HOME

TheInfoList



OR:

PowerVR is a division of
Imagination Technologies Imagination Technologies Group Limited is a British semiconductor and Computer software, software design company owned by Canyon Bridge Capital Partners, a private equity fund based in Beijing that is ultimately owned by the Chinese government. ...
(formerly VideoLogic) that develops hardware and software for 2D and
3D rendering 3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering methods Rendering is the final process of creati ...
, and for video encoding, decoding, associated
image processing An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a pr ...
and
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
,
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
,
OpenVG OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfac ...
, and
OpenCL OpenCL (Open Computing Language) is a software framework, framework for writing programs that execute across heterogeneous computing, heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), di ...
acceleration. PowerVR also develops
AI accelerator A neural processing unit (NPU), also known as AI accelerator or deep learning processor, is a class of specialized hardware accelerator or computer system designed to accelerate artificial intelligence (AI) and machine learning applications, inc ...
s called Neural Network Accelerator (NNA). The PowerVR product line was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better
price–performance ratio In economics, engineering, business management and marketing the price–performance ratio is often written as cost–performance, cost–benefit or capability/price (C/P), refers to a product's ability to deliver performance, of any sort, for i ...
than existing products like those from
3dfx Interactive 3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics, 3D graphics processing units, and later, video cards. It was a pionee ...
. Rapid changes in that market, notably with the introduction of
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
and
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
, led to rapid consolidation. PowerVR introduced new versions with
low-power electronics Low-power electronics are electronics designed to consume less electrical power than usual, often at some expense. For example, notebook processors usually consume less power than their desktop counterparts, at the expense of computer perform ...
that were aimed at the
laptop computer A laptop computer or notebook computer, also known as a laptop or notebook, is a small, portable personal computer (PC). Laptops typically have a Clamshell design, clamshell form factor (design), form factor with a flat-panel computer scree ...
market. Over time, this developed into a series of designs that could be incorporated into
system-on-a-chip A system on a chip (SoC) is an integrated circuit that combines most or all key components of a computer or electronic system onto a single microchip. Typically, an SoC includes a central processing unit (CPU) with memory, input/output, and dat ...
architectures suitable for
handheld device A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. ...
use. PowerVR accelerators are not manufactured by PowerVR, but instead their IP blocks of
integrated circuit An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
designs and
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an sufficiency of disclosure, enabling discl ...
s are licensed to other companies, such as
Texas Instruments Texas Instruments Incorporated (TI) is an American multinational semiconductor company headquartered in Dallas, Texas. It is one of the top 10 semiconductor companies worldwide based on sales volume. The company's focus is on developing analog ...
,
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
,
NEC is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
,
BlackBerry BlackBerry is a discontinued brand of handheld devices and related mobile services, originally developed and maintained by the Canadian company Research In Motion (RIM, later known as BlackBerry Limited) until 2016. The first BlackBerry device ...
, Renesas,
Samsung Samsung Group (; stylised as SΛMSUNG) is a South Korean Multinational corporation, multinational manufacturing Conglomerate (company), conglomerate headquartered in the Samsung Town office complex in Seoul. The group consists of numerous a ...
,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
,
STMicroelectronics STMicroelectronics Naamloze vennootschap, NV (commonly referred to as ST or STMicro) is a European multinational corporation, multinational semiconductor contract manufacturing and design company. It is the largest of such companies in Europe. ...
,
Freescale Freescale Semiconductor, Inc. was an American semiconductor manufacturer. It was created by the divestiture of the Semiconductor Products Sector of Motorola in 2004. Freescale focused their integrated circuit products on the automotive, embedde ...
,
Apple An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
, NXP Semiconductors (formerly Philips Semiconductors), and many others.


