HOME

TheInfoList



OR:

is a 1998
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
for Sega's Dreamcast and the first main '' Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete levels to progress the story. ''Sonic Adventure'' retains many elements from prior ''Sonic'' games, such as power-ups and the ring-based
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
system. Outside the main game, players can play minigames like
racing In sport, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific go ...
and interact with Chao, a virtual pet.
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights ...
began developing ''Sonic Adventure'' in 1997, after the cancellation of the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
game '' Sonic X-treme''. Led by director Takashi Iizuka and producer Yuji Naka, the team strove to reinvent ''Sonic'' for the 3D era of video games. ''Adventure'' features a stronger emphasis on storytelling and role-playing elements in contrast to previous ''Sonic'' games, while Yuji Uekawa redesigned the series' characters for their transition to 3D. Sonic Team attempted to demonstrate the technical prowess of the Dreamcast with realistic graphics and drew inspiration from locations in
Peru , image_flag = Flag of Peru.svg , image_coat = Escudo nacional del Perú.svg , other_symbol = Great Seal of the State , other_symbol_type = Seal (emblem), National seal , national_motto = "Fi ...
and Guatemala. The soundtrack was primarily composed by Jun Senoue, who preferred
rock music Rock music is a broad genre of popular music that originated as "rock and roll" in the United States in the late 1940s and early 1950s, developing into a range of different styles in the mid-1960s and later, particularly in the United States and ...
over the
electropop Electropop is a hybrid music genre combining elements of electronic and pop genres. Writer Hollin Jones has described it as a variant of synth-pop with heavy emphasis on its electronic sound. The genre was developed in the 1980s and saw a r ...
of previous ''Sonic'' games. Following its reveal at the Tokyo International Forum in August 1998, ''Sonic Adventure'' was highly anticipated and was released in Japan in December 1998 and worldwide in September 1999. It received critical acclaim and became the Dreamcast's bestseller, with 2.5 million copies sold by August 2006. Reviewers considered ''Adventure'' a major technical advancement and praised the visuals and gameplay. Though critics noted glitches and camera problems, and reactions to the audio were mixed, they considered ''Sonic Adventure'' an exceptional game; some speculated that it could help re-establish Sega as the dominant console manufacturer after the unsuccessful Saturn. Journalists have retrospectively ranked ''Sonic Adventure'' among the best ''Sonic'' games, and it is recognized as an important release in both the series and the platform genre. Many characters and concepts introduced in ''Adventure'' recur in later ''Sonic'' games. A sequel, '' Sonic Adventure 2'', was released in 2001. ''Adventure'' was ported to the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
in 2003 with altered graphics and more challenges, while a high-definition version was released for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
in 2010 and for Windows in 2011. Reviews for these releases were less positive; critics felt the game had not aged well and ran at an inconsistent
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also ...
.


Gameplay

''Sonic Adventure'' is a 3D
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
with action and role-playing elements. Players control one of six
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
protagonists as they venture to defeat Doctor Robotnik and his robot army, who seek the seven magical Chaos Emeralds and the evil entity Chaos. Six player characters are unlocked as the game progresses, each with their own story and attributes. Sonic the Hedgehog performs a spin dash, homing attack, and light-speed dash; Miles "Tails" Prower flies, swims, and attacks robots using his tails; Knuckles the Echidna glides, climbs walls, and punches; Amy Rose can defeat enemies using her hammer; Big the Cat is slow and carries a
fishing rod A fishing rod is a long, thin rod used by anglers to catch fish by manipulating a line ending in a hook (formerly known as an ''angle'', hence the term "angling"). At its most basic form, a fishing rod is a straight rigid stick/pole with ...
he can cast; and E-102 Gamma can shoot laser beams. At the start of the game, the player is placed in one of three Adventure Fields, open-ended hub worlds inhabited by advice-giving
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s. The player character is guided and instructed by the voice of Tikal the Echidna. Through exploration, the player discovers entrances to levels called Action Stages, some of which must be opened using keys hidden in the Adventure Field. Once the player accesses an Action Stage, they are tasked with a specific objective, which is different for each character. Sonic must reach the level's end like in prior '' Sonic the Hedgehog'' games; Tails must reach the end before Sonic; Knuckles must find three hidden shards of the Master Emerald; Amy must solve puzzles and avoid being caught by a robot; Big must fish for his pet frog; and Gamma must fight his way through stages using projectiles as a defense. Some levels include minigames separate from the main story. These feature different styles of gameplay, among them rail shooting,
racing In sport, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific go ...
, and sandboarding. Some minigames can only be accessed with particular characters. Fulfilling certain objectives allows the player to obtain bonus items. Unlocked minigames and stages the player has completed can be accessed from a Trial Mode on the
title screen A title sequence (also called an opening sequence or intro) is the method by which films or television programmes present their title and key production and cast members, utilizing conceptual visuals and sound (often a opening theme song with ...
. Like previous ''Sonic the Hedgehog'' games, players collect golden rings as a form of
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
: if the player character is in possession of rings when they are hit by an enemy or other hazard, they will survive, but their rings will scatter and blink before disappearing. Canisters containing power-ups, such as speed shoes, additional rings, invincibility, and protective shields, are also hidden in levels. In several stages, the player engages Robotnik or Chaos in a boss fight and must deplete the boss's health meter to proceed. Each character starts with a limited number of lives, and the player loses a life if the character drowns, gets crushed, or is hit without any rings in their possession. The game ends when the player runs out of lives. Lives can be replenished by collecting 100 rings or a 1-up. Players may also discover Chao Gardens, hidden, protective environments inhabited by Chao, a virtual pet. Players can hatch, name, and interact with multiple Chao, and they can raise the status of their Chao by giving them small animals, which can be collected by defeating enemies within the Action Stages. The Dreamcast's handheld Visual Memory Unit (VMU) allows the player to download the minigame ''Chao Adventure'', in which their Chao walks through a course to evolve and improve its skills. Evolving one's Chao improves its performance in competitions called Chao Races. Eggs that can produce special types of Chao are hidden throughout the Adventure Fields. Players can earn emblems by playing through Action Stages, searching through the Adventure Fields, or winning Chao Races. Each Action Stage has three emblems that can be earned by replaying the stages and fulfilling objectives, such as beating the level within a time limit.


