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The (N64) is a home video game console developed by Nintendo. The successor to the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
in 2017. It competed primarily with the
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
PlayStation and the Sega Saturn. Development began in 1993 in partnership with
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
, using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its
64-bit In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit CPUs and ALUs are those that are based on processor registers, address buses, or data buses of that size. A ...
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, a ...
, which aided in the console's 3D capabilities. Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
'', '' Pilotwings 64'', and ''
Saikyō Habu Shōgi is a Japanese virtual board game for the Nintendo 64 developed and published by Seta. It was released exclusively in Japan on June 23, 1996, as one of the Nintendo 64's three Japanese launch games alongside ''Super Mario 64'' and ''Pilotwings 6 ...
'' (exclusive to Japan). The charcoal-gray console was followed by a series of color variants. Some games require the
Expansion Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive ...
accessory to increase system RAM from 4MB to 8MB, for improved graphics and functionality. The console mainly supports saved game storage either onboard cartridges or on the
Controller Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive ...
accessory. The
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "6 ...
peripheral drive hosts both exclusive games and expansion content for cartridges, with many further accessories plus the defunct Internet service Randnet, but it was a commercial failure and was only released in Japan. ''
Time Time is the continued sequence of existence and event (philosophy), events that occurs in an apparently irreversible process, irreversible succession from the past, through the present, into the future. It is a component quantity of various me ...
'' named it Machine of the Year in 1996, and in 2011, '' IGN'' named it the ninth-greatest video game console of all time. The Nintendo 64 was discontinued in 2002 following the 2001 launch of its successor, the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
. The Nintendo 64 was critically acclaimed and remains one of the most recognized video game consoles.


History


Background

Following the video game crash of 1983, Nintendo led the industry with its first home game console, the Famicom, originally released in Japan in 1983 and later released internationally as the Nintendo Entertainment System (NES) beginning in 1985. Though the NES and its successor, the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES), were commercially successful, sales for the SNES decreased as a result of the Japanese recession. Competition from emerging rival
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32- bit units. Compared to smaller bit widths, 32-bit computers can perform large calculati ...
Saturn console over Nintendo's
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
SNES emphasized Nintendo's need to develop improved SNES hardware or risk losing market dominance to its competitors. The
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
5200, 7800, Lynx, and Jaguar also competed with Nintendo during this time. Nintendo sought to enhance the SNES with a proposed CD-ROM peripheral, to be developed by outsourcing media companies. Contracts with
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both com ...
technology pioneers
Philips Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters is ...
and
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
failed after some hardware prototypes, and no games from them or other interested third parties. Philips used the software portion of its license by releasing original ''Mario'' and ''Zelda'' games on its competing
CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a Digital media, digital optical disc data storage device, data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of Compact Disc Di ...
console, and
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
salvaged its internal progress to develop the PlayStation. Nintendo's third-party developers protested its strict licensing policies.


