Atari, Inc. (1972–1992)
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Atari, Inc. was an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
and home computer company founded in 1972 by Nolan Bushnell and
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that w ...
. Atari was a key player in the formation of the
video arcade An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as c ...
and video game industry. Based primarily around the
Sunnyvale, California Sunnyvale () is a city located in the Santa Clara Valley in northwest Santa Clara County in the U.S. state of California. Sunnyvale lies along the historic El Camino Real and Highway 101 and is bordered by portions of San Jose to the nort ...
, area in the center of Silicon Valley, the company was initially formed to develop
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s, launching with '' Pong'' in 1972. As computer technology matured with low-cost
integrated circuit An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tiny ...
s, Atari ventured into the consumer market, first with dedicated home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in
Ray Kassar Raymond Edward Kassar (January 2, 1928 – December 10, 2017) was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been executive vice-president of Burlington Industries, the world's largest textile company at the tim ...
to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushnell was fired in 1978, with Kassar named CEO in 1979. From 1978 through 1982, Atari continued to expand at a great pace and was the leading company in the growing video game industry. Its arcade games such as '' Asteroids'' helped to usher in a
golden age of arcade games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
from 1979 to 1983, while the arcade conversion of Taito's '' Space Invaders'' for the VCS became the console's system seller and killer application. Atari's success brought new console manufacturers to the market including Mattel Electronics and Coleco, as well as the creation of third-party developers such as Activision and Imagic. Facing new competition heading into 1982, Atari made a number of poor decisions to try to maintain their leadership position. These decisions resulted in overproduction of units and games that did not meet sales expectations and eroded consumer confidence in Atari. Atari had also ventured into the home computer market with their first 8-bit computers, but their products did not fare as well as their competitors'. The once-profitable Atari began a string of quarters of losses throughout 1983, with the company losing more than over 1983. Kassar resigned as CEO in mid-1983 amid mounting losses and was replaced by James J. Morgan who instituted a number of cost-cutting procedures to turn Atari around, including a large number of layoffs. However, Atari's financial hardships had already reverberated through the industry, leading to the
1983 video game crash The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
that devastated the video game market in the United States. Warner Communications sold the home console and computer division of Atari to Jack Tramiel in July 1984, who then renamed his company Atari Corporation. Atari, Inc. was renamed Atari Games, Inc. after the sale. In 1985, Warner formed a new corporation jointly with Namco, AT Games, Inc., which acquired the coin-operated assets of Atari Games, Inc. AT Games was subsequently renamed Atari Games Corporation. Atari Games, Inc. was then renamed Atari Holdings, Inc. and remained a non-operating subsidiary of Warner Communications and its successor, Time Warner, before being merged back into the parent company in 1992.


Origins

While studying at the University of Utah, electrical engineering student Nolan Bushnell had a part-time job at an
amusement arcade An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as cl ...
, where he became familiar with arcade electro-mechanical games such as Chicago Coin's racing game ''Speedway'' (1969). He watched customers play and helped maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. In 1968, Bushnell graduated, became an employee of Ampex in San Francisco and worked alongside
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that w ...
.The two found they had shared interests and became friends. Bushnell shared with Dabney his gaming-pizza parlor idea, and had taken him to the computer lab at Stanford Artificial Intelligence Laboratory to see the games on those systems. They jointly developed the concept of using a standalone computer system with a monitor and attaching a coin slot to it to play games on. To create the game, Bushnell and Dabney decided to start a partnership called Syzygy Engineering, each putting in of their own funds to support it. They had also asked fellow Ampex employee Larry Bryan to participate, and while he had been on board with their ideas, he backed out when asked to contribute financially to starting the company. Bushnell and Dabney worked with Nutting Associates to manufacture their product. Dabney developed a method of using video circuitry components to mimic functions of a computer for a much cheaper cost and a smaller space. Bushnell and Dabney used this to develop a variation on ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Mas ...
'' called ''
Computer Space ''Computer Space'' is a space combat arcade game developed in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. ''Comput ...
'' where the player shot at two
UFO An unidentified flying object (UFO), more recently renamed by US officials as a UAP (unidentified aerial phenomenon), is any perceived aerial phenomenon that cannot be immediately identified or explained. On investigation, most UFOs are id ...
s. Nutting manufactured the game. While they were developing this, they joined Nutting as engineers, but they also made sure that Nutting placed a "Syzygy Engineered" label on the control panel of each ''Computer Space'' game sold to reflect their work in the game. ''Computer Space'' did not fare well commercially when it was placed in Nutting's customary market: bars. Feeling that the game was simply too complex for the average customer unfamiliar and unsure with the new technology, Bushnell started looking for new ideas. About 1,500 ''Computer Space'' cabinets were made, but were a difficult product to sell. While Bushnell blamed Nutting for its poor marketing, he later recognized that ''Computer Space'' was too complex of a game as players had to read the instructions on the cabinet before they could play. Bushnell said: "To be successful, I had to come up with a game people already knew how to play; something so simple that any drunk at any bar could play."


As a private company


Founding and ''Pong'' (1972)

Bushnell began seeking other partners outside of Nutting, and approached pinball game manufacturer Bally Manufacturing, who indicated interest in funding future efforts in arcade games by Bushnell and Dabney if Nutting was not involved. The two quit Nutting and established offices for Syzygy in Santa Clara; at that point not taking a salary yet since they had no products. Bally then offered them a a month for six months to design a new video game and a new pinball machine. With those funds, they hired Al Alcorn, a former co-worker at Ampex, as their first design engineer. Bushnell had originally planned to develop a driving video game, influenced by Chicago Coin's ''Speedway'' which at the time was the biggest-selling electro-mechanical game at his arcade. Initially wanting to start Syzygy off with a driving game, Bushnell had concerns that it might be too complicated for Alcorn's first game. In May 1972, Bushnell had seen a demonstration of the Magnavox Odyssey, which included a tennis game. According to Alcorn, Bushnell decided to have him produce an arcade version of the Odyssey's Tennis game, which would go on to be named '' Pong''. Bushnell had Alcorn use Dabney's video circuit concepts to help develop the game, believing it would be a first prototype, but Alcorn's success impressed both Bushnell and Dabney, leading them to believe they had a major success on hand and prepared to offer the game to Bally as part of the contract. Meanwhile, Bushnell and Dabney had gone to incorporate the firm, but found that Syzygy (an astronomical term) already existed in California. Bushnell enjoyed the strategy board game '' Go'', and in considering various terms from the game, they chose to name the company ''
atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
'', a Japanese term that in the context of the game means a state where a stone or group of stones is imminently in danger of being taken by one's opponent (equivalent to the concept of check in chess). Other terms Bushnell had offer included '' sente'' (when a Go player has the initiative; Bushnell would use this term years later to name another company of his) and '' hane'' (a ''Go'' move to go around an opponent's pieces). Atari was incorporated in the state of California on June 27, 1972.California Secretary of State - California Business Search - Corporation Search Results
/ref> Bushnell and Dabney offered to license ''Pong'' to both Bally and its Midway subsidiary, but both companies rejected it because it required two players. Instead, Bushnell and Dabney opted to create a test unit themselves and see how it was received at a local establishment. By August 1972, the first ''Pong'' was completed. It consisted of a black and white television from Walgreens, the special game hardware, and a coin mechanism from a laundromat on the side which featured a milk carton inside to catch coins. It was placed in a
Sunnyvale Sunnyvale () is a city located in the Santa Clara Valley in northwest Santa Clara County in the U.S. state of California. Sunnyvale lies along the historic El Camino Real and Highway 101 and is bordered by portions of San Jose to the north ...
tavern by the name of Andy Capp's to test its viability. The Andy Capp test was extremely successful, so the company created twelve more test units, ten which were distributed across other local bars. They found that the machines were averaging around a week each; in several cases, when bar owners reported that the machines were malfunctioning, Alcorn found that it was due to the coin collector had been overflowing with quarters, shorting out the coin slot mechanism. They reported these numbers to Bally, who still had not decided on taking the license. Bushnell and Dabney realized that they needed to expand on the game but formally needed to get out of their contract with Bally. Bushnell told Bally that they could offer to make another game for them, but only if they rejected ''Pong''; Bally agreed, letting Atari off the hook for the pinball machine design as well. After talks to release ''Pong'' through Nutting and several other companies broke down, Bushnell and Dabney decided to release Pong on their own, and Atari, Inc. transformed into a coin-op design and production company. Using investments and funds from a coin-operated machine route, they leased a former concert hall and roller rink in Santa Clara to produce ''Pong'' cabinets on their own with hired help for the production line. Bushnell had also set up arrangements with local coin-op-game distributors to help move units. Atari shipped their first commercial ''Pong'' unit in November 1972. Over 2,500 ''Pong'' cabinets were made in 1973, and by the end of its production in 1974, Atari had made over 8,000 ''Pong'' cabinets. Atari could not produce ''Pong'' cabinets fast enough to meet the new demand, leading to a number of existing companies in the electro-mechanical games industry and new ventures to produce their own versions of ''Pong''.
Ralph H. Baer Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-American inventor, game developer, and engineer. Baer's family fled Germany just before World War II and Baer served the American war effort, gain ...
, who had patented the concepts behind the Odyssey through his employer Sanders Associates, felt ''Pong'' and these other games infringed on his ideas. Magnavox filed suit against Atari and others in April 1974 for patent infringement. Under legal counsel's advice, Bushnell opted to have Atari settle out of court with Magnavox by June 1976, agreeing to pay in eight installments for a perpetual license for Baer's patents and to share technical information and grant a license to use the technology found in all current Atari products and any new products announced between June 1, 1976, and June 1, 1977.


Early arcade and home games (1973–1976)

Around 1973, Bushnell began to expand out the company, moving their corporate headquarters to Los Gatos. Bushnell contracted graphic design artist
George Opperman George Opperman (January 5, 1935 – November 27, 1985) was a graphic designer who co-founded the design consultancy Gruye-Vogt-Opperman, and later created the original Atari logo. The Atari symbol was designed by George Opperman in 1972/3. At th ...
, who ran his own design firm, to create a logo for Atari. Opperman has stated that the logo that was selected was based on the letter "A" but considering Atari's success with ''Pong'', created the logo to fit the "A" shape, with two players on opposite sides of a center line. However, some within Atari at this time dispute this, stating that Opperman had provided several different possible designs and this was the one selected by Bushnell and others. The logo first appeared on Atari's arcade game '' Space Race'' in 1973, and had become known as the "Fuji" due to its resemblance to
Mount Fuji , or Fugaku, located on the island of Honshū, is the highest mountain in Japan, with a summit elevation of . It is the second-highest volcano located on an island in Asia (after Mount Kerinci on the island of Sumatra), and seventh-highest p ...
. Opperman was later hired directly into Atari to establish the company's own art and design division in 1976. From late 1972 to early 1973, a rift in the business relationship between Bushnell and Dabney began to develop, with Dabney feeling he was being pushed to the side by Bushnell while Bushnell saw Dabney as a potential roadblock to his larger plans for Atari. By March 1973, Dabney formally left Atari, selling his portion of the company for . While Dabney would continue to work for Bushnell on other ventures, including Pizza Time Theaters, he had a falling out with Bushnell and ultimately left the video game industry. In mid-1973, Atari acquired Cyan Engineering, a computer engineering firm founded by Steve Mayer and Larry Emmons, following a consulting contract with Atari. Bushnell established Atari's internal Grass Valley Think Tank at Cyan to promote research & development of new games and products. Atari secretly spawned a "competitor" called Kee Games in September 1973, headed by Bushnell's next door neighbor Joe Keenan, to circumvent pinball distributors' insistence on exclusive distribution deals; both Atari and Kee could market (virtually) the same game to different distributors, with each getting an "exclusive" deal. Kee was further led by Atari employees: Steve Bristow, a developer that worked under Alcorn on arcade games, Bill White, and Gil Williams. While early Kee games were near-copies of Atari's own games, Kee began developing their own titles such as that drew distributor interest to Kee and effectively helping Bushnell to realize the disruption of the exclusive distribution deals. In 1974, Atari began to see financial struggles and Bushnell was forced to lay off half the staff. Atari was facing increased competition from new arcade game producers, many which made clones of ''Pong'' and other Atari games. An accounting mistake caused them to lose money on the release of '' Gran Trak 10''. Among other international distribution partnerships being established by
Ron Gordon Ron Gordon was an American entrepreneur and former president of Atari. Education Ronald F. Gordon received his degree in Philosophy at the University of Colorado. During a talk he once gave at Stanford University one of the students asked where ...
, their vice president of international marketing, Atari also tried to open a division in Japan as Atari Japan to sell their games through, but the venture had several roadblocks. In a 2018 interview Alcorn described the situation as "an utter disaster beyond recognition". Bushnell said "We didn't realize that Japan was a closed market, and so we were in violation of all kinds of rules and regulations of the Japanese, and they were starting to give us a real bad time." Gordon "fixed all that for us for a huge commission" according to Bushnell. Atari sold Atari Japan to Namco for , though which Namco would be the exclusive distributor of Atari's games in Japan. Bushnell has claimed that deals arranged by Gordon saved Atari. Gordon further suggested that Atari merge Kee Games into Atari in September 1974, just ahead of the release of '' Tank'' in November 1974. ''Tank'' was a success in the arcade, and Atari was able to reestablish its financial stability by the end of the year. In the merger, Joe Keenan was kept on as president of Atari while Bushnell stayed at CEO. Having avoided bankruptcy, Atari continued to expand on its arcade game offerings in 1975. The additional financial stability also allowed Atari to pursue new product ideas. One of these was the idea of a home version of ''Pong'', a concept they had first considered as early as 1973. The cost of integrated circuits to support a home version had fallen enough to be suitable for a home console by 1974, and initial design work on console began in earnest in late 1974 by Alcorn, Harold Lee and Bob Brown. Atari struggled to find a distributor for the console but eventually arranged a deal with Sears to make 150,000 units by the end of 1975 for the holiday season. Atari was able to meet Sears' order with additional investments during 1975. The home ''Pong'' console (branded as Sears Tele-Game) was high-demand product that season, and established Atari with a viable home console division in addition to their arcade division. By 1976, Atari began releasing home ''Pong'' consoles, including ''Pong'' variants, under their own brand name. The success of home ''Pong'' drew a similar range of competitors to this market, including Coleco with their Telstar series of consoles. In 1975, Bushnell started an effort to produce a flexible video game console that was capable of playing all four of Atari's then-current games. Bushnell was concerned that arcade games took about to develop and had about a 10% chance of being successful. Similarly, dedicated home consoles had cost about to design but with increased competition, had a limited practical shelf-life of a few months. Instead, a programmable console with swappable games would be far more lucrative. Development took place at Cyan Engineering, which initially had serious difficulties trying to produce such a machine. However, in early 1976, MOS Technology released the first inexpensive microprocessor, the 6502, which had sufficient performance for Atari's needs. Atari hired
Joe Decuir Joseph C. Decuir is an American fellow of the Institute of Electrical and Electronics Engineers (IEEE) who was nominated in 2015 for contributions to computer graphics and video games. Early computer games Decuir was nominated to Fellowship in th ...
and Jay Miner to develop the hardware and custom
Television Interface Adaptor The Television Interface Adaptor (TIA) is the custom computer chip, along with a variant of the MOS Technology 6502 constituting the heart of the 1977 Atari Video Computer System game console. The TIA generates the screen display, sound effects ...
for this new console. Their project, under the codename of "Stella", would become the Atari Video Computer System (Atari VCS).


