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The (N64) is a home video game console developed and marketed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES), the N64 was the last major home console to use
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
s as its primary storage medium. As a fifth-generation console, the Nintendo 64 primarily competed with
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
. Development of the N64 began in 1993 in collaboration with
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
, initially
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d Project Reality and later tested as the Ultra 64 arcade platform. The console was named for its 64-bit CPU. Although its design was largely finalized by mid-1995, the console’s release was delayed until 1996 to allow for the completion of the console's launch titles, '' Super Mario 64'', '' Pilotwings 64'', and the Japan-exclusive '' Saikyō Habu Shōgi.'' The N64’s original charcoal-gray console was later joined by several color variants. Certain games required the Expansion Pak to boost system RAM from 4 to 8 MB, improving both graphics and gameplay functionality. The console supported saved game storage either on cartridges or the optional Controller Pak accessory. The 64DD magnetic disc peripheral offered additional storage for game content and enabled the Randnet online service. However, due to a delayed launch, the 64DD was a commercial failure and was released exclusively in Japan. In 1996, ''
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''
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named the N64 its Machine of the Year, and in 2011, ''
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'' ranked it as the ninth-greatest video game console of all time. Though the N64 sold over 32 million units globally, it was ultimately discontinued in 2002 following the release of its successor, the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. While it was critically acclaimed, the N64 faced commercial challenges; its sales lagged behind the PlayStation, and commercially failed in both Japan and Europe, despite strong performance in the United States.


History


Background

Following the video game crash of 1983, Nintendo revitalized the industry with the release of its second home console, the Family Computer (Famicom), launched in Japan in 1983 and later introduced internationally as the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) in 1985. Both the NES and its successor, the
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES), achieved significant commercial success. However, SNES sales declined during the Japanese economic recession. At the same time, competition intensified with the arrival of the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, a
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
console, which outpaced the aging
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
SNES and highlighted the urgency for Nintendo to upgrade its hardware or risk losing market share. Additional competition came from
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's 5200, 7800,
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, and
Jaguar The jaguar (''Panthera onca'') is a large felidae, cat species and the only extant taxon, living member of the genus ''Panthera'' that is native to the Americas. With a body length of up to and a weight of up to , it is the biggest cat spe ...
systems. In an effort to extend the SNES’s lifespan, Nintendo explored the development of a CD-ROM peripheral through partnerships with
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
technology pioneers
Philips Koninklijke Philips N.V. (), simply branded Philips, is a Dutch multinational health technology company that was founded in Eindhoven in 1891. Since 1997, its world headquarters have been situated in Amsterdam, though the Benelux headquarter ...
and
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
. Despite the creation of early hardware prototypes, both collaborations ultimately collapsed, and no games were released by Nintendo or its third-party partners. Philips retained limited licensing rights and used them to release original ''Mario'' and ''Legend of Zelda'' games on its competing CD-i device. Meanwhile, Sony leveraged its progress to develop what would become the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
console. During this period, third-party developers also expressed growing dissatisfaction with Nintendo’s strict licensing policies.


Development

Silicon Graphics, Inc. (SGI), a long-established leader in
high-performance computing High-performance computing (HPC) is the use of supercomputers and computer clusters to solve advanced computation problems. Overview HPC integrates systems administration (including network and security knowledge) and parallel programming into ...
, sought to expand by adapting its supercomputing technology into the higher volume consumer market, starting with the video game industry. To support this shift, SGI redesigned its MIPS R4000 CPU family, reducing power consumption, and aimed to lower unit cost from up to to approximately . SGI developed a video game chipset prototype and sought an established industry partner. SGI founder Jim Clark first pitched the concept to
Tom Kalinske Thomas Kalinske (born July 17, 1944) is an American businessman who has worked for Mattel (1972–1987), Matchbox (1987-1990), Sega of America (1990–1996) and LeapFrog (1997–2006). At Mattel, Kalinske was credited with reviving the Barbie ...
, CEO of Sega of America, who said they were "quite impressed." However, Sega’s Japanese engineers rejected the design, citing technical issues, which SGI later resolved. Nintendo disputes this account, claiming SGI ultimately favored Nintendo because Sega had demanded exclusive rights to the technology, while Nintendo was open to a non-exclusive licensing agreement. In early 1993, Clark met with Nintendo president Hiroshi Yamauchi. By August 23, during Nintendo's annual Shoshinkai trade show, the companies announced a joint development and licensing agreement for what they called "Project Reality." They projected an arcade debut in 1994 and a home release by late 1995, targeting a retail price under . Michael Slater, publisher of Microprocessor Report highlighted the significance of the partnership saying, "The mere fact of a business relationship there is significant because of Nintendo's phenomenal ability to drive volume. If it works at all, it could bring MIPS to levels of volume GInever dreamed of." SGI named the console’s core chipset "Reality Immersion Technology", featuring MIPS R4300i CPU and the Reality Coprocessor for graphics, audio, and memory management). NEC,
Toshiba is a Japanese multinational electronics company headquartered in Minato, Tokyo. Its diversified products and services include power, industrial and social infrastructure systems, elevators and escalators, electronic components, semiconductors ...
, and Sharp would provide manufacturing support. The chipset was a collaborative effort between SGI and its subsidiary,
MIPS Technologies MIPS Tech LLC, formerly MIPS Computer Systems, Inc. and MIPS Technologies, Inc., is an American Fabless semiconductor company, fabless semiconductor design company that is most widely known for developing the MIPS architecture and a series of Re ...
. SGI and Nintendo also partnered with Rambus, designing a bus architecture to transfer data at 500 MB/s using its proprietary
RDRAM Rambus DRAM (RDRAM), and its successors Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from the 1990s through to the early 2000s. The third-generati ...
. Rambus hoped the partnership would encourage RDRAM adoption in PCs. To enable game creation before the hardware was finalized, SGI offered a development platform based on the Onyx supercomputer to simulate expected console performance. The Onyx was priced at up to . It included a RealityEngine2 graphics board and four 150 MHz R4400 CPUs. Once the chipset was finalized, the supercomputing setup was replaced by a simulation board integrated into low-end SGI Indy workstation in July 1995. SGI's early performance estimates proved largely accurate;
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
, for instance, ported a prototype ''Star Wars'' game to the final hardware in just three days. On June 23, 1994, at the
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, Nintendo announced that the upcoming console would be named the "Ultra 64". The console design was shown, but its controller remained under wraps. The most controversial detail was Nintendo’s decision to use limited-capacity ROM cartridges rather than the increasingly popular CD-ROM format, despite previous development work for a CD-based SNES. Nintendo defended the decision, citing the performance advantages of cartridges. The Ultra 64 was marketed as the world’s first 64-bit console. Though Atari had previously advertised the Jaguar as a 64-bit system, its architecture used two 32-bit coprocessors and a 16/32-bit
Motorola 68000 The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector ...
CPU, falling short of Nintendo’s full 64-bit implementation. Later in 1994, Nintendo signed a licensing agreement with arcade giant Williams. The company's Midway studio would develop Ultra 64-branded arcade titles, including ''Killer Instinct'' and ''Cruis’n USA''. However, these arcade machines used hardware distinct from the home console: they lacked the Reality Coprocessor, used different MIPS CPUs, and relied on hard drives instead of cartridges to store game data. The expanded storage enabled games like ''Killer Instinct'' to incorporate pre-rendered 3D character sprites and full-motion video backgrounds. In April 1995, it introduced its "Dream Team" of developers. Graphic development tools were provided by Alias Research and MultiGen, while Software Creations provided audio tools. Game development studios included Acclaim,
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, DMA Design, GameTek, Midway,
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, Rare, Sierra On-Line, and Spectrum HoloByte. Despite the initial hype, the Dream Team did not live up to expectations. Some studios like GameTek failed to deliver games, while only a few, including Rare, Acclaim, and Midway, made a significant impact. Nintendo originally planned to launch the console as the "Ultra Famicom" in Japan and "Nintendo Ultra 64" internationally. While rumors claimed trademark conflicts with
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's Ultra Games prompted a name change, Nintendo denied this, citing a desire for a unified global brand. The final name "Nintendo 64" was proposed by ''
Earthbound ''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second e ...
'' creator Shigesato Itoi. Still, the original name lived on in the console's model numbering prefix "NUS-", widely believed to stand for "Nintendo Ultra Sixty-four."


Announcement

The newly renamed Nintendo 64 console was unveiled to the public in playable form on November 24 at Nintendo's Shoshinkai 1995 trade show. Eager for a preview, "hordes of Japanese schoolkids huddled in the cold outside ... the electricity of anticipation clearly rippling through their ranks". ''Game Zero'' magazine disseminated photos of the event two days later. Official coverage by Nintendo followed later via the ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' website and print magazine. The console was originally slated for release by Christmas of 1995. In May 1995, Nintendo delayed the release to April 21, 1996. Consumers anticipating a Nintendo release the following year at a lower price than the competition reportedly reduced the sales of competing Sega and Sony consoles during the important Christmas shopping season. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' editor Ed Semrad even suggested that Nintendo may have announced the April 21, 1996, release date with this end in mind, knowing in advance that the system would not be ready by that date. In its explanation of the delay, Nintendo claimed it needed more time for Nintendo 64 software to mature, and for third-party developers to produce games. Adrian Sfarti, a former engineer for SGI, attributed the delay to hardware problems; he claimed that the chips underperformed in testing and were being redesigned. In 1996, the Nintendo 64's software development kit was completely redesigned as the Windows-based Partner-N64 system, by Kyoto Microcomputer, Co. Ltd. of Japan. The Nintendo 64's release date was later delayed again, to June 23, 1996. Nintendo said the reason for this delay, and in particular, the cancellation of plans to release the console in all markets worldwide simultaneously, was that the company's marketing studies now indicated that they would not be able to manufacture enough units to meet demand by April 21, 1996, potentially angering retailers in the same way Sega had done with its surprise early launch of the Saturn in North America and Europe. To counteract the possibility that gamers would grow impatient with the wait for the Nintendo 64 and purchase one of the several competing consoles already on the market, Nintendo ran ads for the system well in advance of its announced release dates, with slogans like "Wait for it..." and "Is it worth the wait? Only if you want the best!"


