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Atomiswave
The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for changing the control scheme (including dual joysticks, dual light guns and a steering wheel), but unlike the NAOMI, the Atomiswave does not feature expanded RAM compared to the Dreamcast. With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. '' Metal Slug 6'' was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board. Sega ended technical support for the system and its games on March 31, 2017. Since its discontinuation, the Atomiswave library has received homebrew conversions to the Dreamcast. Specifications * CPU: ...
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Metal Slug 6
is a run and gun video game for the Sammy Atomiswave arcade platform in the ''Metal Slug'' series. It was released in 2006. Plot One month after the events of '' Metal Slug 3'', the threatening presence of General Morden looms over the world once again. Marco Rossi and Tarma Roving of the Peregrine Falcon unit reunites with Eri Kasamoto and Fio Germi of SPARROWS as the quartet is ordered to investigate Morden's latest plan, being joined by two new allies named Ralf Jones and Clark Still of the ''Ikari Warriors''. Together, they proceed into the mountains where Morden's Rebel Army has established an outpost. After destroying their latest war machine in a long hillside battle, the six soldiers confront Morden and discover that he has rebuilt his alliance with the Martians. However, it is soon revealed that the Martians themselves are being invaded and eaten by a new dangerous race of aliens called Invaders and they have turned to Morden for help. As the Invaders invade Earth ...
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Fist Of The North Star (arcade Game)
is a 2D fighting game produced by Sega and developed by Arc System Works, based on the manga series of the same name. It was originally released in 2005 as a coin-operated arcade game for the Atomiswave hardware. A PlayStation 2 port, retitled , was released exclusively in Japan in March 2007. This version features a bonus DVD including an exclusive training mode ("Starter's Guide") and a documentary covering history of previous ''Hokuto no Ken'' titles for home consoles. The arcade version was officially distributed by Sega in North America, while the PS2 port was released only in Japan. In 2020, a homebrew conversion was released for the Dreamcast. Gameplay While in both terms of gameplay and visual style, the game is similar to the ''Guilty Gear'' series (which was also made by Arc System Works), some aspects of the mechanics are slightly different. Seven Stars of the Hokuto Below each character's lifebar is a gauge with seven "stars" in the shape of the Big Dipper. Speci ...
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SNK Playmore
is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as by Eikichi Kawasaki and began by developing arcade games. SNK is known for its Neo Geo arcade system on which the company established many franchises during the 1990s, including '' Art of Fighting'', ''Fatal Fury'', '' Metal Slug'', '' Samurai Shodown'', and ''The King of Fighters''; they continue to develop and publish new titles on contemporary arcade and home platforms. Since the 2000s, SNK has diversified from its traditional arcade focus into pachislot machines, mobile game development, and character licensing. In 2001, due to financial troubles, the original SNK Corporation was forced to close. Anticipating the end of the company, founder Kawasaki established Playmore Corporation, which acquired all of the intellectual property of the SNK Corporation. In 2003, Playmore Corporation was renamed to SNK Playmore Corporation. In 2016, SNK dropped "Playmore" from its name. It has been ...
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Guilty Gear Isuka
is a 2D fighting video game developed by Arc System Works and published by Sammy Corporation. Announced by Arc in September, it was released on December 17, 2003, in arcades as the sixth installment of the ''Guilty Gear'' series. Later, the game was ported for a release on the PlayStation 2 (PS2), Xbox, and Windows in Japan. The PS2 version was brought to North America by Sammy, and, in Europe, the home console version was released by 505 Game Street and the personal computer, PC version by Zushi Games, Zoo Digital Publishing. While the gameplay remained almost the same as in previous titles, the game introduced a four-player battle mode, and the PS2 and Xbox version included new features to the series, including a scrolling adventure, a customization mode, and two new characters. ''Guilty Gear Isuka'' received mixed critical reviews. It was praised for its visual, music and customization features. However, although some aspects of the new gameplay—such as the two fighting ...
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Bump Mapping
Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978.Blinn, James F"Simulation of Wrinkled Surfaces" Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978) Normal mapping is the most common variation of bump mapping used. Principles Bump mapping is a technique in computer graphics to make a rendered surface look more realistic by simulating small displacements of the surface. However, unlike displacement mapping, the surface geometry is not modified. Instead only the surface normal is modified as if the surface had been displaced. The modified surface normal is then used for li ...
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PowerVR
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, video decoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called Neural Network Accelerator (NNA). The PowerVR product line was originally introduced to compete in the desktop PC market for Graphics card, 3D hardware accelerators with a product with a better price–performance ratio than existing products like those from 3dfx Interactive. Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power electronics that were aimed at the laptop computer market. Over time, this developed into a series of designs that could be incorporated into system-on-a-chip architectures suitable for handheld device use. PowerVR accelerators are not manufactur ...
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Polygon (computer Graphics)
Polygons are used in computer graphics to compose images that are three-dimensional in appearance, and are one of the most popular geometric building blocks in computer graphics. Polygons are built up of vertices, and are typically used as triangles. A model's polygons can be rendered and seen simply in a wire frame model, where the outlines of the polygons are seen, as opposed to having them be shaded. This is the reason for a polygon stage in computer animation. The ''polygon count'' refers to the number of polygons being rendered per frame. Beginning with the fifth generation of video game consoles, the use of polygons became more common, and with each succeeding generation, polygonal models became increasingly complex. Competing methods for rendering polygons that avoid seams * Point ** Floating Point ** Fixed-Point **Polygon **because of rounding, every scanline has its own direction in space and may show its front or back side to the viewer. *Fraction (mathematics) ** ...
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Spatial Anti-aliasing
In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. Anti-aliasing means removing signal components that have a higher frequency than is able to be properly resolved by the recording (or sampling) device. This removal is done before (re)sampling at a lower resolution. When sampling is performed without removing this part of the signal, it causes undesirable artifacts such as black-and-white noise. In signal acquisition and audio, anti-aliasing is often done using an analog anti-aliasing filter to remove the out-of-band component of the input signal prior to sampling with an analog-to-digital converter. In digital photography, optical anti-aliasing filters made of birefringent materials smooth the signal in the spatial optical domain. The anti-a ...
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Alpha Compositing
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite. Compositing is used extensively in film when combining computer-rendered image elements with live footage. Alpha blending is also used in 2D computer graphics to put rasterized foreground elements over a background. In order to combine the picture elements of the images correctly, it is necessary to keep an associated '' matte'' for each element in addition to its color. This matte layer contains the coverage information—the shape of the geometry being drawn—making it possible to distinguish between parts of the image where something was drawn and parts that are empty. Although the most basic operation of combining two images is ...
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Instructions Per Second
Instructions per second (IPS) is a measure of a computer's Central processing unit, processor speed. For complex instruction set computers (CISCs), different Machine code, instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic. Many reported IPS values have represented "peak" execution rates on artificial instruction sequences with few Subroutine, branches and no Resource contention, cache contention, whereas realistic workloads typically lead to significantly lower IPS values. Memory hierarchy also greatly affects processor performance, an issue barely considered in IPS calculations. Because of these problems, synthetic Benchmark (computing), benchmarks such as Dhrystone are now generally used to estimate computer performance in commonly used applications, and raw IPS has fallen into disuse. The term is commonly used in association with a metric pr ...
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Environment Mapping
In computer graphics, reflection mapping or environment mapping is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object. Several ways of storing the surrounding environment have been employed. The first technique was sphere mapping, in which a single texture contains the image of the surroundings as reflected on a spherical mirror. It has been almost entirely surpassed by cube mapping, in which the environment is projected onto the six faces of a cube and stored as six square textures or unfolded into six square regions of a single texture. Other projections that have some superior mathematical or computational properties include the paraboloid mapping, the pyramid mapping, the octahedron mapping, and the HEALPix mapping. Reflection mapping is one of several approaches to reflection rendering, alon ...
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