Development

Silicon Graphics, Inc. Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
(SGI), a long-time leader in graphics computing, was exploring expansion by adapting its supercomputing technology into the higher volume consumer market, starting with the video game market. SGI reduced its
MIPS R4000 MIPS may refer to: Technology * Million instructions per second, a measure of a computer's central processing unit performance * MIPS architecture, a RISC instruction set architecture * Multiband Imaging Photometer for Spitzer, an instrument on ...
family of
enterprise Enterprise (or the archaic spelling Enterprize) may refer to: Business and economics Brands and enterprises * Enterprise GP Holdings, an energy holding company * Enterprise plc, a UK civil engineering and maintenance company * Enterprise ...
CPUs, to consume only 0.5 watts of power instead of 1.5 to 2 watts, with an estimated target price of instead of –200. The company created a design proposal for a video game chipset, seeking an established partner in that market. Jim Clark, founder of SGI, offered the proposal to Tom Kalinske, who was the
CEO A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
of
Sega of America is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its divis ...
. The next candidate would be Nintendo. Kalinske said that he and Joe Miller of Sega of America were "quite impressed" with SGI's prototype, and invited their hardware team to travel from Japan to meet with SGI. The engineers from Sega Enterprises said that their evaluation of the early prototype had revealed several hardware problems. Those were subsequently resolved, but Sega had already decided against SGI's design. Nintendo disputed this account, arguing that SGI chose Nintendo because Nintendo was the more appealing partner. Sega demanded exclusive rights to the chip, but Nintendo offered a non-exclusive license. Michael Slater, publisher of '' Microprocessor Report'' said, "The mere fact of a business relationship there is significant because of Nintendo's phenomenal ability to drive volume. If it works at all, it could bring MIPS to levels of volume GInever dreamed of." Jim Clark met with the CEO of Nintendo at the time, Hiroshi Yamauchi in early 1993, initiating Project Reality. On August 23, 1993, the companies announced a global joint development and licensing agreement surrounding Project Reality, projecting that the yet unnamed product would be "developed specifically for Nintendo, would be unveiled in arcades in 1994, and would be available for home use by late 1995 ... below $250". This announcement coincided with Nintendo's August 1993 Shoshinkai trade show. SGI had named the core components Reality Immersion Technology, which would be first used in Project Reality: the MIPS R4300i CPU, the MIPS Reality Coprocessor, and the embedded software. Some chip technology and manufacturing was provided by
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
,
Toshiba , commonly known as Toshiba and stylized as TOSHIBA, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. Its diversified products and services include power, industrial and social infrastructure systems, ...
, and
Sharp Sharp or SHARP may refer to: Acronyms * SHARP (helmet ratings) (Safety Helmet Assessment and Rating Programme), a British motorcycle helmet safety rating scheme * Self Help Addiction Recovery Program, a charitable organisation founded in 199 ...
. SGI had recently acquired MIPS Computer Systems (renamed to
MIPS Technologies MIPS Technologies, Inc., formerly MIPS Computer Systems, Inc., was an American fabless semiconductor design company that is most widely known for developing the MIPS architecture and a series of RISC CPU chips based on it. MIPS provides pro ...
), and the two worked together to be ultimately responsible for the design of the Reality Immersion Technology chips under engineering director Jim Foran and chief hardware architect Tim Van Hook. The initial Project Reality game development platform was developed and sold by SGI in the form of its Onyx supercomputer costing and loaded with the namesake RealityEngine2 graphics boards and four 150 MHz R4400 CPUs. Its software includes early Project Reality application and emulation APIs based on Performer and OpenGL. This graphics supercomputing platform had served as the source design which SGI had reduced down to become the Reality Immersion Technology for Project Reality. The Project Reality team prototyped a game controller for the development system by modifying a Super NES controller to have a primitive analog joystick and Z trigger. Under maximal secrecy even from the rest of the company, a LucasArts developer said his team would "furtively hide the prototype controller in a cardboard box while we used it. In answer to the inevitable questions about what we were doing, we replied jokingly that it was a new type of controllera bowl of liquid that absorbed your thoughts through your fingertips. Of course, you had to think in Japanese..." On June 23, 1994, Nintendo announced the new official name of the still unfinished console as "Ultra 64". The first group of elite developers selected by Nintendo was nicknamed the "Dream Team":
Silicon Graphics, Inc. Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
; Alias Research, Inc.;
Software Creations Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and c ...
; Rambus, Inc.; MultiGen, Inc.; Rare, Ltd. and Rare Coin-It Toys & Games, Inc.; WMS Industries, Inc.; Acclaim Entertainment, Inc.; Williams Entertainment, Inc.; Paradigm Simulation, Inc.; Spectrum Holobyte; DMA Design Ltd.;
Angel Studios Angel Studios is an American video streaming service, media company, and film distribution studio. The studio uses equity crowdfunding to finance its original productions by offering individual investors the opportunity to purchase shares in t ...
;
Ocean The ocean (also the sea or the world ocean) is the body of salt water that covers approximately 70.8% of the surface of Earth and contains 97% of Earth's water. An ocean can also refer to any of the large bodies of water into which the wor ...
;
Time Warner Interactive Time Warner Interactive (Group) (TWI) was a studio within Time Warner and a predecessor of Warner Bros. Interactive Entertainment. It was formed in 1993 after Time Warner bought a controlling interest in Atari Games, and was active until 1996 w ...
; and Mindscape. By purchasing and developing upon Project Reality's graphics supercomputing platform, Nintendo and its Dream Team could begin prototyping their games according to SGI's estimated console performance profile, prior to the finalization of the console hardware specifications. When the Ultra 64 hardware was finalized, that supercomputer-based prototyping platform was later supplanted by a much cheaper and fully accurate console simulation board to be hosted within a low-end SGI Indy workstation in July 1995. SGI's early performance estimates based upon its supercomputing platform were ultimately reported to have been fairly accurate to the final Ultra 64 product, allowing LucasArts developers to port their ''Star Wars'' game prototype to console reference hardware in only three days. The console's design was publicly revealed for the first time in late Q2 1994. Images of the console displayed the Nintendo Ultra 64 logo and a
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, elect ...
, but no controller. This prototype console's form factor would be retained by the product when it eventually launched. Having initially indicated the possibility of utilising the increasingly popular
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both com ...
if the medium's endemic performance problems were solved, the company now announced a much faster but space-limited cartridge-based system, which prompted open analysis by the gaming press. The system was frequently marketed as the world's first 64-bit gaming system, often stating the console was more powerful than the first moon landing computers. Atari had already claimed to have made the first 64-bit game console with their Atari Jaguar, but the Jaguar only uses a general 64-bit architecture in conjunction with two 32-bit
RISC In computer engineering, a reduced instruction set computer (RISC) is a computer designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set comp ...
processors and a 16/32-bit
Motorola 68000 The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Secto ...
. Later in Q2 1994, Nintendo signed a licensing agreement with Midway's parent company which enabled Midway to develop and market arcade games with the Ultra 64 brand, and formed a joint venture company called "Williams/Nintendo" to market Nintendo-exclusive home conversions of these games. The result is two Ultra 64 branded arcade games, '' Killer Instinct'' and '' Cruis'n USA''. Not derived from Project Reality's console-based branch of Ultra 64, the arcade branch uses a different MIPS CPU, has no Reality Coprocessor, and uses onboard ROM chips and a hard drive instead of a cartridge. ''Killer Instinct'' features 3D character artwork pre-rendered into 2D form, and computer-generated movie backgrounds that are streamed off the hard drive and animated as the characters move horizontally. Previously, the plan had been to release the console with the name "Ultra Famicom" in Japan and "Nintendo Ultra 64" in other markets. Rumors circulated attributing the name change to the possibility of legal action by
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
's ownership of the Ultra Games trademark. Nintendo said that trademark issues were not a factor, and the sole reason for any name change was to establish a single worldwide brand and logo for the console. The new global name "Nintendo 64" was proposed by '' Earthbound'' series developer Shigesato Itoi. The prefix for the model numbering scheme for hardware and software across the Nintendo 64 platform is "NUS-", a reference to the console's original name of "Nintendo Ultra Sixty-four".


Announcement

The newly renamed Nintendo 64 console was fully unveiled to the public in playable form on November 24, 1995, at Nintendo's 7th Annual Shoshinkai trade show. Eager for a preview, "hordes of Japanese schoolkids huddled in the cold outside ... the electricity of anticipation clearly rippling through their ranks". ''Game Zero'' magazine disseminated photos of the event two days later. Official coverage by Nintendo followed later via the ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' website and print magazine. The console was originally slated for release by Christmas of 1995. In May 1995, Nintendo delayed the release to April 1996. Consumers anticipating a Nintendo release the following year at a lower price than the competition reportedly reduced the sales of competing Sega and Sony consoles during the important Christmas shopping season. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' editor Ed Semrad even suggested that Nintendo may have announced the April 1996 release date with this end in mind, knowing in advance that the system would not be ready by that date. In its explanation of the delay, Nintendo claimed it needed more time for Nintendo 64 software to mature, and for third-party developers to produce games. Adrian Sfarti, a former engineer for SGI, attributed the delay to hardware problems; he claimed that the chips underperformed in testing and were being redesigned. In 1996, the Nintendo 64's software development kit was completely redesigned as the Windows-based Partner-N64 system, by Kyoto Microcomputer, Co. Ltd. of Japan. The Nintendo 64's release date was later delayed again, to June 23, 1996. Nintendo said the reason for this latest delay, and in particular, the cancellation of plans to release the console in all markets worldwide simultaneously, was that the company's marketing studies now indicated that they would not be able to manufacture enough units to meet demand by April 1996, potentially angering retailers in the same way Sega had done with its surprise early launch of the Saturn in North America and Europe. To counteract the possibility that gamers would grow impatient with the wait for the Nintendo 64 and purchase one of the several competing consoles already on the market, Nintendo ran ads for the system well in advance of its announced release dates, with slogans like "Wait for it..." and "Is it worth the wait? Only if you want the best!"


Release

''
Popular Electronics ''Popular Electronics'' was an American magazine published by John August Media, LLC, and hosted at TechnicaCuriosa.com. The magazine was started by Ziff-Davis Publishing Company in October 1954 for electronics hobbyists and experimenters. It soo ...
'' called the launch a "much hyped, long-anticipated moment". Several months before the launch, ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' reported that many gamers, including a large percentage of their own editorial staff, were already saying they favored the Nintendo 64 over the Saturn and PlayStation. The console was first released in Japan on June 23, 1996. Though the initial shipment of 300,000 units sold out on the first day, Nintendo successfully avoided a repeat of the Super Famicom launch day pandemonium, in part by using a wider retail network which included convenience stores. The remaining 200,000 units of the first production run shipped on June 26 and 30, with almost all of them reserved ahead of time. In the months between the Japanese and North American launches, the Nintendo 64 saw brisk sales on the American gray market, with import stores charging as much as $699 plus shipping for the system. The Nintendo 64 was first sold in North America on September 26, 1996, though having been advertised for the 29th. It was launched with just two games in the United States, '' Pilotwings 64'' and ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
''; ''Cruis'n USA'' was pulled from the line-up less than a month before launch because it did not meet Nintendo's quality standards. In 1994, prior to the launch, Nintendo of America chairman Howard Lincoln emphasized the quality of first-party games, saying "... we're convinced that a few great games at launch are more important than great games mixed in with a lot of dogs". The PAL version of the console was released in Europe on March 1, 1997, except for France where it was released on September 1 of the same year. According to Nintendo of America representatives, Nintendo had been planning a simultaneous launch in Japan, North America, and Europe, but market studies indicated that worldwide demand for the system far exceeded the number of units they could have ready by launch, potentially leading to consumer and retailer frustration. Originally intended to be priced at , the console was ultimately launched at to make it competitive with Sony and Sega offerings, as both the Saturn and PlayStation had been lowered to $199.99 earlier that summer. Nintendo priced the console as an impulse purchase, a strategy from the toy industry.Miller, Cyndee. "Sega Vs. Nintendo: This Fights almost as Rough as their Video Games." Marketing News 28.18 (1994): 1-. ABI/INFORM Global; ProQuest Research Library. Web. May 24, 2012. The price of the console in the United States was further reduced in August 1998.Editors, Business. "New Nintendo 64 Pricing Set at $129.95, $10 Software Coupons to Continue Sales Momentum." Business Wire: 1. August 25, 1998. ProQuest. Web. July 23, 2013.


Promotion

The Nintendo 64's North American launch was backed with a $54 million marketing campaign by Leo Burnett Worldwide (meaning over $100 in marketing per North American unit that had been manufactured up to this point). While the competing Saturn and PlayStation both set teenagers and adults as their target audience, the Nintendo 64's target audience was pre-teens. To boost sales during the slow post-Christmas season, Nintendo and General Mills worked together on a promotional campaign that appeared in early 1999. The advertisement by Saatchi and Saatchi, New York began on January 25 and encouraged children to buy
Fruit by the Foot Fruit by the Foot is a fruit snack made by General Mills and distributed under the Betty Crocker brand. It was introduced in 1992 in North America. It is still in production. Ingredients Fruit by the Foot's primary ingredients are sugar, maltode ...
snacks for tips to help them with their Nintendo 64 games. Ninety different tips were available, with three variations of thirty tips each."Promotions: Mills Gets Foot Up with Nintendo Link-up." BRANDWEEK formerly Adweek Marketing Week. (January 18, 1999 ): 277 words. LexisNexis Academic. Web. Date. Retrieved 2013/07/24. Nintendo advertised its Funtastic Series of peripherals with a $10 million print and television campaign from February 28 to April 30, 2000. Leo Burnett Worldwide was in charge again.Wasserman, Todd. "Nintendo: Pokemon, Peripherals Get $30M." Brandweek 41.7 (2000): 48. Business Source Complete. Web. July 24, 2013.