Release

'' Popular Electronics'' called the launch a "much hyped, long-anticipated moment". Several months before the launch, ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' reported that many gamers, including a large percentage of their own editorial staff, were already saying they favored the Nintendo 64 over the Saturn and PlayStation. The console was first released in Japan on June 23, 1996. Though the initial shipment of 300,000 units sold out on the first day, Nintendo successfully avoided a repeat of the Super Famicom launch day pandemonium, in part by using a wider retail network which included convenience stores. The remaining 200,000 units of the first production run shipped on June 26 and 30, with almost all of them reserved ahead of time. In the months between the Japanese and North American launches, the Nintendo 64 saw brisk sales on the American gray market, with import stores charging as much as $699 plus shipping for the system. The Nintendo 64 was first sold in North America on September 26, 1996, though having been advertised for the 29th. It was launched with just two games in the United States, '' Pilotwings 64'' and '' Super Mario 64''; ''Cruis'n USA'' was pulled from the line-up less than a month before launch because it did not meet Nintendo's quality standards. In 1994, prior to the launch, Nintendo of America chairman Howard Lincoln emphasized the quality of first-party games, saying "... we're convinced that a few great games at launch are more important than great games mixed in with a lot of dogs". Its American launch was wildly successful, breaking records - its first day sales were significantly higher than PlayStation's and Saturn's respective launches the year before. The PAL version of the console was released in Europe on March 1, 1997, except for France where it was released on September 1 of the same year. According to Nintendo of America representatives, Nintendo had been planning a simultaneous launch in Japan, North America, and Europe, but market studies indicated that worldwide demand for the system far exceeded the number of units they could have ready by launch, potentially leading to consumer and retailer frustration. Originally intended to be priced at , the console was ultimately launched at to make it competitive with Sony and Sega offerings, as both the Saturn and PlayStation had been lowered to $199.99 earlier that summer. Nintendo priced the console as an impulse purchase, a strategy from the toy industry.Miller, Cyndee. "Sega Vs. Nintendo: This Fights almost as Rough as their Video Games." Marketing News 28.18 (1994): 1-. ABI/INFORM Global; ProQuest Research Library. Web. May 24, 2012. The price of the console in the United States was further reduced in August 1998.Editors, Business. "New Nintendo 64 Pricing Set at $129.95, $10 Software Coupons to Continue Sales Momentum." Business Wire: 1. August 25, 1998. ProQuest. Web. July 23, 2013.


Promotion

The Nintendo 64's North American launch was backed with a $54 million marketing campaign by Leo Burnett Worldwide (meaning over $100 in marketing per North American unit that had been manufactured up to this point). While the competing Saturn and PlayStation both set teenagers and adults as their target audience, the Nintendo 64's target audience was pre-teens. To boost sales during the slow post-Christmas season, Nintendo and General Mills worked together on a promotional campaign that appeared in early 1999. The advertisement by Saatchi & Saatchi, New York began on January 25 and encouraged children to buy Fruit by the Foot snacks for tips to help them with their Nintendo 64 games. Ninety different tips were available, with three variations of thirty tips each."Promotions: Mills Gets Foot Up with Nintendo Link-up." BRANDWEEK formerly Adweek Marketing Week. (January 18, 1999 ): 277 words. LexisNexis Academic. Web. Date. Retrieved 2013/07/24. Nintendo advertised its Funtastic Series of peripherals with a $10 million print and television campaign from February 28 to April 30, 2000. Leo Burnett Worldwide was in charge again.Wasserman, Todd. "Nintendo: Pokemon, Peripherals Get $30M." Brandweek 41.7 (2000): 48. Business Source Complete. Web. July 24, 2013.


