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34 North 118 West
''34 North 118 West'' by Jeff Knowlton, Naomi Spellman, and Jeremy Hight and Narration by Zoey Goetsch, is one of the first locative hypertexts. Published in 2003, the work connected Global Positioning System (GPS) data with a fictional narrative on an early tablet PC connected to Global Positioning devices to deliver a real-time story to a user. Plot and structure Setting The work is set in a freight depot and warehouse in downtown Los Angeles. The time spans the early 1900s when innovations were telegraphs and radio to the time of the work where innovations are the internet and GPS. Astrid Ensslin and Alice Bell examine ''34 North 118 West'' and explain that it works in a city street in Los Angeles. As readers follow an interactive map in the city, they access fragments of the story. Bell and Ensslin explain that the work asks "listeners to imagine fictional stories alongside their current physical location in the actual world." Maps and GPS Historical maps were based on ...
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Hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse (computing), mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet. Etymology The English prefix "hyper-" comes from the Greek language, Greek prefix "ὑπερ-" and means "over" or "beyond"; it has a common origin with the prefix "super-" which comes from Latin. It signifies the overcoming of the previous linear cons ...
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Hypertext Fiction
Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction. The term can also be used to describe traditionally published books in which a nonlinear narrative and interactive narrative is achieved through internal references. James Joyce's '' Ulysses'' (1922), Enrique Jardiel Poncela's ''La Tournée de Dios'' (1932), Jorge Luis Borges' '' The Garden of Forking Paths'' (1941), Vladimir Nabokov's ''Pale Fire'' (1962), Julio Cortázar's '' Rayuela'' (1963; translated as ''Hopscotch''), and Italo Calvino's '' The Castle of Crossed Destinies'' (1973) are early examples predating the word "hypertext", while a common pop-culture example is the ''Choose Your Own Ad ...
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Art In California
Art is a diverse range of culture, cultural activity centered around works of art, ''works'' utilizing Creativity, creative or imagination, imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, technical proficiency, or beauty. There is no generally agreed definition of what constitutes ''art'', and its interpretation has varied greatly throughout history and across cultures. In the Western world, Western tradition, the three classical branches of visual art are painting, sculpture, and architecture. Theatre, dance, and other performing arts, as well as literature, music, film and other media such as interactive media, are included in a broader definition of "the arts". Until the 17th century, ''art'' referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are s ...
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2000s Electronic Literature Works
S, or s, is the nineteenth letter of the Latin alphabet, used in the English alphabet, the alphabets of other western European languages and other latin alphabets worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a "sh" phoneme, so the derived Greek letter Sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''Samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ), "to hiss". The original name of the letter "Sigma" may have been ''san'', but due to the earl ...
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Location-based Software
Location-based service (LBS) is a general term denoting software services which use geographic data and information to provide services or information to users. LBS can be used in a variety of contexts, such as health, indoor object search, entertainment, work, personal life, etc. Commonly used examples of location-based services include navigation software, social networking services, location-based advertising, and tracking systems. LBS can also include mobile commerce when taking the form of coupons or advertising directed at customers based on their current location. LBS also includes personalized weather services and even location-based games. LBS is critical to many businesses as well as government organizations to drive real insight from data tied to a specific location where activities take place. The spatial patterns that location-related data and services can provide is one of its most powerful and useful aspects where location is a common denominator in all of these ac ...
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Urban Informatics
Urban informatics refers to the study of people creating, applying and using information and communication technology and data in the context of cities and urban environments. It sits at the conjunction of urban science, geomatics, and informatics, with an ultimate goal of creating more smart and sustainable cities. Various definitions are available, some provided in the Definitions section. Although first mentions of the term date back as early as 1987, urban informatics did not emerge as a notable field of research and practice until 2006 (see History section). Since then, the emergence and growing popularity of ubiquitous computing, open data and big data analytics, as well as smart cities, contributed to a surge in interest in urban informatics, not just from academics but also from industry and city governments seeking to explore and apply the possibilities and opportunities of urban informatics. Definitions Many definitions of urban informatics have been published and ...
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Locative Media
Locative media or location-based media (LBM) is a virtual medium of communication functionally bound to a location. The physical implementation of locative media, however, is not bound to the same location to which the content refers. Location-based media delivers multimedia and other content directly to the user of a mobile device dependent upon their location. Location information determined by means such as mobile phone tracking and other emerging real-time locating system technologies like Wi-Fi or RFID can be used to customize media content presented on the device. Locative media are digital media applied to real places and thus triggering real social interactions. While mobile technologies such as the Global Positioning System (GPS), laptop computers and mobile phones enable locative media, they are not the goal for the development of projects in this field. Description Media content is managed and organized externally of the device on a standard desktop, laptop, server ...
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Location-based Game
A location-based game (also called location-enabled game, geolocation-based game, or simply geo game) is a type of game in which the gameplay evolves and progresses via a player's real world location. Location-based games must provide some mechanism to allow the player to report their location, usually with GPS. Many location-based video games are video games that run on a mobile phone, using its GPS capability. “Urban games” or “street games” are typically multiplayer location-based games played using city streets and built up urban environments. Various mobile devices can be used to play location-based games. These games have been referred to as “location-based mobile games,” merging the concept of location-based games and mobile games. Games Location based-games can be digital or physical in nature. For example, Geocaching is an outdoor recreational activity in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigation ...
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Espen Aarseth
Espen J. Aarseth (born 1965) is a Norwegian academic specializing in the fields of video game studies and electronic literature. Aarseth completed his doctorate at the University of Bergen. He co-founded the Department of Humanistic Informatics at the University of Bergen, and worked there until 2003, at which time he was a full professor. He is currently a full professor and Head of the Center for Computer Games Research at the IT University of Copenhagen, and principal investigator of a €2 million ERC Advanced grant for the project Making Sense of Games. Aarseth is also the Editor in Chief of Game Studies, the oldest peer-reviewed journal in the field of game studies, and member of the advisory board of G, A, M, E, a journal of comparative videogame analysis. ''Cybertext'' Aarseth's works include groundbreaking ''Cybertext: Perspectives on Ergodic Literature'' (Johns Hopkins UP 1997) book, which was originally his doctoral thesis. Cybertext focuses on mechanical organizatio ...
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Global Positioning System
The Global Positioning System (GPS) is a satellite-based hyperbolic navigation system owned by the United States Space Force and operated by Mission Delta 31. It is one of the global navigation satellite systems (GNSS) that provide geolocation and time information to a GPS receiver anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites. It does not require the user to transmit any data, and operates independently of any telephone or Internet reception, though these technologies can enhance the usefulness of the GPS positioning information. It provides critical positioning capabilities to military, civil, and commercial users around the world. Although the United States government created, controls, and maintains the GPS system, it is freely accessible to anyone with a GPS receiver. Overview The GPS project was started by the U.S. Department of Defense in 1973. The first prototype spacecraft was launched in 1978 an ...
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Scott Rettberg
Scott Rettberg is an American digital artist and scholar of electronic literature based in Bergen, Norway. He is the co-founder and served as the first executive director of the Electronic Literature Organization. He leads the Center for Digital Narrative, a Norwegian Centre of Research Excellence from 2023 to 2033. Scholarship Rettberg is a professor of Digital Culture in the Department of Linguistic, Literary, and Aesthetic Studies at the University of Bergen, Norway. He is the author of the book ''Electronic Literature'', which won the N. Katherine Hayles Award for Criticism of Electronic Literature in 2019, described by Kathi Inman Berens as "a definitive overview of electronic literature". He has co-edited a number of academic collections, including ''Electronic Literature Communities.'' Rettberg was the project leader of the HERA-FundeELMCIPresearch project (2010–13), and is the director of thELMCIP Electronic Literature Knowledge Base Literary and artistic career ...
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George Landow (professor)
George Paul Landow (25 August 1940 – 31 May 2023) was Professor of English and Art History Emeritus at Brown University. He was a leading authority on Victorian literature, art, and culture, as well as a pioneer in criticism and theory of Electronic literature, hypertext and hypermedia. He also pioneered the use of hypertext and the web in higher education. Work George Landow published extensively on John Ruskin and the Pre-Raphaelite Brotherhood, specifically the life and works of William Holman Hunt. Landow was also a leading theorist of hypertext, of the effects of digital technology on language, and of electronic media on literature. While his early work on hypertext sought to establish design rules for efficient hypertext communication, he is especially noted for his book ''Hypertext: The Convergence of Contemporary Literary Theory and Technology'', first published in 1992, which is considered a "landmark" in the academic study of electronic writing systems, and states the vi ...
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