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Nine Hours, Nine Persons, Nine Doors
''999: Nine Hours, Nine Persons, Nine Doors'' is a visual novel and adventure video game developed by Chunsoft. It is the first installment in the ''Zero Escape'' series, and was released in Japan in December 2009 and in North America in November 2010 for the Nintendo DS. The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game", which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings. Development of the game began after Kotaro Uchikoshi joined Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the ga ...
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Visual Novel
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by ''GamePro'' in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). In 2009, ''Business I ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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999 Screenshot
999 or triple nine most often refers to: * 999 (emergency telephone number), a telephone number for the emergency services in several countries * 999 (number), an integer * AD 999, a year * 999 BC, a year Media Books * ''999'' (anthology) or ''999: Twenty-nine Original Tales of Horror and Suspense'', a 1999 anthology of short stories * ''Galaxy Express 999'', a manga and anime created by Leiji Matsumoto Film and television * ''Triple 9'', a 2016 heist-thriller film * ''999'' (British TV series), a British programme presented by Michael Buerk that aired on the BBC * ''999'' (Malaysian TV series), a 2004 Malaysian crime reality television series * '' 999: What's Your Emergency?'', a 2012 British factual programme following the emergency service * ''Triple Nine'' (TV series), a Singaporean television series running from 1995 to 1999 Music * 999 (band), a London punk rock band active since the 1970s * ''999'' (album), a self-titled album by the band 999 * ''999'' (MC L ...
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Steam (service)
Steam is a digital distribution service and storefront developed by Valve Corporation, Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as Matchmaking (video games), game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking service, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, Video game music, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck. Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rig ...
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Zero Time Dilemma
''Zero Time Dilemma'', also known as ''Zero Escape: Zero Time Dilemma'', is an adventure video game developed by Chime, and published by Spike Chunsoft and Aksys Games. It is the third entry in the '' Zero Escape'' series, following '' Nine Hours, Nine Persons, Nine Doors'' (2009) and '' Virtue's Last Reward'' (2012). The game was released for Nintendo 3DS, PlayStation Vita, and Microsoft Windows in 2016, for PlayStation 4 in 2017, and for Xbox One in 2022. The story is set between the previous two games, and follows nine people who are kidnapped by a masked person known as Zero. They are divided into three teams, and forced to play a death game called the "Decision Game". The player takes the roles of three of the characters, and plays through the chapters the story is made up of: these consist of animated cinematics, escape-the-room puzzles, and moral decisions for the player to make. The chapters represent 90-minute periods, and can be played out of order. The game was direct ...
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Virtue's Last Reward
''Zero Escape: Virtue's Last Reward'' is a 2012 adventure game developed by Chunsoft. It is the second installment in the ''Zero Escape'' series, and was originally released for the Nintendo 3DS and PlayStation Vita. The story follows the player character Sigma, who is abducted and forced along with eight other individuals to play the Nonary Game, which puts its participants in a life-or-death situation. As the story progresses, the characters unravel the secrets behind the Nonary Game. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative through visual novel segments, and makes decisions that influence the story toward one of twenty-four different endings. The player is given access to a flowchart, which allows them to revisit any previously completed section, and choose a different option to cause the story to proceed in another di ...
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Video Game Localization
Video game localization (or computer game localisation), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if they are confusing or difficult to understand and this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game history, video games have been localized. One of the firs ...
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Science Fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space exploration, time travel, Parallel universes in fiction, parallel universes, and extraterrestrials in fiction, extraterrestrial life. The genre often explores human responses to the consequences of projected or imagined scientific advances. Science fiction is related to fantasy (together abbreviated wikt:SF&F, SF&F), Horror fiction, horror, and superhero fiction, and it contains many #Subgenres, subgenres. The genre's precise Definitions of science fiction, definition has long been disputed among authors, critics, scholars, and readers. Major subgenres include hard science fiction, ''hard'' science fiction, which emphasizes scientific accuracy, and soft science fiction, ''soft'' science fiction, which focuses on social sciences. Other no ...
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Rupert Sheldrake
Alfred Rupert Sheldrake (born 28 June 1942) is an English author and parapsychology researcher. He proposed the concept of morphic resonance, a conjecture that lacks mainstream acceptance and has been widely criticized as pseudoscience. He has worked as a biochemist at Cambridge University, a Harvard scholar, a researcher at the Royal Society, and a plant physiologist for ICRISAT in India. Other work by Sheldrake encompasses paranormal subjects such as precognition, empirical research into telepathy, and the psychic staring effect. He has been described as a New Age author. Sheldrake's morphic resonance posits that "memory is inherent in nature" and that "natural systems ... inherit a collective memory from all previous things of their kind." Sheldrake proposes that it is also responsible for "telepathy-type interconnections between organisms." His advocacy of the idea offers idiosyncratic explanations of standard subjects in biology such as development, inheritance, a ...
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Escape-the-room
An escape room, also known as an escape game, puzzle room, exit game, or riddle room, is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time. The goal is often to escape from the site of the game. Most escape games are cooperative, but competitive variants exist. Escape rooms became popular in North America, Europe, and East Asia in the 2010s. Permanent escape rooms in fixed locations were first opened in Asia and followed later in Hungary, Serbia, Australia, New Zealand, Russia, and South America. Definition Escape rooms are inspired by escape room video games, live-action role-playing, point-and-click adventure games, puzzle hunts, interactive theater, and haunted houses. They are also referred to as "room escapes", "escape games", "exit games", or "live escapes". In spite of the name, escaping a room may not be the main goal for the players, nor is the ...
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