
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a
subgenre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
strategy-based computer
A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
and
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s,
and includes both
turn-based
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
and
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
titles.
The
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
generally involves
building an empire.
Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.
The earliest 4X games borrowed ideas from
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s and 1970s
text-based
In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an ear ...
computer games. The first 4X computer games were
turn-based
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
, but
real-time
Real-time, realtime, or real time may refer to:
Computing
* Real-time computing, hardware and software systems subject to a specified time constraint
* Real-time clock, a computer clock that keeps track of the current time
* Real-time Control Syst ...
4X games were also common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games.
Sid Meier
Sidney K. Meier ( ; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of many strategy video games and simulation video games, including the ''Civilization'' series, Meier co-found ...
's ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.
In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practical constraints of components and playing time. The ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' board game that gave rise to Sid Meier's ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'', for instance, includes neither exploration nor extermination. Unless extermination is targeted at non-player entities, it tends to be either nearly impossible (because of play balance mechanisms, since player elimination is usually considered an undesirable feature) or certainly unachievable (because victory conditions are triggered before extermination can be completed) in board games.
Definition
The term "4X" originates from a 1993 preview of ''
Master of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the Player character, player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing techn ...
'' in ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' by game writer
Alan Emrich
Alan Emrich (October 1, 1959 – January 7, 2025) was an American writer and designer of board games and video games. He contributed to the design of '' Master of Orion'' and '' Master of Orion 3'', wrote strategy guides for video games, and ack ...
where he rated the game "XXXX" as a pun on the XXX rating for pornography. The four Xs were an abbreviation for "EXplore, EXpand, EXploit and EXterminate".
Emrich wrote, "Quadruple-X - I give MOO a XXXX rating because it features the essential four X's of any good strategic conquest game: EXplore, EXpand, EXploit and EXterminate. In other words, players must rise from humble beginnings, finding their way around the map while building up the largest, most efficient empire possible. Naturally, the other players will be trying to do the same, therefore their extermination becomes a paramount concern. A classic situation, indeed, and when the various parts are properly designed, other X’s seem to follow. Words like EXcite, EXperiment and EXcuses (to one’s significant others) must be added to a gamer’s X-Rating list."
By February 1994, another author in the magazine said that ''Command Adventures: Starship'' "only pays lip service to the four Xs",
and other game commentators adopted the "4X" label to describe similar games.
The 4X game genre has come to be defined as having the four following
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
conventions:
* ''Explore'' means players send scouts across a
map
A map is a symbolic depiction of interrelationships, commonly spatial, between things within a space. A map may be annotated with text and graphics. Like any graphic, a map may be fixed to paper or other durable media, or may be displayed on ...
to reveal surrounding territories.
* ''Expand'' means players claim new territory by creating new settlements, or sometimes by extending the influence of existing settlements.
* ''Exploit'' means players gather and use resources in areas they control, and improve the efficiency of that usage.
* ''Exterminate'' means attacking and eliminating rival players. Since in some games all territory is eventually claimed, eliminating a rival's presence may be the only way to achieve further expansion.
These gameplay elements may happen in separate phases of gameplay, or may overlap with each other over varying lengths of game time depending on
game design
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
.
For example, the
''Space Empires'' series and ''
Galactic Civilizations II: Dark Avatar'' have a long expansion phase, because players must make large investments in research to explore and expand into all areas.
Emrich later expanded his concept for designing ''
Master of Orion 3'' with a fifth X, eXperience, an aspect that came with the subject matter of the game.
Modern definition
In modern-day usage, 4X games are different from other strategy games
such as''
Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself ba ...
''
by their greater complexity and scale,
and their complex use of diplomacy.
Reviewers have also said that 4X games feature a range of diplomatic options,
and that they are well known for their large detailed empires and complex gameplay.
In particular, 4X games offer detailed control over an empire's economy, while other computer strategy games simplify this in favor of combat-focused gameplay.
Game design
4X computer and board games are a
subgenre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
s,
and include both
turn-based
Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
and
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
titles.
The gameplay involves building an empire,
which takes place in a setting such as
Earth
Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
, a
fantasy world
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items ...