Hardware


Technical specifications

The Nintendo 64's architecture is built around the Reality Coprocessor (RCP), which serves as the system’s central hub for processing graphics, audio, and memory management. It works in tandem with the VR4300, is a 64-bit CPU produced by NEC, operating at 93.75 MHz with a performance of 125 million instructions per second. '' Popular Electronics'' compared its processing power to that of contemporary
Pentium Pentium is a series of x86 architecture-compatible microprocessors produced by Intel from 1993 to 2023. The Pentium (original), original Pentium was Intel's fifth generation processor, succeeding the i486; Pentium was Intel's flagship proce ...
desktop processors. Though constrained by a narrower
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
system bus, the VR4300 retained the computational capabilities of the more powerful 64-bit MIPS R4300i on which it was based. However, software rarely utilized 64-bit precision, as Nintendo 64 games primarily relied on faster and more compact 32-bit operations. The RCP operates at 62.5 MHz and contains two critical components: the "Signal Processor", responsible for sound and graphics processing, and the "Display Processor", which manages pixel drawing. The RCP renders visual data into the graphics frame buffer and controls
direct memory access Direct memory access (DMA) is a feature of computer systems that allows certain hardware subsystems to access main system computer memory, memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed i ...
(DMA), transferring video and audio data from memory to a
digital-to-analog converter In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. DACs are commonly used in musi ...
(DAC) for final output. A key advantage of the Nintendo 64's architecture is that the CPU and RCP operate in parallel, dividing tasks for better efficiency. While the VR4300 executes the main game logic, the RCP processes graphics and sound independently. This design enables 3D rendering and complex audio effects but also requires careful coordination to avoid performance bottlenecks. The Nintendo 64 was among the first consoles to implement a unified memory architecture, eliminating separate banks of
random-access memory Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows ...
(RAM) for CPU, audio, and video operations. It features 4 MB of RDRAM (Rambus DRAM), expandable to 8 MB with the Expansion Pak. At the time, RDRAM was a relatively new technology that provided high bandwidth at a lower cost. Audio processing is handled by both the CPU and the RCP and is output through a DAC with a sample rate of up to 44.1 kHz with 16-bit depth, matching CD quality. However, this level of fidelity was rarely used due to the high CPU demand and the storage limitations of the ROM cartridges. Most games featured stereo sound, with some supporting
Dolby Pro Logic Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. The terms Dolby Stereo and LtRt (''Left Total'', ''Right Total'') are also used to describe sou ...
surround sound. For video output, the system supports composite and S-Video output, using the same cables as the Super NES and GameCube. It can display up to 16.8 million colors and resolutions ranging from 256×224 to 640×480 pixels. While most games run at 320×240, some support higher resolutions, often requiring the Expansion Pak. The console also accommodates widescreen formats, with games offering either
anamorphic Anamorphic format is a cinematography technique that captures widescreen images using recording media with narrower native Aspect ratio (image), aspect ratios. Originally developed for 35 mm movie film, 35 mm film to create widescreen pres ...
16:9 or letterboxed display modes.


Controller

The Nintendo 64 controller features a distinctive "M"-shaped design, with a " control stick", making Nintendo the first manufacturer to include a thumbstick as a standard feature in its primary controller. While functionally similar to an analog stick, the control stick is digital, operating on the same principles as a ball mouse. The controller includes a D-pad and ten buttons: a large A and B button, a Start button, four C-buttons (Up, Down, Left, and Right), two shoulder buttons (L and R), and a Z trigger positioned on the back. '' Popular Electronics'' described its shape as "evocative of some alien spaceship." While noting that the three-handle design could be confusing, the magazine praised its versatility, stating "the separate grips allow different hand positions for various game types". A port on the bottom of the controller allows users to connect various accessories, including the Controller Pak for saving game data, the
Rumble Pak The is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player i ...
for force feedback, and the
Transfer Pak The Transfer Pak is an accessory for the Nintendo 64 (N64) controller. It features a cartridge slot compatible with Game Boy or Game Boy Color (GBC) games. When plugged into the controller's expansion port, it allows for the transfer of data bet ...
, which enabled data transfer between supported Nintendo 64 and Game Boy games. The Nintendo 64 was also one of the first consoles to feature four controller ports. According to Shigeru Miyamoto, Nintendo included four ports because it was the first console powerful enough to handle four-player split-screen gameplay without significant slowdown.


Game Paks

After multiple attempts to develop a
compact disc The compact disc (CD) is a Digital media, digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and was capable of hol ...
-based add-on for the Super NES, many in the industry expected Nintendo’s next console to follow Sony’s PlayStation in adopting the CD format. However, when the first Nintendo 64 prototypes debuted in November 1995, observers were surprised to find that the system once again used
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
s. Nintendo 64 cartridges range in size from 4 to 64 MB and often include built-in save functionality. Nintendo’s selection of the cartridge medium was highly controversial and is frequently cited as a key factor in the company losing its dominant position in the gaming market. While cartridges offered advantages such as faster load times and durability, their limitations—higher production costs, lower storage capacity, and longer manufacturing lead times—posed challenges for developers. Many of the format’s benefits required innovative solutions, which only emerged later in the console’s lifecycle.


Advantages

Nintendo cited several reasons for choosing cartridges. The biggest advantage was their fast load times—unlike CDs, which required lengthy loading screens, cartridges provided near-instant gameplay. This advantage had previously helped Nintendo compete against home computers like the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
in the 1980s. Although cartridges are susceptible to long-term environmental damage, they are significantly more durable than compact discs. Another key factor was copyright protection—cartridges were harder to pirate than CDs, reducing widespread
software piracy Online piracy or software piracy is the practice of downloading and distributing copyrighted works digitally without permission, such as music, movies or software. History Nathan Fisk traces the origins of modern online piracy back to similar ...
. While unauthorized N64-to-PC devices eventually emerged, they were far less common than the more easily copied PlayStation CDs.


