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DanceManiax 2ndMix Append JParadise
, stylized as BEMANI, is Konami's music video game division. Originally named the Games & Music Division (G.M.D.), it changed its name in honor of its first and most successful game, ''Beatmania'', and expanded into other music-based games, most notably rhythm games such as ''Dance Dance Revolution'', ''GuitarFreaks'', and ''DrumMania''. Current Bemani games Since 1997, Konami has released many different series of music games under the Bemani brand. Each series has a unique way of playing the game and detaches players from the typical Gamepad, hand held controller of modern game systems by using their whole body to control the game. ''Dance Dance Revolution'' lets players dance with their feet, ''Beatmania'' gives players a DJ style mixing board complete with turntable, ''ParaParaParadise'' is controlled with the players hands and arm by setting off motion sensors during the dance routine, and ''GuitarFreaks'' & ''DrumMania'' let players use simplified instruments to create mu ...
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Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ...
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Music Video Game
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ...
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DanceDanceRevolution White Machine With DDR A Installed
(''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score. ''Dance Dance Revolution'' has been met with critical acclaim for its originality and stamina in the video game market, as well as popularizing the use of videogames as a medium for fitness and exercise. There have been dozens of arcade-based releases across several countries and hundreds of home video game console releases, promoting a music library of original songs produced by Konami's in-house artists and an eclectic s ...
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Just Dance (video Game Series)
''Just Dance'' is a rhythm game series developed and published by Ubisoft, beginning with Just Dance (video game), the original game in 2009. The games feature of a variety of songs that are accompanied with choreography performed by on-screen dancers. Players physically mimic the dance routine shown on screen and are scored based on how accurately they followed. The series has attracted popularity among a wide age range and dance skill level, and has been played in various contexts, such as entertainment, fitness and education. Gameplay ''Just Dance'' is a motion-based dance video game for multiple players, with each game including a collection of classic and modern songs each with its own dance choreographies. During each song, players mirror a dance performed by dancers on the screen, following moves that appear as pictorials on the bottom right corner of the screen, and are awarded for their accuracy. Additionally, there are gold moves in which players must strike a pose ...
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Dance Evolution
''Dance Masters'' (stylized as ''DanceMasters'' and titled ''Dance Evolution'' outside of North America) is a Japanese dancing video game developed by Bemani. The game was unveiled at Konami's E3 2010 press conference, for Xbox 360 Kinect. The game was released in November 2010. It includes 30 tracks, including 28 Konami original songs and two licensed Eurobeat songs. The spin-off ''Rhythm Party'', titled ''Boom Boom Dance'' in Japan, was released on the Xbox 360 for the Xbox Live Marketplace on February 1, 2012. ''Dance Evolution Arcade'' was released on March 27, 2012 in Japan as an arcade video game port. Although the gameplay remains the same, and all 28 Konami original songs from the Xbox 360 version return, it has several features that differentiate it with the original version. It uses Windows 7 and the original Kinect for Windows, and it offered e-Amusement functionality. On August 9, 2016, an offline kit for ''Dance Evolution Arcade'' was released. This kit allowed the ...
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Spiritual Sequel
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their preceding material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different continuity, and features distinct characters and settings. Such works may arise when licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. In literature Arthur Conan Doyle's Sherlock Holmes stories, published between 1887 and 1927, drew a large number of pastiches from other authors as earl ...
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Round One Corporation
, stylized as ROUND1, is a Japan-based amusement store chain. In Japan, the amusement centers offer bowling alleys, arcade games, karaoke, and billiards. Select larger locations also include SpoCha, which is an abbreviation for “Sports Challenge”, which offers a variety of items and indoor activities such as batting cages, basketball, volleyball, tennis, futsal, driving range, etc. Round One Entertainment Inc. is an American subsidiary of Round One Corporation. The amusement centers in the U.S. offer a variety of bowling, karaoke, video game arcade cabinets and redemption games, billiards, darts, and ping pong while serving a variety of food and beverages. History On December 25, 1980, the owner, Masahiko Sugino, founded a company called Sugino Kosan that featured a roller skate facility with arcade games. A few years later, the facility expanded to include a bowling alley which became very popular. This company later became the first Round One arcade in 1993. Since then, ...
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Beatmania (2006 Video Game)
''Beatmania'' is a music video game and part of the ''beatmania IIDX'' series. Designed for the North American market, it was the only ''beatmania IIDX'' game released in the region until the arcade release of ''beatmania IIDX 27 HEROIC VERSE'' in 2020. It was released by Konami for the PlayStation 2 on March 28, 2006. Reception The game received "average" reviews according to the review aggregation website Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created .... References External links * 2006 video games Beatmania games Multiplayer and single-player video games North America-exclusive video games PlayStation 2 games PlayStation 2-only games Video games developed in Japan {{Music-videogame-stub ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, and other regions thereafter. It is the successor to the PlayStation (console), original PlayStation, as well as the second instalment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox (console), Xbox. Announced in 1999, Sony began developing the console after the immense success of its predecessor. In addition to serving as a game console, it features a built-in DVD drive and was priced competitively with standalone DVD players of the time, enhancing its value. Full backward compatibility with original PlayStation games and accessories gave it access to a vast launch libra ...
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Beatmania IIDX 27 HEROIC VERSE LIGHTNING MODEL Cabinet
(styled as ''beatmania'') is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of ''Beatmania 3rdMix'' and kept ever since. The series came to an end with the last game being ''Beatmania The Final'', released in 2002. ''Beatmania'' gave birth to several spinoffs, such as the ''Beatmania IIDX'' series (a more advanced version featuring 7 keys and higher difficulty levels, and to this day still receiving new version updates) and the other being '' Beatmania III'', a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effects and a 3.5" floppy disk drive to sav ...
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Motion Sensors
A motion detector is an electrical device that utilizes a sensor to detect nearby motion (motion detection). Such a device is often integrated as a component of a system that automatically performs a task or alerts a user of motion in an area. They form a vital component of security, automated lighting control, home control, energy efficiency, and other useful systems. It can be achieved by either mechanical or electronic methods. When it is done by natural organisms, it is called motion perception. Overview An ''active'' electronic motion detector contains an optical, microwave, or acoustic sensor, as well as a transmitter. However, a ''passive'' contains only a sensor and only senses a signature from the moving object via emission or reflection. Changes in the optical, microwave or acoustic field in the device's proximity are interpreted by the electronics based on one of several technologies. Most low-cost motion detectors can detect motion at distances of about . Specializ ...
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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually Analog device, analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide Haptic technology#Video games, force feedback. Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in ''Super Mario Sunshine''. There are programmable joysticks that can emulate Keyboard technology, keyboard input. Generally they have been made to circumvent the la ...
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