Betrayal At Krondor
''Betrayal at Krondor'' is an MS-DOS-based role-playing video game developed by Dynamix and released by Sierra Entertainment, Sierra On-Line in the summer of 1993 in video gaming, 1993. ''Betrayal at Krondor'' takes place largely in Midkemia, the fantasy literature, fantasy world developed by Raymond E. Feist in his ''Riftwar'' novels. The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature. Although neither the dialog nor narrative were written by Feist himself, the game is considered canon, having been novelized as ''Krondor: The Betrayal'' five years later. Events in the game were also written into the ''Riftwar'' novels. PyroTechnix completed a sequel, ''Return to Krondor'', which was released by Sierra in 1998. Its protracted development experienced development hell, considerable delay, and the finished product was not nearly as warmly received as ''Betrayal''. GOG.com released an Emulator, emulate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dynamix
Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator Red Baron (1990 video game), ''Red Baron'', the puzzle video game, puzzle game ''The Incredible Machine (video game), The Incredible Machine'', the ''Front Page Sports'' series, ''Betrayal at Krondor,'' and the online multiplayer game ''Tribes (video game), Tribes''. History The company was founded in Eugene, Oregon in 1984 by Jeff Tunnell and Damon Slye. Their first title, ''Stellar 7'', was released before company founding and was later Video game remake, remade with the Dynamix name on it. They made a number of games for the Commodore 64, among them Project Firestart, which was one of the most atmospheric titles for the C64. In the following years, Dynamix created a line of action games for Penguin Software and Electronic Arts, including one of the first games for the Amiga, ''Arcticfox''. Later titles were developed for Activision. After self-publishing their games for ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lockpicking
Lock picking is the practice of unlocking a Lock (security device), lock by manipulating the components of the lock device without the original key. Although lock-picking can be associated with Intention (criminal law), criminal intent, it is an essential skill for the legitimate profession of locksmithing, and is also pursued by law-abiding citizens as a useful skill to learn, or simply as a hobby (locksport). In some countries, such as Japan, lock-picking tools are illegal for most people to possess, but in many others, they are available and legal to own as long as there is no intent to use them for criminal purposes. History Lock (security device), Locks by definition secure or fasten something with the intention that access is possible only with the matching key. Despite this, criminal lock picking likely started with the first locks. Famed locksmith Alfred Charles Hobbs said in the mid-1800s: Professional and recreational lock picking also has a long history. Ki ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mêlée
A melee ( or ) is a confused hand-to-hand fight among several people. The English term ''melee'' originated circa 1648 from the French word ' (), derived from the Old French ''mesler'', from which '' medley'' and ''meddle'' were also derived. The 1812 tabletop wargame '' Kriegsspiel'', and H.G. Wells' 1913 '' Little Wars'', referred to the hand-combat stage of the game as a ''melée,'' or ', respectively. The term was brought over to tabletop role-playing games such as ''Dungeons & Dragons'', and in turn to role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...s, to describe any close-combat encounter. See also * Combatives * References {{Reflist Combat Military science ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Magic Wand
A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal, bone or stone. Long versions of wands are often styled in forms of staves or sceptres, which could have large ornamentation on the top. In modern times, wands are usually associated with stage magic or supernatural magic, but there have been other uses, all stemming from the original meaning as a synonym of rod and virge. A stick that is used for reaching, pointing, drawing in the dirt, and directing other people, is one of the earliest and simplest of tools. History It is possible that wands were used by pre-historic peoples. It is mentioned that 'rods' (as well as rings) were found with Red Lady of Paviland in Britain. It is mentioned in ''Gower – A Guide to Ancient and Historic Monuments on the Gower Peninsula'' that these might have been wands and are depicted as such in a reconstruction drawing of the burial of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crossbow
A crossbow is a ranged weapon using an Elasticity (physics), elastic launching device consisting of a Bow and arrow, bow-like assembly called a ''prod'', mounted horizontally on a main frame called a ''tiller'', which is hand-held in a similar fashion to the stock (firearms), stock of a long gun. Crossbows shoot arrow-like projectiles called ''crossbow bolt, bolts'' or ''quarrels''. A person who shoots crossbow is called a ''crossbowman'', an ''arbalister'' or an ''arbalist (crossbowman), arbalist'' (after the arbalest, a European crossbow variant used during the 12th century). Crossbows and bows use the same elastic launch principles, but differ in that an archer using a Bow and arrow, bow must draw-and-shoot in a quick and smooth motion with limited or no time for aiming, while a crossbow's design allows it to be spanned and cocked ready for use at a later time and thus affording them unlimited time to aim. When shooting bows, the archer must fully perform the bow draw, draw, h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sword
