HOME

TheInfoList



OR:

Board games are
tabletop game Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. Classification according to equipment used Tabletop ga ...
s that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card,
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
, and
miniatures game Miniatures games are a form of tabletop game which prominently features the use of miniature models or figures. War games One of the oldest and most popular miniatures game genres is that of war games, where figures are arranged into competing ...
s as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''
Pandemic A pandemic () is an epidemic of an infectious disease that has spread across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. A widespread endemic disease with a stable number of in ...
'' is a cooperative game where players all win or lose as a team, and peg solitaire is a
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''
Cluedo ''Cluedo'' (), known as ''Clue'' in North America, is a murder mystery game for three to six players (depending on editions) that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddin ...
''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''
Advanced Squad Leader ''Advanced Squad Leader'' (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II. It is a detailed game system for two or more players (with solitary play ...
''. Play components now often include custom figures or shaped counters, and distinctively shaped player pieces commonly known as as well as traditional cards and dice. The time required to learn or master varies greatly from game to game, but is not necessarily related to the number or complexity of rules; for example,
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
or Go possess relatively simple but have great strategic depth.


History


Ancient

Classical board games are divided into four categories: race games (such as pachisi), space games (such as
noughts and crosses Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. ...
), chase games (such as
hnefatafl Tafl games (pronounced avl also known as hnefatafl games) are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the Rom ...
), and games of displacement (such as
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
). Board games have been played, traveled, and evolved in most cultures and societies throughout history. Several important historical sites, artifacts, and documents shed light on early board games such as
Jiroft civilization The Jiroft cultureOscar White MuscarellaJiroft(2008), in: Encyclopedia Iranica. "For archeological accuracy the terms "Jiroft" or "Jiroft culture" employed to define a specific ancient Iranian culture and its artifacts should only be cited within ...
game boards in Iran.
Senet Senet or senat ( egy, znt, translation=passing; cf. Coptic ⲥⲓⲛⲉ /sinə/ "passing, afternoon") is a board game from ancient Egypt. The earliest representation of senet is dated to E from the Mastaba of Hesy-Re, while similar boards and ...
, found in
Predynastic Prehistoric Egypt and Predynastic Egypt span the period from the earliest human settlement to the beginning of the Early Dynastic Period around 3100 BC, starting with the first Pharaoh, Narmer for some Egyptologists, Hor-Aha for others, with th ...
and First Dynasty burials of Egypt, c. 3500 BC and 3100 BC respectively, is the oldest board game known to have existed. Senet was pictured in a
fresco Fresco (plural ''frescos'' or ''frescoes'') is a technique of mural painting executed upon freshly laid ("wet") lime plaster. Water is used as the vehicle for the dry-powder pigment to merge with the plaster, and with the setting of the plast ...
painting found in Merknera's tomb (3300–2700 BC). Also from predynastic Egypt is mehen.
Hounds and jackals Hounds and Jackals or Dogs and Jackals is the modern name given to an ancient Egyptian tables game that is known from several examples of gaming boards and gaming pieces found in excavations. The modern game was discovered by Howard Carter, who ...
, another ancient Egyptian board game, appeared around 2000 BC. The first complete set of this game was discovered from a Theban tomb that dates to the
13th dynasty In music or music theory, a thirteenth is the note thirteen scale degrees from the root of a chord and also the interval between the root and the thirteenth. The interval can be also described as a compound sixth, spanning an octave p ...
. This game was also popular in
Mesopotamia Mesopotamia ''Mesopotamíā''; ar, بِلَاد ٱلرَّافِدَيْن or ; syc, ܐܪܡ ܢܗܪ̈ܝܢ, or , ) is a historical region of Western Asia situated within the Tigris–Euphrates river system, in the northern part of the ...
and the
Caucasus The Caucasus () or Caucasia (), is a region between the Black Sea and the Caspian Sea, mainly comprising Armenia, Azerbaijan, Georgia, and parts of Southern Russia. The Caucasus Mountains, including the Greater Caucasus range, have historica ...
.
Backgammon Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Pe ...
originated in ancient Mesopotamia about 5,000 years ago. ashtapada,
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, pachisi and chaupar originated in India. Go and liubo originated in China. Patolli originated in
Mesoamerica Mesoamerica is a historical region and cultural area in southern North America and most of Central America. It extends from approximately central Mexico through Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica. Wit ...
played by the ancient Aztecs and the
royal game of Ur The Royal Game of Ur is a two-player strategy race board game of the tables family that was first played in ancient Mesopotamia during the early third millennium BC. The game was popular across the Middle East among people of all social stra ...
was found in the royal tombs of Ur, dating to Mesopotamia 4,600 years ago. File:Maler der Grabkammer der Nefertari 003.jpg,
Senet Senet or senat ( egy, znt, translation=passing; cf. Coptic ⲥⲓⲛⲉ /sinə/ "passing, afternoon") is a board game from ancient Egypt. The earliest representation of senet is dated to E from the Mastaba of Hesy-Re, while similar boards and ...
, one of the oldest known board games File:Game of Hounds and Jackals MET DP264105.jpg,
Hounds and jackals Hounds and Jackals or Dogs and Jackals is the modern name given to an ancient Egyptian tables game that is known from several examples of gaming boards and gaming pieces found in excavations. The modern game was discovered by Howard Carter, who ...
( Egypt, 13th Dynasty) File:Men Playing Board Games.jpg, '' Men Playing Board Games'', from The Sougandhika Parinaya Manuscript File:British Museum Royal Game of Ur.jpg,
Royal game of Ur The Royal Game of Ur is a two-player strategy race board game of the tables family that was first played in ancient Mesopotamia during the early third millennium BC. The game was popular across the Middle East among people of all social stra ...
, southern Iraq, about 2600–2400 BCE File:Macuilxochitl Patolli.png, Patolli game being watched by Macuilxochitl as depicted on page 048 of the
Codex Magliabechiano The Codex Magliabechiano is a pictorial Aztec codex created during the mid-16th century, in the early Spanish colonial period. It is representative of a set of codices known collectively as the ''Magliabechiano Group (others in the group include ...
File:Pottery game players.JPG,
Han dynasty The Han dynasty (, ; ) was an Dynasties in Chinese history, imperial dynasty of China (202 BC – 9 AD, 25–220 AD), established by Emperor Gaozu of Han, Liu Bang (Emperor Gao) and ruled by the House of Liu. The dynasty was preceded by th ...
glazed pottery tomb figurines playing liubo, with six sticks laid out to the side of the game board


