List Of Go Terms
Players of Go (game), the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese language, Japanese, mostly when no short equivalent English term could be found. This article gives an overview of the most important terms. Use of Japanese terms Although Go originated in China, the current English language, English and Western technical vocabulary borrows a high proportion of terms from the Japanese language because it was through Japan that the Western world, West was introduced to Go (game), Go. Many of these terms are from a jargon used for technical Go writing and are to some extent specially developed for Go journalism. Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the orig ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Go (game)
# Go is an abstract strategy game, abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia. The Game piece (board game), playing pieces are called ''Go equipment#Stones, stones''. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (''points'') on the #Boards, board. Once placed, stones may not be moved, but ''captured stones'' are immediately removed from the board. A single stone (or connected group of stones) is ''captured'' when surrounded by the opponent's stones on all Orthogona ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Life And Death
Life and death (死活) is a fundamental concept in the game of Go, where the status of a specific group of stones is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will be "captured" and removed from the board. The basic idea can be summarized by: Explanation The concept of life and death is a consequence of two basic Go rules. * A group of stones with no liberties is captured. * A stone may not be played on a position where it will be captured directly, unless it directly captures another group. Because of these rules, some groups can never be captured (and thus are ''alive''), while others cannot avoid capture (and thus are ''dead'' even if they have not yet been removed from the board). The group at a is not alive, but may become alive, so is ''unsettled''. The group at b is ''dead''. The group at c and d is ''alive''. Examples See the diagram on the right, and suppose white tries to capture the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ko Fight
A ''ko'' ( Japanese: コウ, 劫, ''kō'', from the translation of the Sanskrit term kalpa) fight is a tactical and strategic phase that can arise in the game of Go. ''Ko'' threats and ''ko'' fights The existence of ''ko'' fights is implied by the rule of ko, a special rule of the game that prevents immediate repetition of position, by a short 'loop' in which a single stone is captured, and another single stone immediately taken back. The rule states that the immediate recapture is forbidden, for one turn only. This gives rise to the following procedure: the 'banned' player makes a play, which may have no particular good qualities, but which demands an instant reply. Then the ban has come to its end, and recapture is possible. This kind of distracting play is termed a ''ko threat''. If White, say, chooses to play a ko threat, and Black responds to the threat instead of ending the ko in some fashion, then White can recapture the stone that began the ko. This places Black in the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rules Of Go
The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation. Notably, Chinese and Japanese rules differ in a number of aspects. The most significant of these are the scoring method, together with attendant differences in the manner of ending the game. While differences between sets of rules may have moderate strategic consequences on occasion, they do not change the character of the game. The different sets of rules usually lead to the same game result, so long as the players make minor adjustments near the end of the game. Differences in the rules are said to cause problems in perhaps one in every 10,000 games in competition. This article first presents a simple set of rules which are, except for wording, identical to those usually referred to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Martial Arts
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defence; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. The concept of martial arts was originally associated with East Asian tradition, but subsequently the term has been applied to practices that originated outside that region. Etymology "Martial arts" is a direct English translation of the Sino-Japanese word (, ). Literally, it refers to "武 martial" and "芸 arts". The term ''martial arts'' was popularized by mainstream popular culture during the 1960s to 1970s, notably by Hong Kong action cinema, Hong Kong martial arts films (most famously those of Bruce Lee) during the so-called "chopsocky" wave of the early 1970s. According to John Clements, the term '':wikt:martial art, martial arts'' itself is derived from an older ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sensei
The term "先生", read in Chinese, in Japanese, in Korean, and in Vietnamese, is an honorific used in the Sinosphere. In Japanese, the term literally means "person born before another" or "one who comes before". It is generally used after a person's name and means "teacher". The word is also used as a title to refer to or address other professionals or people of authority, such as clergy, accountants, lawyers, physicians and politicians, or to show respect to someone who has achieved a certain level of mastery in an art form or some other skill, e.g., accomplished novelists, musicians, artists and martial artists. Etymology The two characters that make up the term can be directly translated as "first born" and imply one who teaches based on wisdom from age and experience. The word prefaced by the adjective 大, pronounced "dai" (or "ō"), which means "great" or "large", is often translated " grand master". This compound term, "dai-sensei" (大先生), is sometime ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arranged in an 8×8 grid. The players, referred to as White and Black in chess, "White" and "Black", each control sixteen Chess piece, pieces: one king (chess), king, one queen (chess), queen, two rook (chess), rooks, two bishop (chess), bishops, two knight (chess), knights, and eight pawn (chess), pawns, with each type of piece having a different pattern of movement. An enemy piece may be captured (removed from the board) by moving one's own piece onto the square it occupies. The object of the game is to "checkmate" (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw (chess), draw. The recorded history of chess goes back to at least the emergence of chaturanga—also thought to be an ancesto ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). Consequently, a knight alternates between light and dark squares with each move. When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Val ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hippogonal
A hippogonal (pronounced ) chess move is one similar to a knight's move. That is, a leap ''m'' squares in one of the orthogonal In mathematics, orthogonality (mathematics), orthogonality is the generalization of the geometric notion of ''perpendicularity''. Although many authors use the two terms ''perpendicular'' and ''orthogonal'' interchangeably, the term ''perpendic ... directions, and ''n'' squares in the other, for integer values of ''m'' and ''n''. It need not be a 2:1 ratio for m and n. A specific type of hippogonal move can be written ''(m,n)'', usually with the smaller number first. For example, the knight itself moves two squares in one orthogonal direction and one in the other—it moves hippogonally. It is a (1,2) hippogonal mover, sometimes referred to as a (1,2) leaper. Other hippogonally moving pieces include the camel, [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chess Opening
The opening is the initial stage of a chess game. It usually consists of established Chess_theory#Opening_theory, theory. The other phases are the chess middlegame, middlegame and the chess endgame, endgame. Many opening sequences, known as ''openings'', have standard names such as "Sicilian Defense". ''The Oxford Companion to Chess'' lists 1,327 named openings and variants, and there are many others with varying degrees of common usage. Opening moves that are considered standard are referred to as "book moves", or simply "book". When a game begins to deviate from known Chess theory#Opening theory, opening theory, the players are said to be "out of book". In some openings, book lines have been worked out for over 30 moves, such as some lines in the classical King's Indian Defense and in the Sicilian Defense, Najdorf Variation, Najdorf Variation of the Sicilian Defense. Professional chess players spend years studying openings, and they continue doing so throughout their careers ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Komidashi
in the game of Go are points added to the score of the player with the white stones as compensation for playing second. The value of Black's first-move advantage is generally considered to be between 5 and 7 points by the end of the game. Standard is 6.5 points under the Japanese and Korean rules; under Chinese, Ing and AGA rules standard is 7.5 points; under New Zealand rules standard is 7 points. typically applies only to games where both players are evenly ranked. In the case of a one-rank difference, the stronger player will typically play with the white stones and players often agree on a simple 0.5-point to break a tie ( ) in favour of white, or no at all. is the more complete Japanese language term. The Chinese term is tiē mù ( zh, t=貼目, s=贴目) and the Korean term is deom (). Efforts have been made to determine the value of for boards much smaller than the standard 19x19 grid for go, such as 7x7. When introducing Environmental Go, Elwyn Berlekamp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |