Double Fine Productions, Inc. is an American
video game developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
based in
San Francisco
San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
,
California
California () is a U.S. state, state in the Western United States that lies on the West Coast of the United States, Pacific Coast. It borders Oregon to the north, Nevada and Arizona to the east, and shares Mexico–United States border, an ...
. It is a
first-party developer of
Xbox Game Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
. Founded in July 2000 by
Tim Schafer shortly after his departure from
LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
, Double Fine's first two games – ''
Psychonauts
''Psychonauts'' is a 2005 platformer, platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox (console), Xbox and PlayStation 2. Set in a Retrofuturism, retro-futuristic version of t ...
'' and ''
Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build
smaller titles. Double Fine is also credited with driving interest in
crowdfunding in video games, having been able to raise more than for the development of ''
Broken Age'', at the time one of the largest projects funded by
Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
, and more than US$3 million for the development of ''
Psychonauts 2.''
The company continued to build on its independent developer status and has promoted efforts to help other, smaller independent developers through its clout, including becoming a
video game publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer.
They often finance the development, sometimes by paying a video game developer ...
for these titles. Double Fine has also been able to acquire rights to remaster some of the earlier LucasArts adventure games, including ''
Grim Fandango'', ''
Day of the Tentacle'', and ''
Full Throttle''.
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
purchased the studio in June 2019 after previously taking over ''Psychonauts 2''
's publishing.
History
Double Fine was founded by former
LucasArts
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
developer
Tim Schafer, together with some colleagues from LucasArts, in July 2000. In the years prior, LucasArts had started to shift development away from
adventure games into more action-oriented ones as part of the general trend in the gaming industry. Schafer, who had just finished producing the adventure game ''
Grim Fandango'', a title met with critical praise but was a commercial disappointment, saw others leaving LucasArts and was unsure of his own position there. He was approached by colleagues suggesting they launch their own studio to develop their own titles. Schafer departed LucasArts in January 2000, co-founding Double Fine later that year.
Schafer started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a
clog shop in
San Francisco
San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
. After several months of working on the
demo for what would become ''
Psychonauts
''Psychonauts'' is a 2005 platformer, platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox (console), Xbox and PlayStation 2. Set in a Retrofuturism, retro-futuristic version of t ...
'', a mixture of personnel from the ''
Grim Fandango'' development team and other new employees were slowly added to begin production.
After the implementation of Amnesia Fortnights in 2011 as a means to find new titles to publish, the company is split into a number of teams with about 15 people each. Each team has the capabilities of fully developing a small game on its own, but for their larger titles, like ''Psychonauts 2'', the company temporarily merges two or more of these teams, and with the option of unmerging the teams once the project is finished.
The company remains situated in
San Francisco
San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
. The name "Double Fine" is a play on a sign on the
Golden Gate Bridge
The Golden Gate Bridge is a suspension bridge spanning the Golden Gate, the strait connecting San Francisco Bay and the Pacific Ocean in California, United States. The structure links San Francisco—the northern tip of the San Francisco Peni ...
that used to display "double fine zone" to warn motorists that fines on that stretch of road were double normal rates. Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB,
an abbreviation also used for
Moai
Moai or moʻai ( ; ; ) are monolithic human figures carved by the Rapa Nui people on Easter Island, Rapa Nui (Easter Island) in eastern Polynesia between the years 1250 and 1500. Nearly half are still at Rano Raraku, the main moai quarry, but h ...
, an
integrated development environment
An integrated development environment (IDE) is a Application software, software application that provides comprehensive facilities for software development. An IDE normally consists of at least a source-code editor, build automation tools, an ...
.
The Double Fine website is also host to seven
webcomic
Webcomics (also known as online comics or Internet comics) are comics published on the internet, such as on a website or a mobile app. While many webcomics are published exclusively online, others are also published in magazines, newspapers, or ...
s, which are created by members of Double Fine's art team and are collectively referred to as the
Double Fine Comics.
On June 9, 2019, during
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
's
press conference
A press conference, also called news conference or press briefing, is a media event in which notable individuals or organizations invite journalism, journalists to hear them speak and ask questions. Press conferences are often held by politicia ...
at
E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of
Xbox Game Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
. According to Schafer, through the acquisition, Double Fine will be able to retain its independent nature but will not have to struggle with finding publishers for its games, a problem it has had in its past. Schafer spoke to Microsoft's
Xbox Game Pass, a games subscription service for Microsoft Windows and Xbox users, as one favorable aspect of the acquisition. Schafer felt many of Double Fine's games, particularly ''Psychonauts'' and its sequel, do not have an aesthetic that people would necessarily pay the full price for, but the subscription approach of Game Pass lowers that barrier and will potentially get more people to try the game. Thus, Schafer felt that being acquired by Microsoft would allow the studio to continue to develop experimental games and allow these projects greater exposure. A month ahead of the release of ''Psychonauts 2'', in July 2021, Schafer stated he was happy with Microsoft's handling of Double Fine; he called the acquisition a "limited integration" with Double Fine retaining all control on the creative elements while leaving the financial issues up to Microsoft to manage, and left the studio able to focus their creative skills on finishing the game without feeling any budgetary crunch. Double Fine and
2 Player Productions released ''PsychOdyssey'', a 22 hour documentary on the making of ''Psychonauts 2'' in February 2023''.''
Projects
Double Fine's first completed project was ''
Psychonauts
''Psychonauts'' is a 2005 platformer, platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox (console), Xbox and PlayStation 2. Set in a Retrofuturism, retro-futuristic version of t ...
'', a multi-platform
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
following Raz (named after Double Fine's animator
Razmig Mavlian), a psychically-gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. Critically praised, it was released for
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
. Despite its acclaim, however, it did not sell well initially.
Double Fine's second project was ''
Brütal Legend'', a hybrid
real time strategy,
action-adventure game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an action ...
following a heavy metal roadie named Eddie Riggs, whose name is derived from both
Eddie the Head, the Iron Maiden mascot, and Derek Riggs, the artist who created the mascot. The story follows Eddie as he is transported to a fantasy world in which demons have enslaved humanity. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of
heavy metal music
Heavy metal (or simply metal) is a Music genre, genre of rock music that developed in the late 1960s and early 1970s, largely in the United Kingdom and United States. With roots in blues rock, psychedelic rock and acid rock, heavy metal band ...
found in both its lyrical content and its album art. ''Brütal Legend'' was published by
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
and was released in North America on October 13, 2009 for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, and later for Microsoft Windows.
Amnesia Fortnight
During the development of ''Brütal Legend'', a publishing issue arose. Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight". For a two-week period, the employees were split into four groups, told to forget their current work on ''Brütal Legend'' (hence the "Amnesia"), and tasked to develop a game prototype for review by the other groups.
The four ideas were successfully made into playable prototypes. The four prototypes produced were ''Custodians Of The Clock'', ''Happy Song'', ''Love Puzzle'', and ''Tiny Personal Ninja''.
The process was repeated later near the end of ''Brütal Legend'', providing an additional two prototypes. The prototypes produced were ''Costume Quest'' and ''Stacking''.
Schafer credits the concept of the Amnesia Fortnights to film director
Wong Kar-Wai. During the long, three-year filming of ''
Ashes of Time'', Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films ''
Chungking Express'' and ''
Fallen Angels''. Schafer noted these were some of the director's more famous films.
Schafer eventually signed a publishing deal with
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
for ''Brütal Legend.''
These Amnesia Fortnight periods proved fortuitous, as Schafer considers these to have kept the company viable.
Upon completion of ''Brütal Legend'', Double Fine started work on its sequel but was told to stop development shortly after as Electronic Arts decided against publishing it. With no other publishing deals lined up at the time, Schafer turned back to the eight game ideas developed from Amnesia Fortnight, believing they could be developed further into short, complete games. Schafer also looked at the success of smaller focused games like ''
Geometry Wars'' on the various download services, realizing the potential market for similar titles.
Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these. Two of these games, ''
Costume Quest'' and ''
Stacking'', were picked up by
THQ and released digitally on the
Xbox Live and
PlayStation Network storefronts. Both games were considered successful and THQ expressed interest in helping Double Fine produce similar titles. ''
Iron Brigade'' was prototyped between 2008 and 2009 as ''Custodians Of The Clock'', and was originally released as ''Trenched'' before the title was changed due to trademark issues. It was developed as an
Xbox Live Arcade
Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
game in association with
Microsoft Game Studios, and similarly received positive praise from journalists. A fourth game, ''
Sesame Street: Once Upon a Monster'', expanded from the ''Happy Song'' prototype, was published by
Warner Bros. Interactive Entertainment in association with the
Sesame Workshop
Sesame Workshop (SW), originally known as the Children's Television Workshop (CTW), is an American nonprofit organization and Television station, television company that has been responsible for the production of several educational children's ...
for the Xbox 360 using the
Kinect
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
controller. Though it initially was not a licensed title, Schafer and his team found it to be an ideal fit for their first licensed-property game. The four unused ideas may be used for a game in the future, according to Schafer, but believes some of them may be unsellable to a publisher.
The development groups for these games were headed by the former leads from ''Brütal Legend'': lead animator
Tasha Harris for ''Costume Quest'', lead art director Lee Petty for ''Stacking'', lead designer
Brad Muir for ''Iron Brigade'', and lead programmer Nathan Martz for ''Once Upon a Monster''. This was to not only put these teams under people who had been in the industry for a long time, but as a means to help promote these leads. The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers.
Double Fine did not have to lay off any of the staff during this time,
and instead were able to hire
Ron Gilbert, Schafer's former collaborator at LucasArts, to work on the new titles, as well as a future title that Gilbert has envisioned. Schafer stated that though they could likely make another large game akin to ''Psychonauts'' or ''Brütal Legend'', they would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company.
In 2011, the prototyping process was repeated in Double Fine's last private amnesia fortnight. The prototypes produced during this period were ''Middle Manager Of Justice'', a superhero simulation game, ''Whispering Rock Psychic Summer Camp'', a camp-building game based on ''Psychonauts'', and ''Brazen'', a Monster Hunter-style four-player online co-op game.

In November 2012, Double Fine, along with
Humble Bundle, announced ''
Amnesia Fortnight 2012'', a charity drive based on the previous Amnesia Fortnight. During this, those that paid a minimum of had the opportunity to vote on 23 concept ideas. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that were available for those that purchased the bundle. The prototypes were (in order of receiving the most votes): ''
Hack 'n' Slash'', a ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
''-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, ''
Spacebase DF-9'', a
sim game set in space, led by designer-programmer JP LeBreton, ''
The White Birch'', an ambient platform game (inspired by ''
Ico'' and ''
Journey''), led by art director Andy Wood, ''
Autonomous'', a
retro-futuristic sandbox
A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic.
Sandbox or sand box may also refer to:
Arts, entertainment, and media
* Sandbox (band), a Canadian rock music group
* Sandbox (Gu ...
robot game, led by art director Lee Petty, and ''
Black Lake'', a fairytale exploration game led by senior artist Levi Ryken. In addition, the purchaser received the initial prototypes of ''
Costume Quest'', ''
Happy Song'' (what would become ''Once Upon a Monster''), and ''
Brazen'', a
Monster Hunter-style four-player online
co-op homage to
Ray Harryhausen
Raymond Frederick Harryhausen (June 29, 1920 – May 7, 2013) was an American-British animator and special effects creator who is regarded as one of the most influential figures in the history of both fields. In a career spanning more than 40 ...
