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Anno 1503
''Anno 1503: The New World'' (released as ''1503 A.D.: The New World'' in North America) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the ''Anno'' series, it is a direct sequel to '' Anno 1602'', the most commercially successful German video game ever by 2002. ''Anno 1503'' revolves around building and maintaining a 16th-century colony in the New World. Like its predecessor, the game was a commercial hit in the German market, and became Germany's best-selling computer title of 2002. By 2006, the game's global sales had reached 2 million units, with over 750,000 sold in German-speaking territories. It was followed by an expansion pack, ''Treasures, Monsters & Pirates'', and a sequel, '' Anno 1701''. Gameplay ''Anno 1503'' begins with the player in control of a ship filled with men and material searching for an island to settle. After finding a suitable site, city-building ...
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Max Design
Max Design GesMBH was an Austrian video game developer based in Schladming, founded in 1991 by Wilfried Reiter Albert and Martin Lasser. The company is best known for creating the ''Anno'' series. The company was closed down in 2004. Company history Max Design was founded in 1991 by the brothers Albert Lasser and Martin Lasser together with Wilfried Reiter. The company became known for its challenging business simulation games that attract a large fan following to this day, and in the 1990s it significantly influenced the image of the "typically German business simulation" as a separate game genre with its series History Experience, together with games such as The Patrician (Ascaron). The game Anno 1602, initiated by Max Design and later published together with Sunflowers, marked an important boundary in two respects. On the one hand, with 2 million copies sold, it became the most successful German / Austrian computer game everSpieleflut.de (Germanhttp://www.spieleflut.de/Ann ...
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GameStar
''GameStar'' is a monthly-released PC gaming magazine in Germany. It is the best-selling German-language magazine focused on PC gaming and it also hosts the largest video gaming-related portal in the German-speaking internet. Content The print magazine features the following content: *News about the PC gaming community *Previews of PC games, (games which still are in development) *Reviews of lately released or to be released PC games *A section about freeware and open source games, mods and e-sports. *Articles about recent PC hardware components with regard to computer gaming (e.g. joysticks or computer mice) *Articles about important events, that influence the gaming community at large (i.e.: E-Sports, Censorship, etc.) The magazine also comes with a DVD, which features Demos, Mods, video-reviews as well as a full retail version of a videogame. Versions ''GameStar'' has been in published in various versions with different features. This includes the magazine version ...
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Age Of Discovery Video Games
Age or AGE may refer to: Time and its effects * Age, the amount of time someone or something has been alive or has existed ** East Asian age reckoning, an Asian system of marking age starting at 1 * Ageing or aging, the process of becoming older ** Senescence, the gradual deterioration of biological function with age ** Human development (biology) * Periodization, the process of categorizing the past into discrete named blocks of time ** Ages of Man, the stages of human existence on the Earth according to Greek mythology and its subsequent Roman interpretation ** Prehistoric age Places * AGE, the IATA airport code for Wangerooge Airfield, in Lower Saxony, Germany People * Åge, a given name * Aage, a given name * Agenore Incrocci, an Italian screenwriter Arts, entertainment, and media Fictional entities * ''Ages'', worlds in the ''Myst'' video game series Music * "Age" (song), a song by Jim and Ingrid Croce Periodicals * ''Age'' (journal), a scientific journal on agei ...
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Video Gaming In Germany
Germany has the second-largest video games market in Europe, with 44.3 million gamers in 2018, after Russia. Consumers in Germany spent €4.4 billion on video games over the course of 2018, a 9 percent year-on-year increase from 2017. The video game market in Germany grew by 6 percent to €6.2 billion ($6.7 billion) in 2019. The annual Gamescom in Cologne is the world's largest video game expo by number of attendees. Home production Origins German production of popular video-games began principally on the 16-bit systems such as the Commodore Amiga and Atari ST in the 1980s, although a number of successful titles were also released on the Commodore 64 which dominated the 8-bit computer market in the country at the time. Popular developers of the 16-bit era included Thalion, Factor 5 (who were responsible for developing the entire ''Turrican'' series) and Blue Byte. Blue Byte and Factor 5 remain in existence in 2006 and produce titles for Windows PCs. Modern day By 2002, G ...
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X-Play
''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on '' G4 Canada'' in Canada (and briefly on YTV during its time as GameSpot TV), FUEL TV in Australia, Ego in Israel, GXT in Italy, MTV Russia & Rambler TV in Russia, Solar Sports in the Philippines, and Adult Swim and MuchMusic in Latin America. The show in its previous incarnation was hosted by Morgan Webb and Blair Herter, with Kristin Adams (née Holt) and Jessica Chobot serving as special correspondents/co-hosts (Tiffany Smith, Alex Sim-Wise and Joel Gourdin have also served as correspondents during the show's run). Adam Sessler was the original host of the program; he previously co-hosted with Lauren Fielder and Kate Botello. ''Xplay'' began on ZDTV in 1998 as ''GameSpot TV'', where Sessler co-hosted with Fielder for the show's first year, then co-hosted with Botell ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two m ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with '' Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Fea ...
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PC Gamer UK
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', ''Civilization II'', ''Half-Life'', '' Half-Life 2'', ''Minecraft'', '' Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% ('' Sid Meier's Alpha Centauri'', '' Half-Life 2'', and ''Crysis''). In the UK ...
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PC Gamer US
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK edition ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader '' PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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N-tv
n-tv is a German free-to-air television news channel owned by the Bertelsmann Media's RTL Group. n-tv broadcasts news and weather every hour and half-hour in the morning. It also broadcasts magazine shows and documentaries. History n-tv began as a business development project at Time Warner International which, under the leadership of then-chairman Steve Ross, was looking for ways to grow its businesses internationally. Time Warner at the time was a major shareholder in Turner Broadcasting System, parent company of CNN (both now subsidiaries of WarnerMedia), and began looking for ways to get into the news channel business internationally. In 1991, under the direction of Tom McGrath, the then-president of Time-Warner International Broadcasting, the company developed a strategy for Austria, Germany, and the German-speaking areas of Switzerland. One of McGrath's pet projects was a German-language 24-hour news channel. McGrath secured the last available transponder on the ...
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