Alberto López Arce
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Alberto López Arce
Alberto López Arce (23 April 1907 — unknown) was a Cuban chess player. He is noted for his involvement in an incident at the 8th Chess Olympiad, a team tournament where then-current champion Alexander Alekhine had expected to play the previous champion José Raúl Capablanca, also of Cuba. The Cuban team instead assigned López Arce to play Alekhine in a game which Alekhine quickly won. The 8th Olympiad coincided with the outbreak of the Second World War, which disrupted the tournament. 8th Olympiad Alberto López Arce competed in the 8th Chess Olympiad as part of the tournament's Cuban team. Held in Buenos Aires, the Olympiad was a round-robin tournament, hosting teams of five players representing each of the participating countries. Throughout the qualifications and final round he performed poorly, winning just one game (against Povilas Vaitonis), drawing three, and losing eleven. During the tournament Alekhine and Capablanca had an "extremely sharp rivalry" to log ...
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Cuba
Cuba, officially the Republic of Cuba, is an island country, comprising the island of Cuba (largest island), Isla de la Juventud, and List of islands of Cuba, 4,195 islands, islets and cays surrounding the main island. It is located where the northern Caribbean Sea, Gulf of Mexico, and Atlantic Ocean meet. Cuba is located east of the Yucatán Peninsula (Mexico), south of both Florida and the Bahamas, west of Hispaniola (Haiti/Dominican Republic), and north of Jamaica and the Cayman Islands. Havana is the largest city and capital. Cuba is the List of countries and dependencies by population, third-most populous country in the Caribbean after Haiti and the Dominican Republic, with about 10 million inhabitants. It is the largest country in the Caribbean by area. The territory that is now Cuba was inhabited as early as the 4th millennium BC, with the Guanahatabey and Taino, Taíno peoples inhabiting the area at the time of Spanish colonization of the Americas, Spanish colonization ...
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Encyclopedia Of Chess Openings
The ''Encyclopaedia of Chess Openings'' (''ECO'') is a reference work describing the state of opening theory in chess, originally published in five volumes from 1974 to 1979 by the Yugoslavian company Šahovski Informator (Chess Informant). It is currently undergoing its fifth edition. ''ECO'' may also refer to the opening classification system used by the encyclopedia. Overview Both ''ECO'' and ''Chess Informant'' are published by the Belgrade-based company Šahovski Informator. The moves are taken from thousands of master games and from published analysis in ''Informant'' and compiled by the editors, most of whom are grandmasters, who select the lines which they consider most relevant or critical. The chief editor since the first edition has been Aleksandar Matanović (1930-2023). The openings are provided in an ''ECO'' table that concisely presents the opening lines considered most critical by the editors. ''ECO'' covers the openings in more detail than rival single volu ...
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Year Of Death Missing
A year is a unit of time based on how long it takes the Earth to orbit the Sun. In scientific use, the tropical year (approximately 365 solar days, 5 hours, 48 minutes, 45 seconds) and the sidereal year (about 20 minutes longer) are more exact. The modern calendar year, as reckoned according to the Gregorian calendar, approximates the tropical year by using a system of leap years. The term 'year' is also used to indicate other periods of roughly similar duration, such as the lunar year (a roughly 354-day cycle of twelve of the Moon's phasessee lunar calendar), as well as periods loosely associated with the calendar or astronomical year, such as the seasonal year, the fiscal year, the academic year, etc. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by changes in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are ...
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1907 Births
Events January * January 14 – 1907 Kingston earthquake: A 6.5 Mw earthquake in Kingston, Jamaica, kills between 800 and 1,000. February * February 9 – The " Mud March", the first large procession organised by The National Union of Women's Suffrage Societies ( NUWSS), takes place in London. * February 11 – The French warship ''Jean Bart'' sinks off the coast of Morocco. * February 12 – The steamship ''Larchmont'' collides with the ''Harry Hamilton'' in Long Island Sound; 183 lives are lost. * February 16 – SKF, a worldwide mechanical parts manufacturing brand (mainly, bearings and seals), is founded in Gothenburg, Sweden. * February 21 – The English mail steamship ''Berlin'' is wrecked off the Hook of Holland; 142 lives are lost. * February 24 – The Austrian Lloyd steamship ''Imperatrix'', from Trieste to Bombay, is wrecked on Cape of Crete and sinks; 137 lives are lost. March * March ** The steamship ''Congo'' collide ...
