Capsule Toy
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Capsule Toy
A is a type of small vending machine in Japan, in which a user inserts a coin and turns the rotating lever to receive a released toy in a capsule. The term also refers to the actual toy that is released. As of 2023, with its diversification, active manufacturing of products and machinery as well as installation of wholesale machines, capsule toys are attracting attention as a new industry. Various names exist depending on the time period, region, and selling manufacturer, such as ''Gacha-Gacha'', ''Gashakoko'', ''Gachapon'', ''Gashapon'', ''Gacha'', and ''P-cup'', because these names are registered as trademarks by various companies. This article will use the term ''capsule toy''. Overview ''Capsule toy'' is the generic term for miniature toys dispensed by capsule vending machines. There are also cases where products other than toys are included (as mentioned below). Each vending machine contains several different items (usually from the same series) and one of them is randomly ...
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Gachapon
, also called , is a kind of vending machine-dispensed capsule toy manufactured and sold by Bandai. It originated in the 1960s and is popular in Japan. The word , a Bandai trademark, is onomatopoeic from two sounds, ''gasha'' (or ''gacha'') for the hand-cranking action of a toy-vending machine, and ''pon'' for the toy capsule landing in the collection tray. is used for both the machines themselves and the toys obtained from them. Popular capsule toy manufacturers include Tomy, which uses the trademark for their capsule machines, and Kaiyodo. In many countries and territories including Japan, China, the United States, the European Union (European Union trade mark) and the United Kingdom, is a registered trademark of Bandai. The capsule toy model has been adapted digitally into numerous ''gacha'' video games, such as mobile phone games and massively multiplayer online games (MMOs). Description machines typically sell toys at prices ranging from 100 to 500 Japanese y ...
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Kaiju
is a Japanese term that is commonly associated with media involving giant monsters. Its widespread contemporary use is credited to ''tokusatsu'' (special effects) director Eiji Tsuburaya and filmmaker Ishirō Honda, who popularized the ''kaiju'' film genre by creating the ''Godzilla (franchise), Godzilla'' franchise and its spin-offs. The term can also refer to the monsters themselves, which are usually depicted attacking major cities and battling either the military or other creatures. ''Godzilla (1954 film), Godzilla'' (1954) is often regarded as the first ''kaiju'' movie. When developing it, Honda and Tsuburaya drew inspiration from the character of King Kong, both in its influential King Kong (1933 film), 1933 film and in the conception of a giant monster, establishing it as a pivotal precursor in the evolution of the genre.King Kong’s influence on the giant monster genre: * * * * * * * * * * * * * * During their formative years, ''kaiju'' movies were generall ...
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Gacha Game
A is a game, typically a video game, that implements the machine style mechanics. Similar to loot boxes, live service gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be gained through game play and staying up-to-date, and some by purchasing it from the game publisher using real-world funds. Most common gacha games are free-to-play (F2P) mobile role-playing video games with an emphasis on strategy, such as team building, synergizing and player improvisation. The game model has been around since the early 90s with strategy trading card games such as ''Magic: the Gathering'', but began to be widely used in the early 2010s in mobile gaming by Japan. Gacha mechanics have become an integral part of Japanese mobile game culture as well as pop culture in general. The game mechanism is also increasingly used in Chinese and Korean games, as well as European and American games. Digital ''gacha'' games have ...
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Kinder Surprise
Kinder Surprise (Italian: ''Kinder Sorpresa'' or ''Ovetto Kinder''), also known as Kinder Egg or Kinder Surprise Egg, is a milk chocolate consisting of a chocolate egg surrounding a yellow plastic capsule with a small toy inside. Manufactured by the Italian company Ferrero since 1974, it was co-created by Michele Ferrero and William Salice, and is one of several candies sold under the Kinder brand. Kinder Surprise was originally created with children in mind, replicating an Italian Easter family tradition in which adults give children large chocolate eggs with toys inside. However, Kinder Surprise toys have become collectible for adults as well. Since 1974, 30 billion Kinder Surprise eggs have been sold worldwide. Description Kinder Surprise is a milk chocolate egg lined with a layer of white chocolate. Inside each egg is a plastic capsule that contains a small surprise toy, which sometimes requires assembly. The capsule case is colored yellow and sometimes orange, to resembl ...
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Jargon
Jargon, or technical language, is the specialized terminology associated with a particular field or area of activity. Jargon is normally employed in a particular Context (language use), communicative context and may not be well understood outside that context. The context is usually a particular occupation (that is, a certain trade, profession, vernacular or academic field), but any ingroups and outgroups, ingroup can have jargon. The key characteristic that distinguishes jargon from the rest of a language is its specialized vocabulary, which includes terms and definitions of words that are unique to the context, and terms used in a narrower and more exact sense than when used in colloquial language. This can lead In-group and out-group, outgroups to misunderstand communication attempts. Jargon is sometimes understood as a form of technical slang and then distinguished from the official terminology used in a particular field of activity. The terms ''jargon'', ''slang,'' and ''argot ...
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Loot Box
In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or Loot (video gaming), ''loot'', ranging from simple customisation options for a player's Avatar (computing), avatar or character to game-changing equipment such as weapons and armour. A loot box is typically a form of Video game monetization, monetization, with players either buying the boxes directly or receiving the boxes during play and later buying "keys" with which to redeem them. These systems may also be known as ''gacha'' (based on , i.e. capsule toys), which is popular in Japan, and may be integrated into gacha game, ''gacha'' games. Loot box concepts originated from loot systems in massively multiplayer online role-playing games, and from the monetisation of free-to-play mobile gaming. They first appeared in 2004 through 2007, and have appeared in many free-to-play games and in ...
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Trading Figure
, also called , is a kind of vending machine-dispensed capsule toy manufactured and sold by Bandai. It originated in the 1960s and is popular in Japan. The word , a Bandai trademark, is onomatopoeic from two sounds, ''gasha'' (or ''gacha'') for the hand-cranking action of a toy-vending machine, and ''pon'' for the toy capsule landing in the collection tray. is used for both the machines themselves and the toys obtained from them. Popular capsule toy manufacturers include Tomy, which uses the trademark for their capsule machines, and Kaiyodo. In many countries and territories including Japan, China, the United States, the European Union (European Union trade mark) and the United Kingdom, is a registered trademark of Bandai. The capsule toy model has been adapted digitally into numerous ''gacha'' video games, such as mobile phone games and massively multiplayer online games (MMOs). Description machines typically sell toys at prices ranging from 100 to 500 Japanese ye ...
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Japan Airlines
Japan Airlines (JAL) is the flag carrier airline of Japan. JAL is headquartered in Shinagawa, Tokyo. Its main hubs are Tokyo's Narita International Airport, Narita and Haneda Airport, Haneda airports, as well as secondary hubs in Osaka's Kansai International Airport, Kansai and Itami Airport, Itami airports. The JAL group, which includes Japan Airlines, also comprises J-Air, Japan Air Commuter, Japan Transocean Air, Hokkaido Air System, and Ryukyu Air Commuter for domestic feeder services, and JAL Cargo for cargo and mail services. JAL group operations include scheduled and non-scheduled international and domestic passenger and cargo services to 220 destinations in 35 countries worldwide, including codeshare agreement, codeshares. The group has a fleet of 279 aircraft. In the fiscal year ended 31 March 2009, the airline group carried over 52 million passengers and over 1.1 million tons of cargo and mail. Japan Airlines, J-Air, JAL Express, and Japan Transocean Air are members of ...
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Special Edition
The terms special edition, limited edition, and variants such as deluxe edition, collector's edition or expanded edition are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints, recorded music and films, and video games, but now including clothing, cars, fine wine, and whisky, among other products. A limited edition is restricted in the number of copies produced, although in fact the number may be very low or very high. Suzuki (2008) defines limited edition products as those “sold in a state that makes them difficult to obtain because of companies limiting their availability to a certain period, quantity, region, or channel". A special edition implies there is extra material of some kind included. The term is frequently used on DVD film releases, often when the so-called "special" edition is actually the only version released. Collector's edition Collector's edition may just be another term for ...
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Age Restrictions
Age restrictions are laws, rules or recommendations which detail the given age a person must be in order to access something. Age limits often apply to minors, people under the age of majority, or older adults. List *Age of candidacy *Age of consent *Age requirements in gymnastics *Age segregation *Defense of infancy *Legal drinking age *Legal smoking age *Legal working age *List of countries by minimum driving age *Mandatory retirement *Marriageable age *Military use of children *Retirement age This article lists the statutory retirement age in different countries. In some contexts, the retirement age is the age at which a person is expected or required to cease work. It is usually the age at which such a person may be entitled to recei ... *Voting age See also

*Ageism *Age of majority *Content rating *Legal status of tattooing in European countries *Legal status of tattooing in the United States *Not safe for work, NSFW {{DEFAULTSORT:Age restrictions Age and ...
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Ezaki Glico
, commonly known as Glico, is a Japanese multinational food processing company headquartered in Nishiyodogawa-ku, Osaka. It does business across 30 countries, in North America, Asia-Pacific and Europe. Overview Ezaki Glico's primary business is manufacturing confectionery products such as chocolate, chips, chewing gums and ice cream, and dairy products. Additionally, Glico manufactures processed foods, such as curry stocks and retort takikomi gohan pouches, and dietary supplement products. Glico's main competitors are Meiji Seika, Lotte, Morinaga, Fujiya and in the confectionery business and House Foods, Meiji and S&B Foods in the processed food business. Ezaki Glico is a member of Midori Kai, a group of companies whose main financier was Sanwa Bank (later merged into the Bank of Tokyo-Mitsubishi UFJ). Corporate message * "300 meters per piece" (一粒300メートル, 1922–1996, refers to a piece of Asobi Glico caramel containing 300 calories. No longer main co ...
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