Hardware


Technical specifications

The console's main
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
is a
64-bit In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit CPUs and ALUs are those that are based on processor registers, address buses, or data buses of that size. A ...
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
VR4300
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, a ...
with a clock rate of 93.75 MHz and a performance of 125 MIPS. ''
Popular Electronics ''Popular Electronics'' was an American magazine published by John August Media, LLC, and hosted at TechnicaCuriosa.com. The magazine was started by Ziff-Davis Publishing Company in October 1954 for electronics hobbyists and experimenters. It soo ...
'' said it had power similar to the Pentium processors found in desktop computers. Except for its narrower
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32- bit units. Compared to smaller bit widths, 32-bit computers can perform large calculati ...
system bus, the VR4300 retained the computational abilities of the more powerful 64-bit MIPS R4300i, though software rarely took advantage of 64-bit data precision operations. Nintendo 64 games generally used faster and more compact 32-bit data-operations, as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges). In terms of its
random-access memory Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the ...
(RAM), the Nintendo 64 was one of the first consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video operations. The memory itself consists of 4
megabyte The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes o ...
s of Rambus RDRAM, expandable to 8 MB with the
Expansion Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive ...
. Rambus was quite new at the time and offered Nintendo a way to provide a large amount of bandwidth for a relatively low cost. Audio may be processed by the Reality Coprocessor or the CPU and is output to a DAC with up to sample rate. The system allows for video output in two formats:
composite video Composite video is an analog video signal format that carries standard-definition video (typically at 525 lines or 625 lines) as a single channel. Video information is encoded on one channel, unlike the higher-quality S-Video (two channe ...
and
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate chann ...
. The composite and S-Video cables are the same as those used with the preceding Super NES and succeeding
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
platforms. The Nintendo 64 supports 16.8 million colors. The system can display resolutions from 320×240 up to 640×480 pixels. Most games that make use of the system's higher resolution mode require use of the Expansion Pak RAM upgrade; though several do not, such as Acclaim's '' NFL Quarterback Club'' series and EA Sports's second generation '' Madden'', ''
FIFA FIFA (; stands for ''Fédération Internationale de Football Association'' (French), meaning International Association Football Federation ) is the international governing body of association football, beach football and futsal. It was found ...
'', ''Supercross'', and '' NHL'' games. The majority of games use the system's low resolution 320×240 mode. Many games support a video display ratio of up to 16:9 using either
anamorphic widescreen Anamorphic widescreen (also called Full height anamorphic or FHA) is a process by which a comparatively wide widescreen image is horizontally compressed to fit into a storage medium (photographic film or MPEG-2 standard-definition frame, for e ...
or letterboxing.


Controller

The controller of the Nintendo 64 is designed in an "M" shape and features 10 buttons, one analog control stick and a directional pad. The Nintendo 64 is one of the first gaming consoles to have four controller ports. According to Shigeru Miyamoto, Nintendo opted to have four controller ports because the Nintendo 64 is the company's first console which can handle a four player
split screen Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * ''Split Screen'' (TV series), 1997–2001 * Split-Screen Level, a bug in the vid ...
without significant slowdown.


Game Paks

Nintendo 64 games are
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, elect ...
based. Cartridge size varies from 4 to 64 MB. Many cartridges include the ability to save games internally. Nintendo cited several advantages for making the Nintendo 64 cartridge-based. Primarily cited was the
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, elect ...
s' very fast load times in comparison to disc-based games. While loading screens appear in many PlayStation games, they are rare in Nintendo 64 games. Although vulnerable to long-term environmental damage, the cartridges are far more resistant to physical damage than compact discs. Nintendo also cited the fact that cartridges are more difficult to pirate than CDs, thus resisting
copyright infringement Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, ...
, albeit at the expense of lowered profit margin for Nintendo. While unauthorized N64 interface devices for the PC were later developed, these devices are rare, when compared to a regular CD drive used on the PlayStation which suffered widespread copyright infringement. On the downside, cartridges took longer to manufacture than CDs, with each production run (from order to delivery) taking two weeks or more. This meant that publishers of Nintendo 64 games had to attempt to predict demand for a game ahead of its release. They risked being left with a surplus of expensive cartridges for a failed game or a weeks-long shortage of product if they underestimated a game's popularity. The cost of producing a Nintendo 64 cartridge was also far higher than for a CD. Publishers passed these expenses onto the consumer. Nintendo 64 games cost an average of $10 more when compared to games produced for rival consoles.Ryan, Michael E. "'I Gotta Have This Game Machine!' (Cover Story)." Familypc 7.11 (2000): 112. MasterFILE Premier. Web. July 24, 2013. The higher cost also created the potential for much greater losses to the game's publisher in the case of a flop, making the less risky CD medium tempting for third-party companies. Some third-party companies also complained that they were at an unfair disadvantage against Nintendo first party developers when publishing games for the Nintendo 64, since Nintendo owned the manufacturing plant where cartridges for their consoles are made and therefore could sell their first party games at a lower price. As fifth generation games became more complex in content, sound and graphics, games began to exceed the limits of cartridge storage capacity. Nintendo 64 cartridges had a maximum of 64 MB of data, whereas CDs held 650 MB. The ''
Los Angeles Times The ''Los Angeles Times'' (abbreviated as ''LA Times'') is a daily newspaper that started publishing in Los Angeles in 1881. Based in the LA-adjacent suburb of El Segundo since 2018, it is the sixth-largest newspaper by circulation in the ...
'' initially defended the quality control incentives associated with working with limited storage on cartridges, citing Nintendo's position that cartridge game developers tend to "place a premium on substance over flash", and noted that the N64 launch games are free of "poorly acted live-action sequences or half-baked musical overtures" which it says tend to be found on CD-ROM games. However, the cartridge's limitations became apparent with software ported from other consoles, so Nintendo 64 versions of cross-platform games were truncated or redesigned with the storage limits of a cartridge in mind. For instance this meant fewer textures, and/or shorter music tracks, while
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
was not usually feasible for use in cutscenes unless heavily compressed and of very brief length. The era's competing systems from
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
and
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
(the PlayStation and Saturn, respectively) used CD-ROM discs to store their games. As a result, game developers who had traditionally supported Nintendo game consoles were now developing games for the competition. Some third-party developers, such as Square and
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
, whose '' Final Fantasy VII'' and ''
Dragon Warrior VII ''Dragon Quest VII: Fragments of the Forgotten Past'' is a 2000 Japanese role-playing video game developed by Heartbeat and ArtePiazza, and published by Enix for the PlayStation. It was released in North America in 2001 under the title ''Drago ...
'' were initially planned for the Nintendo 64, switched to the PlayStation, citing the insufficient storage capacity of the N64 cartridges. Some who remained released fewer games to the Nintendo 64;
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
released fifty PlayStation games, but only twenty nine for the Nintendo 64. New Nintendo 64 game releases were infrequent while new games were coming out rapidly for the PlayStation. Through the difficulties with third parties, the Nintendo 64 supported popular games such as '' GoldenEye 007'', giving it a long market life. Additionally, Nintendo's strong first-party franchises such as ''
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
'' had strong name brand appeal. Second-parties of Nintendo, such as Rare, helped. Nintendo's controversial selection of the cartridge medium for the Nintendo 64 has been cited as a key factor in Nintendo losing its dominant position in the gaming market. The
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, elect ...
s are constrained by small capacity and high production expenses, compared to the compact disc format used by its chief competitors. Some of the cartridge's advantages are difficult for developers to manifest prominently, requiring innovative solutions which only came late in the console's life cycle. Another of its technical drawbacks is a limited-size texture cache, which force textures of limited dimensions and reduced color depth, appearing stretched when covering in-game surfaces. Some third-party publishers that supported Nintendo's previous consoles reduced their output or stopped publishing for the console; the majority of the Nintendo 64's most successful games came from first-party or second-party studios.


Color variants

The Nintendo 64 comes in several colors. The standard Nintendo 64 is dark gray, nearly black, and the controller is light gray (later releases in the U.S., Canada, and Australia included a bonus second controller in Atomic Purple). Various colorations and special editions were released. Most Nintendo 64 game cartridges are gray in color, but some games have a colored cartridge. Fourteen games have black cartridges, and other colors (such as yellow, blue, red, gold, and green) were each used for six or fewer games. Several games, such as '' The Legend of Zelda: Ocarina of Time'', were released both in standard gray and in colored, limited edition versions.


Programming characteristics

The programming characteristics of the Nintendo 64 present unique challenges, with distinct potential advantages. ''
The Economist ''The Economist'' is a British weekly newspaper printed in demitab format and published digitally. It focuses on current affairs, international business, politics, technology, and culture. Based in London, the newspaper is owned by The Eco ...
'' described effective programming for the Nintendo 64 as being "horrendously complex". As with many other game consoles and other types of embedded systems, the Nintendo 64's architectural optimizations are uniquely acute, due to a combination of oversight on the part of the hardware designers, limitations on 3D technology of the time, and manufacturing capabilities. As the Nintendo 64 reached the end of its lifecycle, hardware development chief Genyo Takeda repeatedly referred to the programming challenges using the word . Looking back, Takeda said "When we made Nintendo 64, we thought it was logical that if you want to make advanced games, it becomes technically more difficult. We were wrong. We now understand it's the cruising speed that matters, not the momentary flash of peak power".


Regional lock-out

In contrast to the NES and the Super NESwith unique names and hardware designs in JapanNintendo developed the same brand and hardware design for the Nintendo 64 in every region worldwide. The company initially stated that regional lock-out chips would be the chief distinction to localize games. Following the North American launch, it stated that regional lock-out is enforced by unique notches in the back of cartridges instead of chips.


Games

A total of 393 games were released for the Nintendo 64, though there were a few games that were exclusively sold in Japan. For comparison, rivals PlayStation and the Sega Saturn received around 1,100 games and 600 games, respectively, while previous Nintendo consoles such as the NES and Super NES had 768 and 725 games released in the United States. The considerably smaller Nintendo 64 game library has been attributed to the controversial decision not to adopt the CD-ROM, and programming difficulties for its complex architecture (see above). This trend is also seen as a result of Hiroshi Yamauchi's strategy, announced during his speech at the Nintendo 64's November 1995 unveiling, that Nintendo would be restricting the number of games produced for the Nintendo 64 so that developers would focus on developing games to a higher standard instead of trying to outdo their competitors with sheer quantity. The ''Los Angeles Times'' also observed that this was part of Nintendo's "penchant for perfection", as "while other platforms offer quite a bit of junk, Nintendo routinely orders game developers back to the boards to fix less-than-perfect titles". Although having less third-party support than rival consoles, Nintendo's strong first-party franchises such as ''
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
'' enjoyed wide brand appeal. Second-parties of Nintendo, such as Rare, released groundbreaking titles. Consequently, the Nintendo 64 game library included a high number of critically acclaimed and widely sold games. According to TRSTS reports, three of the top five best-selling games in the U.S. for December 1996 were Nintendo 64 games (both of the remaining two were Super NES games). ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
'' is the best-selling console game of the generation, with 11 million units sold beating '' Gran Turismo'' for the PlayStation (at 10.85 million) and '' Final Fantasy VII'' (at 9.72 million) in sales. The game also received much praise from critics and helped to pioneer three-dimensional control schemes. '' GoldenEye 007'' was important in the evolution of the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
, and has been named one of the greatest in the genre. '' The Legend of Zelda: Ocarina of Time'' set the standard for future 3D
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
s Metacritic here states that ''Ocarina of Time'' is " nsidered by many to be the greatest single-player video game ever created in any genre..." and is considered by many to be one of the greatest games ever made.