Workplace culture

Atari, as a private company under Bushnell, gained a reputation for relaxed employee policies in areas such as formal hours and dress codes, and company-sponsored recreational activities involving alcohol,
marijuana Cannabis, also known as marijuana among other names, is a psychoactive drug from the cannabis plant. Native to Central or South Asia, the cannabis plant has been used as a drug for both recreational and entheogenic purposes and in various tra ...
, and hot tubs. Board and management meetings to discuss new ideas moved from formal events at hotel meeting rooms to more casual gatherings at Bushnell's home, Cyan Engineering, and a coastal resort in Pajaro Dunes. Dress codes were considered atypical for a professional setting, with most working in jeans and tee shirts. Many of the workers hired early on to construct games were
hippie A hippie, also spelled hippy, especially in British English, is someone associated with the counterculture of the 1960s, originally a youth movement that began in the United States during the mid-1960s and spread to different countries around ...
s who knew enough to help to solder components together and took minimal wages. Several former employees, speaking in years that followed, described this as the common culture of the 1970s and not unique to Atari. This approach changed in 1978 after
Ray Kassar Raymond Edward Kassar (January 2, 1928 – December 10, 2017) was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been executive vice-president of Burlington Industries, the world's largest textile company at the tim ...
was brought on from Warner initially to help with marketing but eventually took on a larger role in the company, displacing Bushnell and Keenan, and instituting more formal employee policies for the company.


As a subsidiary of Warner Communications


Under Nolan Bushnell (1976–1978)

Ahead of entering the home console market, Atari recognized they needed additional capital to support this market, and though they had acquired smaller investments through 1975, they needed a larger infusion of funds. Bushnell had considered going public, then tried to sell the company to
MCA MCA may refer to: Astronomy * Mars-crossing asteroid, an asteroid whose orbit crosses that of Mars Aviation * Minimum crossing altitude, a minimum obstacle crossing altitude for fixes on published airways * Medium Combat Aircraft, a 5th gene ...
and Disney but they passed. Instead, after at least six months of negotiations in 1976, Atari took an acquisition offer from Warner Communications for that was completed in November 1976, of which Bushnell received . Bushnell was kept as chairman and CEO while Keenan was retained as president. For Warner, the deal represented an opportunity to buoy their underperforming film and music business divisions. Along with Warner's purchase, Atari had established its new headquarters in the Moffett Park area in
Sunnyvale, California Sunnyvale () is a city located in the Santa Clara Valley in northwest Santa Clara County in the U.S. state of California. Sunnyvale lies along the historic El Camino Real and Highway 101 and is bordered by portions of San Jose to the nort ...
. During Atari's negotiations with Warner,
Fairchild Camera and Instrument Fairchild Camera and Instrument Corporation was a company founded by Sherman Fairchild. It was based on the East Coast of the United States, and provided research and development for flash photography equipment. The technology was primarily use ...
announced the Fairchild Channel F for release in November 1976. The Channel F was the first programmable home console that used cartridges to play different games. Following Warner's acquisition, they provided into Stella's development, allowing Atari to complete the console by early 1977. Its announcement on June 4, 1977, may have been delayed until after June 1, 1977, to wait out the terms of the Magnavox settlement from the earlier ''Pong'' patent lawsuit so they would not have to disclose information on it. The Atari VCS was released in September 1977. Most of the launch titles for the console were games based on Atari's success arcade games, such as ''
Combat Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
'' that incorporated elements of both ''Tank'' and '' Jet Fighter''. The company made around 400,000 Atari VCS units for the 1977 holiday season, most which were sold but the company had lost around due to production problems that caused some units to be delivered late to retailers. In addition to the VCS, Atari continued to manufacture dedicated home console units through 1977 though discontinued these by 1978 and destroyed their unsold stock. Another one-off device from the consumer products division released in 1977 was
Atari Video Music The Atari Video Music (Model C240) is the earliest commercial electronic music visualizer released. It was manufactured by Atari, Inc., and released in 1977 for $169.95. The system creates an animated visual display that responds to musical input ...
, a computerized device that took in audio input and created graphics displays to a monitor. The unit did not sell well and was discontinued in 1978. Atari continued its arcade game line as it built up its consumer division. '' Breakout'' in 1976 was one of Atari's last games based on transistor–transistor logic (TTL) discrete logic design before the company transitioned to microprocessors. It was engineered by
Steve Wozniak Stephen Gary Wozniak (; born August 11, 1950), also known by his nickname "Woz", is an American electronics engineer, computer programmer, philanthropist, inventor, and technology entrepreneur. In 1976, with business partner Steve Jobs, he c ...
based on Bushnell's concept of a single-player ''Pong'', and using as few TTL chips as possible from an informal challenge given to Wozniak by fellow Atari employee
Steve Jobs Steven Paul Jobs (February 24, 1955 – October 5, 2011) was an American entrepreneur, industrial designer, media proprietor, and investor. He was the co-founder, chairman, and CEO of Apple; the chairman and majority shareholder of Pixar; a ...
. ''Breakout'' was successful, selling around 11,000 units, and Atari still struggled to meet demand. Atari exported a limited number of units to Namco via its prior Atari Japan venture, and led Namco to create its own clone of the game to meet demand in Japan, and helped to establish Namco as a major company in the Japanese video game industry. Subsequently, Atari moved to microprocessors for its arcade games such as ''Cops ‘N Robbers'', '' Sprint 2'', ''Tank 8'', and ''
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''. Alongside continuing work in arcade game development and their preparations to launch the Atari VCS, Atari launched two more products in 1977. The first was their Atari Pinball division, which included Steve Ritchie and Eugene Jarvis. Around 1976, Atari had been concerned that arcade operators were getting nervous on the prospects of future arcade games, and thus launched their own pinball machines to accompany their arcade games. Atari's pinball machines were built following the technology principles they had learned from arcade and home console games, using solid-state electronics over electro-mechanical components to make them easier to design and repair. The division released about ten different pinball units between 1977 and 1979. Many of the machines were considered to be innovative for their time but were difficult to produce and meet distributors' demand. The second new venture in 1977 was the first of the
Pizza Time Theatre Chuck E. Cheese (formerly known as Chuck E. Cheese's Pizza Time Theatre, Chuck E. Cheese's Pizza and simply Chuck E. Cheese's) is an American family entertainment center and pizza restaurant chain founded in 1977 by Atari's co-founder Nolan Bu ...
(later known as Chuck E. Cheese), based on the pizza arcade concept that Bushnell had from the start. At this stage, the concept also allowed Atari to bypass problems with getting their arcade games placed into arcades by effectively controlling the arcade itself, while also creating a family-friendly environment. The first restaurant/arcade launched in San Jose, California in May 1977. Atari hired in more programmers after releasing the VCS to start a second wave of games for release in 1978. In contrast to the launch titles that were inspired by Atari's arcade games, the second batch of games released in 1978 were more novel ideas including some based on board games, and were more difficult to sell. Warner's Manny Gerard, who oversaw Atari, brought in
Ray Kassar Raymond Edward Kassar (January 2, 1928 – December 10, 2017) was president, and later CEO, of Atari Inc. from 1978 to 1983. He had previously been executive vice-president of Burlington Industries, the world's largest textile company at the tim ...
, formerly a vice president at Burlington Industries, to help market Atari's products. Kassar was hired in February 1978 as president of the Atari consumer division. Kassar helped to develop a commercialization strategy for these games through 1978, and oversaw the creation of a new marketing campaign featuring multiple celebrities unified under the slogan "Don't Watch TV Tonight, Play It", and bringing in celebrities to help advertise these games. Kassar also instituted programs to increase production of the VCS and improve
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to ensure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
of the console and games. As they approached the end of 1978, Atari had prepared 800,000 VCS units, but sales were languishing ahead of the holiday sales period. Kassar's influence on Atari grew throughout 1978, leading to conflict between Bushnell and Warner Communications. Among other concerns about the direction Kassar was taking the company, Bushnell cautioned Warner that they needed to continue to innovate on the home console and could not simply release games for the VCS indefinitely like a music business. In a November 1978 meeting with Warner Communications, Bushnell said to Gerard that they had produced far too many VCS units to be sold that season and Atari's consumer division would suffer a major loss. However, Kassar's marketing plan, alongside the influence of the arcade hit '' Space Invaders'' from Taito, led to a large surge in VCS sales, and Atari's consumer division ended the year with in sales. Warner removed Bushnell as chairman and co-CEO of the company, but offered to let him stay on as a director and creative consultant. Bushnell refused and left the company. Bushnell purchased the rights for Pizza Time Theatre for from Warner before leaving. Keenan was moved to Atari's chairman and Kassar assigned as president after Bushnell's departure; Keenan left the company a few months later to join Bushnell in managing Pizza Time Theatre, and Kassar was promoted to CEO and chairman of Atari.


