Blek Le Rat - Ballerina
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Blek Le Rat - Ballerina
''Blek'' is a 2013 puzzle video game for iOS and Android by kunabi brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the ''Snake'' concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies. Gameplay ''Blek'' is a puzzle game in which the player draws a "snake-like" black line on the screen ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations. The engine has been adopted by industries outside video gaming including film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History Unity ...
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Crónica Electrónica
Crónica Electrónica, also known as Crónica, is an independent media-label based in Porto, Portugal. Founded in 2003 by Miguel Carvalhais, Pedro Tudela, Lia, João Cruz, Paulo Vinhas anPedro Almeida it publishes experimental sound and visual artists. Originally formed around a small group of Portuguese artists, Crónica eventually expanded its roster to include international musicians and sound artists. Since 2005, Crónica organizes a free annual event in Porto which is "simultaneous the celebration of the label's anniversary, a gathering of friends and lovers of experimental music and an offer to the city" it operates in. Releases Although many releases adhere to the standard CD format, among its outputs one can find two main alternative series that try to explore and expand the curatorial role of a music label and the potential of digital distribution. Unlimited The Unlimited release series are digital-only releases, available either as free downloads or as commercial edit ...
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Hundreds (video Game) - Level 61
A hundred is the natural number following 99 and preceding 101. Hundred or hundreds may also refer to: Units and divisions * Hundred (word) formerly also equal to 120 or other values * Hundred (unit) sometimes equal to 120 or other values ** Hundredweight (cwt.), the most common of these units * Hundred (county division), a largely historical division of a county or similar larger administrative unit. Places * Hundred, West Virginia, US * One Hundred Above the Park, a residential high-rise in St. Louis, Missouri, United States Arts, entertainment, media * ''Hundred'' (novel series), a Japanese light novel series * ''Hundreds'' (video game), a 2013 puzzle video game * "Hundred", a song by the Fray from ''How to Save a Life'' * "Hundred", a song by Khalid from ''Free Spirit'' * "Hundred", an episode of the TV series '' One Tree Hill'' * ''Hundred'' (TV series), an Indian series by Hotstar Other uses * The Hundred (cricket), a professional 100-ball cricket tournament in the UK, ...
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Hundreds (video Game)
''Hundreds'' is a puzzle video game where players touch circles to make them grow without overlapping. In the game's 100 levels, the player interacts with different types of circles to bring a counter to the number 100. The game was developed and published by Semi Secret Software in collaboration with Greg Wohlwend and was released for iOS on January 7, 2013, and on Android later that year. It was originally built for Adobe Flash in 2010 as indie game artist Wohlwend's first self-developed game. The game idea came from staring at the ceiling, and Wohlwend applied a grayscale color palette from his first year in art school. When Flash game sites did not purchase the title, he open sourced the code. Eric Johnson of Semi Secret ported the game to iPad, which began a collaboration between Wohlwend and the company's Adam Saltsman, who became the primary puzzle designer. The game received "generally favorable" reviews, according to video game review score aggregator Metac ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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TouchArcade
''TouchArcade'' (stylized as toucharcade) is a mobile games journalism website. It was launched in 2008 as a sister site of ''MacRumors'' by its founder Arnold Kim and Blake Patterson. ''TouchArcade'' also hosts a forum and a weekly podcast. Its operations were shut down in 2024. History ''TouchArcade'' was launched in 2008 as a blog by ''MacRumors'' founder Arnold Kim and Blake Patterson. The spinoff site "(tracked) the new games available for the iPhone and iPod Touch". It also included articles, reviews and a forum. Eli Hodapp became editor-in-chief in 2009. In 2012, ''TouchArcade'' released an iOS app which included mobile game listings. In June 2015, ''TouchArcade'' launched a Patreon for crowdfunded donations. Hodapp explained that mobile game journalism has been struggling as developers shifted towards in-app advertising, and that ad revenue for the website was plummeting. Hodapp stepped down from his position in 2019 to focus on his role as co-founder of GameC ...
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Level Design
In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penul ...
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Game Mechanics
In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess. The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different Game studies, theories disagree about their degree of importance to a game. The process and study of game design includes efforts to develop game mechanics that engage players. Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and Magic systems in games, spell slots. Definition of term There is no consensus on the precise definition of game mechanics. Competing definitions claim that game mechanics are: * "systems of interactions betwe ...
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Windosill
''Windosill'' is a 2009 puzzle video game by Vectorpark for Microsoft Windows, OS X, Linux, web browsers, and iOS. The player advances through eleven different rooms by interacting with each level's environmental objects. It was developed by Patrick Smith, an artist who taught himself to animate and program the game in Adobe Flash. He was inspired by a variety of painters and artists. The game was first released for Windows, OS X, and web browsers in 2009, and was later ported to the iPad (running iOS) in 2011, with several added features. The game received "universal acclaim" according to video game review score aggregator Metacritic. Reviewers noted the game's especially short duration, memorability, art style, and emphasis on exploration over problem solving. ''Windosill'' has influenced games such as ''Alto's Adventure'', '' Blek'', '' Donut County'', and ''Monument Valley''. In 2022, the planned release of ''Windosill'' as a Nintendo Switch eShop title was announced. G ...
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Thatgamecompany
Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Computer Entertainment, contracted to create three downloadable games for the PlayStation 3's PlayStation Network service, and has since secured independent funding. The first of their games is a remake of Chen's award-winning Flash title '' Flow'', with enhanced visuals and sound, added multiplayer modes and compatibility with the PlayStation 3's motion-sensitive controller. The title was released on the PlayStation Store in 2007. The company's second PlayStation 3 game, ''Flower'', was released on the PlayStation Store in 2009, and their third game, '' Journey'', was released in March 2012 on the PlayStation Store. Their fourth game, '' Sky: Children of the Light'', was released in July 2019 on iOS and in April 2020 on Android. Later, ...
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Wassily Kandinsky
Wassily Wassilyevich Kandinsky ( – 13 December 1944) was a Russian painter and art theorist. Kandinsky is generally credited as one of the pioneers of abstract art, abstraction in western art. Born in Moscow, he spent his childhood in Odessa, where he graduated from Grekov Odesa Art School, Odessa Art School. He enrolled at the University of Moscow, studying law and economics. Successful in his profession, he was offered a professorship (chair of Roman Law) at the University of Tartu, University of Dorpat (today Tartu, Estonia). Kandinsky began painting studies (life-drawing, sketching and anatomy) at the age of 30. In 1896, Kandinsky settled in Munich, studying first at Anton Ažbe's private school and then at the Academy of Fine Arts, Munich, Academy of Fine Arts. During this time, he was first the teacher and then the partner of German artist Gabriele Münter. He returned to Moscow in 1914 after the outbreak of World War I. Following the Russian Revolution, Kand ...
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Blek Producer Denis Mikan
''Blek'' is a 2013 puzzle video game for iOS and Android by kunabi brother, a team of brothers Denis and Davor Mikan. The player draws a snakelike black line that recurs in pattern and velocity across the screen to remove colored dots and avoid black dots. It is minimalist in design, features excerpts of Erin Gee, and takes inspiration from Golan Levin, the Bauhaus, and Japanese calligraphy. The brothers designed the game as a touchscreen adaptation of the ''Snake'' concept and worked on the game for over six months. It was released in December 2013 for iPad, and was later released for other iOS devices and Android. The game received positive reviews, and critics praised the game's degree of unrestricted play. The game reached the top of the Apple App Store charts several months after its release. It received a 2014 Apple Design Award, and has sold over one million copies. Gameplay ''Blek'' is a puzzle game in which the player draws a "snake-like" black line on the screen ...
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