Autoduel Champions
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Autoduel Champions
''Autoduel Champions'' is a 1983 game supplement published by Hero Games for ''Car Wars'' and '' Champions''. Contents ''Autoduel Champions'' is a supplement which adapts the ''Car Wars'' rules to the '' Champions'' and '' Espionage!'' role-playing games, adding superheroes to ''Car Wars'' using modified ''Champions'' skills, and presents aerial combat rules for helicopters. Reception Craig Sheeley reviewed ''Autoduel Champions'' in ''Space Gamer'' No. 66. Sheeley commented that "This supplement has everything you need for helicopters and heroes with either system. Combined with the counters, map, and artwork, it's (pardon the expression) highway robbery for he price I'd expect such a package to cost ore If you own ''Champions'', ''Espionage'', or ''Car Wars'', it's more than worth the price." Marcus L. Rowland reviewed ''Autoduel Champions'' for ''White Dwarf'' #48, giving it an overall rating of 8 out of 10, and stated that "All in all, I was very favourably impressed by '' ...
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Hero Games
Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the '' Fuzion'' system. History In 1981, George MacDonald and Steve Peterson, from San Mateo, California, printed 1,000 copies of a 64-page rulebook for '' Champions'', their super-hero role-playing game, to take to a Bay Area gaming convention. It sold very strongly, enough to form a company, Hero Games. Later, the pair recruited Ray Greer as their sales and marketing partner. In the following years, the company published two more editions of ''Champions'', two dozen adventures, and several self-contained role-playing games using the ''Champions'' core rules as a universal role-playing system: '' Danger International'', '' Justice, Inc.'', '' Robot Warriors'', '' Fantasy Hero'', and '' Star Hero''. The games were very compatible, but each differed slightly, using new rules or costs. H ...
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Car Wars
''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980 in games, 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of one or more cars or other powered vehicles, from motorcycles to Semi-trailer truck, semi trucks. Optional rules include piloting helicopters, ultralights, Hot air balloon, balloons, boats, submarines, and tanks. The vehicles are typically outfitted with weapons (such as missiles and machine guns), Wiktionary:souped-up, souped-up components (like heavy-duty fire-proof wheels, and nitrous, nitro injectors), and defensive elements (armor plating and radar tracking systems). Within any number of settings, the players then direct their vehicles in combat. The published games use cardstock Counter (board wargames), counters to represent vehicles in a simulated battle upon printed battlemaps. While the game rules allow for any scale, most edition ...
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Champions (role-playing Game)
''Champions'' is a role-playing game published by Hero Games designed to simulate a superhero comic book world. It was originally created by George MacDonald and Steve Peterson in collaboration with Rob Bell, Bruce Harlick and Ray Greer. The latest edition of the game uses the sixth edition of the Hero System, as revised by Steve Long, and was written by Aaron Allston. It was released in early 2010. Description ''Champions'', first published in 1981, was inspired by '' Superhero: 2044'' and ''The Fantasy Trip'' as one of the first published role-playing games in which character generation was based on a point-buy system instead of random dice rolls. A player decides what kind of character to play, and designs the character using a set number of " character points," often abbreviated as "CP." The limited number of character points generally defines how powerful the character will be. Points can be used in many ways: to increase personal characteristics, such as strength or int ...
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Espionage!
''Espionage!'', subtitled "The Secret Agent Role Playing Game", is a spy role-playing game published by Hero Games in 1983. Description ''Espionage!'' is a role-playing game set in the present day where players take on the roles of modern secret agents using the Hero System of rules first developed by Hero Games for their superhero role-playing game ''Champions (role-playing game), Champions''. The game uses the Central Intelligence Agency, CIA as the sample espionage organization. In order to generate a character, the player must first decide on a general specialty such as covert action or technical services. The player then purchases skills from a list of several dozen, using a pool of skill points. The boxed set includes a 64-page rule book, a 16-page sample adventure, and dice. The rulebook covers character creation, skills, combat (melee and firearms), vehicles and car chases, and the CIA. The tone of the game is very serious, and the rules, especially for combat, are ...
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