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Catti-Brie
Catti-brie (spelled in later publications as "Cattie-brie") is a fictional character in the Forgotten Realms setting, based on the ''Dungeons & Dragons'' role-playing game. The creation of American author R.A. Salvatore, she is primarily known as the love interest of the drow ranger Drizzt Do'Urden and has appeared in multiple media alongside Drizzt. Development R.A. Salvatore named Catti-brie after his daughter Caitlin Brielle after the editor suggested ''The Crystal Shard'' needed a strong female character. Salvatore ended the 1996 novel '' Passage to Dawn'' with "Drizzt and Catti-brie riding off into the sunset" as he had envisioned it to be his final book about Drizzt and his companions after falling out with his then-publisher, TSR, Inc. On the decision to kill off Catti-brie as a direct consequence of the Spellplague event in the ''Transitions'' trilogy, which begins with 2007’s ''The Orc King'' and concludes in 2009’s ''The Ghost King'', Salvatore explained that ''Du ...
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Passage To Dawn
''Passage to Dawn'' is a 1996 fantasy novel by American writer R. A. Salvatore. It is the fourth and final book of his ''Legacy of the Drow'' series. Plot summary ''Passage to Dawn'' finds Drizzt and Catti-brie aboard the ''Sea Sprite'' six years after the events of the previous novel (''Siege of Darkness'', 1994), with the company of its captain, Deudermont, its wizard Robillard, and its powerful crew. The ''Sea Sprite'' is indeed a feared force on the Sword Coast, with few pirates choosing to attack its deadly wizard, drow ranger, panther, archer or ballista. They have been hunting pirates for the six years after the Battle of Mithral Hall ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a .... The balor, Errtu, who needs Drizzt to break his banishment; takes Deudermont's shape an ...
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Adventures In The Forgotten Realms
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racin ...
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House Baenre
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Taulmaril
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') Role-playing game, fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including List of Forgotten Realms novels, novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and Dungeons & Dragons: Honor Among Thieves, an upcoming film. Forgotten Realms is a Fictional universe, fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic a ...
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Silver Marches
''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the F ...
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Artemis Entreri
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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The Two Swords
''The Two Swords'' is a fantasy novel by American writer R. A. Salvatore, the third and final book in his series '' The Hunter's Blades Trilogy''. ''The Two Swords'' was his 17th work concerning one of the most famous characters Salvatore has created, the drow, or dark elf, Drizzt Do'Urden. It follows ''The Thousand Orcs'' and '' The Lone Drow''. Plot summary In ''The Two Swords'', Obould's horde has pressed the Companions to the very gates of Mithral Hall, where Bruenor and his clan launch a desperate, last-ditch effort to push the orcs back. A desperate rescue attempt succeeds, with Drizzt and Innovindil rescuing the latter's pegasus, which Obould had captured and chained as a trophy, and Drizzt is unexpectedly reunited with the Companions that he long thought dead. The only major plot line to be tied up in this novel is the question of what Drizzt will do about his relationship with Catti-brie. Other than that, ''The Two Swords'' resolves a few minor plot threads. Drizzt and ...
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Bruenor
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the ...
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Drizzt Do'Urden
Drizzt Do'Urden () is a fictional character appearing in the Forgotten Realms campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the '' Icewind Dale Trilogy''. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early version of the first book, ''The Crystal Shard''. Drizzt has since become a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long series of books, starting chronologically with ''The Dark Elf Trilogy''. As an atypical drow (dark elf), Drizzt has forsaken both the evil ways of his people and their home in the Underdark, in the drow city of Menzoberranzan. Drizzt's story is told in Salvatore's fantasy novels in ''The Icewind Dale Trilogy'', ''The Dark Elf Trilogy'', the ''Legacy of the Drow'' series, the ''Paths of Darkness'' series, ''The Hunter's Blades Trilogy'', ...
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The Crystal Shard
''The Crystal Shard'' is a 1988 fantasy novel by American writer R. A. Salvatore. The first book in The Icewind Dale Trilogy, it was his first published novel. Plot summary Even in the remote far northern region of Icewind Dale, the renegade dark elf ranger Drizzt Do'Urden is not fully accepted, except by the dwarves whom he had eventually befriended. He roams the tundra, hunting down yeti and giants that threaten the Ten Towns of Icewind Dale. When the Dale's native barbarians band together to slaughter the people of Ten-Towns, whom they view as invaders, Drizzt, with his drow stealth and ranger's knowledge of the terrain, discerns their plan and relays the information to his friends, the halfling Regis and the dwarf Bruenor. Regis, on the council of Ten-Towns, uses persuasion and a magical hypnotic ruby pendant to convince the stubborn leaders of the towns to work together to thwart the barbarian attack. Because of the warning and their unified efforts, Ten-Towns and the d ...
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