Disadvantages

Cartridges also had notable drawbacks. They took longer to manufacture than CDs, requiring at least two weeks per production run. This forced publishers to predict demand ahead of time, risking either overproduction of costly cartridges or weeks-long shortages if demand was underestimated. Additionally, cartridges were significantly more expensive to produce than CDs, leading to higher game prices, typically more than PlayStation titles.Ryan, Michael E. "'I Gotta Have This Game Machine!' (Cover Story)." Familypc 7.11 (2000): 112. MasterFILE Premier. Web. July 24, 2013. Third-party developers also complained that they were at an unfair disadvantage. Since Nintendo controlled cartridge manufacturing, it could sell its own first-party games at a lower price, and prioritize their production over those of other companies. Storage limitations were another key issue. While Nintendo 64 cartridges maxed out at 64 MB, CDs could hold 650 MB. As games became more complex, this restriction forced compromises, including compressed textures, shorter music tracks, and fewer cutscenes. Full-motion video was rarely feasible, and many multiplatform games had to be scaled down for the N64. These cost and storage constraints pushed many third-party developers toward the PlayStation.
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and Enix, which had originally planned to release '' Final Fantasy VII'' and '' Dragon Warrior VII'' on the Nintendo 64, switched to Sony’s console due to storage constraints. Other developers, like
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
, released far fewer N64 titles than PlayStation games. As a result, new N64 releases were less frequent compared to its competitors. Despite these challenges, the Nintendo 64 remained competitive, bolstered by strong first-party titles and exclusive hits like '' GoldenEye 007''. Nintendo’s flagship franchises, including
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and Zelda, retained strong brand appeal, and deals with second-party developers like Rare further strengthened the console’s game library.


Programming characteristics

Programming for the Nintendo 64 presented unique challenges alongside notable advantages. ''
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'' described development for the system as "horrendously complex". Like many game consoles and embedded systems, the Nintendo 64 featured highly specialized hardware optimizations, which were further complicated by design oversights, limitations in 3D technology, and manufacturing constraints. As the console neared the end of its lifecycle, Nintendo’s hardware chief, Genyo Takeda, repeatedly reflected on these difficulties, using the Japanese term , meaning "reflective regret." Looking back, he admitted, "When we made Nintendo 64, we thought it was logical that if you want to make advanced games, it becomes technically more difficult. We were wrong. We now understand it's the cruising speed that matters, not the momentary flash of peak power."


Regional lockout

Unlike the NES and Super NES, which employed region-specific branding and hardware variations, the Nintendo 64 maintained a consistent design and brand worldwide. While Nintendo initially announced the use of regional lockout chips to restrict game compatibility, the platform ultimately enforced region-locking through physical cartridge design, with each market having cartridges with different notches on the back, preventing a cartridge from one region from being inserted into a foreign console.


Color variants

The Nintendo 64 comes in several colors. The standard Nintendo 64 is charcoal gray, nearly black, and the controller is light gray (later releases in the U.S., Canada, and Australia included a bonus second controller in Atomic Purple). Various colorations and special editions were released. Most Nintendo 64 game cartridges are gray in color, but some games have a colored cartridge. Fourteen games have black cartridges, and other colors (such as yellow, blue, red, gold, and green) were each used for six or fewer games. Several games, such as '' The Legend of Zelda: Ocarina of Time'', were released both in standard gray and in colored, limited edition versions.


Games

A total of 388 Nintendo 64 games were officially released, with just 85 exclusively sold in Japan. For comparison, the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
received 4,105 games, the
Saturn Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
got over 1,000, the SNES got 1,755 games, and the NES got 716 Western releases plus over 1,000 in Japan. The considerably smaller Nintendo 64 game library has been attributed by some to the controversial decision not to adopt the CD-ROM, and programming difficulties for its complex architecture. This trend is also seen as a result of Hiroshi Yamauchi's strategy, announced during his speech at the Nintendo 64's November 1995 unveiling, that Nintendo would be restricting the number of games produced for the Nintendo 64 so that developers would focus on higher quality instead of quantity. The ''Los Angeles Times'' also observed that this was part of Nintendo's "penchant for perfection ..while other platforms offer quite a bit of junk, Nintendo routinely orders game developers back to the boards to fix less-than-perfect titles". Although having much less third-party support than rival consoles, Nintendo's strong first-party franchises such as ''
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
'' enjoyed wide brand appeal. Second-parties of Nintendo, such as Rare, released groundbreaking titles. Consequently, the Nintendo 64 game library included a high number of critically acclaimed and widely sold games. According to TRSTS reports, three of the top five best-selling games in the U.S. for December 1996 were Nintendo 64 games (both of the remaining two were Super NES games). '' Super Mario 64'' is the best-selling console game of the generation, with 11 million units sold beating '' Gran Turismo'' for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
(at 10.85 million) and '' Final Fantasy VII'' (at 9.72 million) in sales. The game also received much praise from critics and helped to pioneer three-dimensional control schemes. '' GoldenEye 007'' was important in the evolution of the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
, and has been named one of the greatest in the genre. '' The Legend of Zelda: Ocarina of Time'' set the standard for future 3D
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
s Metacritic here states that ''Ocarina of Time'' is " nsidered by many to be the greatest single-player video game ever created in any genre..." and is considered by many to be one of the greatest games ever made.


