Conquest (board Game)
   HOME

TheInfoList



OR:

''Conquest'' is a strategy
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
created and published by Donald Benge. First published in 1972 with cardboard pieces, it evolved to plastic pieces and a deluxe set in
pewter Pewter () is a malleable metal alloy consisting of tin (85–99%), antimony (approximately 5–10%), copper (2%), bismuth, and sometimes silver. In the past, it was an alloy of tin and lead, but most modern pewter, in order to prevent lead poi ...
plated in various metals including gold.


Description

''Conquest'' is a non-historical two-player game of conquest based on point to point movement and capture. The map features both land and water. Each player has 20 land pieces — soldiers, elephants, chariots, and knights — each with different capabilities, and 6 ship pieces. Pieces can be stacked; for example, a soldier can mount a
chariot A chariot is a type of vehicle similar to a cart, driven by a charioteer, usually using horses to provide rapid Propulsion, motive power. The oldest known chariots have been found in burials of the Sintashta culture in modern-day Chelyabinsk O ...
, and both can then board a ship. The object of the game is either to occupy all five spaces in the opponent's capital city, or to capture all the opponent's pieces. The game also includes a set of puzzles for solitaire play.


Gameplay

Each player can make ten moves per turn (five on White's first). A unit may not move more than once per turn unless it captures or gives check (in either case the opponent has the right to immediately recapture if possible or otherwise parry a check). If a piece makes a capture, it can move its full movement allowance again in the same turn if the player has action points left. After a capture, the opponent may attempt a recapture move.


Publication history

''Conquest'' was designed by Donald Benge of Burbank, California, who self-published it in 1972. Two years later, Benge developed a four-player edition, also titled ''Conquest''. The four-player version can be played as a free for all, with two teams of two. Benge then published ''Conquest Plus'', which introduced
catapult A catapult is a ballistics, ballistic device used to launch a projectile at a great distance without the aid of gunpowder or other propellants – particularly various types of ancient and medieval siege engines. A catapult uses the sudden rel ...
s and
siege engine A siege engine is a device that is designed to break or circumvent heavy castle doors, thick city walls and other fortifications in siege warfare. Some are immobile, constructed in place to attack enemy fortifications from a distance, while othe ...
s. In 1977, Benge developed a chess variant called ''Quest Chess'', based on principles from ''Conquest''. In 2006, Bütehorn Spiele (Buchholz Verlag), released a German-language edition. In 2006, Conquest Games released a new edition, ''Grand Conquest'', which added camels and castles with moats, and introduced movement into the fields between the regular movement points. On April 6, 2007, Donald was killed in a traffic accident by a drunk driver, and publishing activities were suspended until the game was bought by Numbskull Games in 2010.


Reception

In Issue 2 of ''Command'', Donald Agosta called the game "fast moving and excellent for people who enjoy chess, backgammon, etc." He did warn that "The hard-core wargamer would probably be disappointed with it, however."


Other recognition

A copy of ''Conquest'' is held in the collection of the
Strong National Museum of Play The Strong National Museum of Play (also known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Mar ...
(object 116.76330).


Other reviews and commentary

* ''World Game Review'' #2 *''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' #9 *1980 Games 100 in ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
''
1981 Games 100
in ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' *1982 Games 100 in ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' *'' The Playboy Winner's Guide to Board Games''


References


External links


Forum-based correspondence Conquest and Grand Conquest / rule enquiries
*


old Official Conquest Website
{{DEFAULTSORT:Conquest (Board Game) Abstract strategy games Board games introduced in 1972 Board wargames