Micromanagement (gameplay)
Micromanagement in gaming is the handling of detailed gameplay elements by the player. It appears in a wide range of games and genres, including strategy video games, construction and management simulations, and pet-raising simulations. Micromanagement has been perceived in different ways by game designers and players for many years: some perceive it as a useful addition to games that adds options and technique to the gameplay, something that is necessary if the game is to support top-level competitions; some enjoy opportunities to use tactical skill in strategic games; others regard it as an unwelcome distraction from higher levels of strategic thinking and dislike having to do a lot of detailed work. Some developers attempt to minimize micromanagement in a game's interface for this reason. Combat Detailed management of units in combat aims to maximize damage given to enemy units and minimize damage to the player's units. For standard combat units the most common techniques are: gr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Strategy Video Game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commonly defined by a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: Turn-based strategy, turn-based and Real-time strategy, real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their comm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cake Mania
''Cake Mania'' is a cooking time management video game developed and published by Sandlot Games in 2006. Some ports of ''Cake Mania'' have different titles; the Wii version is known as ''Cake Mania: In the Mix!'', and the PlayStation 2 and PlayStation Portable versions are titled ''Cake Mania: Bakers Challenge''. ''Cake Mania'' received mixed reviews from critics, with some reviewers praising the game's 'addictive' and 'simple' casual gameplay, while others criticized this as being 'repetitive' and 'shallow'. Plot Jill Evans, who was inspired by her baker grandparents, developed a love for pastry cooking and went to a culinary school. When Jill comes back from culinary school, she finds her grandparents' bakery, Evans' Bakery, closed. Jill decides to open her own bakery and work her way up the business ladder so she can buy back her grandparents' bakery. She also learns how to deal with some very tricky customers along the way. In ''Cake Mania: Back to the Bakery'', Jill tri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dawn Of War 2
''Warhammer 40,000: Dawn of War II'' is a real-time strategy- tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional '' Warhammer 40,000'' universe. It is the sequel to the '' Warhammer 40,000: Dawn of War'' video game series. ''Dawn of War II'' was released in North America on February 19, 2009 and in Europe on February 20, 2009. A sequel, '' Warhammer 40,000: Dawn of War III'', was released in April 2017. Gameplay Playable armies at the initial release of the game include the Space Marines, Orks, Eldar, and Tyranids. The Chaos Space Marines and the Imperial Guard were later added to the game through its two expansion packs. The gameplay of ''Dawn of War II'' is markedly different from that of ''Dawn of War'' and its expansions. Building bases is completely removed. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Relic Entertainment
Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as '' Homeworld'', '' Warhammer 40,000: Dawn of War'' and '' Company of Heroes''. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013, as part of THQ's bankruptcy and operated under its European division. By May 2024, Relic had secured a partnership with an external investment group, allowing it to split from Sega and operate independently. History Founding and ''Homeworld'' (1997–2004) Relic was founded in May 1997 by Alex Garden, Luke Moloney, Erin Daly, Aaron Kambeitz, Rob Cunningham, Gary Shaw, and Shane Alfreds. The name of the company was chosen because they liked the name and it was easy to pronounce. Their first title, '' Homeworld'', was released on September 28, 1999, to critical acclaim and successful sales. Though they did not immediat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Actions Per Minute
Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in '' StarCraft''. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out. Software has been developed to analyze players' APM in these games. Beginners often have low APM counts, typically below 50. Professional e-athletes in South Korea usually have average APM scores around 250-350, but often exceed the 400 mark during intense battle sequences. Notable gamers with over 400 average APM include Lee Jae-Dong, and Kim "EffOrt" Jung Woo, who is the Brood War player with the highest average APM to win a major individ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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StarCraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game '' StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a board game and other licensed merchandise, such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified '' Warcraft II'' game engine. ''StarCraft'' also marked the cre ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Total Annihilation
''Total Annihilation'' is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released in 1998, '' The Core Contingency'' on April 29 and '' Battle Tactics'' on July 20, while a medieval-themed spin-off called '' Total Annihilation: Kingdoms'' was released on June 25, 1999. Rights to the game passed to Infogrames (later Atari) following the 1999 acquisition and closure of Cavedog Entertainment's parent company, Humongous Entertainment. In July 2013, Wargaming bought the ''Total Annihilation'' franchise from Atari's bankruptcy proceedings. ''Total Annihilation'' has been re-released on Steam and GOG, but is no longer actively supported. The creators of XTA, a mod for ''Total Annihilation'', independently developed the open-source 3D graphics Spring game engine. The ''Total Annihilation 3D'' project began in 2006. Former le ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Strategy Planet
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that Ga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Master Of Orion 3
''Master of Orion III'' is a 4X turn-based strategy game and the third in the ''Master of Orion'' series. ''Master of Orion III'' was developed by Quicksilver Software and published by Infogrames Interactive on February 25, 2003. Backstory In the ''Master of Orion III'' game manual, the player discovers that the planet called Antares in '' Master of Orion II: Battle at Antares'' was actually a forward base, "ConJenn". Following the events of ''Master of Orion II'', the Antarans retaliated and defeated the young races of the Orion Sector, enslaving all of the people on every planet, and destroying all research and military centers, effectively making any retaliation impossible. A thousand years later, the Antarans mysteriously disappeared due to an outbreak of their "Harvester" bioweapons program, which wiped out 98% of the population living in the Antaran sector. Survivors were left primarily on only two planets: Antares itself, and the Antarans living on the planet Orion, rul ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Heroes Of Might And Magic III
''Heroes of Might and Magic III: The Restoration of Erathia'' (commonly referred to as ''Heroes of Might & Magic 3'', or ''Heroes 3'', or abbreviated HoMM 3) is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed over the next year. The third installment of the '' Heroes of Might and Magic'' series'','' the game was released to universal acclaim and is regarded as a cult classic. The game received two expansion packs, '' Armageddon's Blade'' and '' The Shadow of Death''. The original game and both expansions were repackaged in 2000 as ''Heroes III Complete''. The Heroes 3 engine (with its expansions) was also used as the basis for the '' Heroes Chronicles'' spinoff series, which was released in eight episodic installments from September 2000 to June 2001. The ''Chronicles'' releases were not expansions themselves, b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Space Empires III
''Space Empires'' is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization. Gameplay In ''Space Empires'', the player assumes the role of the single leader of a race of intelligent beings that has recently acquired the technology required to build large fully space-based ships for interplanetary and interstellar travel. Starting out with only a few possible hull sizes for their ships, on which they can place any number of components to essentially create a unique ship, the player can research new hull sizes and components to use with them, eventually being able to build ships ten times the size of his original hull size. The components available to the player can vary greatly, from ship bridges, long-range scanners and shield generators to emergency supply components that, when used, will be destroyed but will allow a ship to continue moving for a longer time, and of course, weap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Master Of Orion II
''Master of Orion II: Battle at Antares'' is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor ''Master of Orion'' and ''Master of Magic''. The IBM PC compatible, PC version was published by MicroProse in 1996 in video gaming, 1996, and the Macintosh version a year later by MacSoft, in partnership with MicroProse. The game has retained a large fan base, and is still played online. ''Master of Orion II'' won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. It is used as a yardstick in reviews of more recent space-based 4X games. Plot Long before the time in which the game is set, two extremely powerful races, the Orions and the Antarans, fought a war that devastated most of the galaxy. The victorious Orions, rather than exterminate the Antarans, imprisoned the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |