hypertext fiction
   HOME

TheInfoList



OR:

Hypertext fiction is a genre of
electronic literature Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature ar ...
characterized by the use of
hypertext Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typic ...
links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
. The term can also be used to describe traditionally published books in which a nonlinear narrative and interactive narrative is achieved through internal references.
James Joyce James Augustine Aloysius Joyce (born James Augusta Joyce; 2 February 1882 – 13 January 1941) was an Irish novelist, poet, and literary critic. He contributed to the modernist avant-garde movement and is regarded as one of the most influentia ...
's '' Ulysses'' (1922), Enrique Jardiel Poncela's ''La Tournée de Dios'' (1932),
Jorge Luis Borges Jorge Francisco Isidoro Luis Borges Acevedo ( ; ; 24 August 1899 – 14 June 1986) was an Argentine short-story writer, essayist, poet and translator regarded as a key figure in Spanish literature, Spanish-language and international literatur ...
' '' The Garden of Forking Paths'' (1941),
Vladimir Nabokov Vladimir Vladimirovich Nabokov ( ; 2 July 1977), also known by the pen name Vladimir Sirin (), was a Russian and American novelist, poet, translator, and entomologist. Born in Imperial Russia in 1899, Nabokov wrote his first nine novels in Rus ...
's ''
Pale Fire ''Pale Fire'' is a 1962 novel by Vladimir Nabokov. The novel is presented as a 999-line poem titled "Pale Fire", written by the fictional poet John Shade, with a foreword, lengthy commentary and index written by Shade's neighbor and academic co ...
'' (1962), Julio Cortázar's '' Rayuela'' (1963; translated as ''Hopscotch''), and
Italo Calvino Italo Calvino (, ; ;. RAI (circa 1970), retrieved 25 October 2012. 15 October 1923 – 19 September 1985) was an Italian novelist and short story writer. His best-known works include the ''Our Ancestors'' trilogy (1952–1959), the '' Cosm ...
's '' The Castle of Crossed Destinies'' (1973) are early examples predating the word "hypertext", while a common pop-culture example is the ''
Choose Your Own Adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
'' series in young adult fiction and other similar
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
s, or Jason Shiga's ''Meanwhile,'' a graphic novel that allows readers to choose from a total of 3,856 possible linear narratives. In 1969,
IBM International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
and
Ted Nelson Theodor Holm Nelson (born June 17, 1937) is an American pioneer of information technology, philosopher, and sociologist. He coined the terms ''hypertext'' and ''hypermedia'' in 1963 and published them in 1965. According to his 1997 ''Forbes'' p ...
from
Brown University Brown University is a Private university, private Ivy League research university in Providence, Rhode Island, United States. It is the List of colonial colleges, seventh-oldest institution of higher education in the US, founded in 1764 as the ' ...
gained permission from Nabokov's publisher to use ''
Pale Fire ''Pale Fire'' is a 1962 novel by Vladimir Nabokov. The novel is presented as a 999-line poem titled "Pale Fire", written by the fictional poet John Shade, with a foreword, lengthy commentary and index written by Shade's neighbor and academic co ...
'' as a demonstration of an early hypertext system and, in general, hypertext's potential. The unconventional form of the demonstration was dismissed in favour of a more technically oriented variant.


Definitions

There is little consensus on the definition of hypertext literature. The similar term cybertext is often used interchangeably with hypertext. In hypertext fiction, the reader assumes a significant role in the creation of the narrative. Each user obtains a different outcome based on the choices they make. Cybertexts may be equated to the transition between a
linear In mathematics, the term ''linear'' is used in two distinct senses for two different properties: * linearity of a '' function'' (or '' mapping''); * linearity of a '' polynomial''. An example of a linear function is the function defined by f(x) ...
piece of literature, such as a
novel A novel is an extended work of narrative fiction usually written in prose and published as a book. The word derives from the for 'new', 'news', or 'short story (of something new)', itself from the , a singular noun use of the neuter plural of ...
, and a
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
. In a novel, the reader has no choice, the plot and the characters are all chosen by the author; there is no 'user', just a 'reader'. This is important because it entails that the person working their way through the novel is not an active participant. In a game, the person makes decisions and decides what actions to take, what punches to punch, or when to jump. To Espen Aarseth, cybertext is not a
genre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
in itself; in order to classify traditions, literary genres and aesthetic value, texts should be examined at a more local level. To Aarseth, hypertext fiction is a kind of ergodic literature:
In ergodic literature, nontrivial effort is required to allow the reader to traverse the text. If ergodic literature is to make sense as a concept, there must also be nonergodic literature, where the effort to traverse the text is trivial, with no extranoematic responsibilities placed on the reader except (for example) eye movement and the periodic or arbitrary turning of pages.
To Aarseth, the process of reading immersive narrative, in contrast, involves "trivial" effort, that is, merely moving one's eyes along lines of text and turning pages; the text does not resist the reader.


