Sonic The Hedgehog Video Games
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Sonic The Hedgehog Video Games
''Sonic the Hedgehog'' is a video game series. It is published by Sega, with entries developed by Sega, Sonic Team, Traveller's Tales, Dimps, SIMS Co., Ltd., BioWare, Hardlight, Aspect, Sumo Digital, Gameloft, Gamefam Studios, Arzest, and Rovio Entertainment. The series debuted in 1991 with the video game, ''Sonic the Hedgehog'', released for the Mega Drive video game console (named Sega Genesis in North America). In its earliest history, most ''Sonic the Hedgehog'' games had been platform games released for Sega video game consoles and handheld game consoles (handhelds), dating from the Sega Genesis to the Sega Dreamcast. However, some of the original games were ported into versions on newer third-party home consoles and developed by various companies. As of March 2011, the series has collectively sold 89 million copies worldwide across both the platform games and spin-offs. (Sonic: 70M, Mario & Sonic: 19M) The most popular games in the franchise are platform games, although ...
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Sonic Team
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, consisted of developers from a team within Sega, including programmer Yuji Naka, artist Naoto Ohshima and level designer Hirokazu Yasuhara. The team took the name Sonic Team in 1991 with the release of their first game, ''Sonic the Hedgehog,'' for the Sega Genesis. It was a major success and contributed to millions of Genesis sales. The next ''Sonic'' games were developed by Naka and Yasuhara in America at Sega Technical Institute, while Ohshima worked on '' Sonic CD'' in Japan at CS3. Naka returned to Japan in late 1994 to become the head of CS3, later renamed R&D No. 8. During this time, the division took on the Sonic Team brand but developed games that do not feature Sonic, such as ''Nights into Dreams'' (1996) and '' Burning Rangers'' ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Master System
The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, released in Japan in 1985. The Master System launched in North America in 1986, followed by Europe in 1987 and Brazil and Korea in 1989. A Japanese version was launched in 1987, with additions including a built-in Yamaha YM2413, FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia, and Europe. The original Master System models use both ROM cartridge, cartridges and a credit card-sized format, Sega Cards. Accessories include a light gun and 3D glasses that work with specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system, and is incompati ...
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Hirokazu Yasuhara
, also credited as Carol Yas, is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial ''Sonic the Hedgehog'' video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka. Yasuhara stayed with Sega until 1999. He then worked for Naughty Dog from 2002 to 2008, working on the ''Jak and Daxter'' series and '' Uncharted: Drake's Fortune'', collaborating again with former Sega employee Mark Cerny. He was the senior design director at Namco Bandai Games America from 2008 to 2012. In April 2012, Yasuhara joined Nintendo where he accepted a position at the Nintendo Software Technology division. He left Nintendo in 2016 and has since worked for Unity Technologies Unity Software Inc. (doing business as Unity Technologies) is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unit ...
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Yuji Naka
, credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006. Naka joined Sega in 1984 and worked on games including ''Girl's Garden'' (1985) and ''Phantasy Star II'' (1989). He was the lead programmer of the original ''Sonic'' games on the Mega Drive in the early 1990s, which greatly increased Sega's market share. After developing ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' (1991) in Japan, Naka moved to California to develop ''Sonic the Hedgehog 2'' (1992), ''Sonic the Hedgehog 3'' (1994) and ''Sonic & Knuckles'' (1994) with Sega Technical Institute. Naka returned to Japan to lead development on Sonic Team games including ''Nights into Dreams'' (1996), ''Burning Rangers'' (1998), ''Sonic Adventure'' (1998) and ''Phantasy Star Online'' (2000). After Sega left the console market in 2001, Naka remained as an execu ...
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Naoto Ohshima
(born February 26, 1964) is a Japanese video game designer and artist, best known for designing Sonic the Hedgehog and Dr. Eggman from Sega's ''Sonic the Hedgehog'' franchise. Although Yuji Naka made a tech demo around which ''Sonic'' gameplay was based, the character in his prototype was a ball that lacked any specific features and was based on Ohshima's game proposal. Sonic Team considered numerous potential animal mascots before deciding on Ohshima's design, with an armadillo or hedgehog being the top choices because their spikes worked well with the concept of rolling into enemies. After leaving Sonic Team, Ohshima formed an independent game company called Artoon in 1999. There he went on to work on such games ''as Pinobee'' (2001), '' Blinx: The Time Sweeper'' (2002), and '' Blinx 2: Masters of Time & Space'' (2004). In 2010, Artoon was absorbed into AQ Interactive, and Ohshima and other key members of Artoon left to form Arzest. Early in his career, he was credited und ...
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Sonic Boom (TV Series)
''Sonic Boom'' is a CGI-animated television series produced by Sega, Sega of America, Inc. and Technicolor Animation Productions (formerly OuiDo! Productions in season 1) in collaboration with Lagardère Group, Lagardère Thématiques and Lagardère Group, Jeunesse TV, respectively for Cartoon Network, Canal J, and Gulli. Loosely based on the ''Sonic the Hedgehog'' video game series by Sega, it is the fifth animated television series based on the franchise and the first to be produced in computer-generated imagery animation and in high-definition television, high-definition. The series premiered in November 2014. It is a part of the ''Sonic Boom'' spin-off (media), spin-off franchise, which also consists of three video games: Sonic Boom: Rise of Lyric, ''Rise of Lyric'', Sonic Boom: Shattered Crystal, ''Shattered Crystal'', and Sonic Boom: Fire & Ice, ''Fire & Ice''; a comic series by Archie Comics, and a toyline by Tomy. In spite of the games' critical and commercial failure an ...
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Visual Novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Incremental Game
An incremental game (also known as an idle game, clicker game, or tap game) is a video game genre centered on minimal gameplay, player interaction, where simple actions—such as clicking a button—generate in-game currency. Players use this currency to purchase upgrades that automate progress (i.e., Incremental game#Progress without interaction, or very limited interaction (Idling), idling), enabling exponential growth in resource accumulation. These games often feature rapidly escalating costs and rewards, with numbers frequently displayed in scientific notation or shorthand (e.g., "1T" for trillion). Core mechanics include prestige systems, where players reset progress for permanent bonuses, and monetization through microtransactions (e.g., instant currency boosts) or advertisements offering minor rewards. Titles like Cookie Clicker and AdVenture Capitalist popularized the genre, blending open-ended gameplay with occasional closed endings, as seen in Candy Box!. Originating i ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer Multi-user dungeon, MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' o ...
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Sports Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such as ''EA Sports FC'', ''eFootball'' and ''NBA 2K''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and accuracy. Most sports games attempt to m ...
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Role-playing Video Game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills). Role-playing games almost always feature combat as a defining feature and traditionally used Turn-based role-playing game, turn-based combat; however, modern role-playing games commonly feature real-time Action role-playing game, action combat or even non-violent forms of conflict resolution (with some eschewing combat altogether). Further, many games have incorporated role-playing elements such as character advancement and quests while remaining within other genres. Role-playing video games have their origins in tabletop role-playing games and use much of the same :Role-playing game terminology, terminology, Campaign setting, settings, and Game mechanics, game mechanics. Other major similarities with pen-and-paper games include develope ...
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