1972 In Games
This page lists board and card games, wargames, and miniatures games published in 1972. For video and console games, see 1972 in video gaming. Games released or invented in 1972 *'' 4000 A.D.'' *''Boggle'' *''Conquest'' *''Don't Give Up The Ship!'' *'' Richthofen's War'' References See also * 1972 in video gaming {{DEFAULTSORT:1972 In Games Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ... Games by year ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Board Game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the term "board game" are between the 1840s and 1850s. While game boards are a necessary and sufficient condition of this genre, card games that do not use a standard deck of cards, as well as games that use neither cards nor a game board, are often colloquially included, with some referring to this genre generally as "table and board games" or simply "tabletop games". Eras Ancient era Board games have been played, traveled, and evolved in most cultures and societies throughout history Board games have been discovered in a number of archaeological sites. The oldest discovered gaming pieces were discovered in southwest Turkey, a set of elaborate sculptured stones in sets of four designed for a chess-like game, which were created during the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Card Game
A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle (cards), circle to circle. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are Shuffling, shuffled together to form a single ''pack'' or ''shoe''. Modern car ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Wargame
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of military strategy, strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any military campaign, campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for Naval wargaming, naval, Air wargaming, air combat, and wargame (hacking), cyber conflicts, as well as many that combine various domains. There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Miniature Wargaming
A miniature wargame is a type of wargame in which military units are represented by Miniature model (gaming), miniature physical models on a model battlefield. Miniature wargames are played using Toy soldier, model soldiers, vehicles, and artillery on a model battlefield, with the primary appeal being recreational rather than functional. Miniature wargames are played on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is immersion, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Models' dimensions and positioning are crucial for measuring distances during gameplay. Issues concerning sc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Video
Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, Display aspect ratio, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, Video file format, computer files, and Streaming media, network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mecha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
1972 In Video Gaming
1972 marked an important landmark in the history of the video game industry with the releases of ''Pong'' and the Odyssey home console. The profile of electronic games rose substantially and companies began exploring the distribution of video games on a larger scale. Important mainframe computer games were created in this period which became the basis for early microcomputer games. Events *May 3 – Magnavox initiates their “Magnavox Profit Caravan” series of traveling shows to demonstrate all of their 1972 product line to their dealers and public, including the Odyssey. The first showing occurs in Phoenix, Arizona. **May 24 – At a showing in Burlingame, California, three representatives of Nutting Associates including Nolan Bushnell visit the showcase and play the Odyssey demonstration unit. Bushnell takes particular note of the Odyssey game ''Table Tennis''. *June 26 – Bally Manufacturing formalizes an agreement with Nolan Bushnell for the creation of one video ga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
4000 A
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is a square number, the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. Evolution of the Hindu-Arabic digit Brahmic numerals represented 1, 2, and 3 with as many lines. 4 was simplified by joining its four lines into a cross that looks like the modern plus sign. The Shunga would add a horizontal line on top of the digit, and the Kshatrapa and Pallava evolved the digit to a point where the speed of writing was a secondary concern. The Arabs' 4 still had the early concept of the cross, but for the sake of efficiency, was made in one stroke by connecting the "western" end to the "northern" end; the "eastern" end was finished off with a curve. The Europeans dropped the finishing curve and gradually made the digit less cursive, ending up with a digit very close to the original Brahmin cross. While the shape of the character fo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Boggle
''Boggle'' is a word game introduced in 1972 and in which players try to find as many words as they can from a grid of lettered dice, within a set time limit. It was invented by Allan Turoff and originally distributed by Parker Brothers. Rules One player begins the game by shaking a covered tray of 16 cubic dice, each with a different letter printed on each of its sides. The dice settle into a 4×4 tray so that only the top letter of each cube is visible. After they have settled into the tray, a three-minute sand timer is started and all players simultaneously begin the main phase of play. Each player searches for words that fit the following criteria: * Words must be at least three letters in length. * Each letter after the first must be a horizontal, vertical, or diagonal neighbor of the one before it. * No individual letter cube may be used more than once in a word. * No capitalized or hyphenated words are allowed. Multiple forms of the same word are allowed, such as singu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Conquest (board Game)
''Conquest'' is a strategy board game created and published by Donald Benge. First published in 1972 with cardboard pieces, it evolved to plastic pieces and a deluxe set in pewter plated in various metals including gold. Description ''Conquest'' is a non-historical two-player game of conquest based on point to point movement and capture. The map features both land and water. Each player has 20 land pieces — soldiers, elephants, chariots, and knights — each with different capabilities, and 6 ship pieces. Pieces can be stacked; for example, a soldier can mount a chariot, and both can then board a ship. The object of the game is either to occupy all five spaces in the opponent's capital city, or to capture all the opponent's pieces. The game also includes a set of puzzles for solitaire play. Gameplay Each player can make ten moves per turn (five on White's first). A unit may not move more than once per turn unless it captures or gives check (in either case the opponent has the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Don't Give Up The Ship!
''Don't Give Up the Ship'' is a set of rules for conducting Napoleonic era naval wargaming, wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. The game was developed as a collaboration between Dave Arneson, Gary Gygax, and Mike Carr (game designer), Mike Carr. It was the first collaboration between Dave Arneson and Gary Gygax, the co-authors of ''Dungeons & Dragons''. Mike Carr edited the rules and researched the historical single ship actions that are included as game scenarios. History The name comes from the dying words of James Lawrence to the crew of his USS Chesapeake (1799), USS ''Chesapeake'', later stitched into an ensign created by Samuel Hambleton (United States Navy officer), Purser Samuel Hambleton and raised by Commodore Oliver Hazard Perry in the Battle of Lake Erie, during the War of 1812. In the foreword, Gygax writes about the genesis of the rules: After they met for the first time at Gen Con, they chose to work ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Richthofen's War
''Richthofen's War'', subtitled "The Air War 1916–1918", is a board wargame published by Avalon Hill in 1973 that simulates aerial combat during World War I. Description ''Richthofen's War'' is a two-player game in which one player controls one or more German airplanes of the First World War, and the other player controls Allied aircraft. Components The game box contains: * 22" x 24" mounted hex grid map of a section of the Western Front, including lines of trenches and no man's land * 80 die-cut counters * rulebook * eight scenario cards * playing aids and charts * airplane data card * six-sided die Scenarios and gameplay The first edition of the game comes with eight scenarios. In some of the scenarios, several alternative pairings of aircraft are given. Using Basic Rules, players control one aircraft each; both have identical flight properties. The Advanced rules allow for more aircraft that have varied flight characteristics. The second edition released in 1977 has 23 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |