Boss Enemy (video Games)
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Boss Enemy (video Games)
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ru ...
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Guacamelee! Screenshot E
''Guacamelee!'' is a Metroidvania Action game, action Platform game, platforming video game developed and published by DrinkBox Studios, initially launched in April 2013 for platforms PlayStation 3 and PlayStation Vita and was later ported to Windows in August and to OS X and Linux in February 2014. The enhanced ''Super Turbo Championship Edition'' was released for Wii U, Windows, PlayStation 4, Xbox One, and Xbox 360 in July 2014 and later on the Nintendo Switch in October 2018. The game is inspired by traditional Mexican culture and folklore, like alebrijes and Day of the Dead. A sequel, ''Guacamelee! 2'', which includes four-player co-operative gameplay, was released on August 21, 2018. Gameplay ''Guacamelee!'' is a hybrid 2D Metroidvania-style action platform and brawler. Players control the luchador Juan and explore an open, non-linear world to complete the central story objectives while collecting necessary character upgrades and battling enemies. Coins collected from def ...
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Shooter Game
Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot 'em ups (als ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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Slate (magazine)
''Slate'' is an online magazine that covers current affairs, politics, and culture in the United States. It was created in 1996 by former '' New Republic'' editor Michael Kinsley, initially under the ownership of Microsoft as part of MSN. In 2004, it was purchased by The Washington Post Company (later renamed the Graham Holdings Company), and since 2008 has been managed by The Slate Group, an online publishing entity created by Graham Holdings. ''Slate'' is based in New York City, with an additional office in Washington, D.C. ''Slate'', which is updated throughout the day, covers politics, arts and culture, sports, and news. According to its former editor-in-chief Julia Turner, the magazine is "not fundamentally a breaking news source", but rather aimed at helping readers to "analyze and understand and interpret the world" with witty and entertaining writing. As of mid-2015, it publishes about 1,500 stories per month. A French version, ''slate.fr'', was launched in Februa ...
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Warning Forever
''Warning Forever'' is a freeware fixed shooter for Microsoft Windows written by Japanese developer Hikoza T Ohkubo and released under the name of his software house, Hikware. Gameplay The game is broken into stages; each stage is a single boss battle, resulting in a constant stream of bosses. To progress to the next stage, the boss must be completely destroyed within the time limit. The game starts with a default time limit of 180 seconds, with 30 seconds rewarded for every boss defeated and 20 seconds lost for each time the player is destroyed. The player flies a small green ship. There are no power-ups - the player's only weapon is a very rapid-fire revolving cannon which is fired by holding down the shoot button (Z key by default). By default, it fires straight ahead with a small spread. Alternatively, after the switch button (D key by default) is pressed, a green arc is displayed originating from the ship and widening as distance increases. This arc represents the spread ...
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Furi
''Furi'' is a 2016 Action game, action shoot 'em up video game developed and published by indie studio The Game Bakers available for PlayStation 4, Windows, Xbox One, Nintendo Switch, PlayStation 5, and Amazon Luna. The game takes place on a planet in a colorful, retro, science fiction setting and consists entirely of boss fights. The game follows The Stranger (later referred to as Rider) as he fights his way down through a prison composed of ten floating islands each with their own unique boss or “guardian”. There are three possible endings depending on the choices made by the player, including one secret ending. Gameplay ''Furi'' is a fast-paced action game with elements of hack and slash, Shoot 'em up, shoot ‘em up (twin stick and bullet hell) and consists entirely of Boss (video games), boss fights. Gameplay focuses around dodging bullets, parrying attacks to regain Health (game terminology), health, attacking the bosses up close through melee or afar with ranged proje ...
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Cuphead
''Cuphead'' is a 2017 run and gun video game developed and published by Canadian developer Studio MDHR. The game follows its titular teacup-headed character and his brother Mugman, as they make a deal with the Devil to pay casino losses by repossessing the souls of runaway debtors. In the game, up to two players control Cuphead and/or Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually facing the Devil. Players, however, can only equip a limited number of these abilities at a given time. The game's creators, brothers Chad and Jared Moldenhauer, took inspiration from the rubber hose animation style from the golden age of American animation and the surrealist qualities of works of Walt Disney Animation Studios, Fleischer Studios, Warner Bros. Cartoons, MGM Cartoon Studio, and Walter Lantz Productions. Reminiscent of the aesthetics of th ...
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Multiplayer Online Battle Arena
Multiplayer online battle arena (MOBA) is a Video game genre, subgenre of strategy video games in which two teams of Gamer, players compete on a structured battlefield, each controlling a single Player character, character with distinctive abilities that grow stronger as the match progresses. The objective is to destroy the enemy team's main structure while defending one's own. In some MOBA games, the objective can be defeating every player on the enemy team. Matches emphasize team coordination, tactical choices, and real-time combat. Players are assisted by Artificial intelligence, computer-controlled units that periodically Spawning (video games), spawn in groups and march along set paths toward their enemy's base, which is heavily guarded by defensive structures. Players can influence these units by eliminating enemy waves or supporting their own, affecting lane control and map pressure. This type of Multiplayer video game, multiplayer Online game, online video games originated ...
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Sports Video Game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such as ''EA Sports FC'', ''eFootball'' and ''NBA 2K''), whilst others emphasize strategy and sport management (such as ''Football Manager'' and ''Out of the Park Baseball''). Some, such as ''Need for Speed'', ''Arch Rivals'' and ''Punch-Out!!'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history. Game design Sports games involve physical and tactical challenges, and test the player's precision and accuracy. Most sports games attempt to m ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a dictated sequence in time with music. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title '' PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's '' Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bema ...
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Dnd (PLATO Video Game)
''The Game Of Dungeons'', also known as ''dnd'' due to its filename, is a computer role-playing game released in 1975. The name ''dnd'' is derived from the abbreviation "D&D" from the original tabletop role-playing game ''Dungeons & Dragons''. ''dnd'' was written in the TUTOR programming language for the PLATO system by Gary Whisenhunt and Ray Wood at Southern Illinois University in 1974 and 1975. Dirk Pellett of Iowa State University and Flint Pellett of the University of Illinois made substantial enhancements to the game from 1976 to 1985. ''dnd'' is notable for being the first interactive game to feature what would later be referred to as bosses. Gameplay In ''dnd'', players create a character and venture into the multi-level Whisenwood Dungeon (a portmanteau of the authors' last names) in search of two ultimate treasures: the grail and the orb. The game presents players with an overhead view of the dungeon, but also implements many basic concepts of ''Dungeons & Dragons ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are military exercise, war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simu ...
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