A sword is an edged and bladed weapons, edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the Bronze Age sword, earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical Knightly sword, ar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Betrayal At Krondor - Character Sheet
Betrayal is the breaking or violation of a presumptive contract, trust, or confidence that produces moral and psychological conflict within a relationship amongst individuals, between organizations or between individuals and organizations. Often betrayal is the act of supporting a rival group, or it is a complete break from previously decided upon or presumed norms by one party from the others. Someone who betrays others is commonly known as a traitor or betrayer. Betrayal is a commonly used story element in fiction, sometimes used as a plot twist. Definition Philosophers Judith Shklar and Peter Johnson, authors of ''The Ambiguities of Betrayal'' and ''Frames of Deceit'', respectively, contend that while no clear definition of betrayal is available, betrayal is more effectively understood through literature. Theoretical and practical needs Rodger L. Jackson explains why a clear definition is needed: Betrayal is both a "people" problem and a philosopher's problem. Philosoph ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tree (data Structure)
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, except for the ''root'' node, which has no parent (i.e., the root node as the top-most node in the tree hierarchy). These constraints mean there are no cycles or "loops" (no node can be its own ancestor), and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes (parent and children nodes of a node under consideration, if they exist) in a single straight line (called edge or link between two adjacent nodes). Binary trees are a commonly used type, which constrain the number of children for each parent to at most two. Whe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Substitution Cipher
In cryptography, a substitution cipher is a method of encrypting in which units of plaintext are replaced with the ciphertext, in a defined manner, with the help of a key; the "units" may be single letters (the most common), pairs of letters, triplets of letters, mixtures of the above, and so forth. The receiver deciphers the text by performing the inverse substitution process to extract the original message. Substitution ciphers can be compared with transposition ciphers. In a transposition cipher, the units of the plaintext are rearranged in a different and usually quite complex order, but the units themselves are left unchanged. By contrast, in a substitution cipher, the units of the plaintext are retained in the same sequence in the ciphertext, but the units themselves are altered. There are a number of different types of substitution cipher. If the cipher operates on single letters, it is termed a simple substitution cipher; a cipher that operates on larger groups of lett ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Brute-force Attack
In cryptography, a brute-force attack or exhaustive key search is a cryptanalytic attack that consists of an attacker submitting many possible keys or passwords with the hope of eventually guessing correctly. This strategy can theoretically be used to break any form of encryption that is not information-theoretically secure. However, in a properly designed cryptosystem the chance of successfully guessing the key is negligible. When cracking passwords, this method is very fast when used to check all short passwords, but for longer passwords other methods such as the dictionary attack are used because a brute-force search takes too long. Longer passwords, passphrases and keys have more possible values, making them exponentially more difficult to crack than shorter ones due to diversity of characters. Brute-force attacks can be made less effective by obfuscating the data to be encoded making it more difficult for an attacker to recognize when the code has been cracked or by ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Riddle
A riddle is a :wikt:statement, statement, question, or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or Allegory, allegorical language that require ingenuity and careful thinking for their solution, and ''conundra'', which are questions relying for their effects on punning in either the question or the answer. Archer Taylor says that "we can probably say that riddling is a universal art" and cites riddles from hundreds of different cultures including Finnish, Hungarian, American Indian, Chinese, Russian, Dutch, and Filipino sources amongst many others. Many riddles and riddle-themes are internationally widespread. In the assessment of Elli Köngäs-Maranda (originally writing about Malaita, Malaitian riddles, but with an insight that has been taken up more widely), whereas myths serve to encode and establish social norms, "riddles make a point of playing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |