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Lua (programming Language)-scripted Video Games
Lua is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. Lua is cross-platform software, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C application programming interface (API) to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo and Walde ...
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MediaWiki
MediaWiki is free and open-source wiki software originally developed by Magnus Manske for use on Wikipedia on January 25, 2002, and further improved by Lee Daniel Crocker,mailarchive:wikipedia-l/2001-August/000382.html, Magnus Manske's announcement of "PHP Wikipedia", wikipedia-l, August 24, 2001 after which development has been coordinated by the Wikimedia Foundation. It powers several wiki hosting websites across the Internet, as well as most websites hosted by the Wikimedia Foundation including Wikipedia, Wiktionary, Wikimedia Commons, Wikiquote, Meta-Wiki and Wikidata, which define a large part of the set requirements for the software. Besides its usage on Wikimedia sites, MediaWiki has been used as a knowledge management and content management system on websites such as Fandom (website), Fandom, wikiHow and major internal installations like Intellipedia and Diplopedia. MediaWiki is written in the PHP programming language and stores all text content into a database. The sof ...
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CLU (programming Language)
CLU is a programming language created at the Massachusetts Institute of Technology (MIT) by Barbara Liskov and her students starting in 1973.Liskov, Barbara (1992). "A history of CLU". The second ACM SIGPLAN conference on History of programming languages. While it did not find extensive use, it introduced many features that are used widely now, and is seen as a step in the development of object-oriented programming (OOP). Key contributions include abstract data types, call-by-sharing, iterators, multiple return values (a form of parallel assignment), type-safe parameterized types, and type-safe variant types. It is also notable for its use of classes with constructors and methods, but without inheritance. Clusters The syntax of CLU was based on ALGOL, then the starting point for most new language designs. The key addition was the concept of a ''cluster'', CLU's type extension system and the root of the language's name (CLUster). Clusters correspond generally to the co ...
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Cross-platform Software
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy, Qt, GTK, Flutter, NativeScript, Xamarin, Apache Cordova, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating syste ...
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Roblox Studio
Roblox (, ) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of February 2025, the platform has reported an average of 85.3 million daily active users. According to the company, their monthly player base includes half of all American children under the age of 16. The platform hosts millions of user-created games (officially referred to as "experiences"), all created using a dialect of the programming language Lua and the platform's game engine, Roblox Studio. While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as Robux, and game developers on the platform are able to create items that cost Robux. Furthermore, the platform hosts a large virtual economy centered around those items and Robux. Using the platform ...
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Squirrel (programming Language)
Squirrel is a high level imperative, object-oriented programming language, designed to be a lightweight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. MirthKit, a simple toolkit for making and distributing open source, cross-platform 2D games, uses Squirrel for its platform. It is used extensively by Code::Blocks for scripting and was also used in '' Final Fantasy Crystal Chronicles: My Life as a King''. It is also used in '' Left 4 Dead 2'', '' Portal 2'' and '' Thimbleweed Park'' for scripted events and in NewDark, an unofficial '' Thief 2: The Metal Age'' engine update, to facilitate additional, simplified means of scripting mission events, aside of the regular C scripting. Language features * Dynamic typing * Delegation * Classes, inheritance * Higher order functions * Generators *Cooperative threads ( coroutines) * Tail recursion * Exception handling *Automatic memory management (mainly referenc ...
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Ruby (programming Language)
Ruby is a general-purpose programming language. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object (computer science), object, including primitive data types. It was developed in the mid-1990s by Yukihiro Matsumoto, Yukihiro "Matz" Matsumoto in Japan. Ruby is interpreted language, interpreted, high-level programming language, high-level, and Dynamic typing, dynamically typed; its interpreter uses garbage collection (computer science), garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural programming, procedural, object-oriented programming, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel (programming language), Eiffel, Ada (programming language), Ada, BASIC, and Lisp (programming language), Lisp. History Early concept According to Matsumoto, Ruby was conceived in 1993. In a 1999 post to t ...
