Compact Vision TV Boy
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Compact Vision TV Boy
The is a second generation home video game console developed by Gakken and released in Japan in 1983 for a price of ¥8,800. The system was made to compete with the Epoch Cassette Vision, which had a market dominance of 70% in Japan. The console was released months after the Nintendo Famicom and Sega SG-1000 which, although more expensive at ¥15,000, were more advanced and had more features as well as bigger games libraries; furthermore, Epoch had just launched the Cassette Vision Jr. revision for ¥5,000. These factors made the system obsolete from the start, with a high price tag, few and comparably rudimentary games, and a strange form factor, leading to poor sales. As a result, it is now a rare collector's item among some retro gamers. In January 2024, the Gakken Compact Vision TV Boy game console hardware and six games were ROM dumped, scanned and preserved. This console could only be played on the MAME emulator. Technical specifications * CPU (cartridge): Motorol ...
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Gakken Compact Vision TV Boy Logo
is a Japanese publishing company founded in 1947 by Hideto Furuoka, which also produces educational toys. Their annual sales are reported at ¥ 90 billion ($789 million United States dollar, US). Gakken publishes educational books and magazines and produces other education-related products. For nursery school age children and their caretakers, they produce items such as child care and nursing guides. For Primary school, school children, they publish text books, encyclopedias, and science books. Gakken also publishes educational magazines for high school students, as well as school guides for all levels. Gakken also provides products for playrooms, study rooms, computer rooms and science rooms. Gakken also publishes general family-oriented and gender-oriented magazines in sports, music, art, history, animation, cooking, and puzzles. History Gakken is perhaps originally known for producing Denshi blocks and packaging them within electronic toy kits such as the Gakken EX-Sys ...
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Sega SG-1000
The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also had a limited release in Australia and New Zealand. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II released in 1984. The SG-1000 and the SC-3000 both support a library of 51 ROM cartridge games and 29 Sega My Card games. A third iteration of the console, the Mark III, was released in 1985. It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. All SG-1000 games are fully compatible with the Mark III and the Jap ...
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Second-generation Video Game Consoles
Second generation or variants may refer to: * Second generation immigrant ** Nisei, one of the second generation of people of Japanese descent in the Americas * Second generation of Chinese leaders, see Generations of Chinese leadership * Second-generation human rights, see Three generations of human rights * People whose parents took part in a Blessing ceremony of the Unification Church Arts and entertainment * ''Second Generation'' (novel), 1964 novel, by Raymond Williams * ''Second Generation'', 1978 novel by Howard Fast * '' The Second Generation'', 1994 collection of five fantasy novellas by Margaret Weis and Tracy Hickman * ''Second Generation'' (film), 2003 British television drama * ''Second Generation'' (advertisement), 2006 television ad for Nike * '' Second Generation of Postwar Writers'' in Japanese literature * Transformers: Generation 2, toy line which ran from 1992–1995 * In Pokémon, see List of generation II Pokémon Science and technology * 2G, s ...
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Products Introduced In 1983
Product may refer to: Business * Product (business), an item that can be offered to a market to satisfy the desire or need of a customer. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap prod ...
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Frogger
is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs, turtles, and alligators. ''Frogger'' was positively received as one of the greatest video games ever made. It was followed by numerous clones and several home-only sequels in the '' Frogger'' series. The 1982 Atari 2600 version from Parker Brothers sold 4 million cartridges, making it one of the best-selling Atari 2600 games. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the four-direction joystick to hop the frog once ...
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Super Cobra
''Super Cobra'' is a horizontally scrolling shooter developed by Konami, originally released as an arcade video game in 1981. It was published by Konami in Japan in March 1981 and manufactured and distributed by Stern in North America on June 22. It is the spiritual sequel to the '' Scramble'' arcade game released earlier in 1981. ''Super Cobra'' contains eleven distinct sections, versus six in ''Scramble'', and is significantly more difficult, requiring maneuvering through tight spaces early in the game. The game was a commercial success, selling 12,337 arcade cabinets in the United States within four months, becoming Stern's third best-selling arcade game. ''Super Cobra'' was widely ported by Parker Brothers, and there are Adventure Vision and standalone versions from Entex. Gameplay The player controls a helicopter through tight caverns, and the slightest misstep will result in the loss of a life, but unlike ''Scramble'', the game can be continued where the player left ...
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Random-access Memory
Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and Magnetic tape data storage, magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. In today's technology, random-access memory takes the form of integrated circuit (IC) chips with MOSFET, MOS (metal–oxide–semiconductor) Memory cell (computing), memory cells. RAM is normally associated with Volatile memory, volatile types of memory where s ...
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Motorola 6800 Family
The M6800 Microcomputer System (latter dubbed the Motorola 6800 family, M6800 family, or 68xx) was a series of 8-bit microprocessors and microcontrollers from Motorola that began with the 6800 CPU. The architecture also inspired the MOS Technology 6502, and that company started in the microprocessor business producing 6800 replacements. The chips primarily competed against Intel's 8-bit family of chips (such as the 8080, or their relations, the Zilog Z80 range). * Motorola 6800 * Motorola 6801 (includes RAM and ROM)http://datasheets.chipdb.org/Motorola/mc6801_3.pdf * Motorola 6802 (includes RAM and an internal clock oscillator) * Motorola 6803 (includes RAM) * Motorola 6805 * Motorola 6808 (6802 that had failed production test of its internal RAM; Its RAM enable pin was designated GND) * Motorola 6809 * Hitachi 6301 used in the Psion Organiser I * Hitachi HD6303 used in the Psion Organiser II, Yamaha's KX88 MIDI keyboard and Yamaha DX7 synthesizer and Roland TR-707 dr ...
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MAME
MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to emulate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage video games from being lost or forgotten. It does this by emulating the inner workings of the emulated machines; the ability to actually play the video games is considered "a nice side effect". '' Joystiq'' has listed MAME as an application that every Windows and Mac gamer should have. The first public MAME release was by Nicola Salmoria on 5 February 1997. It now supports over 7,000 unique games and 10,000 actual ROM image sets, though not all of the games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated into MAME in 2015. With OTVDM (WineVDM) a version of MAME is available to e ...
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Retrogaming
Retro gaming, also known as classic gaming and old school gaming, is the playing and collection of computer game, personal computers, video game console, consoles, and video games from earlier decades. Usually, retro gaming is based upon systems that are outmoded or discontinued, although ported retro gaming allows games to be played on modern hardware via Porting, ports, Video game console emulator, emulations or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an Role-playing video game, RPG with turn-based combat and pixel art in isometric video game graphics, isometric camera perspective, as well as chiptune, chip-tune styled video game music, music. Retro gaming has existed since the early years of the video game industry, and was popularized with the Internet and Video game console emulator, emulation technology. It is argued that the main reasons players are drawn to retro games are nostalgia for differ ...
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Cassette Vision Jr
Cassette may refer to: Technology * Cassette (format) (or ''cassette tape''), a format that contains magnetic tape for audio, video, and data storage and playback * Compact Cassette, a worldwide standard for analog audio recording and playback on cassette ** Cassette single (or "Cassingle"), a music single in the form of a cassette tape * Digital Audio Tape (or ''DAT''), a digital audio cassette tape format, mainly used by professionals * Digital Compact Cassette (or ''DCC''), a short-lived digital audio cassette format aimed at domestic users * Data cassette, the magnetic tape in plastic housing Music * ''Album'' (Public Image Ltd album), a 1986 Public Image Ltd album called "Cassette" on certain editions * Cassette (New Zealand band), a band from New Zealand * Cassette (South African band), a band from South Africa * The Cassettes, a Washington, DC–based "Mystic Country"/Steampunk band formed in 1999 People * Benny Cassette, American record producer, singer, and songwrit ...
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Nintendo Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the United States beginning on 18 October 1985, followed by a nationwide launch on 27 September 1986. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System. Nintendo president Hiroshi Yamauchi called for a simple, cheap console that could run arcade games on cartridges. The Famicom was designed by lead architect Masayuki Uemura, with its controller design reused from Nintendo's portable Game & Watch hardware. The western model was redesigned by Nintendo of America designers Lance Barr and Don James to resemble a video cassette recorder. Nintendo released add-ons such as the NES Zapper, a light gun for shooting gam ...
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