Breakout Clones
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. ''Breakout'' was released in Japanese arcades by Namco. The game was designed by Nolan Bushnell and Steve Bristow and prototyped via discrete logic chips by Steve Wozniak with assistance from Steve Jobs. In the game, eight rows of bricks line the top portion of the screen, and the player's goal is to destroy the bricks by repeatedly bouncing a ball off a paddle into them. The concept was predated by Ramtek's ''Clean Sweep'' (1974), but the game's designers were influenced by Atari's own ''Pong'' (1972). The arcade version of ''Breakout'' uses a monochrome display underneath a translucent colored overlay. The game was a worldwide commercial success. It was among the top five highest-grossing arcade video games of 1976 in the U.S. and Japan, and among the top three in both countries for 1977. A port of the game was published in 1978 for the Atari 2600 with color graphics. An ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. The company was founded in Sunnyvale, California, in the center of Silicon Valley, to develop arcade games, starting with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushnell was fired in 1978, with Kassar name ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Apple II (original)
The Apple II (stylized as ) is a personal computer released by Apple Inc. in June 1977. It was one of the first successful mass-produced microcomputer products and is widely regarded as one of the most important personal computers of all time due to its role in popularizing Home computer, home computing and influencing later software development. The Apple II was designed primarily by Steve Wozniak. The system is based around the 8-bit MOS Technology 6502 microprocessor. Jerry Manock designed the foam-molded plastic case, Rod Holt developed the Switched-mode power supply, switching power supply, while Steve Jobs was not involved in the design of the computer. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire, and marks Apple's first launch of a computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists. Byte (magazine), ''Byte'' magazine referred to the Apple II, Commodore PET, Commodore P ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Al Alcorn
Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. In 2009, he was chosen by IGN as one of the top 100 game creators of all time. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the University of California, Berkeley, graduating with a Bachelor of Science degree in electrical engineering and computer sciences in 1971. He worked for the pioneering video company Ampex, where he met Ted Dabney and several other people that would end up being constants through the Atari, Inc., Apple, Cyan Engineering and Pizza Time Theater (now known as Chuck E. Cheese's) companies. Alcorn was the designer of the video arcade game ''Pong'', creating it under the direction of Nolan Bushnell and Dabney. ''Pong'' was a hit in the 1970s. In addition to direct involvement with all the breakout Atari products, such as the Atari 2600, Alcorn was involved at some ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ultimate History Of Video Games
''The Ultimate History of Video Games'' is a 2001 non-fiction book by Steven L. Kent published initially by Prima Publishing and later by Three Rivers Press. It is an updated version of the self-published ''The First Quarter: A 25-Year History of Video Games''. Development Steven L. Kent worked as a video game reviewer and journalist for publications such as Electronic Games, The Seattle Times, and USA Today. In the course of his press work, he interviewed many major players in the video game industry and began work on a comprehensive history of video games, originally titled ''Electronic Nation''. Though his initial plan was to publish the book in 1995, he was unable to find an interested publisher. Research collected for the book started appearing in Next Generation magazine as articles starting in 1996. After failing to interest a publisher, Kent decided to self-publish the book as ''The First Quarter: A 25-Year History of Video Games'' on November 1, 2000 under the label B ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kee Games
Kee Games was an American arcade game manufacturer that released arcade and video games from 1973 to 1978. History Kee was formed by Joe Keenan, a friend and neighbor of Atari co-founder Nolan Bushnell, in September 1973. In reality, Bushnell had worked with Keenan to create Kee Games in response to the pinball and arcade distributors of the time who demanded exclusivity deals; Bushnell believed that Kee Games could offer similar but renamed arcade games, or " clones", to distributors, which would greatly expand Atari's distribution beyond the limits of these deals. Bushnell assigned several of Atari's staff to work at Kee Games, including Steve Bristow, Bill White, and Gil Williams, and discreetly supplied them the parts for which they could make their games. To the public, Kee Games advertised itself as a competitor to Atari and claimed that it was hiring defectors from Atari. Through 1973 and 1974, Kee's games were slight modifications of Atari games already released or game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microprocessor