European

Board games have a long tradition in Europe. The oldest records of board gaming in Europe date back to
Homer Homer (; grc, Ὅμηρος , ''Hómēros'') (born ) was a Greek poet who is credited as the author of the ''Iliad'' and the ''Odyssey'', two epic poems that are foundational works of ancient Greek literature. Homer is considered one of the ...
's
Iliad The ''Iliad'' (; grc, Ἰλιάς, Iliás, ; "a poem about Ilium") is one of two major ancient Greek epic poems attributed to Homer. It is one of the oldest extant works of literature still widely read by modern audiences. As with the ''Ody ...
(written in the 8th century BC), in which he mentions the Ancient Greek game of '' petteia''. This game of ''petteia'' would later evolve into the Roman ''ludus latrunculorum''. Board gaming in ancient Europe was not unique to the Greco-Roman world, with records estimating that the ancient Norse game of ''hnefatafl'' was developed sometime before 400AD. In ancient Ireland, the game of ''
fidchell (in Irish; also spelled , , or , and pronounced in Old Irish) or (in Welsh, pronounced ) was a board game popular among the ancient Celts. The name in both Irish and Welsh is a compound translating to "wood sense"; the fact that the comp ...
'' or '' ficheall'', is said to date back to at least 144 AD, though this is likely an anachronism. A fidchell board dating from the 10th century has been uncovered in Co. Westmeath, Ireland. The association of dice and cards with gambling led to all dice games except backgammon being treated as lotteries by dice in the gaming acts of
1710 In the Swedish calendar it was a common year starting on Saturday, one day ahead of the Julian and ten days behind the Gregorian calendar. Events January–March * January 1 – In Prussia, Cölln is merged with Alt-Berlin by ...
and 1845. Early board game producers in the second half of the eighteenth century were mapmakers. The global popularization of Board Games, with special themes and branding, coincided with the formation of the global dominance of the
British Empire The British Empire was composed of the dominions, colonies, protectorates, mandates, and other territories ruled or administered by the United Kingdom and its predecessor states. It began with the overseas possessions and trading posts e ...
.
John Wallis John Wallis (; la, Wallisius; ) was an English clergyman and mathematician who is given partial credit for the development of infinitesimal calculus. Between 1643 and 1689 he served as chief cryptographer for Parliament and, later, the royal ...
was an English board game publisher, bookseller, map/chart seller, printseller, music seller, and
cartographer Cartography (; from grc, χάρτης , "papyrus, sheet of paper, map"; and , "write") is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an ...
. With his sons John Wallis Jr. and Edward Wallis, he was one of the most prolific publishers of board games of the late 18th and early 19th centuries. John Betts' ''A Tour of the British Colonies and Foreign Possessions'' and William Spooner's ''A Voyage of Discovery'' were popular in the British empire. is a genre of wargaming developed in 19th century
Prussia Prussia, , Old Prussian: ''Prūsa'' or ''Prūsija'' was a German state on the southeast coast of the Baltic Sea. It formed the German Empire under Prussian rule when it united the German states in 1871. It was ''de facto'' dissolved by an e ...
to teach battle tactics to officers. File:Attic Black-Figure Neck Amphora - Achilles and Ajax playing a board game overseen by Athena.jpg, Achilles and Ajax playing a board game overseen by Athena, Attic black-figure neck amphora, ca. 510 BCE File:German - Box for Board Games - Walters 7193 - Bottom.jpg, ''Box for Board Games'', c. 15th century, Walters Art Museum File:Gaming table with chessboard.jpg, An early
games table desk A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
(Germany, 1735) featuring
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
/
draughts Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checker ...
(left) and
nine men's morris Nine men's Morris is a strategy board game for two players dating at least to the Roman Empire. The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marelles, morelles, and ninepenny marl in English. ...
(right) File:'Game of Skittles', copy of painting by Pieter de Hooch, Cincinnati Art Museum.JPG, 'Game of Skittles', copy of 1660–68 painting by Pieter de Hooch in the Saint Louis Art Museum


American

In 17th- and 18th-century colonial America, the agrarian life of the country left little time for game playing, although
draughts Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checker ...
( checkers),
bowling Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), though ...
, and card games were not unknown. The Pilgrims and Puritans of
New England New England is a region comprising six states in the Northeastern United States: Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island, and Vermont. It is bordered by the state of New York to the west and by the Canadian provinces ...
frowned on game-playing, and they often viewed dice as instruments of the devil. When Governor William Bradford discovered a group of non-Puritans playing stool ball, pitching the bar, and pursuing other sports in the streets on Christmas Day, 1622, he confiscated their implements, reprimanded them, and told them their devotion for the day should be confined to their homes. In ''Thoughts on Lotteries'' (1826),
Thomas Jefferson Thomas Jefferson (April 13, 1743 – July 4, 1826) was an American statesman, diplomat, lawyer, architect, philosopher, and Founding Fathers of the United States, Founding Father who served as the third president of the United States from 18 ...
wrote:
Almost all these pursuits of chance .e., of human industryproduce something useful to society. But there are some which produce nothing, and endanger the well-being of the individuals engaged in them or of others depending on them. Such are games with cards, dice, billiards, etc. And although the pursuit of them is a matter of natural right, yet society, perceiving the irresistible bent of some of its members to pursue them, and the ruin produced by them to the families depending on these individuals, consider it as a case of insanity, quoad hoc, step in to protect the family and the party himself, as in other cases of insanity, infancy, imbecility, etc., and suppress the pursuit altogether, and the natural right of following it. There are some other games of chance, useful on certain occasions, and injurious only when carried beyond their useful bounds. Such are insurances, lotteries, raffles, etc. These they do not suppress, but take their regulation under their own discretion.
The board game ''Traveller's Tour Through the United States'' and its sister game ''Traveller's Tour Through Europe'' were published by New York City bookseller F. & R. Lockwood in 1822 and claim the distinction of being the first board games published in the United States. As the U.S. shifted from agrarian to urban living in the 19th century, greater leisure time and a rise in income became available to the middle class. The American home, once the center of economic production, became the locus of entertainment, enlightenment, and education under mothers' supervision. Children were encouraged to play board games that developed literacy skills and provided moral instruction. The earliest board games published in the United States were based on Christian morality. '' The Mansion of Happiness'' (1843), for example, sent players along a path of virtues and vices that led to the Mansion of Happiness (Heaven). ''The Game of Pope and Pagan, or The Siege of the Stronghold of Satan by the Christian Army'' (1844) pitted an image on its board of a
Hindu Hindus (; ) are people who religiously adhere to Hinduism. Jeffery D. Long (2007), A Vision for Hinduism, IB Tauris, , pages 35–37 Historically, the term has also been used as a geographical, cultural, and later religious identifier for ...
woman committing '' suttee'' against missionaries landing on a foreign shore. The missionaries are cast in white as "the symbol of innocence, temperance, and hope" while the pope and pagan are cast in black, the color of "gloom of error, and ... grief at the daily loss of empire". Commercially produced board games in the mid-19th century were monochrome prints laboriously hand-colored by teams of low-paid young factory women. Advances in papermaking and printmaking during the period enabled the commercial production of relatively inexpensive board games. The most significant advance was the development of chromolithography, a technological achievement that made bold, richly colored images available at affordable prices. Games cost as little as US$.25 for a small-boxed card game to $3.00 for more elaborate games. American Protestants believed a virtuous life led to success, but the belief was challenged mid-century when the country embraced materialism and capitalism. In 1860, '' The Checkered Game of Life'' rewarded players for mundane activities such as attending college, marrying and getting rich. Daily life rather than eternal life became the focus of board games. The game was the first to focus on secular virtues rather than religious virtues; it sold 40,000 copies in its first year. ''Game of the District Messenger Boy, or Merit Rewarded'', published in 1886 by the New York City firm of
McLoughlin Brothers McLoughlin Bros., Inc. was a New York publishing firm active between 1858 and 1920. The company was a pioneer in color printing technologies in children's books. The company specialized in retellings or bowdlerizations of classic stories for c ...
, was one of the first board games based on materialism and capitalism published in the United States. The game is a typical roll-and-move track board game. Players move their tokens along the track at the spin of the arrow toward the goal at the track's end. Some spaces on the track will advance the player while others will send him back. In the affluent 1880s, Americans witnessed the publication of Algeresque
rags to riches Rags to riches refers to any situation in which a person rises from poverty to wealth, and in some cases from absolute obscurity to heights of fame, fortune and celebrity—sometimes instantly. This is a common archetype in literature and popul ...
games that permitted players to emulate the capitalist heroes of the age. One of the first such games, ''The Game of the District Messenger Boy'', encouraged the idea that the lowliest messenger boy could ascend the corporate ladder to its topmost rung. Such games insinuated that the accumulation of wealth brought increased social status. Competitive capitalistic games culminated in 1935 with ''
Monopoly A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situati ...
'', the most commercially successful board game in U.S. history. McLoughlin Brothers published similar games based on the telegraph boy theme including ''Game of the Telegraph Boy, or Merit Rewarded'' (1888). Greg Downey notes in his essay, "Information Networks and Urban Spaces: The Case of the Telegraph Messenger Boy", that families who could afford the deluxe version of the game in its chromolithographed, the wood-sided box would not "have sent their sons out for such a rough apprenticeship in the working world." Margaret Hofer described the period of the 1880s–1920s as "The Golden Age" of board gaming in America. Board game popularity was boosted, like that of many items, through
mass production Mass production, also known as flow production or continuous production, is the production of substantial amounts of standardized products in a constant flow, including and especially on assembly lines. Together with job production and ba ...
, which made them cheaper and more easily available. Although there are no detailed statistics, some scholars suggest that the 20th century saw a decline in the popularity of the hobby.


Chinese, Arabic, and Indian

Outside of Europe and the U.S., many traditional board games are popular. In China, Go and many variations of chess are popular. In Africa and the Middle East,
mancala The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some ...
is a popular board game archetype with many regional variations. In India, a community game called Carrom is popular.


Modern

The late 1990s onwards have seen substantial growth in the reach and market of board games. This has been attributed to, among other factors, the Internet, which has made it easier for people to find out about games and to find opponents to play against, as well as with a general increase in leisure time and consumer spending on entertainment. Around the year 2000, the board gaming industry began significant growth, with companies producing a rising number of new games to be sold to a growing worldwide audience. In the 2010s, several publications referred to board games as having a new Golden Age, though some board-gamers prefer to call it a 'renaissance', as The Golden Age is both predefined and a common term. Board game venues are also growing in popularity; in 2016, over 5,000 board game cafés opened in the U.S. alone. Board game cafés are also reported to be very popular in China. Board games have also been used as a mechanism for
science communication Science communication is the practice of informing, educating, raising awareness of science-related topics, and increasing the sense of wonder about scientific discoveries and arguments. Science communicators and audiences are ambiguously def ...
.


Luck, strategy, and diplomacy

Some games, such as chess, depend completely on player skill, while many children's games such as '' Candy Land'' and '' snakes and ladders'' require no decisions by the players and are decided purely by luck. Many games require some level of both skill and luck. A player may be hampered by bad luck in
backgammon Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Pe ...
, ''Monopoly'', or ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
''; but over many games, a skilled player will win more often. The elements of luck can also make for more excitement at times, and allow for more diverse and multifaceted strategies, as concepts such as
expected value In probability theory, the expected value (also called expectation, expectancy, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a ...
and risk management must be considered. Luck may be introduced into a game by several methods. The use of
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing ...
of various sorts goes back to the earliest board games. These can decide everything from how many steps a player moves their token, as in ''Monopoly'', to how their forces fare in battle, as in ''Risk'', or which resources a player gains, as in ''
Catan ''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. P ...
''. Other games such as '' Sorry!'' use a deck of special cards that, when shuffled, create randomness. ''
Scrabble ''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left t ...
'' does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness.
German-style board game A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical compon ...
s are notable for often having fewer elements of luck than many North American board games. Another important aspect of some games is diplomacy, that is, players, making deals with one another. Negotiation generally features only in games with three or more players,
cooperative games Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory In game theory, a cooperative game (or coalitional game) is a game with competition between gro ...
being the exception. An important facet of ''Catan'', for example, is convincing players to trade with you rather than with opponents. In ''Risk'', two or more players may team up against others. ''Easy'' diplomacy involves convincing other players that someone else is winning and should therefore be teamed up against. ''Advanced'' diplomacy (e.g., in the aptly named game ''
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
'') consists of making elaborate plans together, with the possibility of betrayal. In
perfect information In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
games, such as chess, each player has complete information on the state of the game, but in other games, such as ''
Tigris and Euphrates ''Tigris and Euphrates'' (german: Euphrat und Tigris) is a tabletop eurogame designed by Reiner Knizia and first published in 1997 by Hans im Glück. Before its publication, it was highly anticipated by German gamers hearing rumors of a " ...
'' or '' Stratego'', some information is hidden from players. This makes finding the best move more difficult and may involve estimating probabilities by the opponents.


Software

Many board games are now available as video games. These are aptly termed digital board games, and their distinguishing characteristic compared to traditional board games is they can now be played
online In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" ...
against a computer or other players. Some websites (such as boardgamearena.com, yucata.de, etc.) allow play in real time and immediately show the opponents' moves, while others use email to notify the players after each move. The Internet and cheaper home printing has also influenced board games via print-and-play games that may be purchased and printed. Some games use external media such as audio cassettes or DVDs in accompaniment to the game. There are also virtual tabletop programs that allow online players to play a variety of existing and new board games through tools needed to manipulate the game board but do not necessarily enforce the game's rules, leaving this up to the players. There are generalized programs such as ''
Vassal A vassal or liege subject is a person regarded as having a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. While the subordinate party is called a vassal, the dominant party is called a suzerai ...
'', ''
Tabletop Simulator ''Tabletop Simulator'' is an independent video game that allows players to play and create tabletop games in a multiplayer physics sandbox. Developed by Berserk Games as their first title after a successful crowdfunding campaign in February 2014, ...
'' and '' Tabletopia'' that can be used to play any board or card game, while programs like ''
Roll20 Roll20 is a website consisting of a set of tools for playing tabletop role-playing games, also referred to as a virtual tabletop, which can be used as an aid to playing in person or remotely online. The site was launched in 2012 after a successf ...
'' and '' Fantasy Grounds'' that are more specialized for role-playing games. Some of these virtual tabletops have worked with the license holders to allow for use of their game's assets within the program; for example, ''Fantasy Grounds'' has licenses for both ''Dungeons & Dragons'' and '' Pathfinder'' materials, while ''Tabletop Simulator'' allows game publishers to provide paid downloadable content for their games. However, as these games offer the ability to add in the content through user modifications, there are also unlicensed uses of board game assets available through these programs.


Market

While the board gaming market is estimated to be smaller than that for
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
, it has also experienced significant growth from the late 1990s. A 2012 article in ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers '' The Observer'' and '' The Guardian Weekly'', ''The Guardian'' is part of the ...
'' described board games as "making a comeback". Other expert sources suggest that board games never went away, and that board games have remained a popular leisure activity which has only grown over time. Another from 2014 gave an estimate that put the growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games". The rise in board game popularity has been attributed to quality improvement (more elegant
mechanics Mechanics (from Ancient Greek: μηχανική, ''mēkhanikḗ'', "of machines") is the area of mathematics and physics concerned with the relationships between force, matter, and motion among physical objects. Forces applied to objec ...
, , artwork, and graphics) as well as increased availability thanks to sales through the Internet. Crowd-sourcing for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020. A 1991 estimate for the global board game market was over $1.2 billion. A 2001 estimate for the United States "board games and puzzle" market gave a value of under $400 million, and for United Kingdom, of about £50 million. A 2009 estimate for the Korean market was put at 800 million won, and another estimate for the American board game market for the same year was at about $800 million. A 2011 estimate for the Chinese board game market was at over 10 billion yuan. (Some estimates may split board games from
collectible card A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other ...
,
miniature A miniature is a small-scale reproduction, or a small version. It may refer to: * Portrait miniature, a miniature portrait painting * Miniature art, miniature painting, engraving and sculpture * Miniature (chess), a masterful chess game or proble ...
and
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
s; for example another 2014 estimate distinguishing board games from other types of hobby games gave the estimate for the U.S. and Canada market at only $75 million, with the total size of what it defined as the hobby game market at over $700 million, with a 2015 estimate suggesting a value of almost $900 million) A 2013 estimate put the size of the German toy market at 2.7 billion euros (out of which, the board games and puzzle market is worth about 375 million euros), and Polish markets, at 2 billion and 280 million zlotys, respectively. Per capita, in 2009 Germany was considered to be the best market, with the highest number of games sold per individual.


Research

A dedicated field of research into gaming exists, known as
game studies Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with a ...
or ludology. While there has been a fair amount of scientific research on the psychology of older board games (e.g.,
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, Go,
mancala The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some ...
), less has been done on contemporary board games such as ''
Monopoly A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situati ...
'', ''
Scrabble ''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left t ...
'', and ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
'', and especially modern board games such as ''
Catan ''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. P ...
'', '' Agricola'', and ''
Pandemic A pandemic () is an epidemic of an infectious disease that has spread across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. A widespread endemic disease with a stable number of in ...
''. Much research has been carried out on chess, partly because many tournament players are publicly ranked in national and international lists, which makes it possible to compare their levels of expertise. The works of
Adriaan de Groot Adrianus Dingeman (Adriaan) de Groot (Santpoort, 26 October 1914 – Schiermonnikoog, 14 August 2006) was a Dutch chess master and psychologist, who conducted some of the most famous chess experiments of all time in the 1940s-60. In 1946 he w ...
, William Chase, Herbert A. Simon, and
Fernand Gobet Fernand Gobet (born February 12, 1962 in Switzerland) is a cognitive scientist and a cognitive psychologist, currently Professor of Cognitive Psychology at the London School of Economics. His research interests focus on the study of cognition, ...
have established that knowledge, more than the ability to anticipate moves, plays an essential role in chess-playing ability. Linearly arranged board games have improved children's spatial numerical understanding. This is because the game is similar to a number line in that they promote a linear understanding of numbers rather than the innate logarithmic one. Research studies show that board games such as Snakes and Ladders result in children showing significant improvements in aspects of basic number skills such as counting, recognizing numbers, numerical estimation, and number comprehension. They also practice fine motor skills each time they grasp a game piece. Playing board games has also been tied to improving children's
executive functions In cognitive science and neuropsychology, executive functions (collectively referred to as executive function and cognitive control) are a set of cognitive processes that are necessary for the cognitive control of behavior: selecting and su ...
and help reduce risks of dementia for the elderly. Related to this is a growing academic interest in the topic of game accessibility, culminating in the development of guidelines for assessing the accessibility of modern tabletop games and the extent to which they are playable for people with disabilities. Additionally, board games can be therapeutic. Bruce Halpenny, a games inventor said when interviewed about his game, ''The Great Train Robbery'':
With crime you deal with every basic human emotion and also have enough elements to combine action with melodrama. The player's imagination is fired as they plan to rob the train. Because of the gamble, they take in the early stage of the game there is a build-up of tension, which is immediately released once the train is robbed. Release of tension is therapeutic and useful in our society because most jobs are boring and repetitive.
Playing games has been suggested as a viable addition to the traditional educational curriculum if the content is appropriate and the gameplay informs students on the curriculum content.


Categories

There are several ways in which board games can be classified, and considerable overlap may exist, so that a game belongs to several categories.
H. J. R. Murray Harold James Ruthven Murray (24 June 1868 – 16 May 1955) was a British educationalist, inspector of schools, and prominent chess historian. His book, ''A History of Chess'', is widely regarded as the most authoritative and comprehensive hist ...
's ''A History of Board Games Other Than Chess'' (1952) has been called the first attempt to develop a "scheme for the classification of board games".
David Parlett David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board game Board games are tabletop games that typically use . These pieces are moved or placed ...
's ''Oxford History of Board Games'' (1999) defines four primary categories:
race games Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least t ...
(where the goal is to be the first to move all one's pieces to the final destination), space games (in which the object is to arrange the pieces into some special configuration), chase games (asymmetrical games, where players start the game with different sets of pieces and objectives) and displace games (where the main objective is the capture the opponents' pieces). Parlett also distinguishes between abstract and thematic games, the latter having a specific theme or frame narrative (ex. regular chess versus, for example,
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
-themed chess). The following is a list of some of the most common game categories: *
Abstract strategy game Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect informatio ...
s – e.g.
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, checkers, Go,
reversi Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. Othello, a variant with a fixed initial setup of the board, was patented in 1971. Basics There are sixty-four identical game pieces ...
, tafl games, or modern games such as ''
Abalone Abalone ( or ; via Spanish , from Rumsen ''aulón'') is a common name for any of a group of small to very large marine gastropod molluscs in the family Haliotidae. Other common names are ear shells, sea ears, and, rarely, muttonfish or mutto ...
'', '' Dameo'', '' Stratego'', ''
Hive A hive may refer to a beehive, an enclosed structure in which some honey bee species live and raise their young. Hive or hives may also refer to: Arts * ''Hive'' (game), an abstract-strategy board game published in 2001 * "Hive" (song), a 201 ...
'', or '' GIPF'' * Alignment games – e.g. renju, gomoku,
Connect6 Connect6 (; Pinyin: liùzǐqí; ; ja, 六目並べ; ko, 육목) introduced in 2003 by Professor I-Chen Wu at Department of Computer Science and Information Engineering, National Chiao Tung University in Taiwan, is a two-player strategy game simi ...
,
Nine men's morris Nine men's Morris is a strategy board game for two players dating at least to the Roman Empire. The game is also known as nine-man morris, mill, mills, the mill game, merels, merrills, merelles, marelles, morelles, and ninepenny marl in English. ...
, or
tic-tac-toe Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. ...
* Auction games – e.g. ''
Hoity Toity ''Hoity Toity'' (german: Adel Verpflichtet, Noblesse oblige) is a board game created by Klaus Teuber in 1990. Publication history German game designer Klaus Teuber created ''Adel Verpflichtet'' in 1990, and it was published in Germany by F.X. ...
'', ''
Power Grid An electrical grid is an interconnected network for electricity delivery from producers to consumers. Electrical grids vary in size and can cover whole countries or continents. It consists of:Kaplan, S. M. (2009). Smart Grid. Electrical Power ...
'' *
Chess variant A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be co ...
s – traditional variants e.g.
shogi , also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, '' chaturanga, Xiangqi'', Indian chess, and ''janggi''. ''Shōgi ...
,
xiangqi ''Xiangqi'' (; ), also called Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. ''Xiangqi'' is in the same family of games as '' shogi'', '' janggi'', Western chess, '' ...
, or
janggi ''Janggi'' (including romanizations ''changgi'' and ''jangki''), sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is very similar to it, including t ...
; modern variants e.g.
Chess960 Fischer random chess, also known as Chess960 (often read in this context as 'chess nine-sixty' instead of 'chess nine hundred sixty'), is a variation of the game of chess invented by the former world chess champion Bobby Fischer. Fischer anno ...
,
Grand Chess Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the ''marshal'' and the ''cardinal''. * Th ...
, Hexagonal chess, or Alice Chess * Configuration games – e.g.
Lines of Action Lines of Action (or LOA) is an abstract strategy board game for two players invented by Claude Soucie. The objective is to connect all of one's pieces into a single group. The game was recommended by the Spiel des Jahres in 1988. Rules Goal The ...
, Hexade, or ''
Entropy Entropy is a scientific concept, as well as a measurable physical property, that is most commonly associated with a state of disorder, randomness, or uncertainty. The term and the concept are used in diverse fields, from classical thermodyna ...
'' *
Connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all ...
s – e.g. TwixT, Hex, or Havannah *
Cooperative games Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory In game theory, a cooperative game (or coalitional game) is a game with competition between gro ...
– e.g. ''Max the Cat'', ''Caves and Claws'', or ''
Pandemic A pandemic () is an epidemic of an infectious disease that has spread across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. A widespread endemic disease with a stable number of in ...
'' * Count and capture games – e.g.
mancala The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some ...
games *
Cross and circle game Cross and circle is a board game design used for race games played throughout the world. Design The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic exam ...
s – e.g.
Yut Yut Nori, also known as Yunnori, Nyout, and Yoot, is a traditional board game played in Korea, especially during Korean New Year. The game is also called ''cheok-sa'' or ''sa-hee''. The combining-form ''-nori'' means 'game'. Although the origins ...
, Ludo, or '' Aggravation'' * Deduction games – e.g. '' Mastermind'' or '' Black Box'' * Dexterity games – e.g. ''Tumblin' Dice'' or ''Pitch Car'' * Economic simulation games – e.g. '' The Business Game'', ''
Monopoly A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situati ...
'', ''
The Game of Life ''The Game of Life'', also known simply as ''Life'', is a board game originally created in 1860 by Milton Bradley as ''The Checkered Game of Life'', the first ever board game for his own company, the Milton Bradley Company. ''The Game of Life'' ...
'', ''
Power Grid An electrical grid is an interconnected network for electricity delivery from producers to consumers. Electrical grids vary in size and can cover whole countries or continents. It consists of:Kaplan, S. M. (2009). Smart Grid. Electrical Power ...
'', or '' Food Chain Magnate'' *
Educational game Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are desi ...
s – e.g. ''Arthur Saves the Planet'', '' Cleopatra and the Society of Architects'', or ''Shakespeare: The Bard Game'' * Elimination games – e.g.
draughts Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checker ...
, Alquerque, Fanorona,
Yoté Yoté is a traditional strategy board game of West Africa, where it is a popular gambling game due to its fast pace and surprising turnarounds. A player wins by capturing all opposing pieces. Yoté is related to the game Choko. Rules The game i ...
, or
Surakarta Surakarta ( jv, ꦯꦸꦫꦏꦂꦠ), known colloquially as Solo ( jv, ꦱꦭ; ), is a city in Central Java, Indonesia. The 44 km2 (16.2 sq mi) city adjoins Karanganyar Regency and Boyolali Regency to the north, Karanganyar Regency and Su ...
* Family games – e.g. ''Roll Through the Ages'', ''Birds on a Wire'', or ''For Sale'' * Fantasy games – e.g. '' Shadows Over Camelot'' *
German-style board game A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical compon ...
s or ''Eurogames'' – e.g. ''
Catan ''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. P ...
'', ''
Carcassonne Carcassonne (, also , , ; ; la, Carcaso) is a French fortified city in the department of Aude, in the region of Occitanie. It is the prefecture of the department. Inhabited since the Neolithic, Carcassonne is located in the plain of the Aud ...
'', Decatur • The Game, Carson City, or ''
Puerto Rico Puerto Rico (; abbreviated PR; tnq, Boriken, ''Borinquen''), officially the Commonwealth of Puerto Rico ( es, link=yes, Estado Libre Asociado de Puerto Rico, lit=Free Associated State of Puerto Rico), is a Caribbean island and unincorporated ...
'' *
Guessing game A guess (or an act of guessing) is a swift conclusion drawn from data directly at hand, and held as probable or tentative, while the person making the guess (the guesser) admittedly lacks material for a greater degree of certainty. A guess is als ...
s – e.g. '' Pictionary'' or
Battleship A battleship is a large armour, armored warship with a main artillery battery, battery consisting of large caliber guns. It dominated naval warfare in the late 19th and early 20th centuries. The term ''battleship'' came into use in the late 1 ...
* Hidden-movement games – e.g. ''Clue'' or Escape from the Aliens in Outer Space * Hidden-role games – e.g. '' Mafia'' or '' The Resistance'' * Historical simulation games – e.g. ''Through the Ages'' or '' Railways of the World'' * Horror games – e.g. '' Arkham Horror'' * Large multiplayer games – e.g. '' Take It Easy'' or ''Swat'' (2010) * Learning/communication non-competitive games – e.g. The Ungame (1972) * Mancala games – e.g. Wari, Oware, or The Glass Bead Game * Multiplayer games – e.g. ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
'', ''
Monopoly A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situati ...
'', or
Four-player chess Four-player chess (also known as four-handed chess) is a family of chess variants played with four people. The game features a special board typically made of a standard 8×8 square, with 3 rows of 8 cells each extending from each side, and requi ...
* Musical games – e.g. ''Spontuneous'' * Negotiation games – e.g. ''
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
'' * Paper-and-pencil games – e.g.
Tic-tac-toe Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. ...
or Dots and Boxes * Physical skill games – e.g. '' Camp Granada'' * Position games (no captures; win by leaving the opponent unable to move) – e.g. kōnane, mū tōrere, or the L game * Race games – e.g. Pachisi,
backgammon Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Pe ...
, snakes and ladders,
hyena chase Hyena chase (or Hyena game, or Hyena) is a simple race game originating in North Africa. It features a spiral track, and players race their pieces along the spiral from the outside to the centre and back. The first player to finish wins the hyena ...
, or ''Worm Up'' *
Role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
– e.g.
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
* Roll-and-move games – e.g. ''
Monopoly A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situati ...
'' or ''
Life Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from that which does not, and is defined by the capacity for growth, reaction to stimuli, metabolism, energy ...
'' * Running-fight games – e.g. bul * Share-buying games (games in which players buy stakes in each other's positions) – typically longer economic-management games, e.g. ''
Acquire ''Acquire'' is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developi ...
'' or ''
Panamax Panamax and New Panamax (or Neopanamax) are terms for the size limits for ships travelling through the Panama Canal. The limits and requirements are published by the Panama Canal Authority (ACP) in a publication titled "Vessel Requirements". ...
'' * Single-player
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
games – e.g. peg solitaire or Sudoku * Spiritual development games (games with no winners or losers) – e.g. ''Transformation Game'' or ''Psyche's Key'' * Stacking games – e.g.
Lasca Lasca (also called Laska or Laskers) is a draughts (or checkers) variant, invented by the second World Chess Champion Emanuel Lasker (1868–1941). Lasca is derived from English draughts English draughts (British English) or checkers (Ameri ...
or '' DVONN'' * Storytelling games – e.g. '' Dixit'' or ''Tales of the Arabian Nights'' * Territory games – e.g. Go or
Reversi Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. Othello, a variant with a fixed initial setup of the board, was patented in 1971. Basics There are sixty-four identical game pieces ...
* Tile-based games – e.g. ''
Carcassonne Carcassonne (, also , , ; ; la, Carcaso) is a French fortified city in the department of Aude, in the region of Occitanie. It is the prefecture of the department. Inhabited since the Neolithic, Carcassonne is located in the plain of the Aud ...
'', ''
Scrabble ''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left t ...
'', ''
Tigris and Euphrates ''Tigris and Euphrates'' (german: Euphrat und Tigris) is a tabletop eurogame designed by Reiner Knizia and first published in 1997 by Hans im Glück. Before its publication, it was highly anticipated by German gamers hearing rumors of a " ...
'', or '' Evo'' * Train games – e.g. '' Ticket to Ride'', ''Steam'', or 18xx *
Trivia Trivia is information and data that are considered to be of little value. It can be contrasted with general knowledge and common sense. Latin Etymology The ancient Romans used the word ''triviae'' to describe where one road split or forke ...
games – e.g. ''
Trivial Pursuit ''Trivial Pursuit'' is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question ...
'' * Two-player-only themed games – e.g. ''En Garde'' or ''Dos de Mayo'' * Unequal forces (or "hunt") games – e.g.
fox and geese Fox games are a category of asymmetric board games for two players, where one player is the fox and tries to eat the geese / sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. I ...
or tablut * Wargames – ranging from ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
'', ''
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
'', or '' Axis & Allies'', to '' Attack!'' or '' Conquest of the Empire'' *
Word game Word games (also called word game puzzles or word search games) are spoken, board, or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment, but can ...
s – e.g. ''
Scrabble ''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left t ...
'', '' Boggle'',
Anagrams An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. For example, the word ''anagram'' itself can be rearranged into ''nag a ram'', also the word ...
, or ''What's My Word?'' (2010)


Glossary

Although many board games have a
jargon Jargon is the specialized terminology associated with a particular field or area of activity. Jargon is normally employed in a particular communicative context and may not be well understood outside that context. The context is usually a partic ...
all their own, there is a generalized
terminology Terminology is a group of specialized words and respective meanings in a particular field, and also the study of such terms and their use; the latter meaning is also known as terminology science. A ''term'' is a word, compound word, or multi-wo ...
to describe concepts applicable to basic game mechanics and attributes common to nearly all board games.


See also

* Board game awards *
BoardGameGeek BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition ...
—a website for board game enthusiasts * '' Going Cardboard''—a documentary movie *
History of games The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate ima ...
*
Interactive movie Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", bu ...
—DVD games * List of board games *
List of game manufacturers This list includes publishers (not manufacturers, contrary to title, see external links) of card games, board games, miniatures games, wargames, role-playing games, and collectible card games, and companies which sell accessories for use in thos ...
* Mind sport


References


Further reading

* Austin, Roland G. "Greek Board Games." ''Antiquity'' 14. September 1940: 257–271 * * * * * Fiske, Willard
''Chess in Iceland and in Icelandic Literature—with historical notes on other table-games''
Florentine Typographical Society, 1905. * * Golladay, Sonja Musser,
"Los Libros de Acedrex Dados E Tablas: Historical, Artistic and Metaphysical Dimensions of Alfonso X's Book of Games"
(PhD diss., University of Arizona, 2007) * * * * * * * * * * Rollefson, Gary O., "A Neolithic Game Board from Ain Ghazal, Jordan", Bulletin of the American Schools of Oriental Research, No. 286. (May 1992), pp. 1–5. * *


External links

*
BoardGameGeek

BoardGameTheories


{{Portal bar, Games, Chess, Dungeons & Dragons Egyptian inventions