Chillingham (game)
''Chillingham'' is an audio game for the PC designed for the blind and visually impaired. Created bBavisoftand published 2004, ''Chillingham'' was part of the Game On exhibition Game On is a touring exhibition on the history and culture of computer games. The exhibition was first shown at the Barbican Centre in London in 2002, and has since been exhibited by Barbican International Enterprises to over 20 countries, where ... showing at museums around the world. A sequel called ''Chillingham 2'' has also been announced, but has not been published. References External links Audio games {{adventure-videogame-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Audio Game
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. But more and more people are showing interest in audio games, ranging from sound artists, game accessibility researchers, mobile game developers and mainstream video gamers. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and video game consoles. Audio games feature the same variety of genres as video games, such as adventure games, racing games, etc. Audio game history The term "electronic game" is commonly understood as a synonym for the narrower concept of the "video game." This is understandable as both electronic games and video games have developed in parallel and the game market has always had a strong bias tow ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software (" freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Blindness
Visual impairment, also known as vision impairment, is a medical definition primarily measured based on an individual's better eye visual acuity; in the absence of treatment such as correctable eyewear, assistive devices, and medical treatment– visual impairment may cause the individual difficulties with normal daily tasks including reading and walking. Low vision is a functional definition of visual impairment that is chronic, uncorrectable with treatment or correctable lenses, and impacts daily living. As such low vision can be used as a disability metric and varies based on an individual's experience, environmental demands, accommodations, and access to services. The American Academy of Ophthalmology defines visual impairment as the best-corrected visual acuity of less than 20/40 in the better eye, and the World Health Organization defines it as a presenting acuity of less than 6/12 in the better eye. The term blindness is used for complete or nearly complete vision loss. In ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game On (exhibition)
Game On is a touring exhibition on the history and culture of computer games. The exhibition was first shown at the Barbican Centre in London in 2002, and has since been exhibited by Barbican International Enterprises to over 20 countries, where it has been seen by over 2 million people. The exhibition displays notable game developments from the early sixties to the present day, from the PDP-1 in 1960 to contemporary industry releases. It reveals the design processes behind four of the most significant games of recent times: Tomb Raider, Grand Theft Auto, Pokémon (video game series), Pokémon and The Sims, following these games from their initial concept to the final product design. Over 150 playable games are available, including Donkey Kong, Pong and Rock Band (video game), Rock Band, and the top ten most influential games consoles. aims to highlight the wider, global framework of gaming, exploring the influence of manga and anime on computer games, as well as the films th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |