Cout
In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. It is an object-oriented alternative to C's FILE-based streams from the C standard library. History Bjarne Stroustrup, the creator of C++, wrote the first version of the stream I/O library in 1984, as a type-safe and extensible alternative to C's I/O library. The library has undergone a number of enhancements since this early version, including the introduction of manipulators to control formatting, and templatization to allow its use with character types other than char. Standardization in 1998 saw the library moved into the std namespace, and the main header changed from to . It is this standardized version that is covered in the rest of the article. Overview Most of the classes in the library are actually very generalized class templates. Each template can operate on var ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defining ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Standard Streams
In computer programming, standard streams are interconnected input and output communication channels between a computer program and its environment when it begins execution. The three input/output (I/O) connections are called standard input (stdin), standard output (stdout) and standard error (stderr). Originally I/O happened via a physically connected system console (input via keyboard, output via monitor), but standard streams abstract this. When a command is executed via an interactive shell, the streams are typically connected to the text terminal on which the shell is running, but can be changed with redirection or a pipeline. More generally, a child process inherits the standard streams of its parent process. Application Users generally know standard streams as input and output channels that handle data coming from an input device, or that write data from the application. The data may be text with any encoding, or binary data. In many modern systems, the standard er ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Order Of Magnitude
An order of magnitude is an approximation of the logarithm of a value relative to some contextually understood reference value, usually 10, interpreted as the base of the logarithm and the representative of values of magnitude one. Logarithmic distributions are common in nature and considering the order of magnitude of values sampled from such a distribution can be more intuitive. When the reference value is 10, the order of magnitude can be understood as the number of digits in the base-10 representation of the value. Similarly, if the reference value is one of some powers of 2, since computers store data in a binary format, the magnitude can be understood in terms of the amount of computer memory needed to store that value. Differences in order of magnitude can be measured on a base-10 logarithmic scale in “decades” (i.e., factors of ten). Examples of numbers of different magnitudes can be found at Orders of magnitude (numbers). Definition Generally, the order of magnitud ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
"Hello, World!" Program
A "Hello, World!" program is generally a computer program that ignores any input and outputs or displays a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax. "Hello, World!" programs are often the first a student learns to write in a given language, and they can also be used as a sanity check to ensure computer software intended to compile or run source code is correctly installed, and that its operator understands how to use it. History While small test programs have existed since the development of programmable computers, the tradition of using the phrase "Hello, World!" as a test message was influenced by an example program in the 1978 book ''The C Programming Language'', but there is no evidence that it originated there, and it is very likely it was used in BCPL beforehand (as below). The example program in that book prints "", and was inherited from a 19 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Locale (computer Software)
In computing, a locale is a set of parameters that defines the user's language, region and any special variant preferences that the user wants to see in their user interface. Usually a locale identifier consists of at least a language code and a country/region code. Locale is an important aspect of i18n. General locale settings These settings usually include the following display (output) format settings: * Number format setting * Character classification, case conversion settings * Date-time format setting * String collation setting * Currency format setting * Paper size setting * Color setting The locale settings are about formatting output given a locale. So, the time zone information and daylight saving time are not usually part of the locale settings. Less usual is the input format setting, which is mostly defined on a per application basis. Programming and markup language support In these environments, * C (programming language), C * C++ * Eiffel (programming languag ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Constructor (computer Science)
In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables. A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a ''valid'' state. Immutable objects must be initialized in a constructor. Most languages allow overloading the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of som ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dead Code
The term dead code has multiple definitions. Some use the term to refer to code (i.e. instructions in memory) which can never be executed at run-time. In some areas of computer programming, dead code is a section in the source code of a program which is executed but whose result is never used in any other computation. The execution of dead code wastes computation time and memory. While the result of a dead computation may never be used, it may raise Exception handling, exceptions or affect some global state, thus removal of such code may change the output of the program and introduce unintended software bug, bugs. Compiler optimizations are typically conservative in their approach to dead-code removal if there is any ambiguity as to whether removal of the dead code will affect the program output. The programmer may aid the compiler in this matter by making additional use of Method (computer programming)#Static methods, static and/or Inline function, inline functions and enabling the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Iomanip {{R from other capitalisation ...
#REDIRECT C++ Standard Library The C standard library or libc is the standard library for the C programming language, as specified in the ISO C standard. ISO/ IEC (2018). '' ISO/IEC 9899:2018(E): Programming Languages - C §7'' Starting from the original ANSI C standard, it wa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Fluent Interface
In software engineering, a fluent interface is an object-oriented API whose design relies extensively on method chaining. Its goal is to increase code legibility by creating a domain-specific language (DSL). The term was coined in 2005 by Eric Evans and Martin Fowler. Implementation A fluent interface is normally implemented by using method chaining to implement method cascading (in languages that do not natively support cascading), concretely by having each method return the object to which it is attached, often referred to as this or self. Stated more abstractly, a fluent interface relays the instruction context of a subsequent call in method chaining, where generally the context is * Defined through the return value of a called method * Self-referential, where the new context is equivalent to the last context * Terminated through the return of a void context Note that a "fluent interface" means more than just method cascading via chaining; it entails designing an interfa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Method Cascading
In object-oriented programming, method cascading is syntax which allows multiple methods to be called on the same object. This is particularly applied in fluent interfaces. For example, in Dart, the cascade: a..b() ..c(); is equivalent to the individual calls: a.b(); a.c(); Method cascading is much less common than method chaining – it is found only in a handful of object-oriented languages, while chaining is very common. A form of cascading can be implemented using chaining, but this restricts the interface; see comparison with method chaining, below. Application Cascading is syntactic sugar that eliminates the need to list the object repeatedly. This is particularly used in fluent interfaces, which feature many method calls on a single object. This is particularly useful if the object is the value of a lengthy expression, as it eliminates the need to either list the expression repeatedly or use a temporary variable. For example, instead of either listing an expression rep ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Bitwise Operations
In computer programming, a bitwise operation operates on a bit string, a bit array or a binary numeral (considered as a bit string) at the level of its individual bits. It is a fast and simple action, basic to the higher-level arithmetic operations and directly supported by the processor. Most bitwise operations are presented as two-operand instructions where the result replaces one of the input operands. On simple low-cost processors, typically, bitwise operations are substantially faster than division, several times faster than multiplication, and sometimes significantly faster than addition. While modern processors usually perform addition and multiplication just as fast as bitwise operations due to their longer instruction pipelines and other architectural design choices, bitwise operations do commonly use less power because of the reduced use of resources. Bitwise operators In the explanations below, any indication of a bit's position is counted from the right (least s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Operator (programming)
In computer programming, operators are constructs defined within programming languages which behave generally like functions, but which differ syntactically or semantically. Common simple examples include arithmetic (e.g. addition with ), comparison (e.g. " greater than" with >), and logical operations (e.g. AND, also written && in some languages). More involved examples include assignment (usually = or :=), field access in a record or object (usually .), and the scope resolution operator (often :: or .). Languages usually define a set of built-in operators, and in some cases allow users to add new meanings to existing operators or even define completely new operators. Syntax Syntactically operators usually contrast to functions. In most languages, functions may be seen as a special form of prefix operator with fixed precedence level and associativity, often with compulsory parentheses e.g. Func(a) (or (Func a) in Lisp). Most languages support programmer-defin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |