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Dreamcast Games
The is a home video game console developed and sold by Sega. The first of the sixth generation of video game consoles, it was released in Japan on November 27, 1998, in North America on September 9, 1999, and in Europe on October 14, 1999. The fifth and final home console produced by Sega, the Dreamcast is the successor to the Sega Saturn, whose commercial failure prompted the company to release it only four years after its predecessor's initial release. All licensed games for the Dreamcast were released on the GD-ROM format, a proprietary CD-based optical disc format jointly developed by Sega and Yamaha Corporation that was capable of storing up to 1 GB of data. The Dreamcast itself features regional lockout. While the higher-capacity DVD-ROM format was available during the console's development, its then-fledgling technology was deemed too expensive to implement at the time, which resulted in ramifications for Sega when competitors such as Sony's PlayStation 2 came to market; ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, and other regions thereafter. It is the successor to the PlayStation (console), original PlayStation, as well as the second instalment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox (console), Xbox. Announced in 1999, Sony began developing the console after the immense success of its predecessor. In addition to serving as a game console, it features a built-in DVD drive and was priced competitively with standalone DVD players of the time, enhancing its value. Full backward compatibility with original PlayStation games and accessories gave it access to a vast launch libra ...
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Sonic Adventure
is a 1998 platform game developed by Sonic Team and published by Sega for the Dreamcast. It was the first main ''Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the Chaos Emeralds and stop Doctor Ivo Robotnik from unleashing Chaos (Sonic the Hedgehog character), Chaos, an ancient evil. Controlling one of the six characters—each with their own abilities—players complete Level (video gaming), levels to progress the story. ''Sonic Adventure'' retains many elements from prior ''Sonic'' games, such as power-ups and the Rings (Sonic the Hedgehog), ring-based Health (gaming), health system. Players can play minigames such as racing and interact with Chao (Sonic the Hedgehog), Chao, a virtual pet. Sonic Team began developing ''Sonic Adventure'' in 1997, after the cancellation of the Sega Saturn game ''Sonic X ...
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Future Publishing
Future plc is a British publishing company. It was started in 1985 by Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson as Future Publishing in Somerton, Somerset, England, with the sole magazine '' Amstrad Action'' in 1985. An early innovation was the inclusion of free software on magazine covers. It acquired GP Publications and established what would become Future US in 1994. Anderson sold the company to Pearson plc for £52.7m in 1994, but bought it back in 1998, for £142 million. The company was floated on the London Stock Exchange in 1999. Anderson left the company in 2001. In 2004, the company was accused of corruption when it published positive reviews for the video game '' Driver 3'' in two of its owned magazines, '' Xbox World'' and '' PSM2''. 2012–2015 Future published the official magazines for the consoles of all three major games cons ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt in 1993. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. Afte ...
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Godzilla Generations
is an action game developed by General Entertainment and published by Sega for the Dreamcast in 1998. It was exclusively released in Japan as one of the system's four launch titles. The game is based on the ''Godzilla (franchise), Godzilla'' franchise and involves the player controlling various giant monsters in an attempt to destroy real-life Japanese cities. A sequel, ''Godzilla Generations: Maximum Impact'', was released in Japan in 1999. Gameplay ''Godzilla Generations'' is an action game where the player must control one of five monsters from the ''Godzilla (franchise), Godzilla'' universe. Initially, only Godzilla and Mechagodzilla can be selected, while the other characters are unlocked by progressing through the game. The game world is composed of five cities, each comprising two stages, except the final city which has three. The object of the game is to proceed to the next stage by destroying everything on the stage within a set time limit, such as buildings and trees. ...
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Pen Pen TriIcelon
, known simply as ''Pen Pen'' in Europe, is a video game created by one of the first Japanese companies to reveal Dreamcast development, General Entertainment, otherwise known as Team Land Ho! It was released in Japan as one of four launch titles, as well as all other regions. Development ''Pen Pen Trilceon'' was developed by Land Ho!, a former internal team at General Entertainment that later became its own company. The studio was still newly founded by the time development began. General Entertainment had been developing two titles, ''Pen Pen'' and ''Godzilla Generations'', for the Dreamcast's launch. As a result, ''Pen Pen'' had a rushed development which likely explains its short length and lack of promised unlockables. The soundtrack was composed by Hiroyuki Nagashima, Hisahiko Horiuchi and Yuki Osaka under the band name "DogStarMan". The soundtrack was released on CD as ''Pen Pen Trilceon Sound Tracks'' by the label Marvelous Entertainment Inc. in December 1998. Gameplay ...
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Virtua Fighter 3
is a 1996 fighting video game developed and published by Sega, the sequel to 1994's ''Virtua Fighter 2'' as part of the ''Virtua Fighter'' series. Released originally in arcades, ''Virtua Fighter 3'' was the first arcade game to run on the Sega Model 3 system board. The use of this new hardware gave the game revolutionary graphics for its time. Two new characters were added to the roster: Aoi and Taka-Arashi, both of whom are oriented around traditional Japanese martial arts. Like its predecessors, ''Virtua Fighter 3'' was a major hit in arcades, selling 30,000 arcade cabinets worldwide. In Japan, it was the fourth highest-grossing arcade game of 1996 and the overall highest-grossing arcade game of 1997. A port for the Sega Saturn was announced but ultimately cancelled. However, an updated version named ''Virtua Fighter 3tb'', which added team battles, was ported to the Dreamcast home console in 1998. Gameplay This iteration is the first in the series to have undulation i ...
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CD-R
CD-R (Compact disc-recordable) is a digital media, digital optical disc data storage device, storage format. A CD-R disc is a compact disc that can only be Write once read many, written once and read arbitrarily many times. CD-R discs (CD-Rs) are readable by most CD readers manufactured prior to the introduction of CD-R, unlike CD-RW discs. History Originally named CD Write once read many, Write-Once (WO), the CD-R specification was first published in 1988 by Philips and Sony in the Rainbow Books, Orange Book, which consists of several parts that provide details of the CD-WO, CD-MO (Magneto-Optic), and later CD-RW (Re Writable). The latest editions have abandoned the use of the term ''CD-WO'' in favor of ''CD-R'', while ''CD-MO'' was rarely used. Written CD-Rs and CD-RWs are, in the aspect of low-level encoding and data format, fully compatible with the audio CD (''Red Book'' CD-DA) and data CD (''Yellow Book'' CD-ROM) standards. The Yellow Book standard for CD-ROM only speci ...
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MIL-CD
The GD-ROM (gigabyte disc read-only memory) is a proprietary optical disc format developed as a collaboration between Sega and Yamaha for the Dreamcast and other Sega systems. Specification A double-density format based on the CD-ROM that could hold up to , it consists of a single-density track near the disc's center surrounded by a double-density track comprising much of the disc's capacity. The GD-ROM was created in response to developers exceeding the typical storage capacity of the CD-ROM; while DVD-ROM would have addressed this limitation, implementing its then-new technology would have made console production cost prohibitive. Along with the format's general novelty, the extra capacity also had the theoretical benefit of curbing video game piracy, a major concern of CD-based consoles that was validated by its rampancy on the PlayStation. Dreamcast console The Dreamcast was considered by the video game industry as one of the most secure consoles on the market with i ...
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Copy Protection
Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on videotapes, DVDs, Blu-ray discs, HD-DVDs, computer software discs, video game discs and cartridges, audio CDs and some VCDs. It also may be incorporated into digitally distributed versions of media and software. Some methods of copy protection have also led to criticism because it caused inconvenience for paying consumers or secretly installed additional or unwanted software to detect copying activities on the consumer's computer. Making copy protection effective while protecting consumer rights remains a problem with media publication. Terminology Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technolog ...
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