Take It Easy (game)
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Take It Easy (game)
''Take It Easy'' is an abstract strategy board game created by Peter Burley. It can be characterized as a strategic bingo-like game, and has been published by Ravensburger and subsequently by several other publishers since 1983. Gameplay To start, each player takes a board with 19 hexagonal cells arranged as a 3×3 hexagon. Additionally, each player takes a set of 27 tiles which have different combinations of colored/numbered paths; the paths are arranged as a triple-cross, linking opposite sides (Van Ness Serpentiles notation ''300''). The color of the board's playing field matches the background of the tiles for each player. One player, designated as the caller, draws a tile randomly and then announces to the others which tile was drawn by declaring the three-digit combination (e.g., "5-7-4" would refer to the value of the vertical path, the value of the path crossing from lower left to upper right, and the value of the path crossing from upper left to lower right, in that s ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and di ...
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Bingo (U
Bingo or B-I-N-G-O may refer to: Arts and entertainment Gaming * Bingo, a game using a printed card of numbers ** Bingo (British version), a game using a printed card of 15 numbers on three lines; most commonly played in the UK and Ireland ** Bingo (American version), a game using a printed card of numbers in a five-by-five grid; most commonly played in the US and Canada * ''Bingo'' (card game), named by analogy to the game ''Bingo'' * Bingo (''Scrabble''), a term used in the game ''Scrabble'' in North America, for playing all seven of one's tiles Characters * Bingo, a character on the 1968–1970 television series ''The Banana Splits'' * Bingo "Bet-it-all" Beaver, one of the main characters from ''The Get Along Gang'' * Bingo Brown, the preteen protagonist of four novels by Betsy Byars * Bingo Little, a character in a number of books by comic author P. G. Wodehouse * Bingo Long, the title character of '' The Bingo Long Traveling All-Stars & Motor Kings'' (1976), a baseball mov ...
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Ravensburger
Ravensburger AG is a German game and toy company, publishing house and market leader in the European jigsaw puzzle market. History The company was founded by Otto Robert Maier in Ravensburg, a town in Upper Swabia in southern Germany. He began publishing in 1883 with his first author contract. He started publishing instruction folders for craftsmen and architects, which soon acquired him a solid financial basis. His first board game appeared in 1884, named ''Journey Around the World''. At the turn of the 20th century, his product line broadened to include picture books, books, children’s activity books, art instruction manuals, non-fiction books, and reference books as well as children’s games, Happy Families, and activity kits. In 1900, the Ravensburger blue triangle trademark was registered with the Imperial patent office. As of 1912, many board and activity games had an export version that was distributed to Western Europe, the countries of the Danube Monarchy as wel ...
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Take It Easy Board
A take is a single continuous recorded performance. The term is used in film and music to denote and track the stages of production. Film In cinematography, a take refers to each filmed "version" of a particular shot or "setup". Takes of each shot are generally numbered starting with "take one" and the number of each successive take is increased (with the director calling for "take two" or "take eighteen") until the filming of the shot is completed. Film takes are often designated with the aid of a clapperboard. It is also referred to as the slate. The number of each take is written or attached to the clapperboard, which is filmed briefly prior to or at the beginning of the actual take. Only those takes which are vetted by the continuity person and/or script supervisor are printed and are sent to the film editor. Single-takes A single-take or one-take occurs when the entire scene is shot satisfactorily the first time, whether by necessity (as with certain expensive special e ...
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Hexagon
In geometry, a hexagon (from Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple (non-self-intersecting) hexagon is 720°. Regular hexagon A '' regular hexagon'' has Schläfli symbol and can also be constructed as a truncated equilateral triangle, t, which alternates two types of edges. A regular hexagon is defined as a hexagon that is both equilateral and equiangular. It is bicentric, meaning that it is both cyclic (has a circumscribed circle) and tangential (has an inscribed circle). The common length of the sides equals the radius of the circumscribed circle or circumcircle, which equals \tfrac times the apothem (radius of the inscribed circle). All internal angles are 120 degrees. A regular hexagon has six rotational symmetries (''rotational symmetry of order six'') and six reflection symmetries (''six lines of symmetry''), making up the dihedral group D6. The longest diagonals of ...
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Serpentiles
Serpentiles is the name coined by Kurt N. Van Ness for the hexagonal tiles used in various edge-matching puzzle connection abstract strategy games, such as Psyche-Paths, Kaliko, and Tantrix. For each tile, one to three colors are used to draw paths linking the six sides together in various configurations. Each side is connected to another side by a specific path route and color. Gameplay generally proceeds so that players take turns laying down tiles. During each turn, a tile is laid adjacent to existing tiles so that colored paths are contiguous across tile edges. ''Serpentiles'' is also the name of a single-player puzzle connection game developed by Brett J. Gilbert and published by ThinkFun in 2008. The ''Serpentiles'' (2008) game includes square (1×1) and rectangular (2×1) tiles and challenge cards which provide a list of tiles that should be arranged to make a contiguous path. Tile notation Van Ness also coined a three-digit notation for tile categories, based on the paths ...
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