, or in
space
Space is a three-dimensional continuum containing positions and directions. In classical physics, physical space is often conceived in three linear dimensions. Modern physicists usually consider it, with time, to be part of a boundless ...
.
Each player takes control of a different civilization or race with unique characteristics and strengths. Most 4X games give each faction unique economic and military bonuses.
Research and technology
4X games typically feature a
technology tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research progress of a given faction). Because these tre ...
, which represents a series of advancements that players can unlock to gain new units, buildings, and other capabilities. Technology trees in 4X games are typically larger than in other strategy games, featuring a larger selection of different choices.
Empires must generate research resources and invest them in new technology.
In 4X games, the main prerequisite for researching an advanced technology is knowledge of earlier technology.
This is in contrast to non-4X real-time strategy games, where technological progress is achieved by building structures that grant access to more advanced structures and units.
Research is important in 4X games because technological progress is an engine for conquest.
Battles are often won by superior military technology or greater numbers, with battle tactics playing a smaller part.
In contrast, military upgrades in non-4X games are sometimes small enough that technologically basic units remain important throughout the game.
Combat
Combat is an important part of 4X gameplay, because 4X games allow a player to win by exterminating all rival players, or by conquering a threshold amount of the game's universe.
Some 4X games, such as ''
Galactic Civilizations
''Galactic Civilizations'' is a turn-based strategy video game developed by Stardock and released in March 2003. The game is a remake of an OS/2 series of the same name. An expansion pack entitled ''Altarian Prophecy'' was released in 2004. A s ...
'', resolve battles automatically, whenever two units from warring sides meet.
This is in contrast to other 4X games, such as ''
Master of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the Player character, player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing techn ...
'', that allow players to manage battles on a tactical battle screen.
Even in 4X games with more detailed control over battles, victory is usually determined by superior numbers and technology, with battle tactics playing a smaller part.
4X games differ from other combat-focused strategy games by putting more emphasis on research and economics.
Researching new technology will grant access to new combat units. Some 4X games even allow players to research different unit components. This is more typical of space 4X games, where players may assemble a ship from a variety of engines, shields, and weaponry.
Peaceful competition
4X games allow rival players to engage in diplomacy.
While some strategy games may offer shared victory and
team play, diplomatic relations tend to be restricted to a binary choice between an ally or enemy. 4X games often allow more complex diplomatic relations between competitors who are not on the same team.
Aside from making allies and enemies, players are also able to trade resources and information with rivals.
In addition to victory through conquest, 4X games offer peaceful victory conditions or goals that involve no extermination of rival players (although war may still be a necessary by-product of reaching said goal).
For example, a 4X game may offer victory to a player who achieves a certain score or the
highest score after a certain number of turns.
Many 4X games award victory to the first player to master an advanced technology, accumulate a large amount of culture, or complete an awe-inspiring achievement.
Several 4X games award "diplomatic victory" to anyone who can win an election decided by their rival players, or maintain peace for a specified number of turns.
Galactic Civilizations has a diplomatic victory which involves having alliances with at least four factions, with no factions outside of one's alliance; there are two ways to accomplish this: ally with all factions, or ally with at least the minimum number of factions and destroy the rest.
Complexity
4X games are known for their complex gameplay
and strategic depth.
Gameplay usually takes priority over elaborate
graphics
Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufa ...
.
Whereas other strategy games focus on combat, 4X games also offer more detailed control over diplomacy, economics, and research;
creating opportunities for diverse strategies.
This also challenges the player to manage several strategies simultaneously, and plan for long-term objectives.
To experience a detailed model of a large empire, 4X games are designed with a complex set of game rules.
For example, the player's productivity may be limited by pollution.
Players may need to balance a budget, such as managing debt, or paying down maintenance costs.
4X games often model political challenges such as
civil disorder
Civil disorder, also known as civil disturbance, civil unrest, civil strife, or turmoil, are situations when law enforcement and security forces struggle to Public order policing, maintain public order or tranquility.
Causes
Any number of thin ...
,
or a senate that can oust the player's political party or force them to make peace.

Such complexity requires players to manage a larger amount of information than other strategy games.
Game designers often organize empire management into different
interface
Interface or interfacing may refer to:
Academic journals
* ''Interface'' (journal), by the Electrochemical Society
* '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics''
* '' Inter ...
screens and modes,
such as a separate screen for diplomacy,
managing individual settlements, and managing battle tactics.
Sometimes systems are intricate enough to resemble a
minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
.
This is in contrast to most real-time strategy games. ''
Dune II
''Dune II: The Building of a Dynasty'' (titled ''Dune II: Battle for Arrakis'' in Europe and ''Dune: The Battle for Arrakis'' in North America for the Mega Drive/Genesis port, respectively) is a 1992 real-time strategy game developed by Westwoo ...
'', which arguably established the conventions for the real-time strategy genre, was fundamentally designed to be a "flat interface", with no additional screens.
Gameplay
Since 4X games involve managing a large, detailed empire, game sessions usually last longer than other strategy games.
Game sessions may require several hours of play-time, which can be particularly problematic for multiplayer matches.
For example, a small-scale game in ''
Sins of a Solar Empire
''Sins of a Solar Empire'' is a 2008 science fiction real-time strategy 4X video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incor ...
'' can last longer than twelve hours.
However, fans of the genre often expect and embrace these long game sessions; Emrich wrote that "when the various parts are properly designed, other X's seem to follow. Words like EXcite, EXperiment and EXcuses (to one's significant others)". Turn-based 4X games typically divide these sessions into hundreds of turns of gameplay.
Because of repetitive actions and long-playing times, 4X games have been criticized for excessive
micromanagement
Micromanagement is a management style characterized by behaviors such as an excessive focus on observing and controlling subordinates and an obsession with details.
Micromanagement generally has a negative connotation, suggesting a lack of fr ...
. In early stages of a game this is usually not a problem, but later in a game directing an empire's numerous settlements can demand several minutes to play a single turn. This increases playing-times, which are a particular burden in multiplayer games.
4X games began to offer
AI governor
A governor is an politician, administrative leader and head of a polity or Region#Political regions, political region, in some cases, such as governor-general, governors-general, as the head of a state's official representative. Depending on the ...
s that automate the micromanagement of a colony's build orders, but players criticized these governors for making poor decisions. In response, developers have tried other approaches to reduce micromanagement,
and some approaches have been more well received than others. Commentators generally agree that ''Galactic Civilizations'' succeeds, which GamingNexus.com attributes to the game's use of programmable governors. ''Sins of a Solar Empire'' was designed to reduce the incentives for micromanagement, and reviewers found that the game's
interface
Interface or interfacing may refer to:
Academic journals
* ''Interface'' (journal), by the Electrochemical Society
* '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics''
* '' Inter ...
made empire management more elegant.
On the other hand, ''
Master of Orion III'' reduced micromanagement by limiting complete player control over their empire.
Victory conditions
Most 4X and similar strategy games feature multiple possible ways to win the game. For example, in ''Civilization'', players may win through total domination of all opposing players by conquest of their cities, but may also win through technological achievements (being the first to launch a spacecraft to a new planet), diplomacy (being elected the world leader by other nations), or other means. Multiple victory conditions help to support the human player who may have to shift strategies as the game progresses and opponents secure key resources before the player can. However, these multiple conditions can also give the computer-controlled opponents multiple pathways to potentially outwit the player, who is generally going to be over-powered in certain areas over the computer opponents. A component of the late-game design in 4X games is forcing the player to commit to a specific victory condition by making the cost and resources required to secure it so great that other possible victory conditions may need to be passed over.
History
Origin
Early 4X games were influenced by
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s, such as
Stellar Conquest
''Stellar Conquest'' is a science fiction board game published by Metagaming Concepts in 1974.
Description
''Stellar Conquest'' is a science fiction board game for 2–4 players that is a prototype of the 4X strategy game genre.
The game feat ...
published by Metagaming Concepts in 1974, and
text-based computer games from the 1970s.
''
Cosmic Balance II'', ''
Andromeda Conquest'' and ''
Reach for the Stars'' were published in 1983, and are now seen retrospectively as 4X games. Although ''Andromeda Conquest'' was only a simple game of empire expansion, ''Reach for the Stars'' introduced the relationship between economic growth, technological progress, and conquest.
