Arsenal (Shatterzone)
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Arsenal (Shatterzone)
''Shatterzone'' is a space opera role-playing game by West End Games. The game went out of print in 1997 after the company went bankrupt. The game is now back in print, owned and published by Precis Intermedia. The universe of ''Shatterzone'' shares some structural similarities to the ''Star Wars'' expanded universe including an intergalactic government called the Consortium (like the Republic from ''Star Wars'') run from a central region of space known as the Core Worlds, large megacorps that run galactic affairs (a theme common in the cyberpunk genre of storytelling), and a super-industrialized capital world, called Centaurus, but similar to ''Star Wars Coruscant. Likewise, there is a sentiment of xenophobia in the setting similar to that of the Empire in ''Star Wars''. Humans, Glahns, and Ishantras, the three ruling races of the Consortium and a few others are given full citizen status while other races suffer under prejudice and second-class-citizenship. In an interview w ...
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Xenophobia
Xenophobia (from (), 'strange, foreign, or alien', and (), 'fear') is the fear or dislike of anything that is perceived as being foreign or strange. It is an expression that is based on the perception that a conflict exists between an in-group and out-group, in-group and an out-group and it may manifest itself in suspicion of one group's activities by members of the other group, a desire to eliminate the presence of the group that is the target of suspicion, and fear of losing a national, ethnic, or racial identity.Guido Bolaffi. ''Dictionary of race, ethnicity and culture''. SAGE Publications Ltd., 2003. Pp. 332. Alternative definitions A 1997 review article on xenophobia holds that it is "an element of a political struggle about who has the right to be cared for by the state and society: a fight for the collective good of the modern state." According to Italian sociologist Guido Bolaffi, xenophobia can also be exhibited as an "uncritical exaltation of another culture" ...
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Savage Worlds
''Savage Worlds'' is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game. Settings Although ''Savage Worlds'' is a generic rule system, Pinnacle has released "Savage Settings," campaign settings or modules designed specifically for the ''Savage Worlds'' rules. These have included ''Evernight'', ''50 Fathoms'', ''Necessary Evil'', ''Rippers'', and ''Low Life''. Pinnacle has also published setting books based on the company's earlier lines, including '' Deadlands: Reloaded'' as well as the ''Tour of Darkness,'' ''Necropolis,'' and ''Weird War II'' settings based on the '' Weird Wars'' line. Beginning with ''50 Fathoms'', the majority of settings released by Pinnacle feature a concept known as a "Plot Point Campaign." In such campaigns, a series of loosely defined adventure sc ...
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Regular Icosahedron
The regular icosahedron (or simply ''icosahedron'') is a convex polyhedron that can be constructed from pentagonal antiprism by attaching two pentagonal pyramids with Regular polygon, regular faces to each of its pentagonal faces, or by putting points onto the cube. The resulting polyhedron has 20 equilateral triangles as its faces, 30 edges, and 12 vertices. It is an example of a Platonic solid and of a deltahedron. The icosahedral graph represents the Skeleton (topology), skeleton of a regular icosahedron. Many polyhedra are constructed from the regular icosahedron. A notable example is the stellation of regular icosahedron, which consists of 59 polyhedrons. The great dodecahedron, one of the Kepler–Poinsot polyhedra, is constructed by either stellation or faceting. Some of the Johnson solids can be constructed by removing the pentagonal pyramids. The regular icosahedron's dual polyhedron is the regular dodecahedron, and their relation has a historical background on the c ...
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Six-sided Die
A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have other polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are specifically designed or modified to favor some results over others, for cheating or entertainment purposes. History Dice have been used since before recorded history, and their origin is uncertain. It is hypothesi ...
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Ten-sided Die
In geometry, a pentagonal trapezohedron is the third in the infinite family of trapezohedra, face-transitive polyhedra. Its dual polyhedron is the pentagonal antiprism. As a decahedron it has ten faces which are congruent kites. It can be decomposed into two pentagonal pyramids and a regular dodecahedron in the middle. 10-sided dice The pentagonal trapezohedron was patented for use as a gaming die (i.e. "game apparatus") in 1906. These dice are used for role-playing games that use percentile-based skills; however, a twenty-sided die can be labeled with the numbers 0-9 twice to use for percentages instead. Subsequent patents on ten-sided dice have made minor refinements to the basic design by rounding or truncating the edges. This enables the die to tumble so that the outcome is less predictable. One such refinement became notorious at the 1980 Gen Con when the patent was incorrectly thought to cover ten-sided dice in general. Ten-sided dice are commonly numbered from 0 t ...
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Faster-than-light
Faster-than-light (superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light in vacuum (). The special theory of relativity implies that only particles with zero rest mass (i.e., photons) may travel ''at'' the speed of light, and that nothing may travel faster. Particles whose speed exceeds that of light ( tachyons) have been hypothesized, but their existence would violate causality and would imply time travel. The scientific consensus is that they do not exist. According to all observations and current scientific theories, matter travels at slower-than-light (subluminal) speed with respect to the locally distorted spacetime region. Speculative faster-than-light concepts include the Alcubierre drive, Krasnikov tubes, traversable wormholes, and quantum tunneling. Some of these proposals find loopholes around general relativity, such as by expanding or contracting space to make the object ...
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Clandestine Operation
A clandestine operation (op) is an intelligence or military operation carried out in such a way that the operation goes unnoticed by the general population or specific enemy forces. Until the 1970s, clandestine operations were primarily political in nature, generally aimed at assisting groups or nations favored by the sponsor. Examples include U.S. intelligence involvement with German and Japanese war criminals after World War II or the botched Bay of Pigs Invasion in 1961. Today these operations are numerous and include technology-related clandestine operations. The bulk of clandestine operations are related to the gathering of intelligence, typically by both people ( clandestine human intelligence) and by hidden sensors. Placement of underwater or land-based communications cable taps, cameras, microphones, traffic sensors, monitors such as sniffers, and similar systems require that the mission go undetected and unsuspected. Clandestine sensors may also be on unmanned und ...
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Nuclear Fusion
Nuclear fusion is a nuclear reaction, reaction in which two or more atomic nuclei combine to form a larger nuclei, nuclei/neutrons, neutron by-products. The difference in mass between the reactants and products is manifested as either the release or absorption (electromagnetic radiation), absorption of energy. This difference in mass arises as a result of the difference in nuclear binding energy between the atomic nuclei before and after the fusion reaction. Nuclear fusion is the process that powers all active stars, via many Stellar nucleosynthesis, reaction pathways. Fusion processes require an extremely large Lawson criterion, triple product of temperature, density, and confinement time. These conditions occur only in Stellar core, stellar cores, advanced Nuclear weapon design, nuclear weapons, and are approached in List of fusion experiments, fusion power experiments. A nuclear fusion process that produces atomic nuclei lighter than nickel-62 is generally exothermic, due t ...
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Terraforming
Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to make it habitable for humans to live on. The concept of terraforming developed from both science fiction and actual science. Carl Sagan, an astronomer, proposed the planetary engineering of Venus in 1961, which is considered one of the first accounts of the concept. The term was coined by Jack Williamson in a science-fiction short story (" Collision Orbit") published in 1942 in ''Astounding Science Fiction''. Even if the environment of a planet could be altered deliberately, the feasibility of creating an unconstrained planetary environment that mimics Earth on another planet has yet to be verified. While Venus and the Moon have been studied in relation to the subject, Mars is usually considered to be the most likely candidate for terrafor ...
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Technophobes
Technophobia (from Greek τέχνη ''technē'', "art, skill, craft" and φόβος ''phobos'', "fear"), also known as technofear, is the fear or dislike of, or discomfort with, advanced technology or complex devices, especially personal computers, smartphones, and tablet computers. Although there are numerous interpretations of technophobia, they become more complex as technology continues to evolve. The term is generally used in the sense of an irrational fear, but others contend fears are justified. It is the opposite of technophilia. Larry Rosen, a research psychologist, computer educator, and professor at California State University, Dominguez Hills, suggests that there are three dominant subcategories of technophobes – the "uncomfortable users", the "cognitive computerphobes", and "anxious computerphobes".Gilbert, David, Liz Lee-Kelley, and Maya Barton. "Technophobia, gender influences and consumer decision-making for technology-related products." European Journal of Innov ...
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Asteroid Belt
The asteroid belt is a torus-shaped region in the Solar System, centered on the Sun and roughly spanning the space between the orbits of the planets Jupiter and Mars. It contains a great many solid, irregularly shaped bodies called asteroids or minor planets. The identified objects are of many sizes, but much smaller than planets, and, on average, are about one million kilometers (or six hundred thousand miles) apart. This asteroid belt is also called the main asteroid belt or main belt to distinguish it from other asteroid populations in the Solar System. The asteroid belt is the smallest and innermost circumstellar disc in the Solar System. Classes of Small Solar System body, small Solar System bodies in other regions are the near-Earth objects, the Centaur (minor planet), centaurs, the Kuiper belt objects, the scattered disc objects, the sednoids, and the Oort cloud objects. About 60% of the main belt mass is contained in the four largest asteroids: Ceres (dwarf planet), C ...
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