Visual Novels
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Visual Novels
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Interactive Fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing video game, role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "Text mode, text-only", however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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Seiyū
Voice acting in Japan is an industry where actors provide voice-overs as characters or narrators in media including anime, video games, audio dramas, commercials, and dubbing for non-Japanese films and television programs. In Japan, and actresses have devoted fan clubs due to a crossover with the idol industry, and some fans may watch a show merely to hear a particular voice actor. Many voice actors have concurrent singing careers and have also crossed over to live-action media. There are around 130 voice acting schools in Japan. Broadcast companies and talent agencies often have their own troupes of vocal actors. Magazines focusing specifically on voice acting are published in Japan, with '' Voice Animage'' being the longest running. The term character voice (abbreviated CV) has been commonly used since the 1980s by such Japanese anime magazines as ' and '' Newtype'' to describe a voice actor associated with a particular anime or game character. Definition and role A ...
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Ren'Py
The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels. Ren'Py is a portmanteau of , the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. Features Ren'Py includes the ability to create branching stories, save file systems, rollback to previous points in the story, a variety of scene transitions, DLC, and so on. The engine also allows for movie playback for both full-screen movies and animated sprites, in-engine animation (using the built in "Animation and Translation Language", or ATL), and full animation and customization of UI elements via "Screen Language". Ren'Py scripts have a screenplay-like syntax, and can also include blocks of Python code to allow advanced users to add new features of their own. In addition, tools are included in the engine distribution to obfuscate scripts and archive game assets to mit ...
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NScripter
, officially abbreviated as Nscr, also known under its Working title, production title Scripter4, is a game engine developed by Naoki Takahashi between 1999 and 2018 functioning with its own script language which facilitates the creation of both Visual Novel, visual and sound novels. The Software development kit, SDK is only available for Windows. From version 2.82, NScripter supports both Japanese writing system, Japanese characters - these are two bytes long - and any single-byte character; before that, it only supported Japanese language, Japanese characters. This engine was very popular in Japan because of its simplicity and because it was free for amateur game makers. Additionally, there are forks available to extend NScripter's capabilities to display characters from another language, run a game on other platforms, etc. NScripter NScripter's development ranged from to ; it was first called by its Working title, production title Scripter4 because it was the successor to Sc ...
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KiriKiri
This is a list of visual novel engines. Artemis Artemis, also known as Artemis Engine, is a cross-platform, but closed-source visual novel engine that can work on Windows, IOS, Android, PlayStation 4, and Nintendo Switch. Its scripting uses Lua scripts and has a file structure similar to KiriKiri. Digital Novel Markup Language Digital Novel Markup Language (DNML) is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. DNML was developed using C++ by a Japanese programmer known by their Internet name, Karin. The initial release was in 1998. The programming structure is similar to HTML, which made it easy to produce dōjin games. DNML was succeeded by software like KiriKiri, NScripter, and Ren'Py. There have been various attempts to create a more modern DNML interpreter. However the only known successful project is DNML Midori, a full reimplantation of DNML that has several features of its own. While it is free t ...
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Plot Device
A plot device or plot mechanism is any technique in a narrative used to move the plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing a loss of the suspension of disbelief. However, a well-crafted plot device, or one that emerges naturally from the setting or characters of the story, may be entirely accepted, or may even be unnoticed by the audience. Stories using plot devices Many stories, especially in the fantasy genre, feature an object or objects with some great magical power, such as a crown, sword, or jewel. Often what drives the plot is the hero's need to find the object and use it for good, before the villain can use it for evil, or if the object has been broken by the villains, to retrieve each piece that must be gathered from each antagonist to restore it, or, if the object itself is evil, to destroy it. In some cases destroying the object will lead to the destruction of the villain. In the In ...
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Symphonic Rain
is a Japanese musical visual novel developed by Kogado Studio and first released as a limited edition version on March 26, 2004, for Windows as part of a series of " music adventure" games done by its Kuroneko-san Team; the regular edition followed on August 27, 2004. The game is rated for all-ages, and contains themes which revolve around romance and relationships. The game was later published and released in Taiwan, Hong Kong, Singapore, and Mainland China by T-Time Technology. ''Symphonic Rain'' was released twice more in Japan, first on June 24, 2005, as a collector's edition, and again on November 22, 2007, as a popular edition at a reduced price. Gameplay Similar to other visual novels, ''Symphonic Rain'' is highly text-based and most of the game requires little player interaction apart from clicking a few options presented to the player, usually dealing with where he wishes to head to after school. At certain points during the course of the story, the game switches into a ...
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Gamebook
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range widely in terms of the complexity of the ''game'' aspect. At one end are the branching-plot novels, which require the reader to make choices but a ...
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Dating Sim
Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time management layer in their gameplay. The player is given a specific amount of time on an in-game calendar, while scheduling dates, correctly answering questions, and performing various activities will increase a certain character's attraction to the player until the player gains their love. The additional subgenre of erotic dating sims are a form of eroge, and include sexually graphic cutscenes. The idea that love can only be earned through time and attention has prompted concern that it oversimplifies romance and depicts a " nice guy" view that may lead to unrealistic expectations from women. Dating sims, typically in the form of ''bishōjo'' games with a male protagonist and female supporting characters, are extremely popular in Japan, taking u ...
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Fate/stay Night
''Fate/stay night'' is a Japanese visual novel game developed by Type-Moon. It was first released for Microsoft Windows, Windows on January 30, 2004. The story takes place over three distinct routes: ''Fate'', ''Unlimited Blade Works'', and ''Heaven's Feel''. It focuses on a young mage named Shirou Emiya, who becomes a warrior in a battle between mages called "Masters" and their "Servants" known as the Holy Grail War. In each route, Shirou bonds with a heroine and confronts different adversaries participating in the war. An enhanced version, ''Fate/stay night Réalta Nua'', was released in April 2007 for the PlayStation 2. ''Realta Nua'' was later ported to Windows in 2011, PlayStation Vita in 2012, and Android (operating system), Android and iOS in 2015. A Remaster#Video games, remastered version of ''Réalta Nua'' was released for Nintendo Switch and PC via Steam (service), Steam in 2024, marking the first time the game was made available outside Japan. ''Fate/stay ...
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Steins;Gate
''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develop technology that gives them the means to change the past. The gameplay in ''Steins;Gate'' includes Nonlinear gameplay#Branching storylines, branching scenarios with courses of interaction. ''Steins;Gate'' was released in Japan for the Xbox 360 in October 2009. The game was ported to Microsoft Windows, Windows in August 2010, PlayStation Portable in June 2011, iOS in August 2011, PlayStation 3 in May 2012, PlayStation Vita in March 2013, and Android (operating system), Android in June 2013. JAST USA released the PC version in North America in March 2014, both digitally and as a physical collector's edition, while PQube released the PS3 and Vita versions in North America and Europe in 2015. Additionally, the iOS version was released in Engli ...
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