A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, and control circuitry required to perform the functions of a computer's central processing unit (CPU). The IC is capable of interpreting and executing program instructions and performing arithmetic operations. The microprocessor is a multipurpose, Clock signal, clock-driven, Processor register, register-based, digital integrated circuit that accepts binary code, binary data as input, processes it according to instruction (computing), instructions stored in its computer memory, memory, and provides results (also in binary form) as output. Microprocessors contain both combinational logic and sequential logic, sequential digital logic, and operate on numbers and symbols represented in the binary number system. The integration of a whole CPU on ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Logic Gate
A logic gate is a device that performs a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has, for instance, zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device (see ideal and real op-amps for comparison). The primary way of building logic gates uses diodes or transistors acting as electronic switches. Today, most logic gates are made from MOSFETs (metal–oxide–semiconductor field-effect transistors). ''From Integrated circuit'' They can also be constructed using vacuum tubes, electromagnetic relays with relay logic, fluidic logic, pneumatic logic, optics, molecules, acoustics, or even mechanical or thermal elements. Logic gates can be cascaded in the same way that Boolean functions can be composed, allowing the construction of a physical model of all of Boolean logic, and therefore, all o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1974 In Video Games
1974 saw the expansion of technology and public awareness of video games. A proliferation of companies creating commercial video games in the coin-operated amusement market attracted attention from the mainstream press. Coin-operated games began to diversify in content beyond ''Pong'' derivatives. The first three-dimensional games were developed for linked graphical terminals which would not be widely commercialized. Some of the first efforts to create video game consoles after the release of Magnavox's Odyssey became available in the United States and Europe. Events * January 31 – A fire destroys the factory of Allied Leisure in Hialeah, Florida. The company is forced to exit the video game industry temporarily. * April 15 – Magnavox and Sanders Associates file suit against Atari Inc, Bally Mfg, Chicago Dynamic Industries, Allied Leisure, and Empire Distributing for infringement of the patents related to the Odyssey by Ralph Baer and Bill Rusch. Magnavox’s wave ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Breakout Game Screenshot
Breakout or Break Out may refer to: Narratives * Breakout character * Breakthrough role, also known as a "breakout role" Television Episodes * "Breakout", ''African Patrol'' episode 19 (1958) * "Breakout", ''American Dragon: Jake Long'' season 2, episode 6 (2006) * "Breakout", ''A.T.O.M.'' season 1, episode 20 (2006) * "Breakout", ''Body of Proof'' season 3, episode 12 (2013) * "Breakout", ''Callan'' series 3, episode 8 (1970) * "Breakout", ''Centurions'' episode 47 (1986) * "Breakout", ''Combat!'' season 4, episode 14 (1965) * "Breakout", ''Custer'' episode 8 (1967) * "Breakout", ''Delilah & Julius'' season 2, episode 18 (2008) * "Breakout", ''Garrison's Gorillas'' episode 2 (1967) * "Breakout", ''Hero Factory'' episodes 8–9 (2012) * "Breakout", ''Joe 90'' episode 22 (1969) * "Breakout", ''Max Steel'' (2000) season 2, episode 13 (2001) * "Breakout", ''Megas XLR'' season 1, episode 7 (2004) * "Breakout", ''Mr. and Mrs. North'' season 1, episode 29 (1953) * "Breako ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed shooter, the sequel to the Atari 2600's Pong and the first video game with endless gameplay (meaning there was no final level or endscreen) and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible. Designer Tomohiro Nishikado drew inspiration from video games such as ''Gun Fight'' (1975) and ''Breakout (video game), Breakout'' (1976), Electro-mechanical game, electro-mechanical target shooting games, and science fiction narratives such as the novel ''The War of the Worlds'' (1897), the anime ''Space Battleship Yamato'' (1974), and the film ''Star Wars (film), Star Wars'' (1977). To complete development, he had to design custom ha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arkanoid
is a 1986 Block kuzushi, block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break. Created by Taito designers Akira Fujita and Hiroshi Tsujino, ''Arkanoid'' expanded on the concept established in Atari, Inc.'s ''Breakout (video game), Breakout'', a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |