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Patolli
Patolli () or patole () is one of the oldest known games in America. It was a game of strategy and luck played by commoners and nobles alike. It was reported by the conquistadors that Moctezuma Xocoyotzin often enjoyed watching his nobles play the game at court. History Patolli and its variants were played by a wide range of pre-Columbian Mesoamerican cultures and were known all over Mesoamerica: it was played by the Teotihuacanos (the builders of Teotihuacan, ca. 200 BC - 650 AD), the Toltecs (ca. 750 - 1000), the inhabitants of Chichen Itza (founded by refugee Toltec nobles, ca. 1100 - 1300), the Aztecs (who claimed Toltec descent, 1168 - 1521) and all of the people they conquered (practically all of Mesoamerica, including the Zapotecs and the Mixtecs). The ancient Mayans also played a version of patolli. Anthropologists Edward Burnett Tylor (1896) and E. Adamson Hoebel (1966) believed the Aztec patolli derives from the East Indian game of pachisi, but R.B. Lewis of the De ...
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Patolli
Patolli () or patole () is one of the oldest known games in America. It was a game of strategy and luck played by commoners and nobles alike. It was reported by the conquistadors that Moctezuma Xocoyotzin often enjoyed watching his nobles play the game at court. History Patolli and its variants were played by a wide range of pre-Columbian Mesoamerican cultures and were known all over Mesoamerica: it was played by the Teotihuacanos (the builders of Teotihuacan, ca. 200 BC - 650 AD), the Toltecs (ca. 750 - 1000), the inhabitants of Chichen Itza (founded by refugee Toltec nobles, ca. 1100 - 1300), the Aztecs (who claimed Toltec descent, 1168 - 1521) and all of the people they conquered (practically all of Mesoamerica, including the Zapotecs and the Mixtecs). The ancient Mayans also played a version of patolli. Anthropologists Edward Burnett Tylor (1896) and E. Adamson Hoebel (1966) believed the Aztec patolli derives from the East Indian game of pachisi, but R.B. Lewis of the De ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and di ...
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Cross And Circle Games
Cross and circle is a board game design used for race games played throughout the world. Design The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic example of this design is Yut. However, the term "cross and circle game" is also applied to boards that replace the circle with a square, and cruciform boards that collapse the circle onto the cross; all three types are topologically equivalent. Ludo and '' Parcheesi'' (both descendants of Pachisi) are examples of frequently played cruciform games. The category may also be expanded to include circular or square boards ''without'' a cross which are nevertheless quartered ( Zohn Ahl), and boards that have more than four spokes ( Aggravation, Trivial Pursuit). The game board for the Aztec game Patolli consists of a collapsed circle ''without'' an interior cross and thus has the distinction of being a cross that ''is'' a circle (topologically), ...
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Bul (game)
Bul (also called Buul, Boolik or Puluc) is a running-fight board game originating in Mesoamerica, and is known particularly among several of the Maya peoples of Belize and the Guatemalan highlands. It is uncertain whether this game dates back to the pre-Columbian Maya civilization, or whether it developed in the post-colonial era after the arrival of the Spanish conquistadores. Descriptions of the game Stewart Culin described the game in the ''24th Annual Report of the Bureau of American Ethnology: Games of North American Indians'' published in 1907. R. C. Bell referred to the game in ''Board and Table Games from Many Civilizations''. Both of these descriptions were based on the eyewitness accounts of others. Lieve Verbeeck, a linguist studying Mayan language, witnessed the modern version of the game being played by Mopan and Kekchi Maya in Belize:{{cite journal , last=Verbeeck , first=Lieve , title=Bul: A Patolli game in Maya Lowland , journal=Board Game Studies , date=1 ...
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Pachisi
Pachisi (, Hindustani: əˈtʃiːsiː is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with the aperture upward indicating the number of spaces to move. The name of the game is derived from the Hindi word ''paccīs'', meaning "twenty-five", the largest score that can be thrown with the cowrie shells; thus this game is also known by the name ''Twenty-Five''. There are other versions of this game where the largest score that can be thrown is thirty. In addition to chaupar, there are many versions of the game. (barsis) is popular in the Levant, mainly Syria, while Parchís is another version popular in Spain and northern Morocco. Parqués is its Colombian variant. Parcheesi, Sorry!, and Ludo are amo ...
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Edward Burnett Tylor
Sir Edward Burnett Tylor (2 October 18322 January 1917) was an English anthropologist, and professor of anthropology. Tylor's ideas typify 19th-century cultural evolutionism. In his works ''Primitive Culture'' (1871) and ''Anthropology'' (1881), he defined the context of the scientific study of anthropology, based on the evolutionary theories of Charles Lyell. He believed that there was a functional basis for the development of society and religion, which he determined was universal. Tylor maintained that all societies passed through three basic stages of development: from savagery, through barbarism to civilization. Tylor is a founding figure of the science of social anthropology, and his scholarly works helped to build the discipline of anthropology in the nineteenth century.Paul Bohannan, ''Social Anthropology'' (New York: Holt, Rinehart & Winston, 1969) He believed that "research into the history and prehistory of man ..could be used as a basis for the reform of Britis ...
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Aztec Codices
Aztec codices ( nah, Mēxihcatl āmoxtli , sing. ''codex'') are Mesoamerican manuscripts made by the pre-Columbian Aztec, and their Nahuatl-speaking descendants during the colonial period in Mexico. History Before the start of the Spanish colonization of the Americas, the Mexica and their neighbors in and around the Valley of Mexico relied on painted books and records to document many aspects of their lives. Painted manuscripts contained information about their history, science, land tenure, tribute, and sacred rituals. According to the testimony of Bernal Díaz del Castillo, Moctezuma had a library full of such books, known as ''amatl'', or ''amoxtli,'' kept by a ''calpixqui'' or nobleman in his palace, some of them dealing with tribute. After the conquest of Tenochtitlan, indigenous nations continued to produce painted manuscripts, and the Spaniards came to accept and rely on them as valid and potentially important records. The native tradition of pictorial document ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the pract ...
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Agave Americana
''Agave americana'', common names century plant, maguey, or American aloe, is a species of flowering plant in the family Asparagaceae, native to Mexico and the United States in Texas. It is cultivated worldwide as an ornamental plant, and has been naturalized in many regions, including parts of the West Indies, South America, Mediterranean Basin, Africa, Canary Islands, India, China, Thailand, and Australia. Despite the common name "American aloe", it is not in the same family as aloe, though it is in the same order, Asparagales. Description Although it is called the century plant, it typically lives only 10 to 30 years. It has a spread around with gray-green leaves of long, each with a prickly margin and a heavy spike at the tip that can pierce deeply. Near the end of its life, the plant sends up a tall, branched stalk, laden with yellow blossoms, that may reach a total height up to . Its common name derives from its semelparous nature of flowering only once at the en ...
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Race Game
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces. Types of race games Race games may be categorized by their ratio of luck to skill. Other classifications include geographical distribution or derivation; and shape of track (including spiral, cross and circle, and square—either boustrophedon as in Snakes and Ladders or "labyrinthine" as in Thaayam). Simple Simple race games involve pure luck. Each player has only one piece to move, and the outcome of the game thus depends solely on chance. The Game of the Goose is the progenitor of most simple Western race games, whereas ...
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