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(stylized as ''New Super Luigi Bros. U'') is a 2013
platform game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
. It is an
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
for ''
New Super Mario Bros. U is a 2012 platform game developed and published by Nintendo as a launch title for the Wii U. The game is a sequel to ''New Super Mario Bros. Wii'' and the fourth and final entry of the ''New Super Mario Bros.'' series, following '' New Super M ...
'' (2012), part of the ''
Super Mario (also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every ma ...
'' series. The plot and
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
remain identical to ''New Super Mario Bros. U'', but
Luigi Luigi (; ) is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's ''Mario'' franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like ...
replaces
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
as the protagonist. Luigi jumps higher and has less ground friction than Mario, and every level is redesigned to increase the
difficulty level Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended pla ...
. The expansion adds
Nabbit is a character in the ''Super Mario'' series, first appearing in Nintendo's 2012 platformer ''New Super Mario Bros. U'' for the Wii U. Nabbit, depicted as a purple rabbit-like creature, is a thief who steals items from Toads. Initially depicte ...
, a
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
from ''New Super Mario Bros. U'', as an
invincible Invincible may refer to: Film and television * ''Invincible'' (2001 theatrical film), a drama by Werner Herzog about Jewish cabaret during the rise of Nazism * ''Invincible'' (2001 TV film), a fantasy/martial arts TV movie starring Billy Za ...
playable character. Nintendo's goal was to challenge preconceived notions of
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) and make ''New Super Luigi U'' a game large enough to stand on its own. The developers sought to differentiate it from ''
New Super Mario Bros. 2 is a 2012 platform game developed and published by Nintendo for the Nintendo 3DS. It is the third installment in the ''New Super Mario Bros.'' series, following 2009's '' New Super Mario Bros. Wii'', and is a direct sequel to the original '' ...
'' (2012) DLC. The increased difficulty served to challenge series veterans, but levels were shortened to encourage less experienced players. Luigi was made the primary focus due to the
Year of Luigi The Year of Luigi was the 30th-anniversary celebration of the fictional character Luigi. He was created by Japanese video game designer Shigeru Miyamoto for the 1983 arcade game '' Mario Bros.'' and has appeared frequently as a minor or supporti ...
marketing campaign; ''New Super Luigi U'' was branded to coincide with it. It was purchasable as DLC for ''New Super Mario Bros. U'', as a standalone game, and as a
bundle Bundle or Bundling may refer to: * Bundling (packaging), the process of using straps to bundle up items Biology * Bundle of His, a collection of heart muscle cells specialized for electrical conduction * Bundle of Kent, an extra conduction path ...
with the main game. It was also included with the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
port, '' New Super Mario Bros. U Deluxe'', in 2019. ''New Super Luigi U'' was announced in a February 2013
Nintendo Direct Nintendo Direct is a series of online presentations or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
; digital and retail versions were released between June and August. Nintendo took multiple routes to promote the expansion and Year of Luigi, including a partnership with the
Chicago Transit Authority The Chicago Transit Authority (CTA) is the operator of public transport, mass transit in Chicago, Illinois, United States, and some of its suburbs, including the trains of the Chicago "L" and List of Chicago Transit Authority bus routes, CTA bu ...
and a
parkour Parkour () is an athletic Training#Physical training, training discipline or sport in which practitioners (called ''traceurs'') attempt to get from one point to another in the fastest and most efficient way possible, without assisting equipment ...
-themed
mockumentary A mockumentary (a portmanteau of ''mock'' and ''documentary'') is a type of film or television show depicting fictional events, but presented as a Documentary film, documentary. Mockumentaries are often used to analyze or comment on current event ...
. ''New Super Luigi U'' received positive reviews; critics praised the difficulty and level design, but criticized Luigi's control scheme as unbalanced with the difficulty change. The
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
and addition of Nabbit received mixed opinions. Debut sales were overshadowed by ''
Pikmin 3 ''Pikmin 3'' is a 2013 real-time strategy and puzzle video game developed and published by Nintendo for the Wii U video game console. It is the sequel to the GameCube games ''Pikmin'' (2001) and '' Pikmin 2'' (2004), and was released in Japan on ...
'', but the expansion sold 3.07 million copies by 2020, making it the eighth-best-selling Wii U game.


Gameplay

Once purchased, ''New Super Luigi U'' is selectable from the ''
New Super Mario Bros. U is a 2012 platform game developed and published by Nintendo as a launch title for the Wii U. The game is a sequel to ''New Super Mario Bros. Wii'' and the fourth and final entry of the ''New Super Mario Bros.'' series, following '' New Super M ...
'' (''NSMBU'') main menu. The main storyline is nearly identical to that of ''NSMBU'', with the omission of
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
. The player controls
Luigi Luigi (; ) is a character created by Japanese video game designer Shigeru Miyamoto. Part of Nintendo's ''Mario'' franchise, he is a kind-hearted, cowardly Italian plumber, and the younger fraternal twin brother and sidekick of Mario. Like ...
with the goal of traversing each
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
from left to right to reach the end, identified with a flag pole. Throughout the levels are various enemies and hazards to hinder progression. Levels also contain
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s that give Luigi new abilities when collected; for example, the Fire Flower allows Luigi to throw fireballs and the Flying Squirrel Suit allows Luigi to glide midair. Each level contains three "Star Coins" that serve as collectible items. Levels are split up into eight "worlds", and encounters with one of eight
Koopalings The ''Mario'' franchise is a media franchise created by Nintendo. Nintendo is usually the developer and publisher of the franchise's games, but various games are developed by third-party companies such as Intelligent Systems and Nintendo Cu ...
occur within them. The levels are selected on an
overworld An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some pla ...
map with branching paths. Compared to ''NSMBU'', levels are redesigned to be more difficult and do not contain checkpoints, but are considerably shorter in length. The player has one hundred seconds to complete each level. Using the
Wii U GamePad The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating features from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscre ...
, the player can use its
touchscreen A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
to place down temporary platforms to stand on at their discretion. Although retaining the same control scheme as Mario, Luigi himself has less friction and slides easier, and also jumps higher and moves slower midair. Once the game is completed the player has the option to turn these physics changes off. Replacing Mario is
Nabbit is a character in the ''Super Mario'' series, first appearing in Nintendo's 2012 platformer ''New Super Mario Bros. U'' for the Wii U. Nabbit, depicted as a purple rabbit-like creature, is a thief who steals items from Toads. Initially depicte ...
, originally a
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
who appeared in ''NSMBU'' as an antagonist. Nabbit is invulnerable to enemy damage and steadily gains extra lives over time, but in return cannot use power-ups. Two other characters are also playable, yellow and blue-colored
Toad Toad (also known as a hoptoad) is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. In popular culture (folk taxonomy ...
s, who retain the same physics from ''NSMBU''. Each character can be played by an individual player in up to four-person
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
.


Development

''New Super Luigi U'' was developed by
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
, the developers of ''New Super Mario Bros. U''. The
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) was made to emphasize the character Luigi due to the
Year of Luigi The Year of Luigi was the 30th-anniversary celebration of the fictional character Luigi. He was created by Japanese video game designer Shigeru Miyamoto for the 1983 arcade game '' Mario Bros.'' and has appeared frequently as a minor or supporti ...
, a marketing campaign commemorating the 30th anniversary of his introduction in '' Mario Bros.'' (1983). The concept for a Luigi-oriented DLC was conceived by producer
Takashi Tezuka is a Japanese video game designer, director, and producer. He is a senior officer in Nintendo's Entertainment Planning & Development division and is an Executive Officer at Nintendo itself. Tezuka was the right-hand man to Shigeru Miyamoto an ...
. Tezuka stated that the game's primary goal was to "change what people think of DLC." To help make the DLC distinct from that of ''NSMBU'', various developers were brought in from the ''
New Super Mario Bros. 2 is a 2012 platform game developed and published by Nintendo for the Nintendo 3DS. It is the third installment in the ''New Super Mario Bros.'' series, following 2009's '' New Super Mario Bros. Wii'', and is a direct sequel to the original '' ...
'' team to design new gimmicks that didn't overlap with the base game.


Concept

According to Tezuka, the developers originally considered ideas for DLC that were much smaller than the final product, and settled on making more playable courses for the Boost Rush game mode, similar to the DLC found in ''
New Super Mario Bros. 2 is a 2012 platform game developed and published by Nintendo for the Nintendo 3DS. It is the third installment in the ''New Super Mario Bros.'' series, following 2009's '' New Super Mario Bros. Wii'', and is a direct sequel to the original '' ...
''. Ideas for gimmicks found within the new levels were conceptualized fairly quickly; the similarity between the new DLC and ''New Super Mario Bros. 2'' "began to bother" Tezuka. When he requested game director Masataka Takemoto to start over from scratch with a new concept, he accepted the offer because he believed that fans would query why the DLC was not included in the base game. Takemoto's new goal was to create a DLC larger than ''New Super Mario Bros. 2'', and waited for its DLC to release to test how it would be received by its audience. When the DLC for ''New Super Mario Bros. 2'' was released, to their expectations, fans were disappointed that the content was too basic to be held behind a paid barrier. When development for ''New Super Mario Bros. U'' DLC recommenced, they experimented with the concept of levels that "had extremely short courses but increased difficulty." They did this because they considered that players who completed the game would be looking for a more difficult challenge, but making each level the same length as the base game would make the experience "exhausting". Takemoto viewed the length change from a different angle; he noticed how each subsequent release in the ''Super Mario'' series had levels that were longer than the last. He aimed to make a game that was similar in playtime to ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990, and in Europe ...
'' for easier accessibility. To get players to post about ''New Super Luigi U'' on the social platform
Miiverse Miiverse was a social network for Nintendo 3DS and Wii U that operated from 2012 to 2017. The service was created by Nintendo System Development and Hatena, and powered by the Nintendo Network. Miiverse was integrated into many video games ...
, they emphasized adding at least one "landmark" in each level, such as Luigi pixel art, stickers, and Luigi-shaped objects in the background, to encourage the player to post their findings. From there, other players could spend time trying to look for them. Tezuka was originally opposed to a physical release because the game was designed to appeal to players who had already completed ''New Super Mario Bros. U''. He changed his mind after considering an audience that had never played the game and could use the DLC as a starting point.


Characters

When Tezuka first suggested Luigi to be the centralized character, Takemoto first replied, "What are you talking about?!" When Tezuka persisted and requested the idea again a few days later, Takemoto took the idea into consideration; he found that making Luigi the main character would further solidify the game as a separate experience. With the change came the additions of a new control set for Luigi, and certain level concepts where standard controls made completion difficult became easier. After Tezuka convinced Takemoto to omit Mario from the game entirely, other options for a replacement were considered. The original idea was to include a third Toad but was later decided against because it made
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
too disorienting.
Princess Peach is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
was never considered because she "is off somewhere far away in need of saving." After considering enemy options Takemoto settled on Nabbit, a character who first appeared in ''New Super Mario Bros. U'' as a
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
. He asked a specific programmer to create a prototype; he was originally skeptical about the idea but was shocked to find it worked well, calling Takemoto about his discoveries before he even viewed it in person. They also considered and incorporated the ability for him to dodge enemies altogether as he does in ''New Super Mario Bros. U'', which ended up being included in the final version; they found the idea to be a good feature for beginners or less experienced players. This fell in line with one of
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
's philosophies for game design: "An idea is a single solution that solves multiple issues at once."


Marketing and release

The game was announced in a February 2013
Nintendo Direct Nintendo Direct is a series of online presentations or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
, coinciding with the announcements of '' Luigi's Mansion: Dark Moon'' and '' Mario & Luigi: Dream Team''. It was presented by Nintendo CEO
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
; no release date and price were mentioned as it was a long way from completion. More details were revealed at
E3 2013 The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California, with many press conferences taking place at nearby venues including the Microsoft Theate ...
; Nintendo announced that Mario would be omitted from the DLC entirely and would be replaced with Nabbit. They also announced that the DLC would release not only for the Wii U
Nintendo eShop The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served ...
but as a standalone physical copy as well, with a green box instead of blue. The eShop variant released June 19 in Japan and the following day worldwide, and the retail version released July 13 and 26 in Europe and Japan respectively, and August 25 in North America. The following November saw the release of a Wii U bundle that contained ''NSMBU'' and ''New Super Luigi U''. ''New Super Luigi U'', alongside the original base game, were bundled together and re-released for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
with other changes to gameplay as '' New Super Mario Bros. U Deluxe'' in 2019. On July 27, Takemoto made an post on Miiverse that Nintendo would be holding a challenge for its players; the goal was to complete the main story mode while collecting the fewest coins possible. In the month after release, Nintendo partnered with the
Chicago Transit Authority The Chicago Transit Authority (CTA) is the operator of public transport, mass transit in Chicago, Illinois, United States, and some of its suburbs, including the trains of the Chicago "L" and List of Chicago Transit Authority bus routes, CTA bu ...
to rebrand one of their
Chicago "L" The Chicago "L" (short for "elevated railway, elevated") is the rapid transit system serving the city of Chicago and some of its surrounding suburbs in the U.S. state of Illinois. Operated by the Chicago Transit Authority (CTA), it is the four ...
Brown Line systems into the "Luigi Line"; the train was redesigned with a green color scheme and contained Year of Luigi artwork and other ''New Super Luigi U'' promotional material. Kiosk booths were placed on the second floor of the
Clark/Lake station Clark/Lake is an 'L' station located at 100/124 West Lake Street in Chicago's Loop district, and is accessed from the James R. Thompson Center and 203 North LaSalle building. It is one of the most complex stations on the 'L' system, comprisin ...
so passersby could demo the game, and a Luigi
costumed character A costumed performer or suit performer wears a costume that usually (but not always) covers the performer's face, typically to represent a non-human character such as a mascot or cartoon character. These include theme park "walk-around" or "mee ...
was a frequent rider. The promotion remained from August 12 to September 8, after which it returned to normal. Throughout the promotion the official
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
Twitter account was changed to appear as if it were Luigi's, and was used to take pictures of Luigi visiting different places in
Chicago, Illinois Chicago is the List of municipalities in Illinois, most populous city in the U.S. state of Illinois and in the Midwestern United States. With a population of 2,746,388, as of the 2020 United States census, 2020 census, it is the List of Unite ...
. The same month also saw the release of the
mockumentary A mockumentary (a portmanteau of ''mock'' and ''documentary'') is a type of film or television show depicting fictional events, but presented as a Documentary film, documentary. Mockumentaries are often used to analyze or comment on current event ...
''Finding Luigi – Legend of Parkour'', which released for Nintendo's official YouTube channel. The video depicts Luigi as a "legend of
parkour Parkour () is an athletic Training#Physical training, training discipline or sport in which practitioners (called ''traceurs'') attempt to get from one point to another in the fastest and most efficient way possible, without assisting equipment ...
" who has mysteriously vanished from the industry, and the film crew attempts to meet with an on-the-run Nabbit to learn of his current whereabouts.


Reception

''New Super Luigi U'' received "generally favorable reviews" according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, receiving a 77/100 based on 59 critical reviews. Most critics praised the game's difficulty, with Jan Wobbeking of ''
4Players ''4P'', formerly known as ''4Players'', is a German online magazine that provides news and reviews of video games and related content. Established in August 2000, ''4Players'' is owned by the Hamburg-based company 4Players GmbH, an indirect subs ...
'' comparing the game's difficulty to that of the Japanese-exclusive release '' Super Mario Bros.: The Lost Levels''. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
''s Thomas Whitehead appreciated the spike in difficulty and lauded the use of limited time and more intense platforming to do so. They originally found the jumps flutter to be unnecessary but the change ultimately became "second nature". ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' reviewer Phillip Kollar considered the game "the most difficult ''Mario'' content that Nintendo has created in decades." Some praised it as a new challenge for players after completing ''NSMBU'', but only with ''Super Mario'' series veterans in mind; ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Vince Ingenito called the game a "
CliffsNotes CliffsNotes are a series of student study guides. The guides present and create literary and other works in pamphlet form or online. Detractors of the study guides claim they let students bypass reading the assigned literature. The company clai ...
version of a great fast-paced 2D platformer", and found the game overall to be a unique twist on the standard ''Super Mario'' formula. In opposition, Kollar noted a lack of attention to new players, and although the game was balanced towards the player, it was too "relentless" to encourage more attempts. Writing for ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'', Chris Schilling increasingly found frustration in the time spent between dying and opening a level, and negatively compared the experience to ''
Super Meat Boy ''Super Meat Boy'' is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to ''Meat Boy'', a 2008 Flash game designed by McMillen and Jonathan McEnte ...
'', which resets the player immediately after failure. ''4Players'' highlighted a handful of posts made to Miiverse, where users verbalized their frustrations with the game's difficulty. Despite the changes, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' felt the experience was too similar to ''NSMBU''. The level design was lauded, but some criticized other small annoyances that hurt the overall experience. Ingenito noted that the 100-second time limit gave a strong "psychological effect" and credited the decreasing timer to many of his mistakes. Kollar enjoyed the limited time but was ultimately frustrated that it left little room to play at their own pace or to view the game's graphics; ''
VentureBeat ''VentureBeat'' is an American technology website headquartered in San Francisco, California. ''VentureBeat'' is a tech news source that publishes news, analysis, long-form features, interviews, and videos. The ''VentureBeat'' company was fou ...
''s Jeff Grubb shared similar opinions. Schilling considered the level design challenging but uninteresting, due to the fact that most had only one direct path to completion and did not give the player much freedom to explore. Henry Gilbert of ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
'' called the shorter levels "impressively compact", and considered the shortened concept to be a positive with ''Super Mario'' series veterans in mind. Whitehead applauded the gimmicks found within levels and named memorable events that they considered were Nintendo holding back their creativity. ''
USGamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
''s Jeremy Parish considered the game to be frustrating, not because of the intentional difficulty, but other various changes to Luigi's control did not add up well to the precise and quick-paced level design. They considered the concept to go against the standard ''Super Mario'' formula of being able to explore each level as they please. They found the game overall to be too demanding and preferred the DLC found in ''New Super Mario Bros. 2''. Luigi's control scheme was mostly criticized for its impreciseness. Schilling criticized Luigi's controls, not due to their function, but because they did not pair well with the level design, which focused on precision and therefore did not emphasize Luigi's slippery movement. He appreciated the ability to revert controls post-completion but called the overall concept "a green peg in a red hole." ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' reviewer Dan Ryckert struggled to get used to the dynamic shift in gameplay from the base game, but overall enjoyed the experience. ''4Players'' noted difficulty in navigating Luigi through tight platforming sessions, but the higher jump helped to avoid failure. Ingenito derided the level design for its failure to justify Luigi's movement, and although it did increase difficulty it was not in a fair sense. They appreciated the higher jumps, however, and often exploited them to a maximum. In contrast, Kollar felt the levels matched Luigi's moveset well and merely took time to get used to. Critics were also opposed to the multiplayer, with mixed opinions directed towards Nabbit. Ryckert considered Nabbit a helpful addition geared towards new players who would not be comfortable with the increased difficulty. Gilbert criticized the multiplayer; they felt the game focused primarily on single-player and most levels were unmanageable with four players participating simultaneously. They also believed Nabbit caused "unexpected problems" by being unbalanced in comparison to the other characters. Whitehead appreciated the use of Nabbit as a more approachable selection but was overall "misguided", and due to the addition of unmanageable multiplayer, suggested using ''NSMBU''s multiplayer instead.


Sales

''New Super Luigi U'' debuted the same week as ''
Pikmin 3 ''Pikmin 3'' is a 2013 real-time strategy and puzzle video game developed and published by Nintendo for the Wii U video game console. It is the sequel to the GameCube games ''Pikmin'' (2001) and '' Pikmin 2'' (2004), and was released in Japan on ...
'', another highly anticipated title by Nintendo that was also released exclusively for the Wii U, overshadowing ''New Super Luigi U'' in comparison. Japanese sales for the retail copy totaled 24,881, about 1,000 copies behind '' Tomodachi Collection: New Life'' and a roughly third the number of ''Pikmin 3''. By the end of August, North American sales reached 120,000. By May 2014, ''New Super Luigi U'' reached 1.76 million sales, although 2014 was a financial failure for Nintendo and the Wii due to the poor sales of the Wii U console; Nintendo had a net loss of $457 million. As of 2020 the game has sold 3.07 million copies and is the eighth-best-selling game on the Wii U.


Notes


References


External links

* {{Portal bar, Video games 2013 video games Asymmetrical multiplayer video games Cooperative video games Luigi video games Multiplayer and single-player video games Nintendo Network games Nintendo Switch games Pack-in video games Side-scrolling platformers Super Mario Video game expansion packs Video game sequels Video games about size change Video games developed in Japan Video games scored by Mahito Yokota Video games with 2.5D graphics Wii U eShop games Wii U games Year of Luigi