Portopia Renzoku Satsujin Jiken
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is a 1983 adventure game designed by Yuji Horii and published by Enix. It was first released on the NEC PC-6001 and has since been ported to other
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s, the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
(Famicom), mobile phone services and most recently,
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as
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
showing off their
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technology. In the game, the player must resolve a murder mystery by searching for clues, exploring different areas, interacting with characters, and solving item-based puzzles. The game features first-person graphics,
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a ...
, an open world, conversations with non-player characters, branching dialogue choices, suspect interrogations, nonlinear storytelling, and plot twists. The Famicom version also features a command menu system, point-and-click interface, and 3D dungeon maze. Upon its release, ''The Portopia Serial Murder Case'' was well received in Japan. It became an influential title, inspiring Japanese game designers such as
Hideo Kojima is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
and
Eiji Aonuma is a Japanese video game designer, director, and producer at Nintendo. He is a senior officer within their Nintendo EPD division and serves as the producer of the ''The Legend of Zelda, Legend of Zelda'' franchise. Career Aonuma was born as on ...
.


Gameplay

''The Portopia Serial Murder Case'' follows a first-person perspective and
narrative A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller ...
. The various events are described with still pictures and text messages. The player interacts with the game using a
verb A verb is a word that generally conveys an action (''bring'', ''read'', ''walk'', ''run'', ''learn''), an occurrence (''happen'', ''become''), or a state of being (''be'', ''exist'', ''stand''). In the usual description of English, the basic f ...
-
noun In grammar, a noun is a word that represents a concrete or abstract thing, like living creatures, places, actions, qualities, states of existence, and ideas. A noun may serve as an Object (grammar), object or Subject (grammar), subject within a p ...
parser Parsing, syntax analysis, or syntactic analysis is a process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar by breaking it into parts. The term '' ...
which requires typing precise commands with the keyboard. Finding the exact words to type is considered part of the riddles that must be solved. While sound effects are present, the game lacks music and a save function.
Translation
It features a conversation system with branching dialogue choices, where the story develops through entering commands and receiving answers to them from the player's sidekick or non-player characters. (Reprinted at ) The game features
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a ...
, allowing multiple different ways to achieve objectives. Reprinted from This includes travelling between different areas in an open world and making choices that determine the dialogues and order of events as well as alternative endings depending on who the player identifies as the culprit. However, only one of the characters is the true culprit, while the others are red herrings; if the player closes the case with the wrong culprit, then the player will face criticism from the police chief and need to re-open the case. The game includes a phone that could be used to manually dial any number, which is needed to contact several non-player characters. The game also features an inventory system requiring the examination and collection of items, which could be used as evidence later in the game. With no keyboard, the Famicom version replaces the verb-noun parser with a menu list of fourteen set commands selectable with the gamepad. This is similar to the command selection menu system introduced in Yuji Horii's murder mystery adventure game ''The Hokkaido Serial Murder Case: The Okhotsk Disappearance'' , which was released in 1984,
Translation
)
in between the PC and Famicom releases of ''Portopia''. One of the commands on the menu allowed the player to use a point-and-click interface, using the D-pad to move a cursor on the screen in order to look for clues and hotspots. The Famicom version of ''Portopia'' also features branching menu selections, which includes using the pointer as a magnifying glass to investigate objects, which is needed to find hidden clues, and as a fist or hammer to hit anything or anyone, which could be used to carry out beatings during suspect interrogations. Additional sequences were also added, notably an underground dungeon
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead ...
, with a style similar to
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s.


Setting and characters

Although the story of the game is fictional, it is set in real Japanese cities; mainly
Kobe Kobe ( ; , ), officially , is the capital city of Hyōgo Prefecture, Japan. With a population of around 1.5 million, Kobe is Japan's List of Japanese cities by population, seventh-largest city and the third-largest port city after Port of Toky ...
, in addition to a few sequences in
Kyoto Kyoto ( or ; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in the Kansai region of Japan's largest and most populous island of Honshu. , the city had a population of 1.46 million, making it t ...
and Sumoto. The president of a successful bank company, , is found dead by his secretary inside a locked room in his mansion. Signs seem to indicate that Kouzou stabbed himself; however, the police sends a detective to investigate further. The detective in charge of the case is an unnamed, unseen and silent protagonist who essentially embodies the player, and is simply referred to as . He works with an assistant named , nicknamed , who is the one who actually speaks and executes most of the player's commands. Other characters include, among others, , daughter of a man named ; , Kouzou's nephew and heir; and , a dancer.


Development and release

The game was conceived by Yuji Horii around 1981, when he was 27 years old, shortly after he bought his first computer and learned to program with it by modifying other games. During this time, he read a
PC magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and continues . Overview ''PC Mag ...
article about the rise of the
text adventure Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
computer game genre in the United States. Horii noticed the lack of such games in the Japanese market, and decided to create an adventure game of his own. Horii also cited the
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
authors Tetsuya Chiba, Mitsuru Adachi and Katsuhiro Otomo as influences. The game was developed using the
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. Horii wanted to expand on the adventure game genre with his own ideas. One such concept was to create "a program in which the story would develop through entering a command and by receiving an answer to it." His idea was for "a game that progresses through conversations between a human and a computer." He "started to get more ambitious," and thought he "could make the computer converse" if enough data is entered, attempting to create an
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
language algorithm. However, he realized this was not possible on computers at the time, so he created "dialogue for the computer beforehand" where the player "could type in some words, and the computer would reply back with some reaction." Another concept was that, in contrast to other "very linear" stories in adventure games at the time, his idea was for branching, non-linear storytelling, where "the main scenario should only take up about 20% of the game's content, and the remaining 80% should be in response to the various actions of the player." However, due to PC memory limitations, he was only able to create several short branching scenarios, which he still found more interesting than one long linear scenario. He also conceived of a graphical format, with a picture on-screen representing what's happening and a command menu system to select an action, which later became the standard format for Japanese adventure games. Following its 1983 release, the game was ported to various Japanese personal computers. A Famicom port was then released in 1985 and was the first adventure game to be released on that platform. The Famicom version was also the first collaboration between Yuji Horii and Koichi Nakamura of Chunsoft, before '' Dragon Quest''. The Famicom version was programmed by Nakamura, who was 19 years old at the time. This version of ''Portopia'' changed the interface, adopting the command menu system that Horii created for the 1984 adventure game ''The Hokkaido Serial Murder Case: The Okhotsk Disappearance'' . Due to frustration with text-based entry, admitting he was never able to get very far in adventure games because of it, Horii created a command menu system for ''Hokkaido'', which was later used in the Famicom version of ''Portopia''. Horii also noted that, for the Famicom versions of both ''Portopia'' and ''Hokkaido'', he wanted to make them appealing to a more mature audience, beyond the Famicom's typical younger audience. He was also playing '' Wizardry'' at the time, inspiring him to include a 3D dungeon maze in the Famicom version of ''Portopia''. The game was never released in the Western world, largely due to its mature content, involving themes such as murder, suicide, fraud, bankruptcy, interrogation beatings, drug dealings, and a strip club. The lack of a Western release prompted
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group DvD Translations to develop an unofficial translation of the Famicom version. The first
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version of the game was branded as a part of a trilogy along with mobile versions of ''The Hokkaido Serial Murder Case: The Okhotsk Disappearance'' and ''Karuizawa Yūkai Annai''. It was released in 2003 on EZweb and
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Keitai services. It features a list of set commands similar to the Famicom version but also improved graphics, no free-moving cursor, and a save function. The games of the trilogy, which was retitled , were re-released in 2005 and 2006 on the same services. The second ''Portopia'' version possesses the same content as the first mobile one, in addition to updated graphics, background music, a bonus function obtained after completing the game, and a hint option which nullifies the ending bonus if it is used too frequently. The game is also featured as
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
's AI technology preview for GDC 2023 featuring
natural language processing Natural language processing (NLP) is a subfield of computer science and especially artificial intelligence. It is primarily concerned with providing computers with the ability to process data encoded in natural language and is thus closely related ...
functionalities such as natural language understanding and natural language generation. A public version was released worldwide on 24 April 2023 without the natural language generation features out of fear for the software being used to generate inappropriate content. It was poorly received by fans and critics.


Reception and legacy

The Famicom version of the game sold 700,000 copies. The game was well received in Japan for allowing multiple ways to achieve objectives, its well-told storyline, and its surprising twist ending. The Japanese press described it as "a game without game over" because "there was technically no way to lose." According to Square Enix, it was "the first real detective adventure" game. The game, along with '' Super Mario Bros.'', inspired
Hideo Kojima is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
, creator of the ''
Metal Gear is a Media franchise, franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear (video game), Metal Gear'', was released in 1987 for MSX, MSX home computers. The player often takes con ...
'' series, to enter the video game industry. He praised ''Portopia'' for its mystery, drama, humor, 3D dungeons, for providing a proper background and explanation behind the murderer's motives, and expanding the potential of video games. Kojima considers it one of the three most influential games he has played, with its influence evident in his games, including the ''Metal Gear'' series and '' Snatcher''. The PC-6001 version of ''Portopia Serial Murder Case'' is included as a hidden secret in '' Metal Gear Solid V: Ground Zeroes'' and '' Metal Gear Solid V: The Phantom Pain''. ''Portopia'' was also one of the first video games ever played by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's
Eiji Aonuma is a Japanese video game designer, director, and producer at Nintendo. He is a senior officer within their Nintendo EPD division and serves as the producer of the ''The Legend of Zelda, Legend of Zelda'' franchise. Career Aonuma was born as on ...
, who went on to become the director of ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' series starting with '' Ocarina of Time''. ''Portopia''s influence is also evident in Horii's own later work, including the seminal role-playing game '' Dragon Quest'', which used storytelling techniques and the menu interface from ''Portopia''. John Szczepaniak of ''
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'' considers it "one of the most influential games" as it was responsible for defining the
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
genre, comparing it to the role of ''Super Mario Bros.'', '' Tetris'' and '' Street Fighter'' in defining their own respective genres (
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, puzzle game, and
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, respectively). In 2003, ''The Portopia Serial Murder Case'' ranked 19th in a poll to determine the thirty best Famicom games; the poll was conducted by the Tokyo Metropolitan Museum of Photography as part of its "Level X" exhibition. The English-language
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''Retrogaming Times Monthly'' compared the game to the later-released '' Shadowgate'' where the player must examine and collect objects and find their true purpose later on, and recommended ''Portopia'' to fans of "slower paced games that require layersto think through puzzles". John Szczepaniak praised its pacing and quality of writing, and considers the gameplay and plot to be sophisticated for its time. He noted that it contains elements found in a number of later titles, including ''
Déjà Vu ''Déjà vu'' ( , ; "already seen") is the phenomenon of feeling like one has lived through the present situation in the past.Schnider, Armin. (2008). ''The Confabulating Mind: How the Brain Creates Reality''. Oxford University Press. pp. 167–1 ...
'', ''Snatcher'', '' 428: Shibuya Scramble'', and '' Nine Hours, Nine Persons, Nine Doors''. 1UP also noted that ''Portopia'' is similar to ICOM Simulations' ''Déjà Vu'' released several years later. Nintendo's successful ''Famicom Detective Club'' series of adventure games were also inspired by ''Portopia''. USgamer compared it to the later '' Police Quest'' adventure games and '' CSI'' television series, as well as classic
Sherlock Holmes Sherlock Holmes () is a Detective fiction, fictional detective created by British author Arthur Conan Doyle. Referring to himself as a "Private investigator, consulting detective" in his stories, Holmes is known for his proficiency with obser ...
novels. According to '' Official Xbox Magazine'', ''Portopia''s features, such as point-and-click, murder mystery plot, open world, suspect interrogations, nonlinear gameplay, dialogue choices, and alternate endings, are "standard for 2015, but way ahead of its time in 1983", comparing it to '' L.A. Noire''. Peter Tieryas gave ''Portopia'' a positive retrospective review, stating that, while its "influence is undeniable, it's the tragic back story, the strange vicissitudes the characters face, the uncanny freedom to investigate, and the haunting uncovering of the killer that makes it so special."


Notes


References


External links


Family Computer version official page
* Second mobile version official websites
EZweb

i-modeKeitai
* * {{DEFAULTSORT:Portopia Serial Murder Case, The 1983 video games Adventure games Chunsoft games Detective video games Enix games EZ Web games FM-7 games I-mode games Japan-exclusive video games MSX games NEC PC-6001 games NEC PC-8001 games NEC PC-8801 games Nintendo Entertainment System games Open-world video games Point-and-click adventure games Sharp X1 games Single-player video games Square Enix games Video games about police officers Video games developed in Japan Video games set in Japan Windows games Yahoo! Keitai games