''
Trade Wars
A trade war is an economic conflict often resulting from extreme protectionism, in which Sovereign state, states raise or implement tariffs or other trade barriers against each other as part of their Commercial policy, commercial policies, in re ...
'', first released in 1984, though primarily regarded as the first multiplayer space trader, included space exploration, resource management, empire building, expansion and conquest. It has been cited by the author of ''
VGA Planets'' as an important influence on ''VGA Planets 4''.
In 1991,
Sid Meier
Sidney K. Meier ( ; born February 24, 1954) is an American businessman and computer programmer. A programmer, designer, and producer of many strategy video games and simulation video games, including the ''Civilization'' series, Meier co-found ...
released ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' and popularized the level of detail that has become common in the genre.
''Sid Meier's Civilization'' was influenced by
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s such as ''
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
'' and the
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
board game also called ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
''. A notable similarity between the ''Civilization'' computer game and board game is the importance of diplomacy and technological advancement. ''Sid Meier's Civilization'' was also influenced by
personal computer games
''Personal Computer Games'' was a multi-format UK computer games magazine of the early/mid-1980s published by VNU.
History
''Personal Computer Games'' was launched in July 1983.
The magazine was part of VNU and had its headquarters in London ...
, such as the
city management game ''
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'' and the
wargame
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of milit ...
''
Empire
An empire is a political unit made up of several territories, military outpost (military), outposts, and peoples, "usually created by conquest, and divided between a hegemony, dominant center and subordinate peripheries". The center of the ...
''.
''Civilization'' became widely successful and influenced many 4X games to come;
''Computer Gaming World'' compared its importance to computer gaming to that of
the wheel.
''
Armada 2525'' was also released in 1991 and was cited by the ''
Chicago Tribune
The ''Chicago Tribune'' is an American daily newspaper based in Chicago, Illinois, United States. Founded in 1847, it was formerly self-styled as the "World's Greatest Newspaper", a slogan from which its once integrated WGN (AM), WGN radio and ...
'' as the best space game of the year. A sequel, ''
Armada 2526'', was released in 2009.
In 1991, two highly influential space games were released. ''
VGA Planets'' was released for the PC, while ''
Spaceward Ho!'' was released on the
Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
. Although 4X space games were ultimately more influenced by the complexity of ''VGA Planets'', ''Spaceward Ho!'' earned praise for its relatively simple yet challenging game design.
''Spaceward Ho!'' is notable for its similarity to the 1993 game ''
Master of Orion
''Master of Orion'' (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the Player character, player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing techn ...
'',
with its simple yet deep gameplay.
''Master of Orion'' drew upon earlier 4X games such as ''Reach for the Stars'',
and is considered a classic game that sets a new standard for the genre.
In a preview of ''Master of Orion'', Emrich coined the term "XXXX" to describe the emerging genre.
Eventually, the "4X" label was adopted by the game industry, and is now applied to several earlier game releases.
Peak
Following the success of ''Civilization'' and ''Master of Orion'', other developers began releasing their own 4X games. In 1994,
Stardock
Stardock Corporation is an American software development Company (law), company founded in 1991 and incorporation (business), incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch t ...
launched its first version of the ''Galactic Civilizations'' series for
OS/2
OS/2 is a Proprietary software, proprietary computer operating system for x86 and PowerPC based personal computers. It was created and initially developed jointly by IBM and Microsoft, under the leadership of IBM software designer Ed Iacobucci, ...
, and the long-standing ''
Space Empires'' series began as
shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
. ''
Ascendancy'' and ''
Stars!
''Stars!'' is a turn-based strategy, science fiction 4X video game (eXplore, eXpand, eXploit, eXterminate), originally developed by Jeff Johnson and Jeff McBride with help from Jeffrey Krauss ("the Jeffs") for personal use, initially released a ...
'' were released in 1995, and both continued the genre's emphasis on strategic depth and empire management.
Meanwhile, the ''Civilization'' and ''Master of Orion'' franchises expanded their market with versions for the Macintosh. Sid Meier's team also produced ''
Colonization
475px, Map of the year each country achieved List of sovereign states by date of formation, independence.
Colonization (British English: colonisation) is a process of establishing occupation of or control over foreign territories or peoples f ...
'' in 1994 and ''
Civilization II'' in 1996, while
Simtex released ''Master of Orion'' in 1993, ''
Master of Magic'' in 1994 and ''
Master of Orion II'' in 1996.
By the late 1990s, real-time strategy games began outselling turn-based games.
As they surged in popularity, major 4X developers fell into difficulties. Sid Meier's
Firaxis Games
Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds (game designer), Brian Reynolds following their departure from MicroProse, Meie ...
released ''
Sid Meier's Alpha Centauri
''Sid Meier's Alpha Centauri'' is a 4X video game, considered a spiritual sequel to the ''Civilization'' series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the plane ...
'' in 1999 to critical acclaim, but the game fell short of commercial expectations. ''
Civilization III
''Sid Meier's Civilization III'' is the third installment of the ''Civilization (series), Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''C ...
'' encountered development problems followed by a rushed release in 2001. Despite the excitement over ''
Master of Orion III'', its release in 2003 was met with criticism for its lack of player control, poor interface, and weak
AI.
Game publishers eventually became risk-averse to financing the development of 4X games.
Recent history
Firaxis has continued to develop the ''Civilization'' series, with ''
Civilization IV
''Civilization IV'' (also known as ''Sid Meier's Civilization IV'') is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the ''Civilization'' series and was designed by S ...
'' (2005), ''
Civilization V
''Sid Meier's Civilization V'' is a 4X turn-based strategy video game developed by Firaxis Games and published by 2K (company), 2K. It is the sequel to Civilization IV, ''Civilization IV'', and was released for Microsoft Windows, Windows in Sep ...
'' (2010), ''
Civilization VI
''Sid Meier's Civilization VI'' is a 2016 4X turn-based strategy video game developed by Firaxis Games and published by 2K (company), 2K. The mobile and Nintendo Switch ports were published by Aspyr Media. It is the sequel to ''Civilization V'' ...
'' (2016), and ''
Civilization VII
''Sid Meier's Civilization VII'' is a 4X turn-based strategy video game developed by Firaxis Games and published by 2K. The game was released on February 11, 2025, for Windows, macOS, Linux, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One ...
'' (2025), along with expansion packs for each. Among major changes to the series have been new victory conditions, switching from a square to a hex-based grid, de-stacking military units to encourage more strategic battles, and more customizable options for governance and culture. Firaxis also developed ''
Civilization Revolution'' (2008) and
its sequel (2014) as lightweight, console-friendly versions of 4X games, but brought the full ''Civilization'' experience to consoles with ''Civilization VI''. Firaxis also developed a
spiritual sequel
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''
Sid Meier's Alpha Centauri
''Sid Meier's Alpha Centauri'' is a 4X video game, considered a spiritual sequel to the ''Civilization'' series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the plane ...
'' with ''
Civilization: Beyond Earth'' (2014). As of 2021, the ''Civilization'' series has sold more than 57 million units.
The ''Total War'' series remains in development, with the latest title, ''
Total War: Pharaoh'' released in 2023.
Stardock
Stardock Corporation is an American software development Company (law), company founded in 1991 and incorporation (business), incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch t ...
entered the market through a remake of the 1993
OS/2
OS/2 is a Proprietary software, proprietary computer operating system for x86 and PowerPC based personal computers. It was created and initially developed jointly by IBM and Microsoft, under the leadership of IBM software designer Ed Iacobucci, ...
game, ''Galactic Civilizations'' (2003), a space-themed 4X game. The game was successful and was compared favorably to ''Master of Orion'', and led Stardock to continue the series with ''
Galactic Civilizations II: Dread Lords'' (2007), ''
Galactic Civilizations III'' (2015), and ''
Galactic Civilizations IV'' (2022).
Paradox Interactive
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independ ...
is a company that was spun out from developing video game adaptions of board games from
Target Games. Through 2000 and 2003, the company began producing their own grand strategy video games, which included the ''
Europa Universalis
''Europa Universalis'' is a Grand strategy game, grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First.
Development
The game was originally based on a French board game of the Europa Universali ...
'' series dealing with conflicts in
early modern Europe
Early modern Europe, also referred to as the post-medieval period, is the period of European history between the end of the Middle Ages and the beginning of the Industrial Revolution, roughly the mid 15th century to the late 18th century. Histori ...
