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Alice In Wonderland (1985 Video Game)
''Alice in Wonderland'' is a graphic adventure game developed by Dale Disharoon and published by Windham Classics for the Apple II and Commodore 64 in 1985. It was remade for the Philips CD-I. Loosely adapted from ''Alice's Adventures in Wonderland'' and ''Through the Looking-Glass'', it is a platform adventure game in which Alice goes down the rabbit hole to Wonderland only to discover she must escape before the Red King awakens, ending the dream of Wonderland and the world behind the Looking Glass, and Alice along with them. Rounding out the cast are characters from ''The Hunting of the Snark'', another nonsensical work by Lewis Carroll. Also appearing is the Wasp in a Wig, a character featuring in a deleted chapter from ''Through the Looking-Glass.'' It uses the same engine as Dale Disharoon's previous game for Windham Classics, '' Below the Root''. Reception ''Alice in Wonderland'' was positively received by press, including a score of 8/10 in ''Computer and Video Games'' ...
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Windham Classics
Windham Classics Corporation was an American video game publisher and subsidiary of Spinnaker Software. The corporation was founded in 1984 and went defunct circa 1985/86 or later. The headquarters were in Cambridge, Massachusetts, USA. Adventure games Windham Classics published five adventure games. The games belonged to the genres of interactive fiction with graphics and point-and-click adventure game. They were based upon books for children. The game development was a part of Spinnakers marketing strategy in the adventure game market in the 1980s: Target groups of Windham Classic adventures were children players and target groups of Telarium, another Spinnaker subsidiary corporation, were grown-up players. * '' Below the Root'', 1984 (developed in corporation with Zilpha Keatley Snyder, based upon her novel '' Below the Root'') * '' Swiss Family Robinson'', 1984 (based upon the novel ''The Swiss Family Robinson'' by Johann David Wyss) * ''The Wizard of Oz'', 1985 (based ...
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The Hunting Of The Snark
''The Hunting of the Snark'', subtitled ''An Agony, in Eight Fits'', is a poem by the English writer Lewis Carroll. It is typically categorised as a nonsense poem. Written between 1874 and 1876, it borrows the setting, some creatures, and eight portmanteau words from Carroll's earlier poem "Jabberwocky" in his children's novel ''Through the Looking-Glass'' (1871). Macmillan published ''The Hunting of the Snark'' in the United Kingdom at the end of March 1876, with nine illustrations by Henry Holiday. It had mixed reviews from reviewers, who found it strange. The first printing of the poem consisted of 10,000 copies. There were two reprints by the conclusion of the year; in total, the poem was reprinted 17 times between 1876 and 1908. The poem also has been adapted for musicals, movies, opera, plays, and music. The narrative follows a crew of ten trying to hunt the Snark, a creature which may turn out to be a highly dangerous ''Boojum''. The only crew member to find the Snar ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
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Apple II Games
An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated in Central Asia, where its wild ancestor, ''Malus sieversii'', is still found. Apples have been grown for thousands of years in Eurasia before they were introduced to North America by European colonization of the Americas, European colonists. Apples have cultural significance in many mythological, mythologies (including Norse mythology, Norse and Greek mythology, Greek) and religions (such as Christianity in Europe). Apples grown from seeds tend to be very different from those of their parents, and the resultant fruit frequently lacks desired characteristics. For commercial purposes, including botanical evaluation, apple cultivars are propagated by clonal grafting onto rootstocks. Apple trees grown without rootstocks tend to be larger and ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became pop ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung-Fu Master (video game), Kung Fu'', along with new titles such as ''Commando (video game), Commando'', ''Duck Hunt'', ''Gauntlet (1985 video game), Gauntlet'', ''Ghosts 'n Goblins (video game), Ghosts 'n Goblins'', ''Gradius (video game), Gradius'', ''Hang-On'', ''Space Harrier'', ''Tetris'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for a consecutive year, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In Video games in the United States, the United States, annual Video game crash of 1983, home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade video game industry began recovering in 1985. ...
