Below The Root (video Game)
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''Below the Root'' is a 1984
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Dale DeSharone and published by
Windham Classics Windham Classics Corporation was an American video game publisher and subsidiary of Spinnaker Software. The corporation was founded in 1984 and went defunct circa 1985/86 or later. The headquarters were in Cambridge, Massachusetts, USA. Adv ...
for
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
, and
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
. The game is a continuation of the author
Zilpha Keatley Snyder Zilpha Keatley Snyder (May 11, 1927 – October 7, 2014) was an American author of books for children and young adults. Three of Snyder's works were named Newbery Honor books: '' The Egypt Game'', '' The Headless Cupid'' and '' The Witches of ...
's ''
Green Sky Trilogy ''The Green Sky Trilogy'' is a series of fantasy novels by Zilpha Keatley Snyder, originally published between 1975 and 1978 by Atheneum. The books feature illustrations by Alton Raible. The story takes place on an alien world called ''Green-sk ...
'', making it the fourth story in the series. The game is set in the
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
world of Green-Sky covered with enormous trees and wildlife. The player is tasked to choose one of the five characters to explore the world and discover the meaning of the words that appeared in the dreams of the character D'ol Falla. The player explores the world through platforming, solving puzzles and exploration. The game was developed by Dale DeSharone. Along with collaborating with Snyder for the games narrative, DeSharone collaborated with artist William Groetzinger who would create graphics for the games. On its release, received a positive review in ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'', which praised the games graphics and scale. Game journalist John Szczepaniak praised the game as the highlight of DeSharone's career, noting that the game mechanics were ahead of its time such as the
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
-style command list options seen in games like ''
Maniac Mansion ''Maniac Mansion'' is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been ensl ...
'' (1987), or the blend of
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
and
adventure games An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
in games later described as
metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend ...
s.


Plot and gameplay

The story of ''Below the Root'' is set in Green-Sky, a world covered with enormous trees and wildlife. The player is tasked to stop the world from certain disaster. D'ol Falla, the ancient leader of Green-sky, had words given to her in a dream about a paling green light and a spirit fading away in darkness who must be sought out. The players must explore Green-sky and interact with the inhabitants of two civilizations, Kindar and Erdlings. The two groups were estranged for years and were reunited by a young boy named Raamo who has vanished and must be found. As the player explores Green-Sky, their character interacts with five people such as the Wise Child and D'ol Nesh-om who give visions regarding Raamo and grant expanded abilities to traverse the world and find new clues to Raamo's whereabouts. These clues lead to Raamo's location. On discovering his whereabouts and optioning to rescue him, he declares the prophecy is fulfilled and Green-sky is saved. The goal of ''Below the Root'' is to complete this quest with the shortest amount of the allotted in the in-game 50 cycle. While being promoted as an educational game, John Szczepaniak of ''
Time Extension Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' described it as a free-roaming,
open-world In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda'' (1986), ''Grand ...
platforming
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
with light
role-playing games A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
overtones. An anonymous author in ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a British multi-format video games magazine. The first issue was released in December 2002 and the magazine was still being published monthly in English and German up until the last edition was published on ...
'' magazine stated that screenshots of the game made it look like a parser-based
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
, requiring a copious amount of platforming. The player can choose the role of an adult or child, male or female
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
with different abilities and skills. These include five Green-sky inhabitants from both Kindar and Erdling people: Neric, Genaa, Pomma, Charn, and Herd. Each player has a different level of spirit and stamina. The spirit skills allow the player to "pense", a telepathic gift to read first the emotions and then the thoughts of others. The players can also heal themselves, "grunspreke" which influences tree limbs to grow, and "kiniport", telekinetically moving objects. Characters have different levels of stamina, which effect their ability to store more rest and food energy, jump further, and carry more items. In the game, rest energy is used when jumping, climbing, and crashing into things. It is restored by resting in a "nid", a hammock-like bed. The level of food drops periodically during the day cycle of the game, and is restored by eating food items. The level of spirit is the amount of energy usable for spirit-skills. It is restored as the time cycle passes. An option menu at the bottom of the screen lets the player interact with the characters and objects in the world. These include speaking to characters, offering, buying and taking items items to and from the players inventory. The player can also heal to restore their energy and food levels, and examine unfamiliar objects.


Development

''Below the Root'' was developed by programmer Dale DeSharone. DeSharone initially began his career as an elementary school teacher. The principal at the school wanted to get computers and had DeSharone attend programming workshops for
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer developed by American company Tandy Corporation and sold through their Radio Shack stores. Launched in 1977, it is ...
computers. He became interested in the possibility of computers presenting visual information and purchased an Atari 8-bit computer. He learned to program and began developing video games for students at the school. During this period,
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
was running the
Atari Program Exchange Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for Atari 8-bit computers from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not ...
which included a quarterly catalogue for prizes for best user made software. DeSharone submitted some of his educational games, which won him thousands of dollars worth of Atari computer equipment in 1980. This led to DeSharone to leave teaching and form Dale Disharoon Inc., a California-based development studio which creating computer games and began focusing on developing further educational games for home computers through publishers like
The Learning Company The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and ...
and
Spinnaker Software Spinnaker Software Corporation was an American software and video game company. Founded in 1982 by Bill Bowman and C. David Seuss, it was known primarily for its line of non-curriculum based educational software, which was a major seller during ...
. DeSharone also dabbled as an author writing a few books for publisher
Prentice Hall Prentice Hall was a major American publishing#Textbook_publishing, educational publisher. It published print and digital content for the 6–12 and higher-education market. It was an independent company throughout the bulk of the twentieth cen ...
. He introduced computers games to fellow author
Zilpha Keatley Snyder Zilpha Keatley Snyder (May 11, 1927 – October 7, 2014) was an American author of books for children and young adults. Three of Snyder's works were named Newbery Honor books: '' The Egypt Game'', '' The Headless Cupid'' and '' The Witches of ...
who lived near him. Snyder was a prolific author of children's and young-adult novels who won the
Newbery Honor The John Newbery Medal, frequently shortened to the Newbery, is a literary award given by the Association for Library Service to Children (ALSC), a division of the American Library Association (ALA), to the author of "the most distinguished contr ...
three times for her work in children's literature. Among her works was the ''
Green Sky Trilogy ''The Green Sky Trilogy'' is a series of fantasy novels by Zilpha Keatley Snyder, originally published between 1975 and 1978 by Atheneum. The books feature illustrations by Alton Raible. The story takes place on an alien world called ''Green-sk ...
'' which were published between 1975 and 1978. The trilogy was a series of
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
stories about a world of creatures that live high in the trees and about dangerous creatures that dwell "below the root." Snyder grew interested in collaborating on developing a game together which led to the development of ''Below the Root'' as a video game that would narratively take place after the third novel in the trilogy. DeSharone said that Snyder's contributions included writing a lot of the dialogue and the mapping of the game world. Snyder said she had mapped out the world of Green-Sky on an enormous sheet of graph paper across her studio floor. She started by sketching the trees, branches and other locations such as homes, shops, and temples. She then created the playable characters, what their attributes were and what abilities they could acquire. She then created the non-playable characters, writing responses they would have for the player. Snyder spoke positively in the manual of the game about working with DeSharone over the project saying that their "ideas flowed back and forth, and it felt more like play than work." DeSharone hired more programmers to later fine tune the ports beyond the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
computer (C64). In the manual, beyond DeSharone, the other programmers credited are Jim Graham, Leonard Lebow and Vince Mills. DeSharone programmed the game with artist Bill Groetzinger making the graphics. Groetzinger had graduated with a Bachelor of Fine Arts with a major in graphic design from
Ohio University Ohio University (Ohio or OU) is a Public university, public research university with its main campus in Athens, Ohio, United States. The university was first conceived in the 1787 contract between the United States Department of the Treasury#Re ...
in 1971. While working as a freelance artist, Groetzinger met Desharone at
Maharishi International University Maharishi International University (MIU), formerly Maharishi University of Management, is a private university in Fairfield, Iowa, United States. It was founded in 1971 by Maharishi Mahesh Yogi and practices a "consciousness-based education" syst ...
while he was drawing people's portraits and proposed to work him on graphics for his games. Groetzinger later said in an interview published in 2024 that was not even aware games for computers existed before meeting DeSharone. The two first collaborated on an educational game called ''Alphabet Zoo'', with Groetzinger working on the game remotely. About a year after working on the previous game, DeSharone invited Groetzinger to travel from Iowa to California and live with him at his home as they developed For ''Below the Root''. The two lived lived together for about two months, before DeSharone purchased a new home in
Chico, California Chico ( ; Spanish language, Spanish for "little") is the most populous city in Butte County, California, United States. Located in the Sacramento Valley region of Northern California, the city had a population of 101,475 in the 2020 United Sta ...
. Following the move, Groetzinger was provided with a C64 and table to continue work on the game. DeSharone created software for the C64 which could be translate Groetzinger's art directly into the computer, which would later be converted to become compatible with
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
and
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
s. He estimated that it took about four months for him to complete his portion of the work in the game.


Release

''Below the Root'' was released by
Windham Classics Windham Classics Corporation was an American video game publisher and subsidiary of Spinnaker Software. The corporation was founded in 1984 and went defunct circa 1985/86 or later. The headquarters were in Cambridge, Massachusetts, USA. Adv ...
in 1984 for the Commodore 64, Apple II and IBM PC home computer lines. Groetzinger recalled that all three versions were released around the same time, and said that the Apple II and IBM PC ports suffered due the lack of colours available compared to the C64 computer. Specific sales details of the game are unknown. Groetzinger said he was not sure of specific details, but presumed it was "probably successful" as it led to them working on similar games like ''Alice in Wonderland (1985 video game), Alice in Wonderland'' (1985). The game allows for open exploration with player letting the characters walk, run, jump, climb vines and ladders, enter and exit doorways, crawl and occasionally glide. Video game developer Justin Stahlman approached Snyder on developing a remake of the game for
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
. After Stahlman contacted Groetzinger to get permission to use his art for the game, Snyder died in 2014 halting Stahlman to pursue the project further. As of 2024, the game has not received any licensed re-release.


Reception and legacy

From contemporary reviews, Nick Piazza, Jr. of ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' described the game as a "superb" adaptation of Snyder's ''Green Sky Trilogy''. Pizazza complimented the games scope and graphics of "the color and detail rival that of any
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
. There are more than 100 different screens, each a delight to the eye." Manfred Kohlen in the German video game magazine ''Happy Computer'' called it "a beautiful and interesting role-playing game" and that the fantasy atmosphere, appealing graphics and unique gameplay elements such as mind reading were highlights. Following work on ''Below the Root'', DeSharone and Groetzinger started production on their game ''Alice In Wonderland'' (1985). It used the same game system and technology as ''Below the Root''. DeSharone would again recruit another author,
Laurence Yep Laurence Michael Yep ( zh, t=葉祥添, s=叶祥添, p=Yè Xiángtiān, j=Jip6 Coeng4 Tim1; born June 14, 1948) is an American writer. He is known for his children's books, having won the Newbery Honor twice for his ''Golden Mountain'' series. I ...
, to expand on the story for the game. DeSharone and Groetzinger would work on other more educational games together such as ''Peter Rabbit Reading'' and on ''The First Men in the Moon Math''. DeSharone continued working on other educational games until around 1987 when he moved to Boston, Massachusetts, to work for Spinnaker. He then founded
Animation Magic Animation Magic () was a Russian-American animation studio founded in Gaithersburg, Maryland in 1991, with offices later added in Cambridge, Massachusetts and a 100%-owned subsidiary in Saint Petersburg, Russia Russia, or the Russian Federa ...
in 1992, a multimedia that would make game and animation in titles like ''Link: The Faces of Evil'' (1993) and ''Zelda: The Wand of Gamelon'' (1993). DeSharone died in 2008 with only one published interview about his video game career. From retrospective overviews, Earl Green of
AllGame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
complimented the games graphics as being more than adequate for the fantasy setting and that the game's puzzles and vertical world was captivating and engrossing. The review noted a lack of any combat in the game, but found that the exploration made the trade off worth it. In an overview of DeSharone's career in 2006, John Szczepaniak wrote in ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' that ''Below the Root'' was a highlight of DeSharone's video game output, a highly ambitious and enjoyable game that gave the player a "constant sense of discovery." While being promoted as an
educational game Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are design ...
, Piazza, Jr. described the game in a contemporary review as blended both
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
and
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
genres. Retrospectively, ''Below the Root'' has been referred to as a
Metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend ...
game, a
portmanteau In linguistics, a blend—also known as a blend word, lexical blend, or portmanteau—is a word formed by combining the meanings, and parts of the sounds, of two or more words together.
of two archetypal video games: ''
Super Metroid is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is the third installment in the ''Metroid'' series, following the events of the Game Boy g ...
'' (1994) and '' Castlevania: Symphony of the Night'' (1997). The term was only began in to have popular use by video game journalists such as Jeremy Parish of
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in the early 21st century. The genre refers to two-dimensional
platformer A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
games that map out sprawling mazes in which players can progressively discover new abilities and evolve their player character over time. ''GamesTM'' mentioned the game in their discussion of their article on the history of Metroidvania in 2011, stating that ''Below the Root'' may be a little too expansive without a map to guide players, but if they persevere they would be "treated to something special."


References


Notes


Sources

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External links

* {{moby game, id=/below-the-root, name=''Below the Root''
''Below the Root'' at GameFAQs
1984 video games Adventure games Apple II games Commodore 64 games Metroidvania games Single-player video games Video games about plants Video games about trees Video games based on novels Video games developed in the United States