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Daniel Owsen
Daniel "Dan" Owsen is an American video game translator at Nintendo of America (NOA), best known for his role in the translation and localization of many Nintendo video games, playing a large role in the translation of ''The Legend of Zelda'' series. He is also known for his now-discontinued "Ask Dan" column on Nintendo's official website. As of 2015, Owsen lives in Seattle, Washington. Career Owsen started at NOA in 1989. He started in Consumer Service during the days of the Nintendo Entertainment System, and has since moved from department to department, first going to Publications, then to Product Development, then back to Publications as the on-line manager. He has worked with Shigeru Miyamoto's R&D team, writing screen texts for ''Legend of Zelda'' titles '' A Link to the Past'', '' Link's Awakening'' and '' Ocarina of Time''. Owsen is one of the first English-language voices used in any Nintendo console, as his voice can be heard at the beginning of '' Super Metroid'' – "T ...
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Game Localization
Video game localization (or computer game localisation), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, Fan translation of video games, fan localizations are also popular. Localization is largely inconsistent between Video game console, platforms, Game engine, engines and Video game industry, companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if they are confusing or difficult to understand and this may break the player's immersion.Kohler 2005, p. 226 History Since t ...
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Return Of Samus
is a 1991 action-adventure game developed and published by Nintendo for the Game Boy. The first ''Metroid'' game for a handheld game console, it was released in North America in November 1991 and in Japan and Europe in 1992. It follows the bounty hunter Samus Aran on her mission to eradicate the Metroids from their home planet, SR388, before the Space Pirates can obtain them. Players must find and exterminate the Metroids to progress. Like the original ''Metroid'', released in 1986 for the Nintendo Entertainment System, ''Metroid II'' was developed by Nintendo Research & Development 1 and produced by Gunpei Yokoi. It introduced several features that became staples of the series, including Samus's Space Jump, Spazer Beam and the Spider Ball, and round-shouldered Varia Suit. ''Metroid II'' received positive reviews, with praise for its story, setting, and improved gameplay, but was criticized for its graphics and audio. By late 2003, it had sold 1.72 million copies worldwide. ...
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Terranigma
is a 1995 action role-playing game developed by Quintet (company), Quintet for the Super Nintendo Entertainment System (SNES), with mangaka, manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the Evolutionary history of life, evolution of life to the present day. The game is the third entry in an unofficial trilogy of action role-playing games created by Quintet, also including ''Illusion of Gaia'' (1993) and ''Soul Blazer'' (1992). ''Terranigma'' was published in Japan by Enix on October 20, 1995, and in Europe and Australia by Nintendo starting in December 1996; the game was not released in North America due to Enix having already closed its U.S. branch by the time localization had finished, and has not been re-released due to complicated issues relating to its rights. The game has been met with critical acclaim for its presentation, gameplay, and story, althou ...
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Killer Instinct (1994 Video Game)
''Killer Instinct'' is a 1994 fighting game developed by Rare (company), Rare and published by Nintendo. It was originally released for Arcade game, arcades by Midway Games, Midway in October 1994, and Porting#Porting of video games, ported to both the Super Nintendo Entertainment System and the Game Boy the following year. The game's plot involves an all-powerful corporation organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. According to Ken Lobb, during his time at Namco, the groundwork for Killer Instinct started as a Namco's fighting game project in the early planning stages, titled ''Melee'' (which itself later became ''Weaponlord''). Aspects of ''Killer Instinct's'' core gameplay were influenced from SNK fighting games, namely both the ''World Heroes'' and the ''Fatal Fury'' series, particularly Kim Dragon and List of Fatal Fury characters#Kim Kaphwan, Kim Kaphwan characters. ''Kill ...
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