Gangbusters (role-playing Game)
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''Gangbusters'' is a
roleplaying game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
published by TSR, Inc. in 1982 that emulates gang crime in the 1920s during American Prohibition.


Description

''Gangbusters'' is set in the 1920s in the fictional Lakefront City located on the western shore of
Lake Michigan Lake Michigan ( ) is one of the five Great Lakes of North America. It is the second-largest of the Great Lakes by volume () and depth () after Lake Superior and the third-largest by surface area (), after Lake Superior and Lake Huron. To the ...
, analogous to Chicago. Players take the roles of criminals, law enforcement professionals, or other characters (such as newspaper reporters) who investigate or oppose criminals. An emphasis is placed on the violent growth of organized crime during
Prohibition Prohibition is the act or practice of forbidding something by law; more particularly the term refers to the banning of the manufacture, storage (whether in barrels or in bottles), transportation, sale, possession, and consumption of alcoholic b ...
. Political corruption is also a recurring theme.


Rules system

During character generation, a player randomly generates his character's
abilities Abilities are powers an agent has to perform various actions. They include common abilities, like walking, and rare abilities, like performing a double backflip. Abilities are intelligent powers: they are guided by the person's intention and exe ...
(such as Muscle and Luck), then chooses a career ( character class) from Criminal, FBI Agent, Newspaper Reporter, Police Officer, Private Investigator, or Prohibition Agent. Each career includes a unique set of advantages and disadvantages. The player then further customizes the character by adding non-career
skills A skill is the learned or innate ability Abilities are powers an agent has to perform various Action (philosophy), actions. They include common abilities, like walking, and rare abilities, like performing a double backflip. Abilities are in ...
, such as Auto Theft or Photography. ''Gangbusters'' uses a percentile-based mechanic for most task resolutions using two ten-sided dice. The basic chances of a character succeeding at an action are equal to the character's score in a relevant ability or skill, subject to modifiers assigned by the Judge. The player of that character then rolls percentile dice to determine if the character succeeded. The results of actions (such as the damage caused by weapons or the amount of money produced by a criminal enterprise) may be determined by further dice rolls.


Publication history

Game designer Rick Krebs created a game of gangland violence set in the age of speakeasies titled ''Bloody 20s'' and sold the concept to TSR. Mark Acres assisted to develop the new game retitled ''Gangbusters'', which was published in 1982.() The boxed set contained a 64-page rulebook, a 16-page sample adventure, a game map showing several blocks of Lakefront City, some cardboard counters, and two ten-sided dice. Between 1982 and 1984, TSR published five adventure modules for ''Gangbusters'': * ''Trouble Brewing'' by Tom Moldvay () * ''Murder in Harmony'' by Mark Acres () * ''Death on the Docks'' by Mark Acres () * '' The Vanishing Investigator'' by Tracy Hickman () * '' Death in Spades'' by Tracy Hickman () Three packs of ''Gangbusters'' miniatures were also produced by TSR

In 1990, TSR released a second edition of the ''Gangbusters'' rules, but mislabeled it as a "New 3rd Edition" (). The 3rd Edition (as it came to be known) is a 128-page softcover book combining the text of the first edition rule book with information taken from the adventures ''Trouble Brewing'', ''Murder in Harmony'' and ''Death on The Docks''. Except for minor edits, the 3rd Edition ''Gangbusters'' game mechanics are indistinguishable from those of the original edition. In 2019, Mark Hunt, with permission of original designer Rick Krebs, released an updated and simplified version of the rules known as the "B/X" edition, because it was based on the game mechanics of the 1980 '' Dungeons & Dragons Basic Set, Dungeons & Dragons Basic'' and '' EXpert'' sets.


Reception

In Issue 19 of the French games magazine ''Jeux et Stratégie'', Michel Brassinne liked the less complex rules, writing, "All game procedures have been simplified without diminishing the interest of the game. It foreshadows the new generation of role-playing games." Brassine liked the then-novel idea that "The characters act in parallel as if they lived in the same city but without necessarily knowing each other. Thus each player indicates in writing their character's schedule for a week and gives it to the game leader. Woe to the gangster who is preparing to commit a hold-up on Wednesday at 3 p.m. on Maxwell Street if a detective, the same day, decides to monitor the area around the bank." Brassine concluded by giving the game high marks of 9 out of 10 for Presentation, 8 out of 10 for Clarity of Rules, 9 out of 10 for Originality, and the highest rating for Likeability. Ken Rolston reviewed ''Gangbusters'' for '' Different Worlds'' magazine and stated that "''Gangbusters'' is ..a worthwhile purchase, if only as a model of good game design. Whether you buy it just to read the rules, or to develop a campaign, you will be pleased with your purchase of ''Gangbusters''. The product is a credit to Mark Acres and the TSR design staff, and I hope we'll see more games of equal quality coming from them in the future." In his 1990 book '' The Complete Guide to Role-Playing Games'', game critic Rick Swan thought this game was "an overlooked gem, a minor classic." Swan liked the simplicity of the rules, writing, "Emphasizing action and adventure over rules and formulas, ''Gangbusters'' may not be the most realistic treatment of the era, but it's certainly the most fun." Swan concluded by giving the game a rating of 3 out of 4, saying, "''Gangbusters'' lacks the depth for an extended campaign, but it's a great way to spend an evening." In a retrospective review of ''Gangbusters'' in '' Black Gate'', Ty Johnston said "If you're looking to try something different at your gaming table but don't want the hassle of having to learn the rules for a long, complicated system, you should check out one of the versions of ''Gangbusters''. I predict you'll have a blast."


References

{{DEFAULTSORT:Gangbusters (Role-Playing Game) Historical role-playing games Pulp and noir period role-playing games Role-playing games introduced in 1982 TSR, Inc. games