Under Ray Kassar (1979-1982)

With Bushnell's departure, Kassar implemented significant changes in the workplace culture in early 1979 to make it more professional, and cancelled several of the engineering programs that Bushnell had established. Kassar also had expressed some frustration with the programmers at Atari, and was known to have called them "spoiled brats" and "prima donnas" at times. The changes in management style led to rising tensions from the game developers at Atari who had been used to freedom in developing their titles. One example was ''
Superman Superman is a superhero who appears in American comic books published by DC Comics. The character was created by writer Jerry Siegel and artist Joe Shuster, and debuted in the comic book ''Action Comics'' #1 (cover-dated June 1938 and publi ...
'' in 1979, one of the first movie tie-ins that had been sought by Warner to accompany the release of the 1978 film. Warner, through Kassar, had pressured
Warren Robinett Joseph Warren Robinett Jr. (born December 25, 1951) In the A. Miller interview, Robinett says he was 26 in November 1977. is a designer of interactive computer graphics software, notable as the developer of the Atari 2600's ''Adventure'' — ...
to convert his game-in-progress '' Adventure'' from a generic adventure game to the ''Superman''-themed title. Robinett refused, but did help fellow programmer
John Dunn John, Jack, Johnny, Jon, or Jonathan Dunn may refer to: Entertainment *John Dunn (pipemaker) (c. 1764–1820), inventor of keyed Northumbrian smallpipes *John Dunn (actor) born O'Donoghue (1813–1875), Australian comic actor *John Millard Dunn (1 ...
to make the conversion after he volunteered. Further, after Warner refused to include programmer credits into game manuals over concern that competitors may try to hire them away, Robinett secretly stuck his name into ''Adventure'' in one of the first known
Easter eggs Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tra ...
as to bypass this issue. The transition from Bushnell to Kassar led to a large number of departures from the company over the next few years. Four of Atari's programmers—David Crane, Bob Whitehead, Larry Kaplan, and Alan Miller—whose games had contributed collectively to over 60% of the company's game sales in 1978, left Atari in mid-1979 after requesting and being denied additional compensation for their performance, and formed Activision in October of that year to make their own Atari VCS games based on their knowledge of the console. Similarly, Rob Fulop, who programmed the arcade conversion of '' Missile Command'' for the VCS in 1981 that sold over 2.5 million units, received only a minimal bonus that year, and left with other disgruntled Atari programmers to form Imagic in 1981. Beginning in 1979, the Atari coin-operated games division started releasing cabinets incorporating vector graphics displays after the success of the Cinematronics game Space Wars in 1977–78. Their first vector graphics game, ''
Lunar Lander A lunar lander or Moon lander is a spacecraft designed to land on the surface of the Moon. As of 2021, the Apollo Lunar Module is the only lunar lander to have ever been used in human spaceflight, completing six lunar landings from 1969 to 19 ...
'', was a modest success, but their second arcade title, '' Asteroids'', was highly popular, displacing ''Space Invaders'' as the most popular game in the United States. Atari produced over 70,000 ''Asteroids'' cabinets, and made an estimated from sales. ''Asteroids'' along with ''Space Invaders'' helped to usher in the golden age of arcade video games that lasted until around 1983; Atari contributed several more games that were considered part of this golden age, including '' Missile Command'', ''
Centipede Centipedes (from New Latin , "hundred", and Latin , " foot") are predatory arthropods belonging to the class Chilopoda (Ancient Greek , ''kheilos'', lip, and New Latin suffix , "foot", describing the forcipules) of the subphylum Myriapoda, an ...
'', and '' Tempest''. A project to design a successor to the VCS started as soon as the system shipped in mid-1977. The original development team, including Meyer, Miner and Decuir, estimated the VCS had a lifespan of about three years, and decided to build the most powerful machine they could given that time frame. They set a goal to be able to support 1978-vintage arcade games, as well as features of the upcoming personal computer such as the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
. The project resulted in the first home computers from Atari, the Atari 800 and Atari 400, both launched in 1979. These computer systems were mostly
closed systems A closed system is a natural physical system that does not allow transfer of matter in or out of the system, although — in contexts such as physics, chemistry or engineering — the transfer of energy (''e.g.'' as work or heat) is allowed. I ...
, and most of the initial games were developed by Atari, drawing from programmers from the VCS line. Sales into early 1980 were poor and there was little to distinguish the computer line from the current console products. In March 1980, the company released ''
Star Raiders ''Star Raiders'' is a first-person space combat simulator for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released as a cartridge by Atari in March 1980. The game is considered the platform's kille ...
'', a space combat game developed by Doug Neubauer based on ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'' game that had been popular on mainframe computers. ''Star Raiders'' became the Atari 400/800 system seller, but quickly emphasized the lack of software for the computers due to the system's closed nature and the limited rate that Atari's programmers could produce titles. Third-party programmers found means to get technical information about the computer specifications either directly from Atari employees or from
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
, and by late 1980, third-party applications and games began to emerge for the 8-bit computer family, and the specialized magazine ''
ANALOG Computing ''ANALOG Computing'' (an acronym for Atari Newsletter And Lots Of Games) was an American computer magazine devoted to the Atari 8-bit family of home computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANAL ...
'' was established for Atari computer programmers to share programming information. While Atari did not formally release development information, they supported this external community by launching the
Atari Program Exchange Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for the Atari 8-bit family of home computers. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not j ...
(APX) in 1981, a mail-order service that programmers could offer their applications and games to other users of Atari's 8-bit computers. By this point, Atari's computers were facing new competition from the
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PE ...
. A short-lived Atari Electronics division was created to make
electronic game An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
s that ran from 1979 to 1981. They successfully released one product, a handheld version of Atari's arcade '' Touch Me'' game, which played similar to '' Simon'', in 1979. The division began work on ''Cosmos'', a system that was to combine LED lights and a holographic screen. Atari had promoted the game at the 1981 CES, but following Alcorn's departure in 1981, opted not to follow through on making it and closed down the Electronics division. Moving into 1980, the VCS still lacked a system-selling game. After ''Space Invaders'' had hit arcades in 1979, Warner instructed Kassar to try to get the rights to an arcade conversion for the game from Taito, while prototype work had already been started on a possible game by Rick Maurer on his own. Once Kassar has secured the rights, Maurer was able to take his work to a form for the VCS, and ''Space Invaders'' for the VCS was released in March 1980. The game became the VCS's "killer app", helping to sell the console alongside the game, and made Atari an estimated . It also set a roadmap for future game releases on the VCS under Kassar, with more scheduled release plans throughout the year and looking for more licensed arcade conversions and tie-in media. Until 1980, the Atari VCS was the only major programmable console on the market and Atari the only supplier for its games, but that year is when Atari began to experience its first major competition as Mattel Electronics brought the
Intellivision The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
to market. Activision also released its first set of third-party games for the Atari VCS. Atari took action against Activision starting 1980, first by trying to tarnish the company's reputation, then by taking legal action accusing the four programmers of stealing trade secrets and violating
non-disclosure agreement A non-disclosure agreement (NDA) is a legal contract or part of a contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wish ...
s. This lawsuit was eventually settled out of court in 1982, with Activision agreeing to pay a small license fee to Atari for every game sold. This effectively validated Activision's development model and made them the first third-party developer in the industry. In 1980, Namco produced the arcade game ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'', and it reached the United States market by the end of the year. ''Pac-Man'' soon became a nationwide success, surpassing the popularity of ''Asteroids'' and creating a wave of "Pac-Mania". Atari was able to secure an exclusive deal with Namco to be able to convert ''Pac-Man'' to home arcade systems, starting with the Atari VCS version. Atari's management believed that the game would be a sure-fire hit in the same manner as ''Space Invaders''. However, little attention was devoted to the game itself which was being developed solely by
Tod Frye Tod R. Frye (born 1955) is an American computer programmer once employed by Atari, Inc., and is most notable for being charged with the home adaptation of '' Pac-Man'' for the Atari 2600 video computer system, which, while reputedly the top sell ...
. While Frye was able to get a version of ''Pac-Man'' on the VCS within the system's limitations, the resulting game was critically panned for many technical issues such as excessive flickering of the on-screen characters. ''Pac-Man'' was released in March 1982, with Atari running several promotions to increase sales. It sold over seven million units and ultimately was the best-selling VCS game, bringing in over . However, because of the poor technical implementation, ''Pac-Man'' caused consumers to become more cautious on rushing to purchase new games in the future, and tarnished Atari's image given that the company was trying to compete against low-quality third-party titles that were starting to flood the market. Atari discovered in 1981 that
General Computer Corporation General Computer Corporation (GCC), later GCC Technologies, was an American hardware and software company formed in 1981 by Doug Macrae, John Tylko, and Kevin Curran. The company began as a video game developer and created the arcade games ''Ms. ...
(GCC) had developed hardware that could be installed onto arcade games to give operators additional options to modify the game, such as their ''Super Missile Attack'' board that modified Atari's ''Missile Command''. Atari initially filed suit to stop GCC's products but as they learned more about their products, recognized that GCC had talented engineers, as one of their other products, a modification board for ''Pac-Man'' was sold back to Midway and eventually became the basis of ''
Ms. Pac-Man is a 1982 maze arcade game developed by General Computer Corporation and published by Midway. It is the first sequel to '' Pac-Man'' (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's ...
''. Atari settled with GCC out of court and brought the company on in a consulting position. GCC developed arcade and VCS games for Atari, and also programmed most of the games for the upcoming Atari 5200 system. Atari launched its second major programmable console, the Atari 5200, in late 1982. The unit was based on the same design features that had gone into the Atari 800 and Atari 400 computers, but repackaged as a home console. Alongside the 5200's release, Atari announced it was rebranding the Atari VCS as the Atari 2600 to create a more consist product naming system. The Atari 5200 did not do well on the market as it lacked backward compatibility with Atari VCS/2600 cartridges, a feature offered by the Colecovision. The Atari 5200 only sold about one million units before it was discontinued in 1984. By the end of 1982, Atari had hired 4,000 additional employees for a total of 10,000 across its three divisions of arcade games, consumer home consoles, and home computers. The company had more than fifty facilities in the Silicon Valley area. For the first nine months of 1982, Atari contributed half of Warner's revenue and one-third of their operating profit However, at the same time, the company was seeing a high rate of turnover in management positions, which Kassar attributed to the rapid growth of the company. As an industry, the video game market reached about in 1982 and was expected to reach in 1984, rivalling revenues of the film industry, and making the video game industry an overall lucrative prospect.


