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Armored Fist
''Armored Fist'' is a video game developed and published by Novalogic for the PC. It was followed by '' Armored Fist 2 and Armored Fist 3.'' Gameplay ''Armored Fist'' is a tank simulation and strategy game involving the armed forces of both the United States and the Soviet Union. Development and release ''Armored Fist'' was developed by American studio NovaLogic. Produced and designed by the company's head John A. Garcia, development began in 1990. Garcia found that the state of computer technology at the time allowed for more realistic tank warfare such as strategic terrain masking. He explained that the whole team was "keyed into the process" of researching tanks in books, television, and other popular media. "It’s not uncommon to come into work at NovaLogic and have an artist run in with a tape from ''The Discovery Channel'' with the first ever recording of a certain tank firing," he said. "The entire staff will analyze it over and over for art perspectives, design idea ...
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NovaLogic
NovaLogic, Inc. was an American software developer and publisher established in 1985 and based in Calabasas, California. The company was founded by CEO John A. Garcia. Garcia's background in computer software started in Southern California in the early 1980s, when he worked at Datasoft. The company was known for their Voxel Space engine, which was utilized in franchises such as the ''Comanche (video game series), Comanche'' and ''Delta Force (series), Delta Force'' series. In October 2016, NovaLogic's assets were bought out by THQ Nordic who are not currently using the label. History Originally, NovaLogic worked on new versions of previously published games. Taito, Taito America was a major client of the company and most (if not all) of NovaLogic's earliest games were PC conversions of Taito arcade games. NovaLogic's 1992 game ''Comanche (video game series), Comanche: Maximum Overkill'' was the first release that utilized the Voxel Space engine, which allowed for larger outdoor e ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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PC Games
''PC Games'' is a monthly-released PC gaming magazine published by the Computec Media GmbH in Germany. History ''PC Games'' was founded in 1992 and included a 3½-in floppy disk, which was changed to a CD-ROM in 1995. By 1999 it became the leading computer gaming magazine in Germany at this time. From October 1992 to March 1998, the founders Oliver Menne and Thomas Borovskis were editors-in-chief. They were replaced by Thomas Borovskis from April 1998 to February 2000. From March 2000 to June 2001, the magazine was led by Florian Stangl and Petra Fröhlich. From March 2004 on, Petra Fröhlich was the sole editor-in-chief. Fröhlich left this post in December 2014 and was replaced by Wolfgang Fischer. Content The magazine has about 116 pages (extended edition), and also usually includes a DVD (earlier a CD) with drivers, demos, Video game modding, mods and Map (video game), maps. The DVD also often includes a full retail version of a chosen game. The magazine contains t ...
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MikroBitti
''Mikrobitti'' (formerly called ''MB'', ''MikroBitti'' and ''MikroBITTI'') is a monthly Finnish computer magazine published in Helsinki, Finland. History and profile ''MikroBITTI'' was first published in May 1984. The original publisher was Tecnopress. Later it was published by Helsinki Media Company. Then the magazine was published monthly by Sanoma Magazines. The publishers were divisions of the Sanoma Group, since Sanoma purchased Tecnopress in 1984. ''MikroBitti'' is aimed mainly at beginner to mid-level computer users. The computer platform coverage in ''MikroBitti'' has shifted according to the market and public interest over the years. Originally, in the mid-1980s, the magazine covered 8-bit home computers such as the Commodore 64, the MSX line and the ZX Spectrum. In the late 1980s and early 1990s, the focus shifted to 16- and 32-bit home computers such as the Amiga and the Atari ST. In the 8-bit era, ''MikroBitti'' was very hobby-oriented, presenting type-in programs ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology media market, markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro (North Carolina, N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame, California, Burlingame and South San Francisco. When Chris Anderson (entrepreneur), Chris A ...
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ...
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GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. ...
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PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. ''PC Gamer'' and parent Future began digital ''PC Gaming Show'' at E3 2015. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In August 2023, '' Baldur's Gate 3'' became the first game to receive a rating of 97% in the UK edition. Prior to this, no game was awarded more than 96% by the UK edition (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraft ...
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Source Code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only understands machine code, source code must be Translator (computing), translated before a computer can Execution (computing), execute it. The translation process can be implemented three ways. Source code can be converted into machine code by a compiler or an assembler (computing), assembler. The resulting executable is machine code ready for the computer. Alternatively, source code can be executed without conversion via an interpreter (computing), interpreter. An interpreter loads the source code into memory. It simultaneously translates and executes each statement (computer science), statement. A method that combines compilation and interpretation is to first produce bytecode. Bytecode is an intermediate representation of source code tha ...
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Man-year
A man-hour or human-hour is the amount of work performed by the average worker in one hour. It is used for estimation of the total amount of uninterrupted labor required to perform a task. For example, researching and writing a college paper might require eighty man-hours, while preparing a family banquet from scratch might require ten man-hours. Man-hours exclude the breaks that people generally require from work, e.g. for rest, eating, and other bodily functions. They count only pure labor. Managers count the man-hours and add break time to estimate the amount of time a task will actually take to complete. Thus, while one college course's written paper might require twenty man-hours to carry out, it almost certainly will not get done in twenty consecutive hours. Its progress will be interrupted by work for other courses, meals, sleep, and other human necessities. Real-world applications The advantage of the man-hour concept is that it can be used to estimate the impact of s ...
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Raster Graphics
upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for red, green and blue. In computer graphics and digital photography, a raster graphic, raster image, or simply raster is a two-dimensional image or picture represented as a rectangular Matrix (mathematics), matrix or grid of pixels, viewable via a computer display, paper, or other display medium. A raster image is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats. The printing and prepress industries know raster graphics as contones (from "continuous tones"). In contrast, '' line art'' is usually implemented as vector graphics in digital systems. Many raster ...
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Voxel Space
Voxel Space was a voxel raster graphics rendering engine invented by NovaLogic developer and vice-president of technology, Kyle Freeman. The company was issued a patent for the technology in early 2000. History The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release '' Comanche: Maximum Overkill''. The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in '' Comanche 3'' and '' Armored Fist 2''), and later Voxel Space 32 and used in '' Armored Fist 3'' and ''Delta Force 2''. Based on Kyle Freeman's experience with voxels in medical-imaging technologies used in CT scan and MRI scanners, similar technology was used in games such as '' Outcast''. With the advance of computation power in modern computers there do exist browser-based versions of similar technology based on the Voxel Space terrain rendering used in ''Comanche The Comanche (), or Nʉmʉnʉʉ (, 'the people ...
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