Daredevils (role-playing Game)
''Daredevils'' is a tabletop role-playing game published by Fantasy Games Unlimited (FGU) in 1982 that is meant to emulate pulp magazine fiction of the 1930s. Description ''Daredevils'' — subtitled "Roleplaying Action and Adventure in the Two-Fisted Thirties" — is a role-playing game set in a historically accurate Earth of the 1930s that is meant to recall the adventures of pulp magazine characters such as Doc Savage, Sam Spade, Allan Quatermain, and The Shadow, as well as detective novels and film noir detective films of the 1930s and 1940s. The player takes the persona of a detective cum pulp fiction hero. Adventures for ''Daredevils'' published in following years involve other themes that were popular in 1930s pulp magazines such as lost worlds, exotic locales, and supernatural horror. The game uses the Basic Chance of Success (BCS) system first developed for FGU's ''Bushido'' and ''Aftermath!''. Components The boxed set contains: * 64-page rulebook that describes the ch ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing." The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-character, player-characters' (PCs) stories, control the Non-player character, non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes. This basic role is the same in almost all traditional TTRPGs, with minor differences specific to differing rule sets. However, in some Indie role-playing game, indie role-playing games, the GM role significantly differs from the traditional pattern. For example, in Powered by the Apocalypse systems, the othe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gangbusters (role-playing Game)
''Gangbusters'' is a roleplaying game published by TSR, Inc. in 1982 that emulates gang crime in the 1920s during American Prohibition. Description ''Gangbusters'' is set in the 1920s in the fictional Lakefront City located on the western shore of Lake Michigan, analogous to Chicago. Players take the roles of criminals, law enforcement professionals, or other characters (such as newspaper reporters) who investigate or oppose criminals. An emphasis is placed on the violent growth of organized crime during Prohibition. Political corruption is also a recurring theme. Rules system During character generation, a player randomly generates his character's abilities (such as Muscle and Luck), then chooses a career ( character class) from Criminal, FBI Agent, Newspaper Reporter, Police Officer, Private Investigator, or Prohibition Agent. Each career includes a unique set of advantages and disadvantages. The player then further customizes the character by adding non-career skills A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Paul Cockburn
Paul Cockburn is a game designer who has worked primarily on role-playing games. Career Paul Cockburn worked for '' Imagine'' magazine, published by TSR. Cockburn later led the new editorial team of ''White Dwarf A white dwarf is a Compact star, stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very density, dense: in an Earth sized volume, it packs a mass that is comparable to the Sun. No nuclear fusion takes place i ...'' as its editor, beginning in 1986 with issue #78. References External links * Dungeons & Dragons game designers Living people Place of birth missing (living people) Year of birth missing (living people) {{rpg-bio-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons & Dragons'' and ''Dungeons & Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarf'' lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch Ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', '' Car Wars'', '' Illuminati'', and ''G.E.V.'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, science fiction, and gothic horror. It also published the book ''Principia Discordia'', the sacred text of the Discordian ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ot ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ken Ralston
Kenneth Ralston (born 1954) is an American visual effects artist, currently the Visual Effect Supervisor and Creative Head at Sony Pictures Imageworks. Ralston began his career at the commercial animation and visual effects company, Cascade Pictures in Hollywood, where he worked on over 150 advertising campaigns in the early 1970s. In 1976, he was hired at Industrial Light & Magic by Dennis Muren to help George Lucas create the effects for ''Star Wars''. He remained at ILM for 20 years before joining Sony Pictures Imageworks as president. Ralston is best known for his work in the films of Robert Zemeckis. Ralston has won five Academy Award for Best Visual Effects, including a Special Achievement Academy Award for the visual effects in ''Return of the Jedi'' (1983), and regular awards for his work on '' Cocoon'' (1985), ''Who Framed Roger Rabbit'' (1988), ''Death Becomes Her'' (1992) and ''Forrest Gump'' (1994). He was nominated three more times for '' Dragonslayer'' (1981), ''Back ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragon (magazine)
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Paul Hume (game Designer)
Paul Hume has been designing role-playing games since the mid 1970s. He co-wrote, with Bob Charrette, ''Bushido'', ''Aftermath!'', and '' Daredevils'' for Fantasy Games Unlimited. He is also a co-author of ''Shadowrun'', among other games. Career Paul Hume and George Nyhen designed the role-playing game ''Space Quest'', which was published in 1977 by Tyr Gamemakers. Hume and Bob Charrette designed the game ''Bushido'', which was first published in limited distribution by Hume through his small press company Tyr Games. ''Bushido'' was republished by Phoenix Games in 1980; Phoenix Games was also preparing to publish ''Aftermath!'' (1981) also by Hume and Charrette, but as the company went defunct, Fantasy Games Unlimited reprinted ''Bushido'' in 1981, and stickered their logo over the Phoenix Games logo on the cover of ''Aftermath!''. Hume and Charrette also collaborated on '' Daredevils'', published by FGU in 1982. Hume and Charette designed the ''Shadowrun'' role-playing game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Robert Charrette
Robert N. Charrette (born 1953) is an American graphic artist, game designer, sculptor and author. Charrette has authored more than a dozen novels. His gaming materials have received many Origins Awards. Charrette was inducted in the Origins Hall of Fame in 2003. His work is known for a clean, realistic style that invokes themes from Feudal Japan and Chanbara films and in particular, historical and fantastic representations of Samurai culture. His early work in game design and miniature sculpting set the tone for depictions of Japanese mythology in American fantasy and science fiction. His 1979 role-playing game ''Bushido'' was one of the first role-playing games with a non-Western theme and remained in print for more than three decades. Charrette produced gaming products for Fantasy Games Unlimited, Grenadier Models Inc., Ral Partha Enterprises, FASA and currently operates Parroom Enterprises, LLC, a boutique miniatures game company. Early life Charrette grew up in Rhode Islan ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |