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Challenge ProMode Arena
''Challenge ProMode Arena'' (''CPMA'', formerly ''Challenge ProMode'' 'CPM'' unofficially ''Promode'') is a freeware modification for id Software's first-person shooter computer game ''Quake III Arena'' (''Q3A''). ''CPMA'' includes modified gameplays that feature air-control, rebalanced weapons, instant weapon switching and additional jumping techniques. It also supports the unmodified vanilla ''Quake III'' (VQ3) physics, multi-view GameTV and demos, enhanced bots artificial intelligence, new maps, highly customisable HUD and many other features. ''Challenge ProMode Arena'' has become the standard competitive mod for ''Q3A'' since the Cyberathlete Professional League announced ''CPMA'' as its competition mod of choice. The mod has its own division in Cyberathlete Amateur League, is used in Electronic Sports World Cup, and has its own competitions and leagues. ''Promode'' physics have been implemented in other ''Q3A'' notable modifications—'' DeFRaG'' (''DF'') and ''Orange Smoo ...
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Jens Bergensten
Jens Peder Bergensten (born 18 May 1979), also known as Jeb or Jeb_, is a Swedish video game programmer and designer. He is best known as the lead designer of ''Minecraft''. In 2013, he, along with ''Minecraft'' creator Markus Persson, was named as one of ''Time'' 100 most influential people in the world. As an employee of Mojang Studios, he had been co-developing ''Minecraft'' with Persson since 2010, became the lead designer in 2011, and assumed full control in 2014, when Persson left the company after its acquisition. Career Bergensten started programming his first games at 11 years old, using BASIC and Turbo Pascal. By age 21, he was a mapper and modder for the first-person shooter game ''Quake III Arena''. He worked as a C++ and Java programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment. After the insolvency of Oblivion Entertainment, Bergensten moved to Malmö and earned a master's degree in computer scie ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Tournament
A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses: # One or more competitions held at a single venue and concentrated into a relatively short time interval. # A competition involving a number of matches, each involving a subset of the competitors, with the overall tournament winner determined based on the combined results of these individual matches. These are common in those sports and games where each match must involve a small number of competitors: often precisely two, as in most team sports, racket sports and combat sports, many card games and board games, and many forms of competitive debating. Such tournaments allow large numbers to compete against each other in spite of the restriction on numbers in a single match. These two senses are distinct. All golf tournaments meet the first definition, but while match play tournaments meet the second ...
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Team Deathmatch
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive multiplayer modes found in game genres such as fighting games and racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, hence the player sees ''through the eyes'' of the computer character. Players are a ...
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Brainstorming
Brainstorming is a group creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its members. In other words, brainstorming is a situation where a group of people meet to generate new ideas and solutions around a specific domain of interest by removing inhibitions. People are able to think more freely and they suggest as many spontaneous new ideas as possible. All the ideas are noted down without criticism and after the brainstorming session the ideas are evaluated. The term was popularized by Alex Faickney Osborn in the classic work '' Applied Imagination'' (1953). History In 1939, advertising executive Alex F. Osborn began developing methods for creative problem-solving. He was frustrated by employees' inability to develop creative ideas individually for ad campaigns. In response, he began hosting group-thinking sessions and discovered a significant improvement in the quality and qua ...
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John D
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * Po ...
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Professional Sport
In professional sports, as opposed to amateur sports, participants receive payment for their performance. Professionalism in sport has come to the fore through a combination of developments. Mass media and increased leisure have brought larger audiences, so that sports organizations or teams can command large incomes. As a result, more sportspeople can afford to make sport their primary career, devoting the training time necessary to increase skills, physical condition, and experience to modern levels of achievement. This proficiency has also helped boost the popularity of sports.Andy Miah Sport & the Extreme Spectacle: Technological Dependence and Human Limits' (PDF) Unpublished manuscript, 1998 In most sports played professionally there are many more amateur than professional players, though amateurs and professionals do not usually compete. History Baseball Baseball originated before the American Civil War (1861–1865). First played on sandlots in particular, scoring ...
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Software Release Life Cycle
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performa ...
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Quake Live
''Quake Live'' is a first-person arena shooter video game by id Software. It is an updated version of ''Quake III Arena'' that was originally designed as a free-to-play game launched via a web browser Plug-in (computing), plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam (service), Steam. ''Quake Live'' was previously a free to play game, with subscription options offering additional arenas, game types and game server options. The game is no longer free to play after October 27, 2015 and subscription options were removed. Gameplay The gameplay of ''Quake Live'' consists of players attempting to kill more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment and shooting other players with a variety of weapons, while collecting health, armor, weapons, ammo and various power-ups. As players get more advanced, they use other tricks and techniques such as rocket jumping, rocket and ...
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DeFRaG
''DeFRaG'' (also capitalised as ''defrag'', abbreviated as df, and its name comes from « Défis Fragdome ») is a free software modification for id Software's first-person shooter computer game ''Quake III Arena'' (''Q3A''). The mod is dedicated to player movements and trickjumping.Trickjumping is an integral part of the game allowing a player to jump higher, farther and move faster. For further reading, see techniques section. It aims at providing a platform for self-training, competition, online tricking, machinima making, and trickjumping. Hence it constitutes an exception among other ''Q3A'' mods. The mod includes a variety of features—timers and meters, ghost mode, cheat prevention and learning tools. Specially designed maps are provided that will rely on the player's movement abilities to be completed up to the finish line, while standard ''Q3A'' maps and Capture the Flag (CTF) fast captures are supported as well. Furthermore gamespace physics from both the original '' ...
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Electronic Sports World Cup
The Electronic Sports World Convention (ESWC) (formerly known as Electronic Sports World Cup) is an international professional gaming championship. Every year, winners of national qualifier events around the world earn the right to represent their country in the ESWC Finals. The event has been praised for its organisation and ability to put on a good show for spectators. The ESWC was originally created by a French company, Ligarena, that had previously hosted smaller Local Area Network (LAN) events in France under the name of LAN Arena. In 2003, Ligarena decided to do something on a larger scale and the ESWC was born. In 2005, Ligarena became Games-Services. In 2009, ESWC was bought by another French company, Games-Solution, which became the owner of the brand. In 2012, Oxent, an agency specialising in electronic sports, acquired the ESWC. The grand finals and masters of ESWC have had a total prize purse of €1,721,000 between 2003 and 2010. Overview The first Electronic Spo ...
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