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Alice In Wonderland (1985 Video Game)
''Alice in Wonderland'' is a graphic adventure game developed by Dale Disharoon and published by Windham Classics for the Apple II and Commodore 64 in 1985. It was remade for the Philips CD-I. Loosely adapted from ''Alice's Adventures in Wonderland'' and ''Through the Looking-Glass'', it is a platform adventure game in which Alice goes down the rabbit hole to Wonderland only to discover she must escape before the Red King awakens, ending the dream of Wonderland and the world behind the Looking Glass, and Alice along with them. Rounding out the cast are characters from ''The Hunting of the Snark'', another nonsensical work by Lewis Carroll. Also appearing is the Wasp in a Wig, a character featuring in a deleted chapter from ''Through the Looking-Glass.'' It uses the same engine as Dale Disharoon's previous game for Windham Classics, '' Below the Root''. Reception ''Alice in Wonderland'' was positively received by press, including a score of 8/10 in ''Computer and Video Games ...
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Windham Classics
Windham Classics Corporation was a subsidiary of Spinnaker Software. The corporation was founded in 1984 and went defunct circa 1985/86 or later. The headquarters were in Cambridge, Massachusetts, USA. Adventure games Windham Classics published five adventure games. The games belonged to the genres of interactive fiction with graphics and point-and-click adventure game. They were based upon books for children. The game development was a part of Spinnakers marketing strategy in the adventure game market in the 1980s: Target groups of Windham Classic adventures were children players and target groups of Telarium, another Spinnaker subsidiary corporation, were grown-up players. * '' Below the Root'', 1984 (developed in corporation with Zilpha Keatley Snyder, based upon her novel '' Below the Root'') * ''Swiss Family Robinson'', 1984 (based upon the novel ''The Swiss Family Robinson'' by Johann David Wyss) * ''The Wizard of Oz'', 1985 (based upon the novels ''The Wonderful Wizard ...
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Through The Looking-Glass
''Through the Looking-Glass, and What Alice Found There'' (also known as ''Alice Through the Looking-Glass'' or simply ''Through the Looking-Glass'') is a novel published on 27 December 1871 (though indicated as 1872) by Lewis Carroll and the sequel to ''Alice's Adventures in Wonderland'' (1865). Alice again enters a fantastical world, this time by climbing through a mirror into the world that she can see beyond it. There she finds that, just like a reflection, everything is reversed, including logic (for example, running helps one remain stationary, walking away from something brings one towards it, chessmen are alive, nursery rhyme characters exist, and so on). ''Through the Looking-Glass'' includes such verses as "Jabberwocky" and " The Walrus and the Carpenter", and the episode involving Tweedledum and Tweedledee. The mirror above the fireplace that is displayed at Hetton Lawn in Charlton Kings, Gloucestershire (a house that was owned by Alice Liddell's grandparents, and ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spac ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 ...
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Apple II Games
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus ''Malus''. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found today. Apples have been grown for thousands of years in Asia and Europe and were brought to North America by European colonists. Apples have religious and mythological significance in many cultures, including Norse, Greek, and European Christian tradition. Apples grown from seed tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. Generally, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and much slower to fruit after planting. Rootstocks are used to control the speed of growth and the size of the resulting tree, allowing for easier harvesting. There are more th ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games ( text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include '' Zork'', '' King's Quest'', '' Monkey Island'', and '' Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text comm ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as '' Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', '' Duck Hunt'', ''Gauntlet'', ''Ghosts 'n Goblins'', '' Gradius'', '' Hang-On'', ''Space Harrier'' and '' The Way of the Exploding Fist''. The year's highest-grossing arcade video games were '' Hang-On'' and '' Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on '' Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was ...
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Below The Root (video Game)
''Below the Root'' is an adventure game released in 1984 by Windham Classics, a division of Spinnaker Software. It is titled after '' Below the Root'', the first of the ''Green Sky Trilogy'' of novels, written by Zilpha Keatley Snyder and published between 1975 and 1977. It is an early example of what later became known as the Metroidvania genre. The player can assume the role of one of five characters with different abilities, a member of one of two races—the Kindar or the Erdling—and attempt to settle the existing differences between the two groups. History The game was based on a series of books by Zilpha Keatley Snyder. Explaining how the game came about, she wrote: :"Like so many of my books, the trilogy's deepest root goes back to my early childhood when I played a game that involved crossing a grove of oak trees by climbing from tree to tree, because something incredibly dangerous lived "below the root." Years later when I was writing '' The Changeling'' I recalled t ...
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Lewis Carroll
Charles Lutwidge Dodgson (; 27 January 1832 – 14 January 1898), better known by his pen name Lewis Carroll, was an English author, poet and mathematician. His most notable works are ''Alice's Adventures in Wonderland'' (1865) and its sequel ''Through the Looking-Glass'' (1871). He was noted for his facility with word play, logic, and fantasy. His poems ''Jabberwocky'' (1871) and ''The Hunting of the Snark'' (1876) are classified in the genre of literary nonsense. Carroll came from a family of high-church Anglicanism, Anglicans, and developed a long relationship with Christ Church, Oxford, where he lived for most of his life as a scholar and teacher. Alice Liddell, the daughter of Christ Church's dean Henry Liddell, is widely identified as the original inspiration for ''Alice in Wonderland'', though Carroll always denied this. An avid puzzler, Carroll created the word ladder puzzle (which he then called "Doublets"), which he published in his weekly column for ''Vanity Fair ( ...
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The Hunting Of The Snark
''The Hunting of the Snark'', subtitled ''An Agony in 8 Fits'', is a poem by the English writer Lewis Carroll. It is typically categorised as a nonsense poem. Written between 1874 and 1876, it borrows the setting, some creatures, and eight portmanteau words from Carroll's earlier poem "Jabberwocky" in his children's novel '' Through the Looking-Glass'' (1871). The narrative follows a crew of ten trying to hunt the Snark, a creature which may turn out to be a highly dangerous ''Boojum''. The only crewmember to find the Snark quietly vanishes, leading the narrator to explain that the Snark was a Boojum after all. The poem is dedicated to young Gertrude Chataway, whom Carroll met at the English seaside town Sandown in the Isle of Wight in 1875. Included with many copies of the first edition of the poem was Carroll's religious tract, ''An Easter Greeting to Every Child Who Loves "Alice"''. ''The Hunting of the Snark'' was published by Macmillan in the United Kingdom in March 1 ...
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Alice's Adventures In Wonderland
''Alice's Adventures in Wonderland'' (commonly ''Alice in Wonderland'') is an 1865 English novel by Lewis Carroll. It details the story of a young girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book. It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating a new era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her given name with Alice Liddell, a girl Carrol ...
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