Technology

The PowerVR chipset uses a method of 3D rendering known as '' tile-based deferred rendering'' (often abbreviated as TBDR) which is tile-based rendering combined with PowerVR's proprietary method of Hidden Surface Removal (HSR) and Hierarchical Scheduling Technology (HST). As the polygon generating program feeds triangles to the PowerVR (driver), it stores them in memory in a triangle strip or an indexed format. Unlike other architectures, polygon rendering is (usually) not performed until all polygon information has been collated for the current
frame A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
. Furthermore, the expensive operations of texturing and shading of pixels (or fragments) is delayed, whenever possible, until the visible surface at a pixel is determined — hence rendering is deferred. In order to render, the display is split into rectangular sections in a grid pattern. Each section is known as a tile. Associated with each tile is a list of the triangles that visibly overlap that tile. Each tile is rendered in turn to produce the final image. Tiles are rendered using a process similar to ray-casting. Rays are numerically simulated as if cast onto the triangles associated with the tile and a pixel is rendered from the triangle closest to the camera. The PowerVR hardware typically calculates the depths associated with each polygon for one tile row in 1 cycle. This method has the advantage that, unlike a more traditional early Z rejection based hierarchical systems, no calculations need to be made to determine what a polygon looks like in an area where it is obscured by other geometry. It also allows for correct rendering of partially transparent polygons, independent of the order in which they are processed by the polygon producing application. (This capability was only implemented in Series 2 including Dreamcast and one MBX variant. It is generally not included for lack of API support and cost reasons.) More importantly, as the rendering is limited to one tile at a time, the whole tile can be in fast on-chip memory, which is flushed to video memory before processing the next tile. Under normal circumstances, each tile is visited just once per frame. PowerVR is a pioneer of tile based deferred rendering. Microsoft also conceptualized the idea with their abandoned
Talisman A talisman is any object ascribed with religious or magical powers intended to protect, heal, or harm individuals for whom they are made. Talismans are often portable objects carried on someone in a variety of ways, but can also be installed perm ...
project. Gigapixel, a company that developed IP for tile-based 3D graphics, was purchased by
3dfx 3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the f ...
, which in turn was subsequently purchased by
Nvidia Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
. Nvidia has now been shown to use tile rendering in the Maxwell and Pascal microarchitectures for a limited amount of geometry.
ARM In human anatomy, the arm refers to the upper limb in common usage, although academically the term specifically means the upper arm between the glenohumeral joint (shoulder joint) and the elbow joint. The distal part of the upper limb between ...
began developing another major tile based architecture known as
Mali Mali, officially the Republic of Mali, is a landlocked country in West Africa. It is the List of African countries by area, eighth-largest country in Africa, with an area of over . The country is bordered to the north by Algeria, to the east b ...
after their acquisition of Falanx. Intel uses a similar concept in their integrated graphics products. However, its method, called zone rendering, does not perform full hidden surface removal (HSR) and deferred texturing, therefore wasting fillrate and texture bandwidth on pixels that are not visible in the final image. Recent advances in hierarchical Z-buffering have effectively incorporated ideas previously only used in deferred rendering, including the idea of being able to split a scene into tiles and of potentially being able to accept or reject tile sized pieces of polygon. Today, the PowerVR software and hardware suite has ASICs for video encoding, decoding and associated
image processing An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a pr ...
. It also has virtualisation, and
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
,
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
,
OpenVG OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfac ...
, and
OpenCL OpenCL (Open Computing Language) is a software framework, framework for writing programs that execute across heterogeneous computing, heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), di ...
acceleration. Newest PowerVR Wizard GPUs have
fixed-function In computer graphics, fixed-function is a term primarily used to describe 3D graphics APIs and GPUs designed prior to the advent of programmable shaders. The term is also used to describe APIs and graphics pipelines that do not allow users to c ...
Ray Tracing Unit (RTU) hardware and support hybrid rendering.


PowerVR Graphics


Series1 (NEC)

The first series of PowerVR cards was mostly designed as 3D-only accelerator boards that would use the main 2D video card's memory as framebuffer over PCI. Videologic's first PowerVR PC product to market was the 3-chip Midas3, which saw very limited availability in some OEM
Compaq Compaq Computer Corporation was an American information technology, information technology company founded in 1982 that developed, sold, and supported computers and related products and services. Compaq produced some of the first IBM PC compati ...
PCs. This card had very poor compatibility with all but the first Direct3D games, and even most SGL games did not run. However, its internal 24-bit color precision rendering was notable for the time. The single-chip PCX1 was released in retail as the VideoLogic Apocalypse 3D and featured an improved architecture with more texture memory, ensuring better game compatibility. This was followed by the further refined PCX2, which clocked 6 MHz higher, offloaded some driver work by including more chip functionality and added bilinear filtering, and was released in retail on the Matrox M3D and Videologic Apocalypse 3Dx cards. There was also the Videologic Apocalypse 5D Sonic, which combined the PCX2 accelerator with a Tseng ET6100 2D core and ESS Agogo sound on a single PCI board. The PowerVR PCX cards were placed in the market as budget products and performed well in the games of their time, but weren't quite as fully featured as the 3DFX Voodoo accelerators (due to certain blending modes being unavailable, for instance). However, the PowerVR approach of rendering to the 2D card's memory meant that much higher 3D rendering resolutions could be possible in theory, especially with PowerSGL games that took full advantage of the hardware. * All models support
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
3.0 and PowerSGL, MiniGL drivers available for select games * 1 Texture mapping units: render output units *2 Midas3 is 3-chip (vs. single-chip PCX series) and uses a split memory architecture: 1 MB 32-bit SDRAM (240 MB/s peak bandwidth) for textures and 1 MB 16-bit FPM DRAM for geometry data (and presumably for PCI communication). PCX series has only texture memory.


Series2 (NEC)

The second generation PowerVR2 ("PowerVR Series2", chip codename "CLX2") was brought to market in the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
console between 1998 and 2001. As part of an internal competition at
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
to design the successor to the
Saturn Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
, the PowerVR2 was licensed to NEC and was chosen ahead of a rival design based on the
3dfx 3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the f ...
Voodoo2. It was called "the Highlander Project" during development. The PowerVR2 was paired with the Hitachi SH-4 in the Dreamcast, with the SH-4 as the T&L geometry engine and the PowerVR2 as the rendering engine. The PowerVR2 also powered the Sega Naomi, the upgraded
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
counterpart of the Dreamcast. However, the success of the Dreamcast meant that the PC variant, sold as Neon 250, appeared a year late to the market, in late 1999. The Neon 250 was nevertheless competitive with the RIVA TNT2 and Voodoo3. The Neon 250 features inferior hardware specifications compared to the PowerVR2 part used in Dreamcast, such as a halved tile size, among others. * All models are fabricated with a 250 nm process * All models support
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
6.0 * PMX1 supports PowerSGL 2 and includes a MiniGL driver optimized for '' Quake III Arena'' * 1 Texture mapping units: render output units *2 Fillrate for opaque polygons. *3 Fillrate for translucent polygons with hardware sort depth of 60. *4 Hitachi SH-4 geometry engine calculates T&L for more than 10 million triangles per second. CLX2 rendering engine throughput is 7 million triangles per second.


Series3 (STMicro)

In 2000, the third generation PowerVR3 STG4000 ''KYRO'' was released, manufactured by new partner
STMicroelectronics STMicroelectronics Naamloze vennootschap, NV (commonly referred to as ST or STMicro) is a European multinational corporation, multinational semiconductor contract manufacturing and design company. It is the largest of such companies in Europe. ...
. The architecture was redesigned for better game compatibility and expanded to a dual-pipeline design for more performance. The refresh STM PowerVR3 KYRO II, released later in 2001, likely had a lengthened pipeline to attain higher clock speeds and was able to rival the more expensive ATI
Radeon Radeon () is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. The brand was launched in 2000 by ATI Tech ...
DDR and NVIDIA GeForce 2 GTS in some benchmarks of the time, despite its modest specifications on paper and lack of hardware
transform and lighting Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. Overview Transformation is the task of producing a two-dimensional view of a 3D computer graphics, three-dimensional scene. Clipping (computer graphics), Clipp ...
(T&L), a fact that Nvidia especially tried to capitalize on in a confidential paper they sent out to reviewers. As games increasingly started to include more geometry with this feature in mind, the KYRO II lost its competitiveness. The KYRO series had a decent featureset for a budget-oriented GPU in their time, including a few Direct3D 8.1-compliant features such as 8-layer multitexturing (not 8-pass) and Environment Mapped Bump Mapping (EMBM); Full Scene Anti-Aliasing (FSAA) and Trilinear/Anisotropic filtering were also present. KYRO II could also perform Dot Product (Dot3) Bump Mapping at a similar speed as GeForce 2 GTS in benchmarks. Omissions included hardware T&L (an optional feature in Direct3D 7), Cube Environment Mapping and legacy 8-bit paletted texture support. While the chip supported S3TC/DXTC texture compression, only the (most commonly used) DXT1 format was supported. Support for the proprietary PowerSGL API was also dropped with this series. 16-bit output quality was excellent compared to most of its competitors, thanks to rendering to its internal 32-bit tile cache and downsampling to 16-bit instead of straight use of a 16-bit framebuffer. This could play a role in improving performance without losing much image quality, as memory bandwidth was not plentiful. However, due to its unique concept on the market, the architecture could sometimes exhibit flaws such as missing geometry in games, and therefore the driver had a notable amount of compatibility settings, such as switching off the internal Z-buffer. These settings could cause a negative impact on performance. A second refresh of the KYRO was planned for 2002, the STG4800 KYRO II SE. Samples of this card were sent to reviewers but it does not appear to have been brought to market. Apart from a clockspeed boost, this refresh was announced with a "EnT&L" HW T&L software emulation, which eventually made it into the drivers for the previous KYRO cards starting with version 2.0. The STG5500 KYRO III, based upon the next-generation PowerVR4, was completed and would have included hardware T&L but was shelved due to STMicro closing its graphics division. File:Hercules 3D Prophet 4000XT 64MB PCI.png, Hercules 3D Prophet 4000XT 64MB PCI with the KYRO chipset. File:STMicroelectronics@250nm@PowerVR Series3@STG-4000@ST Kyro@STG4000-X A3S F 42775.1 9224L0149 MALTA DSC04968.jpg, The Hercules 3D Prophet 4000XT aside a Kyro chipset File:STMicroelectronics@250nm@PowerVR Series3@STG-4000@ST Kyro@STG4000-X A3S F 42775.1 9224L0149 MALTA DSCx6 [email protected], Die shot of the Kyro chipset File:STMicroelectronics STG4500 (PowerVR Kyro II).png, KYRO II. File:STMicroelectronics@180nm@PowerVR Series3@STG-4500@ST Kyro II@STG4500-X A2S F40557.1 9H27L0111 KOREA DSCx5 [email protected], Die shot of the Kyro II * All models support
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
6.0 * 1 Texture mapping units: render output units


Series4 (STMicro)

PowerVR achieved great success in the mobile graphics market with its low power PowerVR MBX. MBX, and its SGX successors, were licensed a number of the top mobile semiconductor manufacturers in their mobile SoC chipsets, including
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
,
Texas Instruments Texas Instruments Incorporated (TI) is an American multinational semiconductor company headquartered in Dallas, Texas. It is one of the top 10 semiconductor companies worldwide based on sales volume. The company's focus is on developing analog ...
,
Samsung Samsung Group (; stylised as SΛMSUNG) is a South Korean Multinational corporation, multinational manufacturing Conglomerate (company), conglomerate headquartered in the Samsung Town office complex in Seoul. The group consists of numerous a ...
,
NEC is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
,
NXP Semiconductors NXP Semiconductors N.V. is a Dutch semiconductor manufacturing and design company with headquarters in Eindhoven, Netherlands. It is the third largest European semiconductor company by market capitalization as of 2024. The company employs approx ...
,
Freescale Freescale Semiconductor, Inc. was an American semiconductor manufacturer. It was created by the divestiture of the Semiconductor Products Sector of Motorola in 2004. Freescale focused their integrated circuit products on the automotive, embedde ...
, Renesas, SiRF, Marvell, and Sunplus. These mobile chipsets with MBX IP in turn were used in several high-end cellphones and smartphones, including the original
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
and
iPod Touch The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and formerly marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a po ...
(with Samsung S5L8900),
Nokia N95 The Nokia N95 is a smartphone produced by Nokia as part of their former Nokia Nseries, Nseries line of multimedia mobile phones. Announced in September 2006, it was released to the market in March 2007. The N95 runs S60 platform, S60 3rd Editio ...
and Motorola RIZR Z8 (with TI
OMAP OMAP (Open Multimedia Applications Platform) is a family of image processor, image/video processors that was developed by Texas Instruments. They are proprietary system on chips (SoCs) for portable and mobile multimedia application software, ap ...
2420), and the
Sony Ericsson Sony Mobile Communications Inc., originally Sony Ericsson Mobile Communications AB, was a Multinational corporation, multinational consumer electronics and telecommunications company, best known for its Mobile phones, mobile phone products. The ...
P1 and M600 ( NXP Nexperia PNX4008). It was also used in some PDAs such as the Dell Axim X50V and X51V featuring the
Intel 2700G Intel 2700G (code-named Marathon) is a low power (50 watt, mW max) graphics co-processor for the XScale PXA27x processor, announced on April 12, 2004. It is built on both the PowerVR#Series4_(STMicro), PowerVR MBX Lite chip design (which is a desce ...
co-processor, as well as in set-top boxes featuring the MBX Lite-powered Intel CE 2110. There were two variants: MBX and MBX Lite. Both had the same feature set, where the MBX was optimized for speed and MBX Lite was optimized for low power consumption. The MBX could also be paired up with options to include either a full or lite FPU, and/or full or lite VGP (Vector Graphics Processor).