, the ''
Crusader Kings'' series set in the
Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the 5th to the late 15th centuries, similarly to the post-classical period of global history. It began with the fall of the Western Roman Empire and ...
, the ''
Victoria'' series set in the
Victorian period
In the history of the United Kingdom and the British Empire, the Victorian era was the reign of Queen Victoria, from 20 June 1837 until her death on 22 January 1901. Slightly different definitions are sometimes used. The era followed th ...
, and the ''
Hearts of Iron'' series involving
World War II
World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
. These series, as of 2023, remain under active development at Paradox, along with ''
Stellaris'' (2016), a grand strategy title based on space conflict.
Paradox also acquired the ''
Age of Wonders'' series, which is a 4X series based on a
high fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Pres ...
world that includes elements of magic.
Amplitude Studios entered the 4X venue with ''
Endless Space'' (2012) and
its sequel (2017), ''
Endless Legend'' (2014), and ''
Humankind
Humans (''Homo sapiens'') or modern humans are the most common and widespread species of primate, and the last surviving species of the genus ''Homo''. They are great apes characterized by their hairlessness, bipedalism, and high intelligen ...
'' (2021).
The 4X genre has also been extended by gamers who have supported
free software
Free software, libre software, libreware sometimes known as freedom-respecting software is computer software distributed open-source license, under terms that allow users to run the software for any purpose as well as to study, change, distribut ...
releases such as ''
Freeciv'', ''
FreeCol'', ''
Freeorion'', ''Golden Age of Civilizations'', and ''
C-evo''.
Indie game
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A ...
developers have also contributed towards the 4X genre during the 2010s and 2020s.
Subgenres
Grand strategy games
Grand strategy games, such as ''
Hearts of Iron'', ''
Crusader Kings'', or ''
Stellaris'', are a sub-genre or sister genre of 4X that typically require even more detailed planning and execution than games like ''Civilization'' or ''Master of Orion''. Within the realm of
tabletop wargaming
A miniature wargame is a type of wargame in which military units are represented by miniature physical models on a model battlefield. Miniature wargames are played using model soldiers, vehicles, and artillery on a model battlefield, with th ...
where grand strategy games originate, they are conventionally defined as those games in which the player governs all the capacities of a nation-state, including its economy, diplomacy, and internal politics, with a focus on
grand strategy (a nation-state's generalised prerogative in defining and pursuing its interests on the world stage), as against games where the player mostly commands the military during wartime. In computer gaming, this definition holds considerable overlap with that of 4X games, thus a more restrictive set of defining traits are usually used.
Grand strategy games are typically more strategically open than 4X games, which often have well-defined, instantaneous victory conditions such as "conquer everyone" or "win the space race". Grand strategy games typically lack such victory conditions and instead scope themselves over a definite period of time, with specific starting and ending dates. As in 4X games, players are usually ranked on their overall achievements at the end of a campaign, and in grand strategies this is usually the only factor accounted for in victory. This results in longer, more complex and free-form campaigns structured largely by player-driven goals.
Grand strategy games can also differ from traditional 4X games in being "asymmetrical", meaning that players are bound to play out specific (often historical) starting conditions, rather than play as a set of equally free factions exploring and progressing in an open world. For example, 4X
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
starts all players on equal footing, as small tribes in a largely ahistoric wilderness, while some grand strategies seek to at least approximately represent the actual conditions of their time period, even when those are not fairly balanced toward all players.
The open-ended, sprawling, and convoluted nature of grand strategy campaigns makes even major asymmetries strategically tractable: with no hard victory conditions, players in grand strategy games are not implicitly engaged to compete in a race to the finish. As there is no way for players to "rush" toward instant victory thresholds (military or otherwise), and thus no simple way for any one player to credibly brandish the threat of imminent and irremediable defeat against the others, contest in grand strategies typically emerges more organically than in 4X games, when and where it is geopolitically meaningful, rather than as the inevitable outcome of a game's initial configuration as a
battle royal
Battle royal (, also battle royale) traditionally refers to a fight involving many combatants, usually conducted under either boxing or wrestling rules, where the winner is the one who registers the most wins. In recent times, the term has been ...
