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Champions In 3-D
''Champions in 3-D'' is a supplement published by Hero Games and Iron Crown Enterprises (I.C.E.) in 1990 for the superhero role-playing game ''Champions''. Contents ''Champions in 3-D'' provides a wide range of alternate realities for a ''Champions'' campaign. Five dimensions are described in detail: * "Dreamzone": A reality filled with nightmares * "Horror World": Sentient parasites have taken over the world * "Fantasy World": A sword & sorcery fantasy setting * "Nazi World": The United States has been invaded by the Fourth Reich * "Backworld": Superheroes now autocratically rule a dystopian world, while supervillains are the freedom fighters. Short descriptions of a further 26 alternate realities are also included. Publication history In 1981, Hero Games published the superhero role-playing game (RPG) ''Champions'' that used the "Hero System" set of rules. Hero Games subsequently published a second- and third-edition of ''Champions'', but ran into financial difficulty, and was ...
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Cover Of Champions In 3-D
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Hero Games
Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the ''Fuzion'' system. History In 1981, George MacDonald and Steve Peterson, from San Mateo, California, printed 1,000 copies of a 64-page rulebook for Champions, their super-hero role-playing game, to take to a Bay Area gaming convention. It sold very strongly, enough to form a company, Hero Games. Later, the pair recruited Ray Greer as their sales and marketing partner. In the following years, the company published two more editions of Champions, two dozen adventures, and several self-contained role-playing games using the Champions core rules as a universal role-playing system: Danger International, Justice, Inc., Robot Warriors, Fantasy Hero and Star Hero. The games were very compatible, but each differed slightly, using new rules or costs. Hero Games used the term Hero System to ...
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the '' Rolemaster'' rules system, and its science-fiction equivalent, '' Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' In college in the late 1970s, while running a six-year ''Dungeons & Dragons'' campaign set in J.R.R. Tolkien's Middle-earth, Pete Fenlon, S. Coleman Charlton, and Kurt Fischer began to develop a set of unique house rules; after most of them had graduated from the University of Virginia in 1980, many of the group's principals decided to turn their rules into a business and formed Iron Crown Enterprises (ICE), named after a regalia of Middle-earth. Besides Fenlon and Charlton, the original ICE also included Richard H. Britton, Terry K. Amthor, Bruce Shelley, Bruce Neidlinger, K ...
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Champions (role-playing Game)
''Champions'' is a role-playing game published by Hero Games designed to simulate a superhero comic book world. It was originally created by George MacDonald (game designer), George MacDonald and Steve Peterson (game designer), Steve Peterson in collaboration with Rob Bell (Virginia politician), Rob Bell, Bruce Harlick and Ray Greer. The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long (Hero Games), Steve Long, and was written by Aaron Allston. It was released in early 2010. Description ''Champions'', first published in 1981 in games, 1981, was inspired by ''Superhero: 2044'' and ''The Fantasy Trip'' as one of the first published role-playing games in which character generation was based on a point-buy system instead of random dice rolls. A player decides what kind of character to play, and designs the character using a set number of "character points," often abbreviated as "CP." The limited number of character points generally de ...
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Sword & Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of ...
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Hero System
The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG ''Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genre elements was released as The '' Hero System Rulesbook'' in 1990. As a spinoff of ''Champions'', the ''Hero System'' is considered to have started with 4th edition (as it is mechanically identical to ''Champions'' 4th edition), rather than on its own with a 1st edition. However, the first three editions of the game are typically referred to as ''Champions'', rather than the Hero System, as the game for its first three editions was not sold as a universal toolkit, instead largely focusing on superheroes. The ''Hero System'' is used as the underlying mechanics of other Hero Games role-playing games such as '' Fantasy Hero'', '' Star Hero'', and ''Pulp Hero''. It is characterized by point-based character creation and the rigor with which it ...
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Aaron Allston
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's ''Dungeons & Dragons'' game setting Mystara. His later works as a novelist include those of the '' X-Wing'' series: '' Wraith Squadron'', ''Iron Fist'', '' Solo Command'', '' Starfighters of Adumar'', and ''Mercy Kill''. He wrote two entries in the '' New Jedi Order'' series: '' Enemy Lines I: Rebel Dream'' and '' Enemy Lines II: Rebel Stand''. Allston wrote three of the nine Legacy of the Force novels: ''Betrayal'', '' Exile'', and '' Fury'', and three of the nine Fate of the Jedi novels: '' Outcast'', '' Backlash'', and ''Conviction''. Early life and education Allston was born December 8, 1960, in Corsicana, Texas, to Tom Dale Allston and Rose B ...
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Allen Varney
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, 1996). Since the 1990s, he has worked primarily in computer games. Early life Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno. Gaming career Roleplaying games Varney designed the game '' Necromancer'' (1983), which was published by Steve Jackson Games. Varney wrote ''Son of Toon'' (1986), the third supplement to the ''Toon'' RPG. From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing ''Space Gamer'' magazine. Warren Spector and Varney wrote the supplement '' Send in the Clones'' (1985) for the ''Paranoia'' r ...
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Scott Bennie
Scott Bennie was a freelance game designer. Early life Scott Bennie was born in Abbotsford, British Columbia, Abbotsford, British Columbia, son of teachers James and Alice Bennie, and younger brother of Vancouver radio announcer/producer Jim Bennie. Scott graduated from Abbotsford Senior High School, where he competed on the high school Reach For the Top team, and wrestling team, served on the student council, and was class president. Games career Scott became interested in role playing games during his senior high school years, having been introduced to them at VCON in Vancouver in 1977. He submitted articles to ''Dragon (magazine), Dragon'', made his first sale in 1981, and became a freelancer for Tactical Studies Rules, TSR, Inc. In 1981, Scott encountered a game called ''Champions (role-playing game), Champions'', which a friend brought back from Origins Game Fair, Pacific Origins, where it debuted. He fell in love with it immediately. Scott reviewed ''Champions'' in ''Drago ...
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Patrick Zircher
Patrick Zircher () is an American comic book artist and penciller. Career Zircher's early career as an illustrator began with production of several completed works for '' Villains and Vigilantes'', '' Champions'' and other pen-and-paper role-playing games, as well as work for independent comic book publishers. He illustrated a number of projects for Caliber Comics including ''Dragon Star II'', ''Jason and the Argonauts'' (under the Tome Press banner), and his own creator owned series, ''Samurai 7'' (released under Caliber's Gauntlet imprint). Following this he went on to work largely for Marvel Comics on titles including ''Iron Man'', ''Thunderbolts'' and ''New Warriors''. He also did a considerable amount of work for DC, primarily on ''Nightwing'' and on '' Shadowman'' for Valiant Comics. Bibliography DC Comics *'' Action Comics'' #957–958, 963–964, 969–970, 973–974, 979–980, 984 (2016–2017) *'' Birds of Prey'' #13 (along with Greg Land) (2000) *'' Darkstar ...
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David Dorman
David W. Dorman (born 1954) is an American Telecommunications executive and founding partner of Centerview Capital Technology Partners. Dorman is currently Non-Executive Chairman of the Board of CVS Health Corporation and serves on the boards of PayPal Holdings, Inc., Yum! Brands, Inc. and the Georgia Tech Foundation. Dorman was a board member of Motorola, Inc. since 2006, was elected Non-Executive Chairman of the Board in 2008 and retired from his board position in May 2015. Dorman also was a board member of Scientific Atlanta until the company was acquired by Cisco Systems in 2006. Early life and education Dorman was born in Georgia, and graduated from the Georgia Institute of Technology in 1975 with a bachelor's degree in industrial management. Early career Dorman joined a company that was to become Sprint Communications in 1981 as employee number 55. He climbed the corporate ladder to become President of Sprint Business - with 10,000 employees and revenues of $4.5Bn ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award The Origins Awards are American awards for outstanding work in the game i ...
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