Plot

Doctor Robotnik seeks a new way to defeat his longtime nemesis Sonic and conquer the world. During his research, he learns about an entity called Chaos—a creature that, thousands of years ago, helped to protect the Chao and the all-powerful Master Emerald, which balances the power of the seven Chaos Emeralds. When a tribe of
echidna Echidnas (), sometimes known as spiny anteaters, are quill-covered monotremes (egg-laying mammals) belonging to the family Tachyglossidae . The four extant species of echidnas and the platypus are the only living mammals that lay eggs and t ...
s sought to steal the power of the Emeralds, breaking the harmony they had with the Chao, Chaos retaliated by using the Emeralds' power to transform into a monstrous beast, Perfect Chaos, and wipe them out. Tikal, a young echidna who befriended Chaos, imprisoned it in the Master Emerald along with herself. Robotnik shatters the Master Emerald to release Chaos and tests the creature's natural form on the city of Station Square. When Sonic sees local police fail to defeat Chaos, he and Tails work to stop Robotnik from empowering it with the Chaos Emeralds. Knuckles, the only remaining echidna, sets out to find the shards of the Master Emerald and repair it. Robotnik activates a new series of robots, including one named Gamma, and orders them to find Froggy, an amphibian who ate a Chaos Emerald. Froggy's owner, Big, seeks to find him as well. In Station Square, Sonic's friend Amy finds a Flicky being pursued for a Chaos Emerald in its possession and decides to protect it. When both are captured, Amy convinces Gamma not to work for Robotnik; Gamma helps her to escape before seeking out and destroying the other robots in his series, sacrificing himself in the process. Tails, meanwhile, foils Robotnik's contingency plan to destroy Station Square via a missile strike. Although Sonic disrupts Robotnik's plans, Chaos manages to absorb all the Chaos Emeralds and transforms into Perfect Chaos; it rebels against Robotnik and destroys Station Square. Through flashbacks from Tikal (who was also released from the Master Emerald), Sonic realizes that Chaos has been in constant torment and sorrow and that imprisoning it again will not stop it. He uses the Chaos Emeralds to transform into Super Sonic and defeats Perfect Chaos. Chaos calms down when it sees the Chao living peacefully in Station Square, and Tikal takes it somewhere safe to live in peace. Afterward, Sonic pursues a fleeing Robotnik.