The video game crash of 1983

To try to remain competitive against Mattel's Intellivision, Atari requested all of its distributors to commit to orders for home console games in 1982 in October 1981, as to allow Atari to anticipate production numbers and meet the expected demand. Distributors expected Atari's games to do well and ordered in large volumes, placing more orders than expected given Atari's past failures to meet demand. By the middle of 1982, a new home console marketplace had appeared, which one distributor called "a totally different business". In addition to Mattel, Coleco had introduced the Colecovision, which shipped in August 1982 with an arcade conversion of the popular '' Donkey Kong'' as a pack-in game and add-ons that could play Atari 2600 games. Further, Activision, Imagic, and other third-party game developers like Parker Brothers had started releasing Atari 2600 titles that rivaled Atari's own games, reducing Atari's market share of games to 40%. Distributors started to cancel the Atari orders they had placed the prior year, which Gerard said they were "blind-sided" by, having never faced this type of competition before. Additionally around October 1981, Atari looked to other licensed properties for games. They secured the rights for ''
Raiders of the Lost Ark ''Raiders of the Lost Ark'' is a 1981 American action-adventure film directed by Steven Spielberg and written by Lawrence Kasdan, based on a story by George Lucas and Philip Kaufman. It stars Harrison Ford, Karen Allen, Paul Freeman, Ronal ...
'' in late 1981 shortly after the release of the blockbuster film that was released earlier that year. Similarly, after the film ''
E.T. the Extra-Terrestrial ''E.T. the Extra-Terrestrial'' (or simply ''E.T.'') is a 1982 American science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott, a boy who befriends an extraterrestrial, d ...
'' was released in June 1982, Atari was able to quickly negotiate a license, estimated to have cost Atari , to make a video game based on the film, which was programmed by Howard Scott Warshaw over a period of five weeks to be able to produce the game for the 1982 holiday seasons. ''Raiders'' and ''E.T.'' were released in November and December 1982, respectively. As distributors had already cancelled orders, these and other games started to stockpile in Atari's warehouses without any sellers. Neither game sold as much as Atari had expected; notably, ''E.T.'' was critically panned and later became known as one of the worst games ever made, and of five million copies produced, only 1.5 million were sold. In December 1982, Warner Communications announced that it was expecting significant decline in investor earnings of about 40% for the fourth quarter of the year mostly as a result of slower game cartridge sales from Atari. Warner still remained confident that overall it would see a 10 to 15% growth through 1982, which it considered fair given the current recession. However, earlier in 1982, Warner had expected a 50% growth and using Atari's profits to help support Warner's other media industries, and analysts were less confident in Warner's current outlook; one asked "Why did it happen so quickly? And why were they not in tune with it while it was building?" Later that month, Warner announced that Kassar along with one other Atari executive had sold numerous shares of Warner stock prior to the investor announcement and were engaged with
insider trading Insider trading is the trading of a public company's stock or other securities (such as bonds or stock options) based on material, nonpublic information about the company. In various countries, some kinds of trading based on insider information ...
. The
Securities and Exchange Commission The U.S. Securities and Exchange Commission (SEC) is an independent agency of the United States federal government, created in the aftermath of the Wall Street Crash of 1929. The primary purpose of the SEC is to enforce the law against market ...
(SEC) investigated Kassar's sale and in September 1983, fined Kassar about . Kassar signed a consent agreement neither admitting nor denying the charges. Atari's financial troubles continued into the first quarter of 1983, with an operating loss of compared to an operating profit of in the same quarter in 1982. Atari was still struggling with excess inventory of its Atari 2600 games, and the Atari 5200 had not been as successful as the 2600. The golden age of the arcade was waning, and the arcade division was failing to turn a profit. Further, Atari's venture into home computers was not as successful, as they were losing a price war with Commodore International. Atari had gained a poor reputation in the industry. One dealer told ''InfoWorld'' in early 1984 that "It has totally ruined my business ... Atari has ruined all the independents." A non-Atari executive stated: "There were so many screaming, shouting, threatening dialogues, it's unbelievable that any company in America could conduct itself the way Atari conducted itself. Atari used threats, intimidation and bullying. It's incredible that anything could be accomplished. Many people left Atari. There was incredible belittling and humiliation of people. We'll never do business with them again." Stating that "Atari has never made a dime in microcomputers",
John J. Anderson John J. Anderson or J.J. Anderson (November 8, 1956 – October 17, 1989) was a writer and editor covering computers and technology. The New Jersey native was Executive Editor of '' Computer Shopper'' and ''Atari Explorer''. At the time of his ...
wrote in early 1984, "Many of the people I spoke to at Atari between 1980 and 1983 had little or no idea what the products they were selling were all about, or who if anyone would care. In one case, we were fed mis- and disinformation on a frighteningly regular basis, from a highly-placed someone supposedly in charge of all publicity concerning the computer systems. And chilling as the individual happenstance was, it seems to have been endemic at Atari at the time.": Despite losses, Atari remained the number one console maker in every market except Japan.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, a Japanese video game company, planned to release its first programmable video game console, the Famicom (later branded as Nintendo Entertainment System (NES)) in Japan in July 1983. Looking to sell the console in international markets that same year, Nintendo offered a licensing deal whereby Atari would build and sell the system, paying Nintendo a royalty. The deal was in the works throughout 1983, and the two companies tentatively decided to sign the agreement at the June 1983 CES. However, Coleco demonstrated its new Adam computer with Nintendo's ''Donkey Kong''. Kassar was furious, as Atari owned the rights to publish ''Donkey Kong'' for computers, which he accused Nintendo of violating. Nintendo, in turn, criticized Coleco, which only owned the console rights to the game. Coleco had legal grounds to challenge the claim though since Atari had only purchased the floppy disk rights to the game, while the Adam version was cartridge-based. Negotiations became protracted after Kassar's departure in mid-1983, and with any deal unlikely to be realized before year-end sales, Nintendo dropped out. Instead, Nintendo worked through their Nintendo of America subsidiary to release the system on their own in 1985. In 1983, the company set up a partnership with MCA Videogames, a division of MCA Inc. to set up a joint venture Studio Games, whereas the venture gave them access to properties handled by MCA's sister studio Universal Pictures. Kassar eventually resigned as CEO of Atari in July 1983 over mounting financial losses, and Warner replaced him with James J. Morgan, a vice president from
Philip Morris Inc. Altria Group, Inc. (previously known as Philip Morris Companies, Inc.) is an American corporation and one of the world's largest producers and marketers of tobacco, cigarettes and related products. It operates worldwide and is headquartered in ...
Stating "one company can't have seven presidents", Morgan stated a goal of more closely integrating the company's divisions to end "the fiefdoms and the politics and all the things that caused the problems". Morgan implemented processes to reduce operating costs at Atari, including laying off about 3,000 jobs and moving 4,000 more manufacturing positions to Asia. Atari's financial problems continued throughout the rest of 1983, with second quarter losses of . The company discreetly buried more 700,000 units of its unsold stock in a landfill near
Alamogordo, New Mexico Alamogordo () is the seat of Otero County, New Mexico, United States. A city in the Tularosa Basin of the Chihuahuan Desert, it is bordered on the east by the Sacramento Mountains and to the west by Holloman Air Force Base. The population was ...
in September 1983, though this had become an urban legend that millions of unsold cartridges were buried there. Atari's problems reverberated across the entire video game industry in the United States as consumer confidence in video games had weakened significantly, contributing significantly to the video game crash of 1983. Retailers became wary of selling video games, making it difficult for console and video game manufacturers to sell their products. Further, the rising popularity of home computers drove sales away from game consoles. To clear stock as to make way to new games, retailers also heavily discounted consoles and games which also hurt these companies financially. Many of the new companies that had sprung up to take advantage of the rising growth of video games prior to 1983 shut down, liquidating their assets and further contributing to the excess unsold stock. Established companies like Atari faced difficulty in selling their products against these volumes, which further contributed to their losses. By the end of 1983, Atari reported a total loss for the year of , compared to the operating profit in 1982. Despite its financial issues, Atari continued to innovate. In March 1983, it established an Ataritel division to develop telephones with screens and computer features with consumer-ready products to reach market by 1984. In October 1983, Atari created its Atarisoft division, producing software from its own library to work on its rival systems including for computers from Commodore, Apple, Texas Instruments, and IBM, as well as console games for Colecovision. GCC, inspired by the Atari 2600 add-ons available for the Colecovision and for the Atari 5200, start working on the design of a new console, one that would be more advanced than the 2600 but would support direct compatibility with Atari 2600 games. Their project resulted in the Atari 7800 ProSystem, which had been announced in early 1984. Morgan had shut down the Atari 5200 production towards Atari 7800 manufacturing for its mid-1984 release, but with Warner's sale of the company in June 1984, the launch was cancelled. The Atari 7800 was later introduced under the Atari Corporation branding in May 1986.


Breakup and sale (1984)

By the end of 1983, Warner's stock price slid from $60 to $20, and the company began searching for a buyer for Atari. When Texas Instruments exited the home-computer market in November 1983 because of the price war with Commodore, many believed that Atari would be next. Its Atarisoft games for rival computers sold well, and a rumor stated that Atari planned to discontinue hardware and only sell software. Morgan stated that he expected to bring the company back to profitability by mid-1984, though warned he was expecting more losses for the first six months of the year. On July 3, 1984, in a surprise announcement, Warner announced that they had sold off the consumer products division of Atari, which included the console and computer production, game development, and Atarisoft divisions, to former Commodore International CEO Jack Tramiel in exchange for taking on roughly in debt held by Warner. Tramiel merged these assets into his own Tramel Technology Limited, which he renamed Atari Corporation. In the transition, Morgan was given "a leave of several months", with Tramiel's son Sam Tramiel and other of his aides already taking leadership of the company. Warner renamed Atari, Inc. to
Atari Games Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered ...
, which now primarily consisted of the coin-operated games, arcade operations, and Ataritel divisions. Ataritel was sold to
Mitsubishi The is a group of autonomous Japanese multinational companies in a variety of industries. Founded by Yatarō Iwasaki in 1870, the Mitsubishi Group historically descended from the Mitsubishi zaibatsu, a unified company which existed from 1870 ...
later in 1984; Mitsubishi released one of the first digital videophones based on Atari's original designs under the brand Lumaphone by 1986.Booth, Stephen A
Telephony With Pictures
'' Popular Mechanics'', February 1988, p. 50.
Under Tramiel, the Atari Corporation initially focused heavily on home computers before it revisited game consoles, including a revised design of the Atari 2600, the
Atari 2600 Jr. The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
, but eventually dropped out of the hardware market by 1996 following the failure of the Atari Jaguar console. In 1998 the Atari Corporation properties were acquired by Hasbro Interactive, which was subsequently sold to Infogrames in 2001, with Infogrames rebranding itself as
Atari SA Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Be ...
and holding most of the intellectual property rights to the console games developed by Atari, Inc. Warner sold a majority stake in Atari Games to Namco in 1985 while retaining a 40% share. Namco later lost interest in operating Atari Games and sold 33% of its shares to a group of employees led by then-president Hideyuki Nakajima in 1986. As the company was now split between three entities, Warner (40%), Namco (40%), and the employees (20%), and none of them held a controlling share, Atari Games effectively became an independent company. The company re-entered home console publishing as well, but unable to use the Atari name in the home market as the rights were held by Atari Corporation, they created a subsidiary called Tengen for console publishing. In 1994, Time Warner, as the company had become known following its merger with Time Inc., bought out Namco's share of the company, placing it under their new Time Warner Interactive label. After only two years, it was sold again to WMS Industries in 1996, and made part of
Midway Games Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'' ...
when that company was spun off as an independent company in 1998 as the Midway Games West studio. The studio was disbanded in 2003, marking the end of continuous operations of the last remaining part of the original Atari. The Atari Games library was retained by Midway until 2009, when amidst financial troubles, the company was sold to Warner Bros. Interactive Entertainment.


Products


Hardware products

*'' Home Pong'' (1975) *'' Stunt Cycle'' (1976) *
Atari Video Music The Atari Video Music (Model C240) is the earliest commercial electronic music visualizer released. It was manufactured by Atari, Inc., and released in 1977 for $169.95. The system creates an animated visual display that responds to musical input ...
(1977) *''
Video Pinball The Video Pinball brand is a series of first-generation single-player dedicated home video game consoles manufactured, released and marketed by Atari, Inc. starting in 1977. Bumper controllers on the sides or a dial on the front are used to ...
'' (1977) * Atari 2600 (1977) *
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
(1979) *
Atari 2700 The Atari 2700 (also known the Atari Remote Control VCS) was a prototype home video game console that was developed by Atari, Inc. to be a wirelessly controlled version of Atari's popular Atari 2600 system. Intended for release in 1981, the 2700 w ...
(cancelled) *
Atari Cosmos The Atari Cosmos was an unreleased product by Atari, Inc. for the handheld/tabletop electronic game system market that uses holography to improve the display. It is similar to other small electronic games of the era that used a simple LED-based di ...
(cancelled) * Atari 5200 (1982)


Arcade and other amusement games

;Arcade games *''
Anti-Aircraft Anti-aircraft warfare, counter-air or air defence forces is the battlespace response to aerial warfare, defined by NATO as "all measures designed to nullify or reduce the effectiveness of hostile air action".AAP-6 It includes surface based, ...
'' *'' Asteroids'' *'' Asteroids Deluxe'' *''Atari Baseball'' *'' Atari Basketball'' *''
Atari Football ''Football'' (also known as ''Atari Football'') is a 1978 American football video game developed and released by Atari, originally for arcades and then the Atari 2600 console. In this game, the sport of American football is emulated, with pla ...
'' *''Atari Soccer'' *'' Avalanche'' *'' Battlezone'' *''
Black Widow Black widow may refer to: Spiders * Black widow spider, a common name for some species of spiders in the genus ''Latrodectus'' American species * ''Latrodectus apicalis'', the Galapagos black widow * ''Latrodectus curacaviensis'', the South Amer ...
'' *'' Breakout'' *''
Canyon Bomber ''Canyon Bomber'' is a black-and-white 1977 arcade game, developed and published by Atari, Inc. It was written by Howard Delman who previously programmed '' Super Bug'' for Atari. ''Canyon Bomber'' was rewritten in color and with a different visu ...
'' *''
Centipede Centipedes (from New Latin , "hundred", and Latin , " foot") are predatory arthropods belonging to the class Chilopoda (Ancient Greek , ''kheilos'', lip, and New Latin suffix , "foot", describing the forcipules) of the subphylum Myriapoda, an ...
'' *'' Cloak & Dagger'' *''Cops N Robbers'' *'' Crash 'N Score'' *'' Crystal Castles'' *''
Destroyer In naval terminology, a destroyer is a fast, manoeuvrable, long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against powerful short range attackers. They were originally developed in ...
'' *''
Dominos Dominoes is a family of tile-based games played with gaming pieces, commonly known as dominoes. Each domino is a rectangular tile, usually with a line dividing its face into two square ''ends''. Each end is marked with a number of spots (also ca ...
'' *''Drag Race'' *'' Fire Truck'' *'' Firefox'' *''Flyball'' *''
Food Fight A food fight is a form of chaotic collective behavior, in which foodstuffs are thrown at others in the manner of projectiles. These projectiles are not made nor meant to harm others, but to simply ignite a fight filled with spontaneous food t ...
'' *''Goal IV'' *''
Gotcha Gotcha, a colloquial contraction for "got you" (got ya), may refer to: Film and TV * ''Gotcha!'' (film), a 1985 film starring Anthony Edwards and Linda Fiorentino * "Gotcha!" (''Adventure Time''), an episode of ''Adventure Time'' * "Gotcha" ...
'' *'' Gran Trak 10'' *'' Gran Trak 20'' *''
Gravitar ''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids'' and ''Space Duel'', the game was known for its high level of diffic ...
'' *'' Hi-way'' *''
I, Robot ''I, Robot'' is a fixup (compilation) novel of science fiction short stories or essays by American writer Isaac Asimov. The stories originally appeared in the American magazines ''Super Science Stories'' and ''Astounding Science Fiction'' betw ...
'' *'' Indy 4'' *''
Indy 800 ''Indy 800'' is an arcade racing video game released in 1975 by Atari Inc. It was distributed in Japan by Nakamura Seisakusho (Namco). Technology The game is housed in a large custom rectangular cabinet that takes up . Each side of the cabinet h ...
'' *'' Jet Fighter'' *'' LeMans'' *''
Liberator Liberator or The Liberators or ''variation'', may refer to: Literature * ''Liberators'' (novel), a 2009 novel by James Wesley Rawles * ''The Liberators'' (Suvorov book), a 1981 book by Victor Suvorov * ''The Liberators'' (comic book), a Britis ...
'' *''
Lunar Lander A lunar lander or Moon lander is a spacecraft designed to land on the surface of the Moon. As of 2021, the Apollo Lunar Module is the only lunar lander to have ever been used in human spaceflight, completing six lunar landings from 1969 to 19 ...
'' *'' Major Havoc'' *'' Millipede'' *'' Missile Command'' *''Monte Carlo'' *''
Night Driver Night Driver, Night Drivers, or, ''variation'', may refer to: Music * '' Night Driver Tour 2017'', a 2017 album concert tour by Busted * The Night Drivers, a band formed by Chris Jones Albums * ''Night Driver'' (album), a 2016 album by Busted * ...
'' *''Orbit'' *''
Outlaw An outlaw, in its original and legal meaning, is a person declared as outside the protection of the law. In pre-modern societies, all legal protection was withdrawn from the criminal, so that anyone was legally empowered to persecute or kill them ...
'' *'' Pin-Pong'' *'' Pong'' *''
Pong Doubles ''Pong'' is a table tennis–themed Twitch_gameplay, twitch arcade sports video game, featuring simple 2D computer graphics, two-dimensional graphics, manufactured by Atari, Inc, Atari and originally released in 1972. It was one of the earliest ...
'' *''Pool Shark'' *'' Pursuit'' *'' Quadrapong'' *''
Quantum In physics, a quantum (plural quanta) is the minimum amount of any physical entity (physical property) involved in an interaction. The fundamental notion that a physical property can be "quantized" is referred to as "the hypothesis of quantizati ...
'' *''
Quiz Show A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or demonstrative and are typically directed by a host, sh ...
'' *'' Qwak!'' *'' Rebound'' *'' Red Baron'' *'' Return of the Jedi''Per game, game operators manual, flyer, and US copyright database *''
Shark Jaws ''Shark Jaws'' is a single-player arcade video game by Atari, Inc. under the name of Horror Games, originally released in 1975. An unlicensed tie-in to the movie ''Jaws'', and believed to be the first commercially released movie tie-in, it was cr ...
'' *''
Sky Diver ''Sky Diver'' is an arcade video game designed by Owen Rubin, and released by Atari, Inc. in 1978. An Atari VCS port by Jim Huether was published in 1979. The game is a third-person view of a parachuting drop zone. ''Sky Diver'' is a two-player ...
'' *''Sky Raider'' *'' Space Duel'' *'' Space Race'' *''
Sprint 1 ''Sprint 2'' is a two player overhead-view arcade racing video game released in 1976 by Kee Games, a wholly owned subsidiary of Atari, and distributed by Namco in Japan. While earlier driving games had computer-controlled cars that moved along a ...
'' *'' Sprint 2'' *'' Sprint 4'' *'' Sprint 8'' *''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' *''
Starship 1 ''Starship 1'' is a first-person shooter space combat game developed and manufactured for arcades in 1977 by Atari, Inc. The game, which takes great inspiration from the then very popular television series ''Star Trek'', contains the first know ...
'' *''
Steeplechase Steeplechase may refer to: * Steeplechase (horse racing), a type of horse race in which participants are required to jump over obstacles * Steeplechase (athletics), an event in athletics that derives its name from the steeplechase in horse racing ...
'' *'' Stunt Cycle'' *''Subs'' *'' Super Breakout'' *'' Super Bug'' *''
Super Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcor ...
'' *'' Tank'' *'' Tank II'' *''
Tank 8 ''Tank'' is an arcade game developed by Kee Games, a subsidiary of Atari, and released in November 1974. It was the only original title not based on an existing Atari property developed by Kee Games, which was founded to sell clones of Atari ga ...
'' *'' Tempest'' *''
Tournament Table ''Tournament Table'' is a 1978 arcade video game released by Atari, Inc. The Atari VCS version is called ''Video Olympics''. Gameplay ''Tournament Table'' is basically a multi-game arcade with several '' Pong'' variations. After inserting a coi ...
'' *''
Triple Hunt Triple Hunt is a shooter-style arcade game developed by Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari I ...
'' *''Tunnel Hunt'' *'' Ultra Tank'' *''
Video Pinball The Video Pinball brand is a series of first-generation single-player dedicated home video game consoles manufactured, released and marketed by Atari, Inc. starting in 1977. Bumper controllers on the sides or a dial on the front are used to ...
'' *'' Warlords'' ;Unreleased arcade prototypes *''Akka Arrh'' *''Atari Mini Golf'' *''Cannonball'' *''Cloud 9'' *''Firebeast'' *''Maze Invaders'' *'' Missile Command 2'' *''Runaway'' *''Sebring'' *''Solar War'' *''Wolf Pack'' ;Pinball machines *''Airborne Avenger'' *''The Atarians'' *''Hercules'' *''Middle Earth'' *''Road Runner'' *''Space Riders'' *''Superman'' *''Time 2000''


Software

Atari's software is organized by platform: * List of Atari 2600 games *
List of Atari 5200 games This is a list of all officially released games for the Atari 5200 Super System, organized alphabetically by name. This list excludes any hobbyist-developed games. See Lists of video games for related lists. Games ''Gremlins'' was the last ...
*
Atari 8-bit family software Many pieces of software were available for the Atari 8-bit family of home computers (the 400/800, XL, and XE series). Software was sold both by Atari, Inc. (then Atari Corporation starting in mid-1984) and third parties. Atari also distributed ...
* List of Atarisoft titles


See also

* History of video games


Notes


References


Further reading

*


External links


The Atari History Museum
- Atari historical archive site.
Atari Times
supporting all Atari consoles.
AtariAge.com

Atari
entry at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...

Atari Gaming Headquarters
- Atari historical archive site.
Atari On Film
- List of Atari products in films.
The Dot Eaters
- Comprehensive history of videogames, extensive info on Atari offerings and history
History of Atari from 1978 to 1981



Nob6.com
{{Authority control Atari American companies established in 1972 Companies based in Sunnyvale, California Computer companies established in 1972 Video game companies established in 1972 American companies disestablished in 1992 Computer companies disestablished in 1992 Video game companies disestablished in 1992 Defunct computer companies of the United States Defunct video game companies of the United States Video game development companies Video game publishers Pinball manufacturers 1972 establishments in California 1992 disestablishments in California