Graphics

The most graphically demanding Nintendo 64 games that arrived on larger 32 or 64 MB cartridges are the most advanced and detailed of the 32-bit/64-bit generation. In order to maximize use of the Nintendo 64 hardware, developers had to create their own custom microcode. Nintendo 64 games running on custom microcode benefited from much higher polygon counts in tandem with more advanced lighting, animation, physics and AI routines than its 32-bit competition. ''
Conker's Bad Fur Day ''Conker's Bad Fur Day'' is a 2001 platform game developed and published by Rare for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend. Most of the game requires the player ...
'' is arguably the pinnacle of its generation combining multicolored real-time lighting that illuminates each area to real-time shadowing and detailed texturing replete with a full in game facial animation system. The Nintendo 64's graphics chip is capable of executing many more advanced and complex rendering techniques than its competitors. It is the first home console to feature trilinear filtering, which allowed textures to look very smooth. This contrasted with the Saturn and PlayStation, which used
nearest-neighbor interpolation Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions. Interpolation is the problem of approximating the value of ...
and produced more pixelated textures. Overall however the results of the Nintendo cartridge system were mixed and this was tied primarily to its storage medium. The smaller storage size of ROM cartridges limited the number of available textures. As a result, many games which utilized much smaller 8 or 12 MB cartridges are forced to stretch textures over larger surfaces. Compounded by a limit of 4,096 bytes of on-chip texture memory, the end-result is often a distorted, out-of-proportion appearance. Many games with larger 32 or 64 MB cartridges avoid this issue entirely, including '' Resident Evil 2'', ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is str ...
: Successor of the Earth'', and ''Conker's Bad Fur Day'', allowing for more detailed graphics with multiple, multi-layered textures across all surfaces.


Emulation

Several Nintendo 64 games have been released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
and
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
(VC) services and are playable with the Classic Controller, GameCube controller, Wii U Pro Controller, or
Wii U GamePad The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchs ...
. Differences include a higher resolution and a more consistent framerate than the Nintendo 64 originals. Some features, such as Rumble Pak functionality, are not available in the Wii versions. Some features are also changed on the Virtual Console releases. For example, the VC version of ''
Pokémon Snap is a 1999 first-person photography game with rail shooter style gameplay mechanics developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan in March 1999 and was later released in July 1999 i ...
'' allows players to send photos through the Wii's message service, and '' Wave Race 64''s in-game content was altered due to the expiration of the Kawasaki license. Several games developed by Rare were released on Microsoft's Xbox Live Arcade service, including ''
Banjo-Kazooie ''Banjo-Kazooie'' is a series of video games developed by Rare. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, who are both controlled by the player. Banjo originally made his debut as a play ...
'', '' Banjo-Tooie'', and '' Perfect Dark'', following Microsoft's acquisition of Rareware in 2002. One exception is '' Donkey Kong 64'', released in April 2015 on the Wii U Virtual Console, as Nintendo retained the rights to the game. Several Nintendo 64 games via ''Nintendo Switch Online + Expansion Pack'' as the expanded tier of the
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Ninte ...
were released on October 25, 2021 in North America and October 26, 2021 in Overseas. Several unofficial third-party emulators can play Nintendo 64 games on other platforms, such as
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
,
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
, and
smartphone A smartphone is a portable computer device that combines mobile telephone and computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, whi ...
s.


Accessories

Nintendo 64 accessories include the Rumble Pak and the
Transfer Pak The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. ...
. The controller is shaped like an "M", employing a joystick in the center. ''
Popular Electronics ''Popular Electronics'' was an American magazine published by John August Media, LLC, and hosted at TechnicaCuriosa.com. The magazine was started by Ziff-Davis Publishing Company in October 1954 for electronics hobbyists and experimenters. It soo ...
'' called its shape "evocative of some alien space ship". While noting that the three handles could be confusing, the magazine said, "the separate grips allow different hand positions for various game types".


64DD

Nintendo released a peripheral platform called 64DD, where "DD" stands for "Disk Drive". Connecting to the expansion slot at the bottom of the system, the 64DD turns the Nintendo 64 console into an Internet appliance, a multimedia workstation, and an expanded gaming platform. This large peripheral allows players to play Nintendo 64 disk-based games, capture images from an external video source, and it allowed players to connect to the now-defunct Japanese Randnet online service. Not long after its limited mail-order release, the peripheral was discontinued. Only nine games were released, including the four '' Mario Artist'' games (''Paint Studio'', ''Talent Studio'', ''Communication Kit'', and ''Polygon Studio''). Many planned games were eventually released in cartridge format or on other game consoles. The 64DD and the accompanying Randnet online service were released only in Japan. To illustrate the fundamental significance of the 64DD to all game development at Nintendo, lead designer Shigesato Itoi said: "I came up with a lot of ideas because of the 64DD. All things start with the 64DD. There are so many ideas I wouldn't have been allowed to come up with if we didn’t have the 64DD".
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
concluded: "Almost every new project for the N64 is based on the 64DD. ... we'll make the game on a cartridge first, then add the technology we’ve cultivated to finish it up as a full-out 64DD game".


iQue Player

The iQue Player was a
handheld TV game A handheld TV game or plug and play game is an integrated home video game console and game controller, usually battery powered, which connects directly to a television. The game software is built directly into the unit, which is typically desig ...
Nintendo 64 system that released only in China on November 17, 2003, after China banned video game consoles. The games that were released in the iQue Player's lifetime (from 2003 to 2016) are ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
'', '' The Legend of Zelda: Ocarina of Time'', '' Mario Kart 64'', '' Wave Race 64'', '' Star Fox 64'', '' Yoshi's Story'', '' Paper Mario'', '' Super Smash Bros.'', ''
F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, the ''Expansion Kit'' was released in Japan, including a track and veh ...
'', ''
Dr. Mario 64 ''Dr. Mario 64'' is a tile-matching action puzzle video game developed and published by Nintendo for the Nintendo 64. The game was released in North America on April 8, 2001. The game is an enhanced remake of '' Dr. Mario'', which was origina ...
'', ''
Excitebike 64 is a video game published by Nintendo and developed by Left Field Productions. It was released for the Nintendo 64 on April 30, 2000 in North America, June 23 in Japan, and June 8, 2001, in Europe. It is the second installment in the ''Excite' ...
'', ''
Sin and Punishment ''Sin and Punishment'' is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is str ...
'', '' Custom Robo'' and '' Animal Crossing''.