Development


Background

During the early 1990s, Sega was one of the most successful video game companies due to the rise of its
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book o ...
console. Genesis sales were driven by the popularity of Sega's flagship franchise of 2D platform games, '' Sonic the Hedgehog''. During this time, series co-creator Yuji Naka worked with Sega Technical Institute (STI) in the United States to develop ''Sonic'' games. After the completion of '' Sonic & Knuckles'' in 1994, Naka returned to Japan to work with
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running '' Sonic the Hedgehog'' series and games such as '' Nights ...
. STI began developing '' Sonic X-treme'' for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
'','' planned as the first ''Sonic the Hedgehog'' game to feature full 3D gameplay. ''X-treme'' suffered a series of setbacks and was canceled in 1996. The cancellation is an important factor in the Saturn's commercial failure, leaving it with no original ''Sonic'' platform game. Meanwhile, Naka and Sonic Team developed original Saturn games, such as '' Nights into Dreams'' (1996). Naka wanted a 3D ''Sonic'' game, but felt that only Sonic Team should undertake the endeavor; his refusal to let STI use the ''Nights''
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
was instrumental in ''X-treme'' cancellation. Due to the lack of ''Sonic'' games on the Saturn, according to '' Retro Gamer'', Sonic became part of the "background" by mid-1997, so "it was astonishing to see that, just six years after his debut, Sonic was already retro." ''Nights into Dreams'' designer Takashi Iizuka felt that ''Sonic'' fans had been let down because Sonic Team was not focusing on the series. Additionally, Kazuyuki Hoshino, who would serve as art director on ''Sonic Adventure'', said he thought during the Saturn era Sonic had become outdated.


Conception

In August 1996, shortly after the completion of ''Nights into Dreams'', Iizuka proposed ''Sonic Adventure'' as a role-playing-style ''Sonic'' game with a greater emphasis on storytelling. Sonic Team started to work on it in April 1997 on the Saturn with a 20-strong team. Sonic Team created the first prototype using the ''Nights'' engine, but the Saturn's limited capabilities made development difficult. Sega president Hayao Nakayama informed Naka of the Saturn's successor, the Dreamcast, and he believed the new console would allow Sonic Team to create the ultimate ''Sonic'' game. When the team learned the Dreamcast was nearing completion, they moved development to take advantage of its greater quantity of RAM, stronger
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
, and the VMU. Not wanting to waste their completed work, they placed it as a bonus in the compilation game '' Sonic Jam'', the final ''Sonic'' game for the Saturn. Development on the Dreamcast began in July 1997. Iizuka served as director on ''Sonic Adventure'', while Naka produced. One of the largest video games created at the time, the team had grown to 60 after 10 months, and over 100 developers worked on the game in total. Sonic Team undertook development in conjunction with the Dreamcast, aiming to release the game in December 1998, even if it meant making improvements after release. Developing ''Sonic Adventure'' at the same time as the system, which was not completed until two months before the game's release, gave Iizuka influence over the console's development; for example, he was able to request more RAM for the console specifically for ''Sonic Adventure''. According to former Sega of America producer Mark Subotnick, Naka canceled ''Geist Force'', an on-rails shooter that was planned as a Dreamcast launch game, so he could use its
proprietary software Proprietary software is computer software, software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern ...
for ''Sonic Adventure''.