Series5 (SGX)

PowerVR's Series5 SGX series features
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
, vertex, and
geometry shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of sp ...
hardware, supporting
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
2.0 and
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct" ...
10.1 with Shader Model 4.1. The SGX GPU core is included in several popular
systems-on-chip A system on a chip (SoC) is an integrated circuit that combines most or all key components of a computer or electronic system onto a single microchip. Typically, an SoC includes a central processing unit (CPU) with memory, input/output, and dat ...
(SoC) used in many portable devices. Apple uses the A4 (manufactured by Samsung) in their
iPhone 4 The iPhone 4 is a smartphone that was developed and marketed by Apple Inc. It is the List of iPhone models, fourth generation of the iPhone lineup, succeeding the iPhone 3GS and preceding the iPhone 4s. Following a number of notable leaks, ...
,
iPad The iPad is a brand of tablet computers developed and marketed by Apple Inc., Apple that run the company's mobile operating systems iOS and later iPadOS. The IPad (1st generation), first-generation iPad was introduced on January 27, 2010. ...
,
iPod Touch The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and formerly marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a po ...
, and
Apple TV Apple TV is a digital media player and a microconsole developed and marketed by Apple. It is a small piece of networking hardware that sends received media data such as video and audio to a TV or external display. Its media services include ...
, and in the
Apple Watch The Apple Watch is a brand of smartwatch products developed and marketed by Apple Inc., Apple. It incorporates activity tracker, fitness tracking, Health (Apple), health-oriented capabilities, and wireless telecommunication, and integrates wit ...
as part of Apple S1.
Texas Instruments Texas Instruments Incorporated (TI) is an American multinational semiconductor company headquartered in Dallas, Texas. It is one of the top 10 semiconductor companies worldwide based on sales volume. The company's focus is on developing analog ...
'
OMAP OMAP (Open Multimedia Applications Platform) is a family of image processor, image/video processors that was developed by Texas Instruments. They are proprietary system on chips (SoCs) for portable and mobile multimedia application software, ap ...
3 and 4 series SoC's are used in the Amazon's Kindle Fire HD 8.9", Barnes and Noble's Nook HD(+),
BlackBerry PlayBook The BlackBerry PlayBook is a mini tablet computer that was developed by BlackBerry. It was manufactured by Quanta Computer, an original design manufacturer (ODM).
, Nokia N9,
Nokia N900 The Nokia N900 is a smartphone made by Nokia, launched at Nokia World on 2 September 2009 and released in November. Superseding the Nokia N810, the N900's default operating system, Maemo 5, is a Linux-based OS originally developed for the Nokia ...
, Sony Ericsson Vivaz, Motorola Droid/Milestone, Motorola Defy, Motorola RAZR D1/D3, Droid Bionic, Archos 70,
Palm Pre The Palm Pre , styled as palm prē, is a multitasking smartphone that was designed and marketed by Palm with a multi-touch screen and a sliding keyboard. The smartphone was the first to use Palm's Linux-based mobile operating system, webOS. T ...
, Samsung Galaxy SL, Galaxy Nexus, Open Pandora, and others. Samsung produces the ''
Hummingbird Hummingbirds are birds native to the Americas and comprise the Family (biology), biological family Trochilidae. With approximately 366 species and 113 genus, genera, they occur from Alaska to Tierra del Fuego, but most species are found in Cen ...
'' SoC and uses it in their
Samsung Galaxy S The Samsung Galaxy S series is a line of Android-based smartphones and tablet computers produced by Samsung Electronics. It serves as Samsung's high-end line of its wider Galaxy family of Android devices and in conjunction with the foldable Gal ...
, Galaxy Tab, Samsung Wave S8500 Samsung Wave II S8530 and Samsung Wave III S860 devices. Hummingbird is also in
Meizu M9 The Meizu M9 (pronounced MAY-zoo M9) is a Chinese smartphone designed and promoted by the Meizu Technology Co., Ltd. which runs on Flyme OS. It was launched on January 1, 2011, resulting in buyers lining up overnight to enter stores to purchase t ...
smartphone.
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
used a number of SGX products in its Menlow, Moorestown, Medfield and Clover Trail+
Atom Atoms are the basic particles of the chemical elements. An atom consists of a atomic nucleus, nucleus of protons and generally neutrons, surrounded by an electromagnetically bound swarm of electrons. The chemical elements are distinguished fr ...
-based MID platforms. Using the SGX graphics chipsets helped Intel to successfully achieve the ultra-low power budgets required for passively cooled devices, such as smartphones, tablets and netbooks. However, the significant difference in graphics architecture resulted in poor driver support.