History

The first hypertext fictions were published prior to the development of the
World Wide Web The World Wide Web (WWW or simply the Web) is an information system that enables Content (media), content sharing over the Internet through user-friendly ways meant to appeal to users beyond Information technology, IT specialists and hobbyis ...
, using software such as Storyspace and
HyperCard HyperCard is a application software, software application and software development kit, development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard com ...
. Noted pioneers in the field are Judy Malloy and Michael Joyce. Early hypertext fictions published on the web include Olia Lialina's '' My Boyfriend Came Back from the War'' (1996), which used images, words and web frames to unfold spatially in the reader's web browser, and Adrienne Eisen's hypertext novella '' Six Sex Scenes'' (1996), where readers moved between lexia by selecting links at the bottom of each screen. The first novel-length hypertext fiction, or hypertext novel, was Robert Arellano's ''Sunshine 69'', published on June 21, 1996, with navigable maps of settings, a nonlinear calendar of scenes, and a character "suitcase" enabling readers to try on nine different points of view. Shortly thereafter, in 1997, Mark Amerika released ''GRAMMATRON'', a multi-linear work that was eventually exhibited in art galleries. In 2000, it was included in the Whitney Biennial of American Art. Some other web examples of hypertext fiction include Stuart Moulthrop's ''Hegirascope'' (1995, 1997), '' The Unknown'' (which won the trAce/Alt X award in 1998), ''The Company Therapist'' (1996–1999) (which won Net Magazine's "Entertainment Site of the Year"), and Caitlin Fisher's '' These Waves of Girls'' (2001) (which won the ELO award for fiction in 2001). More recent works include Stephen Marche's ''Lucy Hardin's Missing Period'' (2010) and Paul La Farge’s ''Luminous Airplanes'' (2011). In the 1990s, women and feminist artists took advantage of hypertext and produced dozens of works, often publishing on CD-ROM. Linda Dement’s ''Cyberflesh Girlmonster'' (1995) is a hypertext CD-ROM that incorporates images of women’s body parts and remixes them to create new shapes. Dr. Caitlin Fisher’s hypertext novella These Waves of Girls (2000), mentioned above, is set in three time periods of the protagonist exploring her queer identity through memory. The story is written as a reflection diary of the interconnected memories of childhood, adolescence, and adulthood. It consists of an associated multi-modal collection of nodes including linked text, still and moving images, manipulable images, animations, and sound clips. It won the Electronic Literature Organization award. The internationally oriented, but US based, Electronic Literature Organization (ELO) was founded in 1999 to promote the creation and enjoyment of electronic literature. Other organisations for the promotion of electronic literature include trAce Online Writing Community, a British organisation, started in 1995, that has fostered electronic literature in the UK, Dichtung Digital, a journal of criticism of electronic literature in English and German, and ELINOR, a network for electronic literature in the Nordic countries, which provides a directory of Nordic electronic literature. The Electronic Literature Directory lists many works of electronic literature in English and other languages.


Characteristics

Hypertext fiction is characterized by networked nodes of text making up a fictional story. There are often several options in each node that directs where the reader can go next. Unlike traditional fiction, the reader is not constrained by reading the fiction from start to end, depending on the choices they make. In this sense, it is similar to an encyclopaedia, with the reader reading a node and then choosing a link to follow. While this can be done more easily on paper, it is quite a different experience on a screen. The reader can be thrown into unpredictable loops because not all of the links are explained by their title. The fiction can contain text, quotes, and images. There are different forms that hypertext fiction can take. These forms are axial, arborescent, and networked. Axial hypertext fictions have a central story line with links that branch off and return to the central storyline. Arborescent fictions branch into mutually exclusive story lines, and networked fictions have multiple starting points and do not always have a set ending. A single work of hypertext fiction can have a mixture of these three forms.


Criticism

In 2013, Steven Johnson, founder of the online magazine FEED, an early publisher of hypertext fiction, wrote an article for ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'' detailing why hypertext fiction did not become popular, claiming that non-linear stories are difficult to write, since each section of the work would need to introduce characters or concepts.


Legacy

Twine fictions have often been cited as being a direct descendant of hypertext fiction.


See also

*'' 34 North 118 West'' * ''253'' (novel) *'' 17776'' * Cybertext * Eastgate Systems *
Electronic literature Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature ar ...
*
Gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
*'' Homestuck'' * Hypertext poetry *
Interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
(IF) * SCP Foundation * Storyspace * Twine (software) *
Visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...


References


Bibliography

* *
"The hypertext Tristram Shandy page", David R. Hammontree's page


from The Electronic Labyrinth by Christopher Keep, Tim McLaughlin and Robin Parmar * * Ensslin, Astrid (2007). ''Canonizing Hypertext: Explorations and Constructions''. London: Continuum.


External links



(by Sergio Cicconi) {{DEFAULTSORT:Hypertext Fiction Narrative forms Web fiction
Fiction Fiction is any creative work, chiefly any narrative work, portraying character (arts), individuals, events, or setting (narrative), places that are imagination, imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent ...
Genres of electronic literature