British Academy Games Award For Narrative
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British Academy Games Award For Narrative
The British Academy Video Games Award for Narrative is an award presented annually by the British Academy of Film and Television Arts (BAFTA). It is given to recognize "excellence in the creation and delivery of the best story or narrative that captivates and engages the player". The award is given to the writers/development team, the developer and the publisher of the winning game. The award was first presented at the 3rd British Academy Games Awards under the name Screenplay. The following year it was renamed into Story and Character. From the 6th edition to the 12th, it was presented as Story. Since the 13th British Academy Games Awards, it has been presented with its current name. Naughty Dog and Santa Monica Studio are the only developers with two wins in the category, while Ubisoft Montreal are the developer with the most nominations without a win, with five. Among publishers, Sony Interactive Entertainment has a leading nineteen nominations, with six wins. Bethesda Soft ...
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British Academy Of Film And Television Arts
The British Academy of Film and Television Arts (BAFTA, ) is an independent trade association and charity that supports, develops, and promotes the arts of film, television and video games in the United Kingdom. In addition to its annual award ceremonies, BAFTA has an international programme of learning events and initiatives offering access to talent through workshops, masterclasses, scholarships, lectures, and mentoring schemes in the United Kingdom and the United States. BAFTA's annual film awards ceremony, the British Academy Film Awards, has been held since 1949, while its annual television awards ceremony, the British Academy Television Awards, has been held since 1955. Their third ceremony, the British Academy Games Awards, was first presented in 2004. Origins BAFTA started out as the British Film Academy, founded in 1947 by a group of directors: David Lean, Alexander Korda, Roger Manvell, Laurence Olivier, Emeric Pressburger, Michael Powell, Michael Balcon, C ...
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God Of War (franchise)
''God of War'' is an action-adventure game franchise created by David Jaffe and developed by Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the series' plot follows Kratos (God of War), Kratos, a Spartan warrior who becomes the List of war deities, God of War and comes into conflict with various mythological Pantheon (religion), pantheons. The earlier games in the series are based on Greek mythology and see Kratos follow a path of vengeance against the Twelve Olympians, Olympian gods; the later games are based on Norse mythology and see Kratos on a path of redemption while also introducing his son Atreus (God of War), Atreus as a secondary protagonist, as they come into conflict or interact with various List of Germanic deities, Norse deities and figures. Santa Monica Studio has developed all main ...
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Rogue Trooper (video Game)
''Rogue Trooper'' is a science fiction strip in the British comic book, comic ''2000 AD (comics), 2000 AD'', created by Gerry Finley-Day and Dave Gibbons in 1981. It portrays the adventures of a "Supersoldier, Genetic Infantryman" named Rogue and three Mind uploading in fiction, uploaded minds mounted on his equipment who search for the Traitor General who betrayed their regiment to the enemy. The series was Reboot (fiction), rebooted in 1989 in the story "The War Machine", featuring a new version of the character called Friday (2000 AD), Friday. This version of the character last appeared in 1996. The original character returned in 1999 and all stories since then have featured the original Rogue. The character has also featured in a number of 2000 AD crossovers#Rogue Trooper, ''2000 AD'' crossovers. Publication history Gibbons left the strip early on to be replaced by a succession of artists and writers who have taken the strip in several different directions over the years. ...
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Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments. In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. (SCE) in Tokyo, which released the video game console PlayStation (console), PlayStation in Japan the following year and subsequently in the United States and Europe the year after. In 2010, Sony underwent a corporate split and established Sony Network Entertainment International (SNEI) in California, which provided gaming-related services through the PlayStation Network as well as other media through Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering Pl ...
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SCE Studio Cambridge
Guerrilla Cambridge (formerly SCEE Cambridge Studio and Cambridge Studio) was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of CyberLife Technology. In 2010, SCEE Cambridge Studio was restructured as a sister studio to Guerrilla Games under the name Guerrilla Cambridge and shut down in 2017. The studio is best known for developing the '' MediEvil'' series. History On 15 July 1997, Sony Computer Entertainment (SCE) announced that it, through its London-based division, was to acquire the game development division of CyberLife Technology for an undisclosed sum. CyberLife had previously developed games under the name "Millennium Interactive", including ''Diggers'' and '' Creatures'', but changed its name in 1996 when developing artificial intelligence technology and "artificial life" simulations became its primary focus. The bought-out team was i ...
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The Game
The Game most commonly refers to: * Triple H (born 1969), American professional wrestler * The Game (rapper) (born 1979), American rapper The Game or The Games may also refer to: Sports and games * The Game (dice game) (German: ''Das Spiel''), a dice game designed by Reinhold Wittig * The Game (mind game), a mind game, the objective of which is to avoid thinking about The Game itself * The Game (treasure hunt), a 24- to 48-hour treasure hunt / puzzlehunt / road rally * The Game Headwear, a sports apparel and equipment company College sports * Hampden–Sydney vs. Randolph–Macon rivalry, an annual American college football game * Harvard–Yale football rivalry, an annual American college football game * Michigan–Ohio State football rivalry, an annual American college football game Literature * ''The Game'' (Dryden book), a 1983 memoir by ice hockey player Ken Dryden * ''The Game'' (London novel), a 1905 novel by Jack London * ''The Game'' (Hughes novel), or ''Invitation ...
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Majesco Entertainment
Majesco Games Corporation (formerly Majesco Sales Inc. and Majesco Entertainment Company) is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004. On December 1, 2016, Majesco Entertainment was acquired by PolarityTE, Inc., a biotech company, in another reverse merger takeover, because of which it formally ceased all video game operations on December 8, 2016. In mid-2017, chief executive officer Jesse Sutton re-acquired the company through a management buyout and continued operating it privately held. On January 15, 2018, Liquid Media Group announced the acquisition of Majesco. History 1986-1998 Majesco was first known ...
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Double Fine Productions
Double Fine Productions, Inc. is an American video game developer based in San Francisco, California. It is a first-party developer of Xbox Game Studios. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – ''Psychonauts'' and '' Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of '' Broken Age'', at the time one of the largest projects funded by Kickstarter, and more th ...
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Psychonauts
''Psychonauts'' is a 2005 platformer, platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox (console), Xbox and PlayStation 2. Set in a Retrofuturism, retro-futuristic version of the 1980s, it follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. ''Psychonauts'' was based on an abandoned concept that st ...
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