Series5XT (SGX)

PowerVR Series5XT SGX chips are multi-core variants of the SGX series with some updates. It is included in the
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
portable gaming device with the MP4+ Model of the PowerVR SGX543, the only intended difference, aside from the + indicating features customized for Sony, is the cores, where MP4 denotes 4 cores (quad-core) whereas the MP8 denotes 8 cores (octo-core). The Allwinner A31 (quad-core mobile application processor) features the dual-core SGX544 MP2. The
Apple An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
iPad 2 The iPad 2 is a tablet computer, tablet developed and marketed by Apple Inc. Compared to IPad (1st generation), the first iPad, as the second model in the iPad line, it gained a faster multi-core processor, dual core Apple A5, A5 processor, a ...
and
iPhone 4S The is a smartphone that was developed and marketed by Apple Inc. It is the List of iPhone models, fifth generation of the iPhone, succeeding the iPhone 4 and preceding the iPhone 5. It was announced on October 4, 2011, at Apple's Cupertino ...
with the A5 SoC also feature a dual-core SGX543MP2. The
iPad (3rd generation) The iPad (3rd generation) (marketed as the new iPad, colloquially referred to as the iPad 3) is a tablet computer developed and marketed by Apple Inc. It is the third device in the iPad line of tablets. It added a Retina Display, the new ...
A5X SoC features the quad-core SGX543MP4. The
iPhone 5 The iPhone 5 is a smartphone that was developed and marketed by Apple Inc. It is the List of iPhone models, 6th generation iPhone, succeeding the iPhone 4s, and preceding both the iPhone 5s and iPhone 5c. It was formally unveiled as part of ...
A6 SoC features the tri-core SGX543MP3. The
iPad (4th generation) The iPad (4th generation) (marketed as iPad with Retina display, colloquially referred to as the iPad 4) is a tablet computer developed and marketed by Apple Inc. Compared to its predecessor, the third-generation iPad, the fourth-generatio ...
A6X SoC features the quad-core SGX554MP4. The
Exynos The Samsung Exynos (stylized as SΛMSUNG Exynos), formerly Hummingbird (), is a series of ARM architecture, Arm-based System on a chip, system-on-chips developed by Samsung Electronics' System LSI division and manufactured by Samsung Foundry. I ...
variant of the Samsung Galaxy S4 sports the tri-core SGX544MP3 clocked at 533 MHz. These GPU can be used in either single-core or multi-core configurations.


Series5XE (SGX)

Introduced in 2014, the PowerVR GX5300 GPU is based on the SGX architecture and is the world's smallest Android-capable graphics core, providing low-power products for entry-level smartphones, wearables, IoT and other small footprint embedded applications, including enterprise devices such as printers.


Series6 (Rogue)

PowerVR Series6 GPUs are based on an evolution of the SGX architecture codenamed ''Rogue''.
ST-Ericsson ST-Ericsson was a multinational manufacturer of wireless products and semiconductors, supplying to mobile device manufacturers. ST-Ericsson was a 50/50 joint venture of Ericsson and STMicroelectronics established on 3 February 2009 and dissolved ...
(now defunct) announced that its
Nova A nova ( novae or novas) is a transient astronomical event that causes the sudden appearance of a bright, apparently "new" star (hence the name "nova", Latin for "new") that slowly fades over weeks or months. All observed novae involve white ...
application processors would include Imagination's next-generation PowerVR Series6 architecture. MediaTek announced the quad-core MT8135
system on a chip A system on a chip (SoC) is an integrated circuit that combines most or all key components of a computer or Electronics, electronic system onto a single microchip. Typically, an SoC includes a central processing unit (CPU) with computer memory, ...
(SoC) (two ARM Cortex-A15 and two ARM Cortex-A7 cores) for tablets. Renesas announced its R-Car H2 SoC includes the G6400. Allwinner Technology A80 SoC, (4 Cortex-A15 and 4 Cortex-A7) that is available in the Onda V989 tablet, features a PowerVR G6230 GPU. The Apple A7 SoC integrates a
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
(GPU) which
AnandTech ''AnandTech'' was an online computer hardware magazine owned by Future plc. It was founded in April 1997 by then-14-year-old Anand Lal Shimpi, who was CEO and editor-in-chief until August 2014, with Ryan Smith replacing him as editor-in-chief. ...
believes to be a PowerVR G6430 in a four cluster configuration. Intel also continued its use of PowerVR graphics exclusively in its ultra-low-power Merrifield and Moorefield smartphone Atom platforms. PowerVR Series 6 GPUs have 2 TMUs/cluster.


Series6XE (Rogue)

PowerVR Series6XE GPUs are based around Series6 and designed as entry-level chips aimed at offering roughly the same fillrate compared to the Series5XT series. They however feature refreshed API support such as Vulkan, OpenGL ES 3.1, OpenCL 1.2 and DirectX 9.3 (9.3 L3). Rockchip and Realtek have used Series6XE GPUs in their SoCs. PowerVR Series 6XE GPUs were announced on January 6, 2014.Imagination Technologies Announces Entry-Level PowerVR Series6XE GPU Family
January 6, 2014, AnandTech


Series6XT (Rogue)

PowerVR Series6XT GPUs aims at reducing power consumption further through die area and performance optimization providing a boost of up to 50% compared to Series6 GPUs. Those chips sport PVR3C triple compression system-level optimizations and Ultra HD deep color.Imagination Technologies Announces PowerVR Series6XT Architecture
January 6, 2014, Imagination
The Apple
iPhone 6 The iPhone 6 and iPhone 6 Plus are smartphones that were developed and marketed by Apple Inc. They are the eighth generation of the iPhone, succeeding the iPhone 5, iPhone 5c and iPhone 5s, and were announced on September 9, 2014, and rel ...
, iPhone 6 Plus and iPod Touch (6th generation) with the A8 SoC feature the quad-core GX6450. An unannounced 8 cluster variant was used in the Apple A8X SoC for their iPad Air 2 model (released in 2014). The MediaTek MT8173 and Renesas R-Car H3 SoCs use Series6XT GPUs. PowerVR Series 6XT GPUs were unveiled on January 6, 2014.


Series7XE (Rogue)

PowerVR Series 7XE GPUs were announced on 10 November 2014. When announced, the 7XE series contained the smallest Android Extension Pack compliant GPU.


Series7XT (Rogue)

PowerVR Series7XT GPUs are available in configurations ranging from two to 16 clusters, offering dramatically scalable performance from 100 GFLOPS to 1.5 TFLOPS. The GT7600 is used in the Apple iPhone 6s and iPhone 6s Plus models (released in 2015) as well as the Apple iPhone SE model (released in 2016) and the Apple iPad model (released in 2017) respectively. An unannounced 12 cluster variant was used in the Apple A9X SoC for their iPad Pro models (released in 2015). PowerVR Series 7XT GPUs were unveiled on 10 November 2014.


Series7XT Plus (Rogue)

PowerVR Series7XT Plus GPUs are an evolution of the Series7XT family and add specific features designed to accelerate computer vision on mobile and embedded devices, including new INT16 and INT8 data paths that boost performance by up to 4x for OpenVX kernels. Further improvements in shared virtual memory also enable OpenCL 2.0 support. The GT7600 Plus is used in the Apple iPhone 7 and iPhone 7 Plus models (released in 2016) as well as the Apple iPad model (released in 2018). PowerVR Series 7XT Plus GPUs were announced on International CES, Las Vegas – 6 January 2016. Series7XT Plus achieve up to 4x performance increase for vision applications. The GPUs are designed to offer improved in-system efficiency, improved power efficiency and reduced bandwidth for vision and computational photography in consumer devices, mid-range and mainstream smartphones, tablets and automotive systems such as advanced driver assistance systems (ADAS), infotainment, computer vision and advanced processing for instrument clusters. The new GPUs include new feature set enhancements with a focus on next-generation compute: Up to 4x higher performance for OpenVX/vision algorithms compared to the previous generation through improved integer (INT) performance (2x INT16; 4x INT8) Bandwidth and latency improvements through shared virtual memory (SVM) in OpenCL 2.0 Dynamic parallelism for more efficient execution and control through support for device enqueue in OpenCL 2.0


Series8XE (Rogue)

PowerVR Series8XE GPUs support OpenGL ES 3.2 and Vulkan 1.x and are available in 1, 2, 4 and 8 pixel/clock configurations, enabling the latest games and apps and further driving down the cost of high quality UIs on cost sensitive devices. PowerVR Series 8XE were announced February 22, 2016 at the Mobile World Congress 2016. They are an iteration of the Rogue microarchitecture and target entry-level SoC GPU market. New GPUs improve the performance/mm² for the smallest silicon footprint and power profile, while also incorporating hardware virtualization and multi-domain security. Newer model were later released in January 2017, with a new low end and high end part.


Series8XEP (Rogue)

PowerVR Series8XEP were announced January 2017. There are an iteration of the Rogue microarchitecture and target the mid range SoC GPU market, targeting 1080p. The Series8XEP remains focused on die size and performance per unit


Series8XT (Furian)

Announced on 8 March 2017, Furian is the first new PowerVR architecture since Rogue was introduced five years earlier. PowerVR Series 8XT were announced March 8, 2017. It is the first series GPU's based on the new Furian architecture. According to Imagination, GFLOPS/mm² is improved 35% and Fill rate/mm2 is improved 80% compared to the 7XT Plus series on the same node. Specific designs have not been announced as of March 2017. Series8XT features 32-wide pipeline clusters.