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Ring (programming Language)
Ring is a dynamic programming language, dynamically typed, general-purpose programming language. It can be embedded in C/C++ projects, extended using C/C++ code or used as a standalone language. The supported programming paradigms are Imperative programming, imperative, Procedural programming, procedural, Object-oriented programming, object-oriented, Functional programming, functional, Metaprogramming, meta, Declarative programming, declarative using nested structures, and Natural-language programming, natural programming. The language is portable (Windows, Linux, macOS, Android (operating system), Android, WebAssembly, etc.) and can be used to create Console application, console, Graphical user interface, GUI, Web application, web, PC game, game and mobile applications. History In 2009, Mahmoud Samir Fayed created a minor domain-specific language called Supernova that focuses on User interface, User interface (UI) creation and uses some ideas related to Natural-language programmi ...
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Red (programming Language)
Red is a programming language designed to overcome the limitations of the programming language Rebol. Red was introduced in 2011 by Nenad Rakočević, and is both an imperative programming, imperative and functional programming language. Its syntax and general usage overlaps that of the interpreted Rebol language. The implementation choices of Red intend to create a Solution stack, full stack programming language: Red can be used for extremely high-level programming (Domain-specific language, DSLs and Graphical user interface, GUIs) as well as low-level programming (operating systems and device drivers). Key to the approach is that the language has two parts: ''Red/System'' and ''Red''. * ''Red/System'' is similar to C, but packaged into a Rebol lexical structure for example, one would write instead of . * ''Red'' is a homoiconicity, homoiconic language, which is capable of meta-programming with Rebol-like semantics. Red's runtime library is written in Red/System, and uses a hyb ...
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Julia (programming Language)
Julia is a high-level programming language, high-level, general-purpose programming language, general-purpose dynamic programming language, dynamic programming language, designed to be fast and productive, for e.g. data science, artificial intelligence, machine learning, modeling and simulation, most commonly used for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism and the use of multiple dispatch as a core programming paradigm, a default just-in-time compilation, just-in-time (JIT) compiler (with support for ahead-of-time compilation) and an tracing garbage collection, efficient (multi-threaded) garbage collection implementation. Notably Julia does not support classes with encapsulated methods and instead it relies on structs with generic methods/functions not tied to them. By default, Julia is run similarly to scripting languages, using its runtime, and allows for read–eval–print loop, i ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. Web browsers have a dedicated JavaScript engine that executes the client code. These engines are also utilized in some servers and a variety of apps. The most popular runtime system for non-browser usage is Node.js. JavaScript is a high-level, often just-in-time–compiled language that conforms to the ECMAScript standard. It has dynamic typing, prototype-based object-orientation, and first-class functions. It is multi-paradigm, supporting event-driven, functional, and imperative programming styles. It has application programming interfaces (APIs) for working with text, dates, regular expressions, standard data structures, and the Document Object Model (DOM). The ECMAScript standard does not include any input/output (I/O), such as netwo ...
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Io (programming Language)
Io is a pure object-oriented programming language inspired by Smalltalk, Self, Lua, Lisp, Act1, and NewtonScript. Io has a prototype-based object model similar to those in Self and NewtonScript, eliminating the distinction between instance and class. Like Smalltalk, everything is an object and it uses dynamic typing. Like Lisp, programs are just data trees. Io uses actors for concurrency. Remarkable features of Io are its minimal size and openness to using external code resources. Io is executed by a small, portable virtual machine. History The language was created by Steve Dekorte in 2002, after trying to help a friend, Dru Nelson, with his language, Cel. He learned that he really didn't know much about how languages worked, and set out to write a tiny language to understand the problems better. Philosophy Io's goal is to explore conceptual unification and dynamic languages, so the tradeoffs tend to favor simplicity and flexibility over performance. Features * ...
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GameMonkey Script
{{Portal, Free and open-source software GameMonkey Script is a small, cross-platform scripting language designed for embedding into games. GameMonkey bears many similarities to Lua, except the syntax is more similar to that of C. History GameMonkey Script was written in 2002 by Matthew Riek and Greg Douglas as part of a closed-source project for Auran Development. However, on 12 June 2003 Auran granted license for the full source code of GameMonkey to be released to the public under the MIT License. It is currently being used in commercial and hobby applications on a wide range of machines, from the Windows PC, Apple Mac, and Microsoft Xbox to Sony's PlayStation 2, PlayStation 3, Nintendo GameCube, Nintendo DS, Nintendo Wii and various distributions of Linux. Features * A cross-platform machine library * C-style syntax * A small memory footprint (~50 KB) * Soft, real-time incremental garbage collection (''no reference counting)'' * Native threading * Full implementation of s ...
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