Characters and art

Sonic Team felt challenged by the new hardware to recreate Sonic and his world in a new way. They began development using the character designs from the Genesis games, but quickly discovered the characters' bodies were too short and their heads too big, making them difficult to see. Retro game characters, such as
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze video game, maze action game, action video game developed and released by Namco for Arcade game, arcades. In North America, the game was released by Midway Manufacturing as part of its l ...
, were also being reborn in a more "urban" fashion around the same time, something that made Sonic Team jealous and feel the original character designs were dated. As such, Yuji Uekawa redesigned each character to suit the transition to 3D and to give them "new, edgy, more Western" design. Looking to the animation of
Walt Disney Walter Elias Disney (; December 5, 1901December 15, 1966) was an American animator, film producer and entrepreneur. A pioneer of the American animation industry, he introduced several developments in the production of cartoons. As a film p ...
and ''
Looney Tunes ''Looney Tunes'' is an American animated comedy short film series produced by Warner Bros. starting from 1930 to 1969, concurrently with its partner series '' Merrie Melodies'', during the golden age of American animation. ...
'' for inspiration, he made Sonic more mature, taller and slimmer, and gave him longer quills. He darkened his blue color and gave him green irises in reference to Green Hill Zone. Uekawa tried to make Sonic look like a comic book character and compared the style to graffiti. After redesigning Sonic, he made the other characters fit this new art style. Hoshino noted that the characters' longer limbs made it easier to recreate their 2D poses in 3D. ''Sonic Adventure'' features two new playable characters, Big and Gamma. Sonic Team had already implemented an in-game fishing rod with no context or use, leading to the creation of Big. Big was designed to be giant and relaxed so the player would not expect something more intense. Gamma and his playstyle were created in response to fans who wanted elements of a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
in ''Sonic'' and because of Iizuka's desire to include "some type of satisfying gameplay that couldn't be done with Sonic". Neither Big nor Gamma were intended to play a large role, thus both of their campaigns were short. Iizuka also wanted to create a villain who would have been impossible to make on older hardware. He settled on something liquid and transparent and created Chaos. Iizuka presented the concept to Naka, who was impressed. Chaos was originally intended to have realistic blue scales in his final form, but this was abandoned because of the technological constraints of the Dreamcast. While some ''Sonic'' games, such as 1993's ''
Sonic CD is a 1993 platform game for the Sega CD developed and published by Sega. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs ...
'', contained limited voice work, ''Sonic Adventure'' was the first ''Sonic'' game to feature extensive voice acting. The decision was made early in development as the game was more story-focused than previous ''Sonic'' games. Sonic Team's staff had differing opinions about how Sonic should sound. Iizuka recalled that the only element they agreed on was to avoid using an
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
voice actor, favoring a film actor with an "over-the-top" voice. Sonic Team cast Jun'ichi Kanemaru as Sonic. In an interview celebrating his 30th anniversary as a voice actor, Kanemaru said one reason he was cast was because of his ability to speak English. After Sonic Team USA was formed, they hired American actors to translate the Japanese script. The English-language voice cast consists of Ryan Drummond as Sonic, Corey Bringas as Tails, Michael McGaharn as Knuckles, Jennifer Douillard as Amy, Jon St. John as Big and E-102 Gamma, and Deem Bristow as Robotnik. Iizuka used ''Sonic Adventure'' to introduce Robotnik's Japanese name, "Dr. Eggman", to western audiences; he accomplished this by having Sonic insult Robotnik when they meet for the first time in-game. Similarly, he avoided referring to Tails as "Miles", which he was commonly called in Japan. Because ''Sonic Adventure'' was a Dreamcast launch game, the team strove to demonstrate the console's capabilities with realistic graphics. To achieve a more realistic feel for the environments, the core members of Sonic Team visited temples, jungles, and ancient ruins in
Mesoamerica Mesoamerica is a historical region and cultural area in southern North America and most of Central America. It extends from approximately central Mexico through Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica. W ...
n landscapes, including
Cancún Cancún ( ), often Cancun in English (without the accent; or ) is a city in southeast Mexico on the northeast coast of the Yucatán Peninsula in the Mexican state of Quintana Roo. It is a significant tourist destination in Mexico and the seat ...
, Guatemala, and
Peru , image_flag = Flag of Peru.svg , image_coat = Escudo nacional del Perú.svg , other_symbol = Great Seal of the State , other_symbol_type = Seal (emblem), National seal , national_motto = "Fi ...
. While Sonic Team members had to draw artwork by hand for games in the past, for ''Sonic Adventure'' they were able to use photographs taken during their visits as textures. The greatest influences were the
Tikal Tikal () (''Tik’al'' in modern Mayan orthography) is the ruin of an ancient city, which was likely to have been called Yax Mutal, found in a rainforest in Guatemala. It is one of the largest archeological sites and urban centers of the pre-Co ...
ruin in Guatemala and
Machu Picchu Machu Picchu is a 15th-century Inca citadel located in the Eastern Cordillera of southern Peru on a mountain range.UNESCO World Heritage Centre. It is located in the Machupicchu District within Urubamba Province above the Sacred Valley, whi ...
in Peru. The character Tikal was inspired by Peru and took her name from the Guatemalan ruins. The 3D visuals were created using a Voodoo2 graphics chip.


Design

The levels were designed to feature gameplay similar to the original Genesis games and to take at least five minutes to complete. One of the biggest challenges the ''Adventure'' designers faced was transitioning ''Sonic'' 2D style to 3D. In the Genesis ''Sonic'' games, the player simply had to go right to reach the end of a level, but in ''Sonic Adventure'' they could move in every direction. The designers created models for the stages before testing it as the player character, resulting in trial and error. This made Iizuka realize the importance of the game's
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a ...
. Some levels, such as the Lost World, were rebuilt dozens of times. Sonic Team split levels into parts to save memory. One particular difficulty was defeating enemies; in the 2D games, enemies were beaten simply by jumping on them, but this was harder to achieve in a 3D game. Therefore, Sonic was given the ability to target enemies in mid-air. Iizuka said the cinematic sequences were conceived to take advantage of the environments, "giving the player an element of discovery in addition to the platforming". The team also wanted to add elements unexpected in a platform game; for example, the level in which Tails sandboards was inspired by a group of sandboarders in Ica, Peru. Some levels reference past Sega games, such as Ice Cap (1994's '' Sonic the Hedgehog 3'') and the Tornado levels (1995's '' Panzer Dragoon''). When seeing the completed level designs, Iizuka and Naka decided to repurpose them for other player characters. Iizuka said they felt it would be "a waste if Sonic just quickly ran through the levels that we spent so much time creating". The first characters besides Sonic added to the game were Tails and Knuckles; Tails's stages turned portions of Sonic's levels into races, while Knuckles's treasure-hunting missions were designed as a contrast to the others' straightforward ones. ''Sonic Adventure'' was the first time Amy was playable in a ''Sonic'' platformer, and Iizuka aimed to use her to add tension, such as hiding from pursuers, that Sonic's gameplay could not offer. Because ''Sonic Adventure'' had a stronger emphasis on storytelling than previous games in the series, the team implemented hub worlds to "draw the players deeper into the world." The hub worlds' emphasis on exploring to find new areas and power-ups was inspired by ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releas ...
''. When seeing the completed level designs, Iizuka and Naka decided to repurpose them for other player characters. According to Iizuka, the team tried to include as much content as possible. One addition was the Chao-raising system, which Iizuka conceived to take advantage of the VMU. Sonic Team had used a similar virtual pet system, the "A-Life", in ''Nights into Dreams''; Iizuka used the A-Life as a base, while improving it with the VMU and the option to improve its skills. Iizuka hoped it would be made into a character players could touch and raise. It was also designed to appeal to casual gamers not familiar with games like ''Sonic'', and to add replay value. The design took considerable time to finalize and had to be made as simple as possible because the virtual pet's look changes form as it evolves.


Music

''Sonic Adventure''s score was primarily composed by Jun Senoue, with additional music by Fumie Kumatani, Kenichi Tokoi, and Masaru Setsumaru. ''Adventure'' was Senoue's first project as sound director and its scope meant he had many more responsibilities, including schedule management, compared to his previous games. Despite this, Senoue said he did not feel much pressure, as he was a ''Sonic'' fan and had contributed to previous games' soundtracks. In contrast to previous ''Sonic'' games, which featured
electropop Electropop is a hybrid music genre combining elements of electronic and pop genres. Writer Hollin Jones has described it as a variant of synth-pop with heavy emphasis on its electronic sound. The genre was developed in the 1980s and saw a r ...
soundtracks, the ''Adventure'' sound team preferred "hot, funky, and rock 'n' roll" music. Iizuka noted that Sonic Team's primary goal with ''Adventure'' was "to evoke the essence of Sonic by going from 2D to 3D", and felt the music needed to exceed fan expectations due to previous ''Sonic'' soundtracks' popularity. He stated a new style was adopted because the Dreamcast's sound was a significant advance from that of the Genesis; Senoue added he felt more comfortable composing rock music and wanted to create music everyone could enjoy. Despite the different styles, Senoue did retain some music from the Genesis ''Sonic'' games: the music for the Windy Valley and Twinkle Park levels were rearranged from '' Sonic 3D Blast'' (1996), while the level clear jingle was taken from ''Sonic 3''. He chose to reuse his ''3D Blast'' tracks because he felt they were strong enough to be more widely heard, as they were only used the Genesis version (which was not released in Japan). Senoue composed several songs with English lyrics to highlight the various characters' personalities, and collaborated with Tokoi and Kumatani to polish them. The main theme, "Open Your Heart", was performed by Hardline's Johnny Gioeli; other songs were performed by Gioeli, Marlon Saunders, Dred Foxx, Ted Poley, Nikki Gregoroff, and Tony Harnell. ''Sonic Adventure'' marked Senoue's first collaboration with Gioeli; the two later formed the band Crush 40 (originally known as Sons of Angels), and continue to make music together. Iizuka was inspired to use "Open Your Heart" as the final boss music by films, which he noted often use main themes during dramatic events. Iizuka also felt that the songs helped define Knuckles and Amy's personalities, as they had not received much character development in ''Sonic'' games until ''Adventure''. A two-disc soundtrack, ''Sonic Adventure "Digi-LOG Conversation" Original Sound Track'', was released in Japan in January 1999. In May 2011, the soundtrack was rereleased to commemorate the ''Sonic'' franchise's 20th anniversary. A two-volume digital soundtrack was also released on iTunes and
Spotify Spotify (; ) is a proprietary Swedish audio streaming and media services provider founded on 23 April 2006 by Daniel Ek and Martin Lorentzon. It is one of the largest music streaming service providers, with over 456 million monthly active us ...
in September 2014 and January 2017, respectively. Brave Wave Productions released a vinyl LP version of the soundtrack including interviews with Senoue and Iizuka in 2018.


Release

''Sonic Adventure'' was kept a secret during production, though screenshots were leaked in mid-1998 and plans for a 3D ''Sonic'' game had long been rumored. It was unveiled by Naka and the rest of Sonic Team on August 22, 1998, at the Tokyo International Forum. The team showed off several dynamic elements, such as a chase sequence from the first level and Tails' sandboarding sequence. The presentation ended with a live performance of "Open Your Heart" alongside a RealVideo clip montage. Naka described the debut as intense, having " iven hisall" to make it fit for release. On December 23, 1998, ''Sonic Adventure'' was released in Japan. The Japanese version shipped with many glitches; according to Iizuka, this was because the game was produced on a tight schedule, so Sonic Team did not have time to fix them. Several members of Sonic Team flew to Sega of America to establish Sonic Team USA and patch and translate the game. Prior to the launch of the Dreamcast in the United States, Sega made an exclusive deal with Hollywood Video to allow customers to rent the Dreamcast console along with a non-retail version of the game, ''Sonic Adventure: Limited Edition''. The promotion began on July 15, 1999, and took place at 1,055 Hollywood Video stores across the country. The localized version was released in North America on September 9, 1999, as a launch title, and in Europe on September 23, 1999. It includes Japanese and English-language audio tracks, as well as Japanese, English, Spanish, French and German subtitles. Online features—including Chao daycare and downloadable content (DLC) such as minigames and new level assets—were also added. The American release of Studio Pierrot's '' Sonic the Hedgehog'' (1996)
original video animation , abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA ...
coincided with the Western release of ''Sonic Adventure'', while DIC Entertainment's '' Sonic Underground'' (1999) was commissioned to help promote the game. The localized version was later released in Japan as ''Sonic Adventure International''. Before release, Sega projected to sell a million copies of ''Sonic Adventure''. ''Sonic Adventure'' is the bestselling Dreamcast game; by August 4, 2006, it had sold 2.5 million copies, including 440,000 in Japan and 1.27 million in the US. In Europe, it sold 86,000 copies during its first five days on sale. In the UK, it was the top selling Dreamcast launch game. After the North American release, there were complaints of a number of ''Sonic Adventure'' discs failing to load. Sega of America determined that this was a software problem due to errors at one manufacturing facility and tracked the faulty software. Most copies were unaffected, and customers with defective copies could trade for working ones at retailers.


Reception

As the first fully 3D ''Sonic'' platform game, ''Sonic Adventure'' was highly anticipated. It received critical acclaim, and ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' (''CVG'') called it one of the greatest video games of all time. ''Sonic Adventure'' won a Blockbuster Entertainment Award in the "Favorite Sega Dreamcast Game" category, and it was a runner-up for ''GameSpot''s annual "Best Console Platform Game" award, which went to '' Rayman 2: The Great Escape'' (1999). The visuals and presentation attracted wide acclaim. ''Arcade'' magazine described it as a "quantum leap forward" in aesthetics and visual detail in video games, and ''
Hyper Hyper may refer to: Arts and entertainment * ''Hyper'' (2016 film), 2016 Indian Telugu film * ''Hyper'' (2018 film), 2018 Indian Kannada film * ''Hyper'' (magazine), an Australian video game magazine *Hyper (TV channel), a Filipino sports channe ...
'' estimated they even exceeded what was possible on high-end personal computers. '' IGN'' called it the most graphically impressive platform game released up to that date, praising its cinematic sequences and describing it as "engrossing, demanding, and utterly awe-inspiring". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' agreed and said only '' Soulcalibur''s graphical quality surpassed that of ''Sonic Adventure''. '' Edge'' felt the graphical features showed off the Dreamcast's potential to the fullest and that the game was "perfect" as a showcase for the system. The audio received mixed responses. ''GameSpot'' and ''
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screensh ...
'' called the full-motion video (FMV) cutscenes and voice acting well-produced and fitting, though ''GameSpot'' noted poor lip-synching. ''IGN'' thought the cutscenes were repetitive and voiced strong disapproval of the voice acting, declaring it "a complete joke" and "downright awful". ''IGN'' had a particular distaste for Tails' voice, and retrospectively called it among the most annoying to feature in a video game. '' AllGame'' was conflicted; they appreciated Tails' portrayal but found Sonic's and Knuckles' voices unfitting. ''GameSpot'' and ''AllGame'' praised the rock-style music, but ''Game Revolution'' described the score as "absolutely horrible". The gameplay was generally praised. ''GameSpot'' admired the straightforward, linear approach to the 3D platform genre and particularly praised it for keeping the basic gameplay of the original Genesis games. ''IGN'' said the game would keep players busy even after completion, noting its internet connectivity and other extras. On the other hand, ''Game Revolution'' said apart from being quicker, it did not advance the platform genre's design. Retrospectively, ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
'' called its environments vast and twisted, stating it "brilliantly" captured traditional ''Sonic'' elements. The Chao minigame was noted as a major departure from the gameplay of the series. ''GameSpot'' wrote that "while really just a diversion", the Chao were an interesting, fun addition, singling out their internet functions as a highlight. ''AllGame'' said the Chao helped increase the replay value, although it was "strange", required patience, and did not provide bonuses in the main game. ''Game Revolution'' called the Chao "a neat addition" and praised its use of the VMU. Some critics compared ''Sonic Adventure'' to '' Super Mario 64''—Nintendo's "groundbreaking" 1996 game that propelled the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
and the 3D platform genre. ''Edge'' said ''Sonic Adventure'' was a worthy rival to ''Super Mario 64'', but ''AllGame'' wrote that ''Sonic Adventure'' was not as ambitious and that those looking for exploration would be disappointed with its linear gameplay. They compared it to the similarly linear '' Crash Bandicoot'' but felt ''Sonic Adventure'' was more confined. Still, they praised the gameplay as varied and said its replay value was strong. Game journalists Rusel DeMaria and Johnny L. Wilson retrospectively wrote ''Sonic Adventure'' was not as strong as ''Super Mario 64'' and "failed to catch on with players in nearly the way that 'Mario''had done", though it had fascinating features, such as "the use of the
Tamagotchi The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
-like memory card to incubate eggs for little pet creatures" and "some good action segments". The camera system and glitches were criticized by many reviewers. ''IGN'' called the camera "incredibly" frustrating and inconsistent, and ''GameSpot'' noted it caused problems with collision detection. ''Edge'' complained the camera sometimes goes behind walls. Authors from ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', ''SFX'', '' Edge'' and ''Comput ...
'' retrospectively wrote that ''Sonic Adventure'' was "horrendously buggy", singling out falling through floors and getting stuck, but also said the sheer amount of content made up for this. ''GameSpot'' thought ''Sonic Adventure'' redefined the possibilities of the platform genre, and according to ''CVG'', "many things you thought were impossible to see and experience in computer games are now here". According to ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', "Expert gamers may beat the game in only a day or two but, even then, the ride is worth the price of admission." ''AllGame'' wrote that the game was an impressive showing of the Dreamcast's potential and that it was among the best of the series. ''Edge'' said its criticisms such as scenery pop-up and instances of poor collision detection are "minor flaws in an otherwise very fine piece of work". ''Arcade'' and ''CVG'' speculated the game could save the Dreamcast, which had not sold well by the end of 1998. ''CVG'' also thought it could re-establish Sega as the dominant console manufacturer after the relatively unsuccessful Saturn.


Rereleases


''Sonic Adventure DX''

In 2001, Sega announced it would transition from a first-party to a third-party software publisher, in response to the international failures of the Saturn and Dreamcast. Wanting to reach new players by creating an enhanced version of one of its older games, in June 2003 Sega released ''Sonic Adventure DX: Director's Cut'', a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as ...
of ''Sonic Adventure'' for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the W ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
. While mostly identical to the original release, ''Sonic Adventure DX'' features updated graphics, including updated textures and more detailed character models, aims for a
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also ...
of 60 instead of 30, and sports a redesigned Chao-raising system that uses connectivity with the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
(GBA). It includes 60 new missions and the option to unlock emulations of all 12 ''Sonic'' games released for the Game Gear. Additionally, Metal Sonic can be unlocked as a playable character if all 130 emblems are collected. These features were added to appeal to players of the original game. ''Sonic Adventure DX'' received mixed reviews. ''GameSpot'' was disappointed the rerelease did not address the problems of the original version, irritated the graphics were only marginally different, and dissatisfied with its collision detection. ''GameSpot'' offered some praise for the extra features, such as the missions, but concluded players were better off playing the Dreamcast version. ''IGN'' agreed, calling it "a sloppy port of a game that has long been undeserving of its high praise." ''IGN'' noted its frequent frame rate drops and described its camera one of the worst in a video game. ''IGN'' said the connectivity to the GBA ''Sonic'' games added depth but concluded this was not enough to compensate for the port's problems. ''Nintendo World Report'' was more positive, praising the Game Gear games for retaining their multiplayer support and finding Sonic and Tails’ gameplay enjoyable.


HD version

In September 2010, Sega rereleased ''Sonic Adventure'' as a downloadable game for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, followed by a Windows release in March 2011 via
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizat ...
. This version is based on ''Sonic Adventure DX'' and supports high-definition visuals at a 4:3 aspect ratio. ''Sonic Adventure DX'''s additional content was removed, but the mission mode and Metal Sonic can be reimplemented by purchasing additional DLC. The game was also included in the '' Dreamcast Collection'' compilation in 2011 and is backwards-compatible with the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
Xbox Series X/S The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020 ...
. Reviews of the 2010 rerelease were generally unfavorable, with criticism directed at the perceived lack of effort put into the port. ''IGN'' called it "so fundamentally flawed that it borders on unplayable," observing that the sections that worked best required the least input from the player. ''IGN'' criticized the lack of
widescreen Widescreen images are displayed within a set of aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ratio greater than t ...
support but offered minor praise for its steady frame rate. ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'' lambasted the port for what they called its slapdash quality, criticizing its display, controls, and dated design, and saying it "feels like it wasn't even tuned for the Xbox 360 controller and its analog sticks." ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
'' was less harsh, writing that fans of the franchise would be able to enjoy the game but warned casual players that "all you'll find is a relic that was once considered greatness."


Legacy

With most contemporary 3D platform games focusing on exploration and collecting items, ''Sonic Adventure'' stood out with its linear gameplay. According to ''GamesRadar'', as one of the first sixth-generation console games, it changed the industry "forever". '' Joystiq'' wrote that both ''Adventure'' and the original '' Sonic the Hedgehog'' had innovated—in 3D and 2D games, respectively—through effective linear level design and by feeling "good to play". In 2009, ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' listed ''Sonic Adventure'' as the seventh-best platform game of all time, saying it had not aged well in certain aspects but its core gameplay remained among the best of the ''Sonic'' series. Several journalists ranked the game among the series' best, but ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' argued the addition of voice acting and greater focus on plot changed Sonic into "a flat, lifeless husk of a character, who spits out slogans and generally has only one personality mode, the radical attitude dude, the sad recycled image of vague '90s cultural concept". Many of ''Sonic Adventure''s designs and concepts were reused in later ''Sonic'' games. The direction, basic gameplay, and Uekawa's modernized character designs became series staples. The first level in the 2006 '' Sonic the Hedgehog''
reboot In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is phys ...
heavily references ''Sonic Adventure''s Emerald Coast stage. To celebrate the ''Sonic'' series' 20th anniversary in 2011, Sega released '' Sonic Generations'', which reused aspects from past games in the franchise. The Xbox 360, PlayStation 3, and Windows versions contain reimagined versions of the Speed Highway level and the Perfect Chaos boss fight, and the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
version contains a remake of Emerald Coast. Several characters that first appeared in ''Sonic Adventure'' appeared in later games. As well as appearing in ''Sonic Generations'', Chaos is an antagonist in the 2017 entry '' Sonic Forces''; it and Gamma are playable characters in the 2004 fighting game '' Sonic Battle''; and a recreation of its boss fight appears in '' Mario & Sonic at the Olympic Winter Games''. The Chao creatures also feature predominantly in later games. One of the characters introduced in ''Adventure'', Big the Cat, became infamous for his negative reception. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' considered his gameplay painful and boring, while ''Destructoid'' decried his portrayal as a "mentally handicapped imbecile" and his voice actor's incoherent performance. Big is widely considered by video game journalists the worst character in the ''Sonic'' franchise, and was named one of the worst game characters in a poll conducted by ''1UP.com''. On October 4, 1999, Sega announced that a sequel to ''Sonic Adventure'' was in development. '' Sonic Adventure 2'' made its debut at E3 2000 and was released in June 2001. The sequel was designed to be more action-oriented than the slower-paced, story-centric ''Adventure'' and to give all the characters equal playtime. Like its predecessor, ''Sonic Adventure 2'' received positive reviews. A concept for ''Sonic Adventure 3'' was reworked into the 2008 game '' Sonic Unleashed''. In 2017, Iizuka stated there were no plans for a third ''Sonic Adventure'' game, saying it would not advance the series' design. He did not rule out the idea, saying "If we can get the gameplay to evolve and get to a place where ''Adventure 3'' makes sense, then you might see an ''Adventure 3'' come out". In December 2018, Iizuka expressed interest in remaking ''Sonic Adventure''. The plot of ''Sonic Adventure'' was adapted in the second season of the 2003 ''Sonic the Hedgehog''
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
series '' Sonic X''. American licensing corporation 4Kids Entertainment hired a new voice cast for the English-language dub but the Japanese cast from the games reprised their roles in the original version of the show.