Twine (software)
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Twine (software)
Twine is a free open-source tool created by Chris Klimas for making interactive fiction and hypertext fiction in the form of web pages. It is available on macOS, Windows, and Linux. Software Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. Twine 1 generated code using ''twee''. Its frontend was derived from TiddlyWiki, with a similar but incompatible data format. Twine 2 is a browser-based application written in HTML5 and Javascript, also available as a standalone desktop app; it also supports CSS. It is currently in version 2.10.0, as of November 2024. Rather than using a fixed scripting language, Twine supports the use of different "story formats". In Twine 1, these mostly affected how a story was displayed rather than how it was written, but Twine 2 story form ...
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GitHub
GitHub () is a Proprietary software, proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking system, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, GitHub, Inc. has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. GitHub reported having over 100 million developers and more than 420 million Repository (version control), repositories, including at least 28 million public repositories. It is the world's largest source code host Over five billion developer contributions were made to more than 500 million open source projects in 2024. About Founding The development of the GitHub platform began on October 19, 2005. The site was launched in April 2008 by Tom ...
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Browser-based
A web application (or web app) is application software that is created with web technologies and runs via a web browser. Web applications emerged during the late 1990s and allowed for the server to dynamically build a response to the request, in contrast to static web pages. Web applications are commonly distributed via a web server. There are several different tier systems that web applications use to communicate between the web browsers, the client interface, and server data. Each system has its own uses as they function in different ways. However, there are many security risks that developers must be aware of during development; proper measures to protect user data are vital. Web applications are often constructed with the use of a web application framework. Single-page applications (SPAs) and progressive web apps (PWAs) are two architectural approaches to creating web applications that provide a user experience similar to native apps, including features such as smooth ...
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You Are Jeff Bezos
''You Are Jeff Bezos'' is a satirical text adventure game, developed and released in 2018 by indie developer and writer Kris Lorischild, then known as Kris Ligman. The game's premise involves the player waking up one morning as Amazon founder Jeff Bezos, and being tasked with spending his entire US$156 billion fortune. Plot The game opens with the player character awaking from "unsettling dreams", only to notice that they have transformed into "a monstrous vermin" – Jeff Bezos. The game then claims that spending all of Bezos' money may allow the player to return to their real body and identity, as spending all his money would "disintegrate his physical form". The player is then given a variety of options of things to spend Bezos' money on, such as repairing Puerto Rico from Hurricane Maria, paying for the Mexico–United States border wall and then not building it, doubling the salary of every Amazon employee and ending homelessness in the United States. As options are complete ...
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C Ya Laterrrr
''c ya laterrrr'' is an autobiographical hypertext fiction written by Dan Hett about his experiences following his brother dying in the Manchester Arena bombing. It won the New Media Writing Prize in 2020. Plot and structure ''c ya laterrrr'' is a text-only game or hypertext fiction written in Twine. The story is written in the second person, following the convention of interactive fiction. While the game has only one endpoint, the player is faced with many choices along the way and "one of the many possible pathways does reflect ett'sactual experience". Unlike many other Twine games, it doesn't feature back/next buttons, forcing the player to stick with the choices they make. Hett has emphasised the importance of these choices in interviews, saying that ''c ya laterrrr'' is "as much about what I didn't do as what I did do". The game begins with the player as a parent in a quiet house, after their children are asleep, who sees social media posts speculating about something h ...
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Arc Symphony
''Arc Symphony'' is an adventure video game developed by Matilde Park and Penelope Evans, and released on May 15, 2017, both as a browser game and in a downloadable version for Microsoft Windows, MacOS, and Linux. The player takes the role of a formerly active user of a Usenet newsgroup for a fictional Japanese role-playing game (JRPG), also titled ''Arc Symphony'', and reads messages from the game's characters. As part of the game's release, fake game boxes for the JRPG, in the style of those for PlayStation JRPGs, were created and given to the developers' friends, who shared photos of it on social media with comments pretending that the JRPG was a real game; additionally, a fake fan site for the JRPG was created to further the illusion that it was real. Critics liked the game and its marketing, calling them accurate to fan communities in the 1990s. Overview ''Arc Symphony'' is a text-based adventure game, and is presented as an old computer through which the player reads messag ...
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The Temple Of No
''The Temple of No'' is a 2016 text adventure game by Studio Crows Crows Crows. It was written and voice acted by William Pugh, co-creator of '' The Stanley Parable'' and ''Accounting+''. Developed in Twine, it was published for free on Itch.io. Gameplay The particularly self referential story can be experienced as one of three characters: a woman, a man, or a frog, as they enter a mysterious forest and discover the eponymous "Temple of No". As usual for Twine text adventures, the player advances through point and click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermed .... References * http://www.polygon.com/2016/6/20/11982668/crows-crows-crows-the-temple-of-no-free-game * http://www.eurogamer.net/articles/2016-06-21-the-stanley-parable-designer-releases-free-game-the-temp ...
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The Writer Will Do Something
''The Writer Will Do Something'' is an interactive fiction video game written by Matthew S. Burns and Tom Bissell and created using Twine. Development The game was originally written in 2015 by Matthew S. Burns and Tom Bissell. Bissell had previously worked on AAA franchises such as ''Gears of War'' and ''Arkham Asylum''. Burns aimed to explain to video gaming fans how chaotic and difficult a creative project can be, as he felt critics and fans would often wonder "why didn't the devs just do this" when he felt there were barriers that prevented that which would be explained through this behind-the-curtain look. From its release to August 2015, the game was played 38,000 times. Players questioned whether developers would be so rude to each other, while developers deemed the game a documentary. Plot and gameplay It tells the story of a video game writer sitting through a meeting about a AAA game – the third in the fictional ''ShatterGate'' franchise – which is having issues ...
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The Uncle Who Works For Nintendo
''The Uncle Who Works for Nintendo'' is a horror-themed interactive fiction video game, developed by Michael Lutz and released via browser on October 15, 2014. The game's title is inspired by a false playground claim stereotypically used by children to spread video game-related rumors and urban legends. Plot ''The Uncle Who Works for Nintendo'' is set around the late 1990s and casts the player in the role of an 11-year-old staying overnight at an – apparently wealthy – friend's house. Both the friend and player character enjoy video games, and the friend (whose name can be selected from a list) has a large selection of them, including strange and unreleased systems. This is explained by the friend having an "uncle who works for Nintendo". The friend takes a Nintendo 64 to a small den outside the house proper, where the pair are staying during the night. Dialogue choices enable the player to learn more about the backstory and relationship between the two characters. The frien ...
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Queers In Love At The End Of The World
''Queers in love at the End of the World'', also stylized as ''queers in love at the end of the world'', is a hypertext game created with Twine. Developed by Anna Anthropy in 2013 for the Ludum Dare Game Jam, the short, ten-second narrative faces players with how to interact with their partner before "(e)verything is wiped away". As of 2023, the game is hosted on Anthropy's Itch.io page. Plot In just ten seconds, players read through short paragraphs and selected highlighted text in order to dictate how they want to interact with their partner before the end of the world. About the origin of the work, Anthropy writes, "If you only had ten seconds left with your partner, what would you do with them? What would you say? It’s a game about the transformative, transcendent power of queer love, and is dedicated to every queer I’ve loved, no matter how briefly, or for how long." Reception Claudia Lo praised the game's embrace of queer temporality, as described in José Esteban Mu ...
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Depression Quest
''Depression Quest'' is a 2013 interactive fiction game dealing with the subject of depression. It was developed by Zoë Quinn using the Twine engine, with writing by Quinn and Patrick Lindsey, and music by Isaac Schankler. It was first released for the web on February 14, 2013, and for Steam on August 11, 2014. The game tells the story of a person suffering from depression and their attempts to deal with their condition. It was created to foster a greater understanding of depression. ''Depression Quest'' can be played for free, and has a pay-what-you-want pricing model. The National Suicide Prevention Lifeline receives part of the proceeds. ''Depression Quest'' was praised by critics for its portrayal of depression and its educational value. The game was noted for diverging from mainstream uses of video games as a medium. ''Depression Quest'' received backlash from some gamers who disliked its departure from typical game formats and from other gamers who opposed "political" ...
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Howling Dogs
''Howling Dogs'' is a Twine game and piece of interactive fiction created by Porpentine in 2012. The game is text-based and includes occasional abstract pixel art. In 2017, the game was included in the Whitney Biennial. Gameplay ''Howling Dogs'' opens with a quote from '' The Day He Himself Shall Wipe My Tears Away'' by Kenzaburo Oe and starts off in a metal room. The game makes the user repeat basic actions, such as eating, drinking, sleeping and bathing, in a repetitive cycle. As the setting deteriorates over the course of the game, the tasks become harder to perform. The user can escape their surroundings momentarily by putting on a virtual reality visor, which becomes accessible after they perform some of their basic tasks. The virtual reality allows users to escape their cell-like surroundings, and displays a bizarre alternative world and imagery, before ending and bringing the user back to the same room. The game closes with a quote from theologian John Wesley. The game's ...
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Rat Chaos
''Rat Chaos'' is a 2012 Stream of consciousness (narrative mode), stream of consciousness art game, art and browser game created by Winter Lake. Plot A spaceship captain chooses between going about their daily routine or "unleashing rat chaos." Development While learning the software Twine (software), Twine, author Winter Lake made the game "in a couple hours" on July 18, 2012. Originally, the game was available via Winter Lake's website ''monster killers''. The game disappeared for a number of years with copies only available on saved Hard disk drive, hard drives. ''Rock, Paper, Shotgun'' contributor Robert Yang made it available again on his personal website. Reception In 2012, ''IndieGames.com''s Konstantinos Dimopoulos described ''Rat Chaos'' as "weird, sports a really odd use of the English language, will make you both laugh and wonder, features some interesting drawings and was created with Twine (software), Twine." ''Free Indie Games''s Porpentine (game designer), Porpe ...
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