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Rawson Stovall
Rawson Law Stovall (born 1972) is an American video game designer and producer. He started out as a video game journalist, the first to be nationally syndicated in the United States. In 1982, ten-year-old Stovall's first column appeared in the ''Abilene Reporter-News'', his local newspaper. He got the column in ten publications before Universal Press Syndicate started distributing it in April 1983; by 1984, the column, titled "The Vid Kid", appeared in over twenty-four newspapers. After being reported on by ''The New York Times'', Stovall was featured on ''The Tonight Show Starring Johnny Carson'' and earned a regular spot on Discovery Channel's '' The New Tech Times''. In 1985, he helped introduce the Nintendo Entertainment System at its North American launch. In 1990, Stovall retired from video game journalism to attend Southern Methodist University. He later worked as a game designer and producer for Sony, Activision, Electronic Arts, MGM Interactive, and most recently Co ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. Several ''CVG'' writers led the creation of '' Video Games Chronicle'' in 2019. History ''Computer and Video Games'' was established in 1981, being the first British video games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programmin ...
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Below The Root (video Game)
''Below the Root'' is a 1984 video game developed by Dale DeSharone and published by Windham Classics for Commodore 64, IBM PC, and Apple II. The game is a continuation of the author Zilpha Keatley Snyder's ''Green Sky Trilogy'', making it the fourth story in the series. The game is set in the fantasy world of Green-Sky covered with enormous trees and wildlife. The player is tasked to choose one of the five characters to explore the world and discover the meaning of the words that appeared in the dreams of the character D'ol Falla. The player explores the world through platforming, solving puzzles and exploration. The game was developed by Dale DeSharone. Along with collaborating with Snyder for the games narrative, DeSharone collaborated with artist William Groetzinger who would create graphics for the games. On its release, received a positive review in ''Compute!'', which praised the games graphics and scale. Game journalist John Szczepaniak praised the game as the highlig ...
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Lewis Carroll
Charles Lutwidge Dodgson (27 January 1832 – 14 January 1898), better known by his pen name Lewis Carroll, was an English author, poet, mathematician, photographer and reluctant Anglicanism, Anglican deacon. His most notable works are ''Alice's Adventures in Wonderland'' (1865) and its sequel ''Through the Looking-Glass'' (1871). He was noted for his facility with word play, logic, and fantasy. His poems ''Jabberwocky'' (1871) and ''The Hunting of the Snark'' (1876) are classified in the genre of literary nonsense. Some of Alice's nonsensical wonderland logic reflects his published work on mathematical logic. Carroll came from a family of high-church Anglicanism, Anglicans, and pursued his clerical training at Christ Church, Oxford, where he lived for most of his life as a scholar, teacher and (necessarily for his academic fellowship at the time) Anglican deacon. Alice Liddell – a daughter of Henry Liddell, the Dean of Christ Church, Oxford, Dean of Christ Church – is wide ...
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Through The Looking-Glass
''Through the Looking-Glass, and What Alice Found There'' is a novel published in December 1871 by Lewis Carroll, the pen name of Charles Lutwidge Dodgson, a mathematics lecturer at Christ Church, Oxford, Christ Church, University of Oxford. It was the sequel to his ''Alice's Adventures in Wonderland'' (1865), in which many of the characters were anthropomorphic Playing card, playing-cards. In this second novel the theme is chess. As in the earlier book, the central figure, Alice (Alice's Adventures in Wonderland), Alice, enters a fantastical world, this time by climbing through a large looking-glass (a mirror) into a world that she can see beyond it. There she finds that, just as in a reflection, things are reversed, including logic (for example, running helps one remain stationary, walking away from something brings one towards it, chessmen are alive and nursery-rhyme characters are real). Among the characters Alice meets are the severe Red Queen (Through the Looking-Glass), ...
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