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Mindcraft Games
Mindcraft Software (or simply Mindcraft) was an American video game developer, founded in 1989 by Ali Atabek. It is best recognized for the award-winning ''The Magic Candle'' series. History After Ali Atabek enjoyed ''Ultima II'', he created ''Rings of Zilfin'' for Strategic Simulations, Inc., SSI. With his wife Ugur Atabek, and business partner Jim Thomas, Atabek formed Mindcraft Software to publish his next game, ''The Magic Candle''. By 1993 the company was publishing six titles a year and had about 30 employees. The company's games were primarily developed for DOS systems, but they also developed games for Apple II, Commodore 64, and Amiga computers. The company developed 15 games between 1989 and 1997. Games developed References External linksThe History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993)Mindcraft Soft ...
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1989 In Video Gaming
1989 saw many sequels and prequels in video games, such as '' Phantasy Star II'', ''Super Mario Land'', '' Super Monaco GP'', along with new titles such as '' Big Run'', '' Bonk's Adventure'', '' Final Fight'', '' Golden Axe'', '' Strider'', '' Hard Drivin''' and ''Teenage Mutant Ninja Turtles''. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with '' Tetris'' and ''Super Mario Land''. The year's highest-grossing arcade games in Japan were Namco's '' Final Lap'' and Sega's ''Tetris'', while the highest-grossing arcade video games in the United States were '' Double Dragon'', '' Super Off Road'' and '' Hard Drivin''' among dedicated arcade cabinets and '' Capcom Bowling'' and '' Ninja Gaiden'' among arcade conversion kits. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the sixth year in a row, while the year's best-selling home video games were '' Super Mario Bros. ...
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Rules Of Engagement (video Game)
''Rules of Engagement'' is a 1991 video game published by Omnitrend Software and released in Amiga and DOS versions. Gameplay ''Rules of Engagement'' is a game of tactical starship combat in which players control a flagship and give orders to ships of its fleet. If '' Breach 2'' is available, tactical combat occurs in that game during six of ''Rules''s 21 scenarios. Reception Charles A. Smith reviewed the game for ''Computer Gaming World'' in 1991, stating that "For this reviewer, ''Rules of Engagement'' is elegant. There are no gee-whiz 256-color images. Instead, graphic designer Maurice Molyneaux and programmer Thomas Carbone opted for austerity and functionality to transform one's machine into a computer with deadly potential fitting snugly into the game's fiction". Scott May of ''Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gaz ...
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Video Game Companies Established In 1989
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Software Companies Based In California
Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applications # application software, which performs specific tasks for users The rise of clou ...
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MobyGames
MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022. Site features Edits and submissions go through a leisurely verification process by volunteer "approvers". This can range from immediate (minutes) to gradual (days or months). The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. ...
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Walls Of Rome (video Game)
''Walls of Rome'' is a video game developed by Mindcraft in 1993 for DOS. It is set in the Roman Empire and focuses on siege warfare. Plot ''Walls of Rome'' is a tactical wargame featuring siege warfare set in the era of the Roman Empire. The player can be either the attacker or defender as part of a siege assault against a fortification. Each side can utilize an assortment of weapons, troops, and techniques from various historical ancient civilizations and time periods. The player can also design scenarios and can play them or trade with other players who own the game. Development ''Walls of Rome'' uses an improved version of the game engine employed by Mindcraft's previous game, ''Siege'' (1992). The game was designed by Ali Atabek, Scott Baker, Paul Kellner, and James Thomas, with Kellner also serving as the project coordinator and Thomas as the lead programmer. The game featured art by Scott Baker, Steve Beam, Steve Burke, and Juan L. Galceran. Reception In 1994, ''Compute ...
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Ambush At Sorinor
''Ambush at Sorinor'' is a video game released by Mindcraft in 1993 for MS-DOS. It is a sequel to ''Siege'' from 1992. It is made with the same game engine as ''Siege''. It takes place in the same universe as '' The Magic Candle''. Gameplay In the game six rival clans vie for the control of the realm. The player controls a mercenary leader who assembles fighters for missions. Reception H.E. Dille of Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ... gave a negative review and summarized: "The folks at Mindcraft are a decent lot, who genuinely try to provide gamers with what they want. Given that, one can only hope that they go back to the drawing board with this engine before releasing another title of similar ilk. In addition to the tactical model, they mus ...