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Rules Of Chess
The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player Abstract strategy game, abstract strategy board game. Each player controls sixteen chess piece, pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's King (chess), king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can #Resigning, resign, and there are several ways a game can end in a Draw (chess), draw. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from region to region. Today, the standard rules are set by FIDE (Fédération Internationale des Échecs), the international governing body for ches ...
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Fork (chess)
In chess, a fork is a tactic in which a piece multiple enemy pieces simultaneously. The attacker usually aims to capture one of the forked pieces. The defender often cannot counter every threat. A fork is most effective when it is , such as when the king is put in check. A fork is a type of . Terminology A fork is an example of a . The type of fork is named after the type of forking piece. For example, a fork by a knight is a ''knight fork''. The attacked pieces are ''forked''. If the king King is a royal title given to a male monarch. A king is an Absolute monarchy, absolute monarch if he holds unrestricted Government, governmental power or exercises full sovereignty over a nation. Conversely, he is a Constitutional monarchy, ... is one of the attacked pieces, the term ''absolute fork'' is sometimes used, while a fork not involving the enemy king is a ''relative fork''. A fork of the king and queen, the highest -gaining fork possible, is sometimes called a ''royal fo ...
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Queen (chess)
The queen (♕, ♛) is the most powerful piece in the game of chess. It can move any number of squares vertically, horizontally or , combining the powers of the rook and bishop. Each player starts the game with one queen, placed in the middle of the first next to the king. Because the queen is the strongest piece, a pawn is promoted to a queen in the vast majority of cases; if a pawn is promoted to a piece other than a queen, it is an underpromotion. The predecessor to the queen is the '' ferz'', a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The queen acquired its modern move in Spain in the 15th century. Placement and movement The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square and the black queen starts on a black square—thus the mnemonics "queen gets her color", "queen on er wncolor", or "the dress uee ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a ''rook's pawn'', meaning any pawn on the a- or h-files, a ''knight's pawn'' (on the b- or g-files), a ''bishop's pawn'' (on the c- or f-files), a ''queen's pawn'' (on the d-file), a ''king's pawn'' (on the e-file), and a ''central pawn'' (on the d- or e-files). The p ...
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Check (chess)
In chess and similar games, check is a condition that occurs when a player's king is under threat of on the opponent's next turn. A king so threatened is said to be ''in check''. A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, or if using any of these options would result in the player being in check by another piece, the game ends in checkmate and the player loses. Players cannot make any move that puts their own king in check. Overview A check is the result of a move that places the opposing king under an immediate threat of capture by one (or, in rare cases, two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position ...
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Bishop (chess)
The bishop (♗, ♝) is a Chess piece, piece in the game of chess. It moves and captures along without jumping over interfering pieces. Each player begins the game with two bishops. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The is placed on f1 for White and f8 for Black; the is placed on c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a ''light-squared'' or ''dark-squared'' bishop. Comparison – other pieces Versus rook A rook (chess), rook is generally worth about two Pawn (chess), pawns more than a bishop. The bishop has access to only half of the squares on the board, w ...
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Exchange (chess)
In chess, an exchange or trade of chess pieces is a series of closely related moves, typically sequential, in which the two players each other's pieces. Any type of pieces except the kings may possibly be exchanged, i.e. captured in an exchange, although a king can capture an opponent's piece. Either the player of the white or the black pieces may make the first capture of the other player's piece in an exchange, followed by the other player capturing a piece of the first player, often referred to as a ''recapture''. Commonly, the word "exchange" is used when the pieces exchanged are of the same type or of about equal value, which is an ''even exchange''. According to chess tactics, a bishop and a knight are usually of about equal value. If the values of the pieces exchanged are not equal, then the player who captures the higher-valued piece can be said to be ''up the exchange'' or ''wins the exchange'', while the opponent who captures the lower-valued piece is ''down the ex ...
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). Consequently, a knight alternates between light and dark squares with each move. When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Val ...
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