.
Real-time hybrid 4X
Eventually real-time 4X games were released, such as ''
Imperium Galactica'' in 1997,
''
Starships Unlimited'' in 2001,
and ''
Sword of the Stars
''Sword of the Stars'' is a space 4X game developed by Kerberos Productions. In the game the player chooses one of four unique races to form an interstellar empire and conquer the galaxy. In order to win, the player must expand territory by co ...
'' in 2006, featuring a combination of turn-based strategy and real-time tactical combat. The blend of 4X and real-time strategy gameplay led
Ironclad Games to market their 2008 release ''
Sins of a Solar Empire
''Sins of a Solar Empire'' is a 2008 science fiction real-time strategy 4X video game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incor ...
'' as a "RT4X" game.
This combination of features earned the game a mention as one of the top games from 2008, including GameSpot's award for best strategy game, and IGN's award for best PC game. The ''
Total War
Total war is a type of warfare that includes any and all (including civilian-associated) resources and infrastructure as legitimate military targets, mobilises all of the resources of society to fight the war, and gives priority to warfare ov ...
'' series, debuting in 2000 with ''
Shogun: Total War'', combines a turn-based campaign map and real-time tactical battles.
4X in board games
Cross-fertilization between board games and video games continued. For example, some aspects of ''Master of Orion III'' were drawn from the first edition of the board game ''
Twilight Imperium''.
Even ''Sins of a Solar Empire'' was inspired by the idea of adapting the board game
''Buck Rogers Battle for the 25th Century'' into a real-time video game. Going in the opposite direction, in 2002 Eagle Games made a board game adaptation of ''Sid Meier's Civilization,'' entitled simply ''
Sid Meier's Civilization: The Boardgame'', significantly different from the board game that had inspired the computer game in the first place. Another remake based on that series, under a very similar title, ''
Sid Meier's Civilization: The Board Game'', was released in 2010 by Fantasy Flight Games, followed by ''
Civilization: A New Dawn'' in 2017.
''
Through the Ages: A Story of Civilization'' is a
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
for 2–4 players designed by
Vlaada Chvatil and published by Czech Board Games in 2006. Its theme is the development of human civilization and the players determine the progress of their own civilization in different fields including culture, government, leadership, religion and science.
The game won multiple awards including the ''
International Gamers Award
The International Gamers Awards (IGAs) is an award for strategy board games and historical simulation games.
The IGAs "were created to recognize outstanding games and designers, as well as the companies that publish them. The awards are truly i ...
s'' in 2007 and ''Game of the Year'' in
Poland
Poland, officially the Republic of Poland, is a country in Central Europe. It extends from the Baltic Sea in the north to the Sudetes and Carpathian Mountains in the south, bordered by Lithuania and Russia to the northeast, Belarus and Ukrai ...
in 2010, where it was published as ''Cywilizacja: Poprzez Wieki''. ''
Scythe
A scythe (, rhyming with ''writhe'') is an agriculture, agricultural hand-tool for mowing grass or Harvest, harvesting Crop, crops. It was historically used to cut down or reaping, reap edible grain, grains before they underwent the process of ...
'' is a board game for one to five players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an
alternate history
Alternate history (also referred to as alternative history, allohistory, althist, or simply A.H.) is a subgenre of speculative fiction in which one or more historical events have occurred but are resolved differently than in actual history. As ...
version of 1920s Europe, players control factions that produce resources, develop economic infrastructure, and use
dieselpunk war machines, called "mechs", to engage in combat and control territories.
Players take up to two actions per turn using individual player boards, and the game proceeds until one player has earned six achievements. At this point, the players receive coins for the achievements they have attained and the territories they control, and the player with the most coins is declared the winner.
,
BoardGameGeek
BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition t ...
listed slightly over 200 board games classified under 4X type, including titles such as ''
Eclipse
An eclipse is an astronomical event which occurs when an astronomical object or spacecraft is temporarily obscured, by passing into the shadow of another body or by having another body pass between it and the viewer. This alignment of three ...
'' (2011) and ''
Heroes of Land, Air & Sea'' (2018).
See also
*
List of 4X video games
References
{{DEFAULTSORT:4x
Strategy video games
Video game genres