Series9XE (Rogue)

Announced in September 2017, Series9XE family of GPUs benefit from up to 25% Bandwidth savings over the previous generation GPUs. The Series9XE family is targeted for set-top boxes (STB), digital TVs (DTV) and low end smartphones SoCs Note: Data in table is per cluster.


Series9XM (Rogue)

The Series9XM family of GPUs achieve up to 50% better performance density than the previous 8XEP generation. The Series9XM family targets mid-range smartphone SoCs.


Series9XEP (Rogue)

The Series9XEP family of GPUs was announced on December 4, 2018. The Series9XEP family supports PVRIC4 image compression. The Series9XEP family targets set-top boxes (STB), digital TVs (DTV) and low end smartphones SoCs.


Series9XMP (Rogue)

The Series9XMP family of GPUs was announced on December 4, 2018. The Series9XMP family supports PVRIC4 image compression. The Series9XMP family targets mid-range smartphone SoCs.


Series9XTP (Furian)

The Series9XTP family of GPUs was announced on December 4, 2018. The Series9XTP family supports PVRIC4 image compression. The Series9XTP family targets high-end smartphone SoCs. Series9XTP features 40-wide pipeline clusters.


IMG A-Series (Albiorix)

The A-Series GPUs offer up to 250% better performance density than the previous Series 9. These GPUs are no longer called PowerVR, they are called IMG.


IMG B-Series

The B-Series GPUs offer up to 25% lower die space and 30% lower power than the previous A-Series.


IMG C-Series (Photon)

Imagination Technologies announced on the 4th of November 2021 the new C-series GPU architecture.


IMG D-Series

Imagination Technologies announced on the 11th of January 2023 the new D-series GPU architecture. ''Notes'' * All models support Tile based deferred rendering (TBDR)


PowerVR Vision & AI


Series2NX

The Series2NX family of Neural Network Accelerators (NNA) was announced on September 21, 2017. Series2NX core options:


Series3NX

The Series3NX family of Neural Network Accelerators (NNA) was announced on December 4, 2018. Series3NX core options: Series3NX multi-core options


Series3NX-F

The Series3NX-F family of Neural Network Accelerators (NNA) was announced alongside the Series3NX family. The Series3NX-F family combines the Series 3NX with a Rogue-based GPGPU (NNPU), and local RAM. This allows support for programmability and floating-point.


Implementations

The PowerVR GPU variants can be found in the following table of systems on chips ( SoC). Implementations of PowerVR accelerators in products are listed
here Here may refer to: Music * ''Here'' (Adrian Belew album), 1994 * ''Here'' (Alicia Keys album), 2016 * ''Here'' (Cal Tjader album), 1979 * ''Here'' (Edward Sharpe album), 2012 * ''Here'' (Idina Menzel album), 2004 * ''Here'' (Merzbow album), ...
.


See also

* List of products featuring PowerVR accelerators *
Adreno Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs. History Adreno is an integrated graphics processing unit (GPU) within Qualcomm's Snapdrago ...
– GPU developed by Qualcomm *
Mali Mali, officially the Republic of Mali, is a landlocked country in West Africa. It is the List of African countries by area, eighth-largest country in Africa, with an area of over . The country is bordered to the north by Algeria, to the east b ...
– available as SIP block to 3rd parties *
Vivante Vivante Corporation was a Fabless manufacturing, fabless semiconductor industry, semiconductor company headquartered in Sunnyvale, California, with an R&D center in Shanghai, China. The company was founded in 2004 as GiQuila and focused on the ...
– available as SIP block to 3rd parties *
Tegra Tegra is a system on a chip (SoC) series developed by Nvidia for mobile devices such as smartphones, personal digital assistants, and mobile Internet devices. The Tegra integrates an ARM architecture central processing unit (CPU), graphics pr ...
– family of SoCs for mobile computers, the graphics core could be available as SIP block to 3rd parties * VideoCore – family of SOCs, by Broadcom, for mobile computers, the graphics core could be available as SIP block to 3rd parties * Atom family of SoCs – with Intel graphics core, not licensed to 3rd parties * AMD mobile APUs – with AMD graphics core, not licensed to 3rd parties


References


External links

*
PowerVR Technology Overview
{{Graphics Processing Unit Graphics hardware companies Graphics processing units Graphics cards