, which was led by Brad Muir, who was also project lead of ''
Iron Brigade''. The development of the prototypes was documented by
2 Player Productions.
The
Indie Fund announced at the
Electronic Entertainment Expo 2013 that they provided funding for two titles from Double Fine. The first game created with Indie Fund backing was revealed on October 15, 2013 to be ''Spacebase DF-9'', a fleshed out commercial version of one of the ''Amnesia Fortnight 2012'' prototypes. The game was released as an alpha version on Steam Early Access, and was developed with user feedback received during the early access release period.
Development was canceled at version "Alpha 6e" with the next patch released as the finished game. This release did include source code that was released to the community. Largely due to backlash from the abrupt end of development, ''Spacebase DF-9'' has more negative user reviews on the Steam store than positive. The other game partially funded with Indie Fund backing was revealed on December 10, 2013 to be ''Hack 'n' Slash'', another full commercial version of an ''Amnesia Fortnight 2012'' prototype. ''Hack 'n' Slash'' was released through Steam Early Access in the first half of 2014.
An additional prototype from the 2012 Amnesia Fortnight, ''Autonomous'', was released as an expanded full free release for the
Leap Motion controller on November 18, 2013.
In February 2014, Double Fine, and the Humble Bundle group began another charity drive titled ''
Amnesia Fortnight 2014''. During this drive, those that paid a minimum of had the opportunity to vote on 29 concept ideas. In addition, those that paid more than the average will get to vote on a concept idea for a prototype led by
Pendleton Ward, the creator of ''
Adventure Time
''Adventure Time'' is an American fantasy animated television series created by Pendleton Ward and co-produced by Frederator Studios for Cartoon Network. The series follows the adventures of a boy named Finn the Human, Finn (Jeremy Shada) and ...
''.
After the completion of the voting period, Double Fine developed the top voted ideas into game prototypes that were available for those that purchased the bundle. As with ''Amnesia Fortnight 2012'', 2 Player Productions filmed the production of the prototype, which was available to people who purchased the bundle, as well as on a Blu-ray, along with the prototypes on a DVD, for those who paid a minimum of .
The four pitches that were made into prototypes for ''Amnesia Fortnight 2014'' were ''
Dear Leader'', an emergent narrative game led by Anna Kipnis, ''
Little Pink Best Buds'', a game about little pink creatures who want to be your friend led by Pendleton Ward, ''
Mnemonic
A mnemonic device ( ), memory trick or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something that is easier to remember.
It makes use of e ...
'', a surreal, first-person noir adventure led by Derek Brand, and ''
Steed'', a game set in a storybook land full of inept heroes led by John Bernhelm. One idea, ''Bad Golf 2'', was not selected as a prototype, but a group of Double Fine fans have started working on developing the title themselves, with the blessing of its conceptor, Patrick Hackett and permission of Double Fine.
In April 2017, a third charitable public Amnesia Fortnight was jointly held by Double Fine and Humble Bundle. For ''
Amnesia Fortnight 2017'', two prototypes were chosen from the 25 prototype videos by means of the top public votes. These were ''The Gods Must Be Hungry'' and ''Darwin's Dinner''. A multi-player
virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
party game prototype, ''I Have No Idea What I'm Doing'', was chosen by Tim Schafer. Another, the four-player competitive game, ''Kiln'', was chosen by the Double Fine team members that were working on Amnesia Fortnight. This was done to give the team a bit of control, rather than have all of the choices be as a result of online voting. In addition, three fan pitches for prototypes were included in ''Amnesia Fortnight 2017''. All three fan pitches, ''Pongball'', ''The Lost Dev Team'', and ''Amnesia Adventure'', were developed into prototypes. The top pick, ''Pongball'', was included in the ''Amnesia Fortnight 2017'' prototype downloads, and the fans were mentored by Double Fine developers.
Dracogen funding
Double Fine has received financial investment from Steven Dengler's investment company Dracogen. The investment started as a result of a
Twitter
Twitter, officially known as X since 2023, is an American microblogging and social networking service. It is one of the world's largest social media platforms and one of the most-visited websites. Users can share short text messages, image ...
conversation between Dengler and Schafer in March 2011, where Schafer commented that the cost of bringing Double Fine's games to personal computers would be high. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around . As more formal conversations ensued, however, the company worked with Dengler to set an amount, signing an initial deal to bring ''Psychonauts'' to the
macOS
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
and to bring ''Costume Quest'' and ''Stacking'' to
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
.
Following this initial agreement, a subsequent deal was made with Dracogen for three
iOS mobile games, the first of which is ''
Middle Manager of Justice''. The game itself is based on another idea from the Amnesia Fortnights, a simulation game with
RPG elements that involves managing teams of superheroes and then fighting as those heroes in battles. Dengler's children helped to provide some of the drawings of superheroes for the game.
''Middle Manager of Justice'' was released for iOS in December 2012,
and the Android version was released on August 14, 2013.
Dropchord, a motion-based
rhythm
Rhythm (from Greek , ''rhythmos'', "any regular recurring motion, symmetry") generally means a " movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions". This general meaning of regular r ...
puzzle game for macOS, Microsoft Windows, iOS and Android, was as well financed by Dracogen. It was a launch title for the
Leap Motion Airspace app store when the Leap Motion controller was released on July 22, 2013.
As of 2012, Dengler has invested about one million dollars into Double Fine, which Schafer said has "paid off for both sides".
Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance.
Crowdfunding
In February 2012, Double Fine and 2 Player Productions announced a
crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
campaign through
Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
, initially codenamed ''
Double Fine Adventure''. It aimed to create a new
adventure game featuring art by Double Fine's in-house artist
Nathan Stapley.
The Kickstarter effort was started because the adventure genre has been perceived as niche and commercially risky. The project aimed to collect for the game's development and for the filming of the game's development by 2 Player to be released alongside the game. The project reached its funding goal in under nine hours of the month-long drive. Within 24 hours, ''Double Fine Adventure'' had raised more than a million dollars, becoming the most funded and most backed project ever on Kickstarter until it was surpassed by the
Pebble watch in April 2012. The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. The game was ultimately named ''Broken Age''.
On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. The game, ''
Massive Chalice'', is a
strategy video game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy ...
for Microsoft Windows, macOS, and Linux, directed by Brad Muir.
Additional projects through publishers
Although Double Fine has experienced success through crowdfunding, the company has not renounced working with publishers. Their crowdfunding success has, however, granted them enough independence to be more selective about the publishers they work with and the types of publishing deals they are willing to accept. Talking to gaming news site Polygon, Schafer explained: "We've changed our relationship with publishers. They used to be our sole source of income. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...
hohave the same kind of mission and believe in the same kind of things we believe in."
In February 2012, the casual video game, ''
Double Fine Happy Action Theater'', was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. The title is less a game and more an interactive toy, in which the Kinect is used to create
augmented video on the players' screen, putting the players into scenarios such as walking through lava or playing in a giant ball pit. ''Happy Action Theater'' was the first game to be directed by Tim Schafer since ''Brütal Legend'' in 2009, and came about during ''Once Upon a Monster'', finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable. Its sequel, ''
Kinect Party'', featuring even more augmented reality scenarios, was published by Microsoft Game Studios in December 2012.
On February 22, 2012, Double Fine filed a trademark for the name "The Cave", later confirming that this was not related to the Double Fine Adventure project. In May 2012, it was revealed that ''
The Cave'' was the title of an
adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
and
platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by
Ron Gilbert during his tenure at Double Fine. It was published by
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
in January 2013. Gilbert subsequently left the company on amiable terms to pursue other game development opportunities.
At
PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free
downloadable content for ''
The Playroom'', the augmented reality
mini-game compilation that utilizes the
PlayStation Camera on
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
. Titled ''My Alien Buddy'', it built on their experience on augmented reality that they gained while making ''Double Fine Happy Action Theater'' and ''Kinect Party'' for Microsoft. The alien buddy is a deformable toy with which the player can interact. ''My Alien Buddy'' was released on December 24, 2013.
On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go.
As part of a deal with
Nordic Games, who gained the publishing rights to ''
Costume Quest'' and ''
Stacking'' and the distribution rights to ''Psychonauts'' from the takeover of THQ after their bankruptcy, Double Fine took over all publishing rights, while Nordic Games retained and restarted distributing retail copies of all three titles for Microsoft Windows and macOS in early 2014.
Double Fine Presents
Double Fine announced in March 2014 that it would begin publishing
indie games under the moniker Double Fine Presents. Using that program, Double Fine makes its publishing capabilities and offices available for other independent developers to help them finish their work by funding, publishing, and promoting it. The idea came about during the ''
Amnesia Fortnight 2014'', where local San Francisco independent developers were working alongside Double Fine in their studios during the two-week period, with the intent to help give them exposure through the production process as it was filmed by 2 Player Productions. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program.
According to Double Fine's COO Justin Bailey, the goal of this approach is to "help indies build their own community and empower them with the knowledge and tools they need to succeed on their own", providing them assistance "customized to what indies need without also creating a certain codependence" that other publishing means require.
The first such game created in this fashion is ''
Escape Goat 2'', the sequel to ''
Escape Goat'', by
MagicalTimeBean. This included a humorous video introducing both the game and Double Fine's program, which was filmed during the week of the 2014
Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
in March 2014.
For the second title, ''
Last Life'' by Rocket Science Amusements, Double Fine helped to prepare and present a
Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
campaign to help funding the final development of the title. The third title announced under this program was ''
Mountain
A mountain is an elevated portion of the Earth's crust, generally with steep sides that show significant exposed bedrock. Although definitions vary, a mountain may differ from a plateau in having a limited summit area, and is usually higher t ...
'' by
David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up ''
Gang Beasts'' by
Boneloaf, which launched into
Steam Early Access on August 29, 2014. The latest addition to the Double Fine Presents program is ''
GNOG'' by , a puzzle-adventure released in 2016.
Following Microsoft's acquisition of Double Fine in June 2019, the fate of the Double Fine Presents publishing label was unclear. Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they will likely end up stop publishing, they will still likely engage with the community through the Day of the Devs events to support other independent developers. ''
Ooblets'' changed to a self-publishing model following Double Fine's acquisition, while another, ''
Knights and Bikes'', remained under the label. ''
Gang Beasts'' also turned to self-publishing by June 2020, as it described that Double Fine's publishing was "winding down".
Events
Double Fine and
iam8bit host an annual free festival, ', in San Francisco with food, drink, and playable demos of unreleased indie games since 2012.
Double Fine Comics
Double Fine Comics is a
webcomic
Webcomics (also known as online comics or Internet comics) are comics published on the internet, such as on a website or a mobile app. While many webcomics are published exclusively online, others are also published in magazines, newspapers, or ...
s collective supported by Double Fine Productions. Each comic varies in style and tone, but they all reflect the eclectic humor found in the Double-Fine produced game ''
Psychonauts
''Psychonauts'' is a 2005 platformer, platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox (console), Xbox and PlayStation 2. Set in a Retrofuturism, retro-futuristic version of t ...
''. The webcomics were published in
Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Ha ...
format on the company website under the heading 'Comics'.
Double Fine Action Comics
Scott Campbell (also known as Scott C.) created a comic called ''Double Fine Action Comics''. It follows the adventures of Two-Headed Baby (the Double Fine Productions logo), a
strongman, and a
knight
A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a military capacity.
The concept of a knighthood ...
. Other characters, such as two astronauts named Captain and Thompson, have been introduced as the comic has progressed. Many characters such as a
mummy
A mummy is a dead human or an animal whose soft tissues and Organ (biology), organs have been preserved by either intentional or accidental exposure to Chemical substance, chemicals, extreme cold, very low humidity, or lack of air, so that the ...
, a frogman and a naked
ogre have been briefly featured, usually during a quest or some other type of adventure. At the top of most strips is a small, usually completely unrelated drawing. These small drawings sometimes have a title, such as "Mysterious Happiness!". The strip celebrated its 400th comic in December 2006. In August 2011, Scott implied the end of the comic with the deflation of 2HB and the solemn acceptance of both Knight and Strongman. The comic was resurrected in May 2012, before it returned to hiatus status a few months later.
In 2008, the first 300 comics were combined into a
trade paperback called ''Double Fine Action Comics by Scott C (Volume 1)''. This volume includes a foreword by
Tim Schafer.
In 2013, 200 more comics were combined into another trade paperback called ''Double Fine Action Comics by Scott C (Volume 2)''. This volume contains a foreword by
Erik Wolpaw.
Epic Saga and Happy Funnies
Razmig Mavlian (also known as Raz) produces two comics. The first, ''Epic Saga'', is done in the style of an adventure game similar to ''
King's Quest'' or ''
The Secret of Monkey Island''. The last two comics were countdown screens, similar to the screens of
arcade games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
, which seem to indicate that the strip is cancelled or currently on hiatus. Mavlian's other comic, ''Happy Funnies'', is a dialogue-free strip featuring smiling characters in absurd situations. This strip appears to be on hiatus as well.
''Epic Saga'' was the first comic to be made into a free flash video game by
Klint Honeychurch. ''
Epic Saga: Extreme Fighter'' is a simple low resolution
fighting game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
which is available to play for free on Double Fine's website.
My Comic About Me
Nathan Stapley draws a pseudo-biographical comic that juxtaposes comics about his hair or clothing with adventure stories involving him and such characters as
Indiana Jones
''Indiana Jones'' is an American media franchise consisting of five films and a prequel television series, along with games, comics, and tie-in novels, that depicts the adventures of Indiana Jones (character), Dr. Henry Walton "Indiana" Jones, ...
,
Chewbacca from ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'', or
O-Ren Ishii from the ''
Kill Bill'' films. The comic appears to be on hiatus.
''My Comic About Me'' was the second comic to be made into a free flash video game by Klint Honeychurch. ''
My Game About Me: Olympic Challenge'' is a mock
sports video game that includes such events as eating and sleeping along with traditional sports games like surfing, but with obstacles to avoid.
Snapshots
''Snapshots'' (formerly known as ''Polaroids'') is a comic by Mark Hamer.
He paints realistic pictures that resemble
Polaroid photographs. Each feature a joke about the picture at the bottom of the photograph.
In 2013, the comics were compiled into a book titled ''Snapshots''. The book contains a foreword by
Tim Schafer and an introduction by
Scott Campbell.
Tasha's Comic
Tasha Harris created a fifth comic, which was added in January 2008. The comic is a semi-autobiographical serial about the life of the author, and her boyfriend and two cats. Tasha's comic has been moved to her personal blog, "Tasha's Quest Log", as of September 2011, when she left Double Fine.
The comic continued to be updated regularly until 2013. The current state of the comic is unknown.
''Tasha's Comic'' was the third comic to be made into a free flash video game by Klint Honeychurch.
Tasha's Game is a
puzzle-platform game where Tasha has to rescue her family and co-workers from a mysterious entity, aided by her cat Snoopy who acts as a cursor allowing Tasha to place platforms in order to get to out of reach areas.
Games developed
Games published
Awards
* Game Developers Conference — Best New Studio (2006)
* Official Xbox Magazine — Developer of the Year (2011)
References
External links
*
"The Amnesia Fortnight Movie"by Double Fine
{{Authority control
2000 establishments in California
2019 mergers and acquisitions
American companies established in 2000
Companies based in San Francisco
First-party video game developers
Microsoft acquisitions
Microsoft subsidiaries
Software companies based in the San Francisco Bay Area
Video game companies based in California
Video game companies established in 2000
Video game development companies
Video game publishers
Webcomic syndicates
Xbox Game Studios