Reception


Critical reception

The Nintendo 64 received acclaim from critics. Reviewers praised the console's advanced 3D graphics and gameplay, while criticizing the lack of games. On G4techTV's '' Filter'', the Nintendo 64 was voted up to No. 1 by registered users. In February 1996, '' Next Generation'' magazine called the Nintendo Ultra 64 the "best kept secret in videogames" and the "world's most powerful game machine". It called the system's November 24, 1995, unveiling at Shoshinkai "the most anticipated videogaming event of the 1990s, possibly of all time". Previewing the Nintendo 64 shortly prior to its launch, ''
Time Time is the continued sequence of existence and event (philosophy), events that occurs in an apparently irreversible process, irreversible succession from the past, through the present, into the future. It is a component quantity of various me ...
'' magazine praised the realistic movement and gameplay provided by the combination of fast graphics processing, pressure-sensitive controller, and the ''Super Mario 64'' game. The review praised the "fastest, smoothest game action yet attainable via joystick at the service of equally virtuoso motion", where " r once, the movement on the screen feels real". Asked if consumers should buy a Nintendo 64 at launch, buy it later, or buy a competing system, a panel of six ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' editors voted almost unanimously to buy at launch; one editor said consumers who already own a PlayStation and are on a limited budget should buy it later, and all others should buy it at launch. At launch, the ''
Los Angeles Times The ''Los Angeles Times'' (abbreviated as ''LA Times'') is a daily newspaper that started publishing in Los Angeles in 1881. Based in the LA-adjacent suburb of El Segundo since 2018, it is the sixth-largest newspaper by circulation in the ...
'' called the system "quite simply, the fastest, most graceful game machine on the market". Its form factor was described as small, light, and "built for heavy play by kids" unlike the "relatively fragile Sega Saturn". Showing concern for a major console product launch during a sharp, several-year long, decline in the game console market, the review said that the long-delayed Nintendo 64 was "worth the wait" in the company's pursuit of quality. Although the ''Times'' expressed concerns about having only two launch games at retail and twelve expected by Christmas, this was suggested to be part of Nintendo's "penchant for perfection", as "while other platforms offer quite a bit of junk, Nintendo routinely orders game developers back to the boards to fix less-than-perfect titles". Describing the quality control incentives associated with cartridge-based development, the ''Times'' cited Nintendo's position that cartridge game developers tend to "place a premium on substance over flash", and noted that the launch games lack the "poorly acted live-action sequences or half-baked musical overtures" which it says tend to be found on CD-ROM games. Praising Nintendo's controversial choice of the cartridge medium with its "nonexistent" load times and "continuous, fast-paced action CD-ROMs simply cannot deliver", the review concluded that "the cartridge-based Nintendo 64 delivers blistering speed and tack-sharp graphics that are unheard of on personal computers and make competing 32-bit, disc-based consoles from Sega and Sony seem downright sluggish". ''Time'' named it the 1996 Machine of the Year, saying the machine had "done to video-gaming what the 707 did to air travel". The magazine said the console achieved "the most realistic and compelling three-dimensional experience ever presented by a computer". ''Time'' credited the Nintendo 64 with revitalizing the video game market, "rescuing this industry from the dustbin of entertainment history". The magazine suggested that the Nintendo 64 would play a major role in introducing children to digital technology in the final years of the 20th century. The article concluded by saying the console had already provided "the first glimpse of a future where immensely powerful computing will be as common and easy to use as our televisions". The console also won the 1996 Spotlight Award for Best New Technology. ''
Popular Electronics ''Popular Electronics'' was an American magazine published by John August Media, LLC, and hosted at TechnicaCuriosa.com. The magazine was started by Ziff-Davis Publishing Company in October 1954 for electronics hobbyists and experimenters. It soo ...
'' complimented the system's hardware, calling its specifications "quite impressive". It found the controller "comfortable to hold, and the controls to be accurate and responsive". In a 1997 year-end review, a team of five ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' editors gave the Nintendo 64 scores of 8.0, 7.0, 7.5, 7.5, and 9.0. They highly praised the power of the hardware and the quality of the first-party games, especially those developed by Rare's and Nintendo's internal studios, but also commented that the third-party output to date had been mediocre and the first-party output was not enough by itself to provide Nintendo 64 owners with a steady stream of good games or a full breadth of genres. ''Next Generation''s end of 1997 review expressed similar concern about third party support, while also noting signs that the third party output was improving, and speculated that the Nintendo 64's arrival late in its generation could lead to an early obsolescence when Sony and Sega's successor consoles launched. However, they said that for some, Nintendo's reliably high-quality software would outweigh those drawbacks, and gave the system 3 1/2 out of 5 stars. Developer
Factor 5 Factor 5 GmbH is an independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name. In order to have a str ...
, which created some of the system's most technologically advanced games along with the system's audio development tools for Nintendo, said, " e N64 is really sexy because it combines the performance of an SGI machine with a cartridge. We're big arcade fans, and cartridges are still the best for arcade games or perhaps a really fast CD-ROM. But there's no such thing for consoles yet s of 1998.


Sales

The Nintendo 64 was in heavy demand upon its release. David Cole, industry analyst, said "You have people fighting to get it from stores". ''
Time Time is the continued sequence of existence and event (philosophy), events that occurs in an apparently irreversible process, irreversible succession from the past, through the present, into the future. It is a component quantity of various me ...
'' called the purchasing interest "that rare and glorious middle-class Cabbage Patch-doll frenzy". The magazine said celebrities Matthew Perry,
Steven Spielberg Steven Allan Spielberg (; born December 18, 1946) is an American director, writer, and producer. A major figure of the New Hollywood era and pioneer of the modern blockbuster, he is the most commercially successful director of all time. Sp ...
, and Chicago Bulls players called Nintendo to ask for special treatment to get their hands on the console.Krantz, Michael. "Mario Plays Hard To Get." Time 148.26 (1996): 60. Military & Government Collection. Web. July 24, 2013. The console had only two launch games, with ''Super Mario 64'' as its killer app. During the system's first three days on the market, retailers sold 350,000 of 500,000 available console units.Stone, BradCroal, N'Gai. "Nintendo's Hot Box." Newsweek 128.16 (1996): 12. Military & Government Collection. Web. July 24, 2013. During its first four months, the console yielded 500,000 unit sales in North America. Nintendo successfully outsold
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
and
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
early in 1997 in the United States; and by the end of its first full year, 3.6 million units were sold in the United States. '' BusinessWire'' reported that the Nintendo 64 was responsible for Nintendo's sales having increased by 156% by 1997. Five different Nintendo 64 games exceeded 1 million in sales during 1997. After a strong launch year, the decision to use the cartridge format is said to have contributed to the diminished release pace and higher price of games compared to the competition, and thus Nintendo was unable to maintain its lead in the United States. The console would continue to outsell the Sega Saturn throughout the generation, but would trail behind the PlayStation. Nintendo's efforts to attain dominance in the key 1997
holiday shopping season The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late November ...
were also hurt by game delays. Five high-profile Nintendo games slated for release by Christmas 1997 ('' The Legend of Zelda: Ocarina of Time'', ''
Banjo-Kazooie ''Banjo-Kazooie'' is a series of video games developed by Rare. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, who are both controlled by the player. Banjo originally made his debut as a play ...
'', '' Conker's Quest'', '' Yoshi's Story'', and '' Major League Baseball Featuring Ken Griffey Jr.'') were delayed until 1998, and '' Diddy Kong Racing'' was announced at the last minute in an effort to somewhat fill the gaps. In an effort to take the edge off of the console's software pricing disadvantage, Nintendo worked to lower manufacturing costs for Nintendo 64 cartridges, and leading into the 1997 holiday shopping season announced a new pricing structure which amounted to a roughly 15% price cut on both first-party and third-party games. Response from third-party publishers was positive, with key third-party publisher Capcom saying the move led them to reconsider their decision not to publish games for the console. In Japan, the console was not as successful, failing to outsell the PlayStation and even the Sega Saturn. Benimaru Itō, a developer for '' Mother 3'' and friend of Shigeru Miyamoto, speculated in 1997 that the Nintendo 64's lower popularity in Japan was due to the lack of
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s. Nintendo CEO Hiroshi Yamauchi also said the console's lower popularity in Japan was most likely due to lack of role-playing games, and the small number of games being released in general. Nintendo reported that the system's vintage hardware and software sales had ceased by 2004, three years after the GameCube's launch; as of December 31, 2009, the Nintendo 64 had yielded a lifetime total of 5.54 million system units sold in Japan, 20.63 million in the Americas, and 6.75 million in other regions, for a total of 32.93 million units. The
Aleck 64 was a Japanese computer gaming company, founded on October 1, 1985 and dissolved on February 9, 2009. SETA was headquartered in Kōtō, Tokyo, with a branch in Las Vegas, Nevada. SETA developed and published games for consoles such as the Nint ...
is a Nintendo 64 design in arcade form, designed by Seta in cooperation with Nintendo, and sold from 1998 to 2003 only in Japan.


Legacy

The Nintendo 64 is one of the most recognized video game systems in history, and its games have had an indelible impact on the industry. Numerous new franchises launched, and a thriving speed running community arose. Many of its games have been ported or remastered for newer consoles. Designed in tandem with the controller, ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
'' and '' The Legend of Zelda: Ocarina of Time'' are widely considered by critics and the public to be two of the greatest and most influential games of all time. '' GoldenEye 007'' is one of the most influential games for the shooter genre.


See also

*
List of Nintendo 64 ROM file formats Here is a list of all the different Nintendo 64 ROM Formats. Normal ROM Files *.bin *.jap :: Used to indicate ROM dumps of games released in Japan, in any format *.n64 :: Indicates ROM dumps stored in little-endian byte-order *.N64 :: The Exte ...


Notes


References


External links


''Billboard Magazine'' of May 18, 1996, p.58
covering the launch of Nintendo 64, including Yamauchi's explanation of cartridge strategy and negotiations about Netscape's online strategy for Nintendo 64
"Why Netscape Almost Didn't Exist"
on Andreesson's choice to cofound Netscape instead of working on N64, and later proposing N64's first online strategy *
Index of all Nintendo 64 promotional videos



The Most Complete N64 Game Releaselist by NESWORLD
{{Authority control 1990s toys 2000s toys 1996 in video gaming Computer-related introductions in 1996 Discontinued video game consoles Fifth-generation video game consoles Home video game consoles Products and services discontinued in 2002 Products introduced in 1996