Technology Tree
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Technology Tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research progress of a given faction). Because these trees are technically directed and acyclic, they can more accurately be described as a directed acyclic graph of technologies. The diagram is tree-shaped in the sense that it branches between each 'level', allowing the player to choose one sequence or another. Each level is called a ''tier'' and is often used to describe the technological strength of a player. Typically, at the beginning of a session of a strategy game, a player will start at tier 1, which offers only a few options for research. Each technology that a player researches will normally open up one or more new options, but may also, depending on the computer game, close off the paths to other options. The tech tree is the representation of all possible paths of research a player ...
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Sword Of The Stars
''Sword of the Stars'' is a space 4X game developed by Kerberos Productions. In the game the player chooses one of four unique races to form an interstellar empire and conquer the galaxy. In order to win, the player must expand territory by colonizing new star systems, exploit the resources available to their colonies, design and build starships, and improve their empire's technology through research and strategy. Sword of the Stars consists of turn-based strategic gameplay highlighted by real-time battles. Each of the four races has a unique method of strategic movement among other differentiators. Also the game provides a high amount of randomness from technology availability, to map features, to large scale independent threats. Sword of the Stars is fully multiplayer-capable allowing players to leave and enter the game at will. Finally it features a detailed ship design system and the simulation of combat using a physics-based engine instead of probability calculation, prov ...
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Francis Tresham (game Designer)
Francis Tresham (1936 – 23 October 2019) was a British board game designer who produced board games since the early 1970s. Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well-known for its ''Civilization'' board game, until its sale to MicroProse in 1997. His ''1829'' game was the first of the '' 18xx'' board game series and some of his board games inspired Sid Meier computer games such as '' Railroad Tycoon''. Francis Tresham was the first to introduce a technology tree into his boardgames. This idea had a large influence on later board and computer games. He was managing director of Tresham Games, which produced '' 18xx''-style board games. In 2013, he was one of the first inductees in the UK Games Expo Hall of Fame. He died on 23 October 2019. Published board games *'' 1825'' *''1829'' *'' 1829 Mainline'' *''1830'' *''1853'' *''Civilization A civilization (also spelled civilisation in British English) is any complex society charac ...
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Civilization (1980 Board Game)
''Civilization'' is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil and in the United States in 1981 by Avalon Hill. The ''Civilization'' brand is now owned by Hasbro. It was out of print for many years, before it saw republication in 2018, by Gibsons Games. The game typically takes eight or more hours to play and is for two to seven players. ''Civilization'' is widely considered to be one of the most influential games in the strategy genre, cited as foundational to both the grand strategy and 4X subgenres. The game is also first in incorporating a technology tree (or "tech tree"), a common feature in subsequent board and video games, which allows players to gain certain items and abilities only after particular other items are obtained. Overview The ''Civilization'' board depicts areas around the Mediterranean Sea. The board is divided into many regions. Each player plays a historic civilization and starts in the are ...
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Rise Of Nations
''Rise of Nations'' is a real-time strategy video game developed by Big Huge Games and published by Xbox Game Studios, Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, the game's development was led by Brian Reynolds (game designer), Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ''Civilization II'' and ''Sid Meier's Alpha Centauri''. In contrast to previous historical real-time strategy games, ''Rise of Nations'' is based on the entirety of history, taking place from the ancient era to the modern age, and features eighteen civilizations, playable across eight ages of world history. The game features several innovations on the real-time strategy genre, introducing novel features such as territory and attrition influenced by the turn-based strategy and 4X genres. ''Rise of Nations'' received positive reception upon releas ...
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Civilization IV
''Civilization IV'' (also known as ''Sid Meier's Civilization IV'') is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the ''Civilization'' series and was designed by Soren Johnson. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by '' Civilization V''. ''Civilization IV'' uses the 4X empire-building model for turn-based strategy gameplay, in which the player's main objective is to construct a civilization from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in the year 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations, controlling a supermajority of the game world's land and population, building and sending the first sleeper ship to the Alpha Centauri star sy ...
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