Graphics

The most graphically demanding Nintendo 64 games on larger 32 or 64 MB cartridges are among the most advanced and detailed of 32- and 64-bit platforms. To maximize the hardware, developers created custom
microcode In processor design, microcode serves as an intermediary layer situated between the central processing unit (CPU) hardware and the programmer-visible instruction set architecture of a computer. It consists of a set of hardware-level instructions ...
. Nintendo 64 games running on custom microcode benefit from much higher polygon counts and more advanced lighting, animation, physics, and AI routines than its competition. '' Conker's Bad Fur Day'' is arguably the pinnacle of its generation combining multicolored real-time lighting that illuminates each area to real-time shadowing, and detailed texturing replete with a full in-game facial animation system. The Nintendo 64 is capable of executing many more advanced and complex rendering techniques than its competitors. It is the first home console to feature trilinear filtering, to smooth textures. This contrasts with the
Saturn Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, which use nearest-neighbor interpolation and produce more pixelated textures. Overall however the results of the Nintendo cartridge system were mixed. The smaller storage size of ROM cartridges can limit the number of available textures. As a result, many games with much smaller 8 or 12 MB cartridges are forced to stretch textures over larger surfaces. Compounded by a limit of 4,096 bytes of on-chip texture memory, the result is often a distorted, out-of-proportion appearance. Many games with larger 32 or 64 MB cartridges avoid this issue entirely, including '' Resident Evil 2'', '' Sin and Punishment: Successor of the Earth'', and ''Conker's Bad Fur Day'', allowing for more detailed graphics with multiple, multi-layered textures across all surfaces.


Emulation

Several Nintendo 64 games have been released for the Wii and Wii U
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
(VC) services and are playable with the Classic Controller,
GameCube controller The GameCube controller is the standard game controller for the GameCube video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in ...
, Wii U Pro Controller, or Wii U GamePad. Differences include a higher resolution and a more consistent framerate than the Nintendo 64 originals. Some features, such as Rumble Pak functionality, are not available in the Wii versions. Some features are also changed on the Virtual Console releases. For example, the VC version of '' Pokémon Snap'' allows players to send photos through the Wii's message service, and '' Wave Race 64''s in-game content was altered due to the expiration of the Kawasaki license. Several games developed by Rare were released on Microsoft's
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
service, including '' Banjo-Kazooie'', '' Banjo-Tooie'', and ''
Perfect Dark ''Perfect Dark'' is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts ...
'', following Microsoft's acquisition of Rareware in 2002. One exception is '' Donkey Kong 64'', released in April 2015 on the Wii U Virtual Console, as Nintendo retained the rights to the game. Select Nintendo 64 games have been re-released via the Nintendo Classics service as part of the "Expansion Pack" tier of the Nintendo Switch Online service. With the launch of the
Nintendo Switch 2 The is a hybrid video game console developed by Nintendo, released in most regions on June5, 2025. Like the original Nintendo Switch, Switch, it can be used as a Handheld game console, handheld, as a Tablet computer, tablet, or connected via ...
on June 5, 2025, the additional features of the Nintendo 64 - Nintendo Classics will offer CRT filter, rewind function and button remapping (one of these features is also available on the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
). Several unofficial third-party emulators can play Nintendo 64 games on other platforms, such as
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
, and
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s.


Accessories


64DD

Nintendo released a peripheral platform called 64DD, where "DD" stands for "Disk Drive". Connecting to the expansion slot at the bottom of the system, the 64DD turns the Nintendo 64 console into an Internet appliance, a multimedia workstation, and an expanded gaming platform. This large peripheral allows players to play Nintendo 64 disk-based games, capture images from an external video source, and it allowed players to connect to the now-defunct Japanese Randnet online service. Not long after its limited mail-order release, the peripheral was discontinued. Only nine games were released, including the four '' Mario Artist'' games (''Paint Studio'', ''Talent Studio'', ''Communication Kit'', and ''Polygon Studio''). Many planned games were eventually released in cartridge format or on other game consoles. The 64DD and the accompanying Randnet online service were released only in Japan. To illustrate the fundamental significance of the 64DD to all game development at Nintendo, lead designer Shigesato Itoi said: "I came up with a lot of ideas because of the 64DD. All things start with the 64DD. There are so many ideas I wouldn't have been allowed to come up with if we didn't have the 64DD".
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
concluded: "Almost every new project for the N64 is based on the 64DD. ... we'll make the game on a cartridge first, then add the technology we've cultivated to finish it up as a full-out 64DD game".


iQue Player

The iQue Player was a handheld TV game Nintendo 64 system that released only in China on November 17, 2003, after China banned video game consoles. The games that were released in the iQue Player's lifetime (from 2003 to 2016) are '' Super Mario 64'', '' The Legend of Zelda: Ocarina of Time'', '' Mario Kart 64'', '' Wave Race 64'', '' Star Fox 64'', '' Yoshi's Story'', ''
Paper Mario ''Paper Mario'' is a video game series and part of the ''Mario'' franchise, developed by Intelligent Systems and published by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a ...
'', '' Super Smash Bros.'', '' F-Zero X'', '' Dr. Mario 64'', '' Excitebike 64'', '' Sin and Punishment'', '' Custom Robo'' and '' Animal Crossing''.


Reception


Critical reception

The Nintendo 64 received acclaim from critics. Reviewers praised the console's advanced 3D graphics and gameplay, while criticizing the lack of games. On G4techTV's '' Filter'', the Nintendo 64 was voted up to No. 1 by registered users. In February 1996, '' Next Generation'' magazine called the Nintendo Ultra 64 the "best kept secret in videogames" and the "world's most powerful game machine". It called the system's November 24, 1995, unveiling at Shoshinkai "the most anticipated videogaming event of the 1990s, possibly of all time". Previewing the Nintendo 64 shortly prior to its launch, ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' magazine praised the realistic movement and gameplay provided by the combination of fast graphics processing, pressure-sensitive controller, and the ''Super Mario 64'' game. The review praised the "fastest, smoothest game action yet attainable via joystick at the service of equally virtuoso motion", where " r once, the movement on the screen feels real". Asked if consumers should buy a Nintendo 64 at launch, buy it later, or buy a competing system, a panel of six ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' editors voted almost unanimously to buy at launch; one editor said consumers who already own a PlayStation and are on a limited budget should buy it later, and all others should buy it at launch. At launch, the ''
Los Angeles Times The ''Los Angeles Times'' is an American Newspaper#Daily, daily newspaper that began publishing in Los Angeles, California, in 1881. Based in the Greater Los Angeles city of El Segundo, California, El Segundo since 2018, it is the List of new ...
'' called the system "quite simply, the fastest, most graceful game machine on the market". Its form factor was described as small, light, and "built for heavy play by kids" unlike the "relatively fragile Sega Saturn". Showing concern for a major console product launch during a sharp, several-year long, decline in the game console market, the review said that the long-delayed Nintendo 64 was "worth the wait" in the company's pursuit of quality. Although the ''Times'' expressed concerns about having only two launch games at retail and twelve expected by Christmas, this was suggested to be part of Nintendo's "penchant for perfection", as "while other platforms offer quite a bit of junk, Nintendo routinely orders game developers back to the boards to fix less-than-perfect titles". Describing the quality control incentives associated with cartridge-based development, the ''Times'' cited Nintendo's position that cartridge game developers tend to "place a premium on substance over flash", and noted that the launch games lack the "poorly acted live-action sequences or half-baked musical overtures" which it says tend to be found on CD-ROM games. Praising Nintendo's controversial choice of the cartridge medium with its "nonexistent" load times and "continuous, fast-paced action CD-ROMs simply cannot deliver", the review concluded that "the cartridge-based Nintendo 64 delivers blistering speed and tack-sharp graphics that are unheard of on personal computers and make competing 32-bit, disc-based consoles from Sega and Sony seem downright sluggish". ''Time'' named it the 1996 Machine of the Year, saying the machine had "done to video-gaming what the 707 did to air travel". The magazine said the console achieved "the most realistic and compelling three-dimensional experience ever presented by a computer". ''Time'' credited the Nintendo 64 with revitalizing the video game market, "rescuing this industry from the dustbin of entertainment history". The magazine suggested that the Nintendo 64 would play a major role in introducing children to digital technology in the final years of the 20th century. The article concluded by saying the console had already provided "the first glimpse of a future where immensely powerful computing will be as common and easy to use as our televisions". The console also won the 1996 Spotlight Award for Best New Technology. '' Popular Electronics'' complimented the system's hardware, calling its specifications "quite impressive". It found the controller "comfortable to hold, and the controls to be accurate and responsive". In a 1997 year-end review, a team of five ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' editors gave the Nintendo 64 scores of 8.0, 7.0, 7.5, 7.5, and 9.0. They highly praised the power of the hardware and the quality of the first-party games, especially those developed by Rare's and Nintendo's internal studios, but also commented that the third-party output to date had been mediocre and the first-party output was not enough by itself to provide Nintendo 64 owners with a steady stream of good games or a full breadth of genres. ''Next Generation''s end of 1997 review expressed similar concern about third party support, while also noting signs that the third party output was improving, and speculated that the Nintendo 64's arrival late in its generation could lead to an early obsolescence when Sony and Sega's successor consoles launched. However, they said that for some, Nintendo's reliably high-quality software would outweigh those drawbacks, and gave the system 3 1/2 out of 5 stars. Developer
Factor 5 Factor 5 GmbH was a German-American Independent business, independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the st ...
, which created some of the system's most technologically advanced games along with the system's audio development tools for Nintendo, said, " e N64 is really sexy because it combines the performance of an SGI machine with a cartridge. We're big arcade fans, and cartridges are still the best for arcade games or perhaps a really fast CD-ROM. But there's no such thing for consoles yet s of 1998.


Sales

The Nintendo 64 was highly successful in the North America region; conversely, sales proved to be underwhelming in the domestic Japanese and in European markets. Nintendo reported that the system's vintage hardware and software sales had ceased by 2004, three years after the GameCube's launch; as of December 31, 2009, the Nintendo 64 had yielded a lifetime total of 5.54 million system units sold in Japan, 20.63 million in the Americas, and 6.75 million in other regions, for a total of 32.93 million units.


North America

The Nintendo 64 was in heavy demand upon its release. David Cole, industry analyst, said "You have people fighting to get it from stores". ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' called the purchasing interest "that rare and glorious middle-class Cabbage Patch-doll frenzy". The magazine said celebrities Matthew Perry,
Steven Spielberg Steven Allan Spielberg ( ; born December 18, 1946) is an American filmmaker. A major figure of the New Hollywood era and pioneer of the modern blockbuster, Spielberg is widely regarded as one of the greatest film directors of all time and is ...
, and
Chicago Bulls The Chicago Bulls are an American professional basketball team based in Chicago. The Bulls compete in the National Basketball Association (NBA) as a member of the Central Division of the Eastern Conference. The team was founded on January 16 ...
players called Nintendo to ask for special treatment to get their hands on the console.Krantz, Michael. "Mario Plays Hard To Get." Time 148.26 (1996): 60. Military & Government Collection. Web. July 24, 2013. In North America and Europe, the console had only two launch games, with ''Super Mario 64'' as its
killer app A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
. During the system's first three days on the market, retailers sold 350,000 of 500,000 available console units.Stone, BradCroal, N'Gai. "Nintendo's Hot Box." Newsweek 128.16 (1996): 12. Military & Government Collection. Web. July 24, 2013. During its first four months, the console yielded 500,000 unit sales in North America.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
successfully outsold
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
early in 1997 in the United States; and by the end of its first full year, 3.6 million units were sold in the United States. ''
BusinessWire Business Wire is an American company that disseminates full-text press releases from thousands of companies and organizations worldwide to news media, financial markets, Financial statement, disclosure systems, investors, information web sites, d ...
'' reported that the Nintendo 64 was responsible for Nintendo's sales having increased by 156% by 1997. Five different Nintendo 64 games exceeded 1 million in sales during 1997. After a strong launch year, the decision to use the cartridge format is said to have contributed to the diminished release pace and higher price of games compared to the competition, and thus Nintendo was unable to maintain its lead in the United States. The console would continue to outsell the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
throughout the generation, but would trail behind the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. Nintendo's efforts to attain dominance in the key 1997
holiday shopping season A holiday is a day or other period of time set aside for festivals or recreation. ''Public holidays'' are set by public authorities and vary by state or region. Religious holidays are set by religious organisations for their members and are ofte ...
were also hurt by game delays. Five high-profile Nintendo games slated for release by Christmas 1997 ('' The Legend of Zelda: Ocarina of Time'', '' Banjo-Kazooie'', '' Conker's Quest'', '' Yoshi's Story'', and '' Major League Baseball Featuring Ken Griffey Jr.'') were delayed until 1998, and '' Diddy Kong Racing'' was announced at the last minute in an effort to somewhat fill the gaps. In an effort to take the edge off of the console's software pricing disadvantage, Nintendo worked to lower manufacturing costs for Nintendo 64 cartridges, and leading into the 1997 holiday shopping season announced a new pricing structure which amounted to a roughly 15% price cut on both first-party and third-party games. Response from third-party publishers was positive, with key third-party publisher
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
saying the move led them to reconsider their decision not to publish games for the console.


Japan

In Japan, the console was not as successful, failing to outsell the PlayStation and the Sega Saturn. Benimaru Itō, a developer for '' Mother 3'' and friend of Shigeru Miyamoto, speculated in 1997 that the Nintendo 64's lower popularity in Japan was due to the lack of
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s. Nintendo CEO Hiroshi Yamauchi also said the console's lower popularity in Japan was most likely due to lack of role-playing games, and the small number of games being released in general. The higher price of cartridges as opposed to
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
has also been cited as a reason for the system's lackluster third-party support, which led to domestically big titles, such as '' Dragon Quest VII'', moving away from Nintendo's platforms to its rivals.
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
commented at the time that the Nintendo 64's situation in Japan was grim and that it was also tough in Europe, but that these were overcome by its success in America and therefore "the business has become completely viable".


Legacy

The Nintendo 64 is one of the most recognized video game systems in history, Designed in tandem with the controller, '' Super Mario 64'' and '' The Legend of Zelda: Ocarina of Time'' are widely considered by critics and the public to be two of the greatest and most influential games of all time. '' GoldenEye 007'' is one of the most influential games for the shooter genre. The Aleck 64 is a Nintendo 64 design in arcade form, designed by Seta in cooperation with Nintendo, and sold from 1998 to 2003 only in Japan. In 2011, ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' ranked it as the ninth-greatest video game console of all time.


Notes


References


External links


''Billboard Magazine'' of May 18, 1996, p.58
covering the launch of Nintendo 64, including Yamauchi's explanation of cartridge strategy and negotiations about Netscape's online strategy for Nintendo 64
"Why Netscape Almost Didn't Exist"
on Andreesson's choice to cofound Netscape instead of working on N64, and later proposing N64's first online strategy *
Index of all Nintendo 64 promotional videos



The Most Complete N64 Game Releaselist by NESWORLD
{{Authority control 1990s toys 2000s toys 1996 in video gaming Computer-related introductions in 1996 Discontinued video game consoles Fifth-generation video game consoles Home video game consoles MIPS-based video game consoles Nintendo consoles Products introduced in 1996 Products and services discontinued in 2002