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Tegel's Mercenaries
''Tegel's Mercenaries'' is a real-time tactics strategy video game developed by Mindcraft and released for PC DOS in 1992. It was led by ''Strike Squad'' in 1993. Gameplay The player controls a corporate military officer in the employ of the gruff General Tegel, and battles various criminal forces and alien threats. The player hires and equips a squad of soldiers, each of whom possesses distinct statistical combat specialties, and directs them in combat situations against various hostile humans, robots, and aliens. The game was released without several features that were described in the game's manual and in screenshots, such as intra-squad conflict stemming from divided loyalties and cybernetic upgrades to the soldiers. Furthermore, the game balance was lopsided in favor of the player thanks to poor enemy artificial intelligence (AI) and overpowered weapons. In particular, the flamethrower-type weapons would often deal five times as much damage as a conventional laser weapon, ...
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Star Legions
''Trevor Sorensen's Star Legions'' is a 1992 video game published by Mindcraft. Gameplay ''Star Legions'' was based on the planetary assault module of '' Star Fleet II''. This allowed for more detail control of ground troops landing on the planet. The player has two different kind of troops: shock-troops and regular troops. The player's task is to first put their shock-troopers down on the planet and destroy its shields. Then they can land their regular troopers and invade the planet. The player could also bombard the planet first and then try to invade it. It was notable for being an early ''Command & Conquer''-like point and click game with speech. Troops gain names and experience; after a successful fight, they receive a legion name, such as "Silver Snakes", and improve by recovering faster their suffered losses, because of the remaining veteran fighters. Finally, the player gets different worlds to invade from primitive to very good developed planets who are more difficult ...
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Dogs Of War
The Dogs of War or Dogs of War may refer to: Literature * "The dogs of war" (phrase), a phrase from the play ''Julius Caesar'' by William Shakespeare * ''The Dogs of War'' (novel), a 1974 novel by Frederick Forsyth * ''Dogs of War'' (comics), a 1994 series published by Defiant *Dogs of War, an anthology of short stories edited by David Drake * ''The Dogs of War'' (comics), a supervillain duo * ''Dogs of War'' (2017 novel), a novel by Adrian Tchaikovsky Film * ''Dogs of War!'' (film), a 1923 short film in the ''Our Gang'' series * ''The Dogs of War'' (film), a 1980 film based on the Forsyth novel * ''War Dogs'' (2016 film), an American film directed by Todd Phillips Television * "The Dogs of War" (''Star Trek: Deep Space Nine''), an episode of ''Star Trek: Deep Space Nine'' * "The Dogs of War" (''The West Wing''), an episode of ''The West Wing'' *"Dogs of War", an episode of '' Wilfred'' Gaming * ''Dogs of War'' (1989 video game), a run and gun game published in 1989 * ''Dogs of ...
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Siege (video Game)
''Siege'' is a video game released by Mindcraft in 1992 for MS-DOS. An expansion pack, ''Dogs of War'', was released. It added multiplayer, six new castles, and 16 new units to the game. A sequel, ''Ambush at Sorinor'', was released in 1993. Plot Set in the world of Mindcraft's '' The Magic Candle'', ''Siege'' is a castle-combat war game in which the player controls either the hordes of darkness (including orcs, trolls, domugs, and tekhirs) or the warriors of good (humans, dwarves, and elves), in a campaign in Western Gurtex that involves either attacking or defending one of its four castles. The player manages elite troops, berserkers, sergeants, and engineers, as well as assault and defense equipment (such as ballistae, burning oil, battering rams, mobile bridges, siege towers, assault ladders, and catapults) and magicians who use spells against the enemy. The game features 24 different scenarios, and comes with an editor to allow the players to create new scenarios or alter th ...
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